E/Me Sandstorm Warder

Last-modified: 2007-04-20 (金) 05:10:39

This is a mid-line support build that can assist with both defense and offense in Heroes' Ascent.



 

Attributes and Skills

 
 
Elementalist / Mesmer Attribute Rank
Earth Magic12 + 1 + 1
Energy Storage11 + 1
Air Magic6
 
Earth AttunementArcane EchoGaleSandstormWard Against MeleeWard of StabilityWard Against FoesResurrection Signet
 

Equipment

Armor: Minor Runes + Radiant Insignia + Superior Vigor
A superior Earth Magic Rune can be equipped. In this case, switch to Survivor Insignia to make up for health loss
Weapons: +5 Energy Axe/Sword/Spear of Enchanting / +30 health and 20% HSR on Earth Magic Focus item
Alternate weapon sets: 1 high energy set (+30/-2) and 1 low energy set (-5 Energy Axe/Sword/Spear of Enchanting and +30 health shield)

 

Usage

Place wards to protect your team. Know your enemy to better manage your energy:
Use Ward Against Melee to protect against melee-heavy teams, use Ward of Stability to prevent knockdowns (i.e., Hammer Bash from a Thumper) and use Ward Against Foes near your backline, so the monks can kite away from melee trains faster.
Use Ward Against Foes to snare relic runners.
Try to ensure optimal ward coverage (protect healers if they're targeted, etc.)
Use Sandstorm on bunched up foes (i.e., two teams fighting on the Altar, or a team body-blocking your relic runner)
Use Gale to knock down key foes (e.g. Ghostly Hero when using Claim Resource, or a relic runner)

 

Counters

Enchantment removal leads to energy problems
Disruption is easy and effective as most of your skills have both high activation and recharge times
All standard caster counters (Backfire, Arcane Languor, Dazed, etc.)

 

Variants

Gale can be replaced with:

Obsidian Flame for spike damage.
Web of Disruption for an interrupt
Armor of Earth, Frigid Armor or Mantra of Flame for increased survivability (depends very much on the FotM build)