This build uses Savannah Heat, and 2 other AoE fire spells to apply pressure to the other team and keep them moving, and possibly off a certain target. Also, if a monk is trying to run out of the AoE spells, they are not healing which gives your team a big chance to get a few kills.
Attributes and Skills
| Elementalist / Mesmer | Attribute Rank |
| Fire Magic | 12 + 1 + 3 |
| Energy Storage | 11 + 1 |
| Air Magic | 6 |
| Fire Attunement | Gale | Arcane Echo | Savannah Heat | Searing Heat | Teinai's Heat | Flame Djinn's Haste | Resurrection Signet |
Equipment
Radiant Insignias and Attunement/Vitae Runes.
Insightful PvP Fire Staff of Enchanting.
OPTIONAL * 20/20 Wand or Off Hand for better recharge/casting time on the long recharge times of the AoE spells.
Usage
Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat. Use the other two AoE spells when Savannah Heat is recharging. For relic matches in HA, use Flame Djinn's Haste to run the relic.
Counters
Interruption
Ward of Stability
Diversion
Daze skills like Awe
And all other standard anti-caster tactics