This Build uses Water Magic hexes to remove enchantments, and then spike using Vapor Blade and Shatterstone, while still being able to heal with Shadow Arts.
Attributes and Skills
| Elementalist / Assassin | Attribute Rank |
| Water Magic | 12 + 1 + 3 |
| Energy Storage | 8 + 1 |
| Shadow Arts | 10 |
| Shatterstone | Vapor Blade | Blurred Vision | Ice Prison | Water Attunement | Signet of Twilight | Feigned Neutrality | Resurrection Signet |
Equipment
20/20 Water Staff with energy +5^50 inscription is recommended.
Usage
Start the build with Water Attunement to keep your energy up. Pick your target, then cast your hexes, use Signet of Twilight to remove any enchantments on them. Hit them with Shatterstone and Vapor Blade in quick succesion. Use Feigned Neutrality if you need healing, then pick your next target and repeat.
Counters
Hex removal will stop you from removing their enchantments.
Energy denial or interrupts.
Variants
If you are entering a battle where you are certain to have monks, Feigned Neutrality can be substituted for Glyph of Elemental Power, or another Damage skill to increase your spike capacity.
Deadly Paradox is a good addition to help with enchantment removal and healing.