This build uses Blinding Surge as a staple ability to spam cheap non-projectile air magic spells and keep opponents constantly blinded. It is designed for the Random Arenas, with simple variants for Competitive Missions and Alliance Battles.
Attributes and Skills
| Elementalist / Any | Attribute Rank |
| Air Magic | 12 + 1 + 3 |
| Energy Storage | 12 + 1 |
| Blinding Surge | Lightning Strike | Arc Lightning | Lightning Orb | Gale | Glyph of Restoration | Air Attunement | Resurrection Signet |
Equipment
A wand and offhand with 20/20 HCT/HSR are strongly recommended. No special armor is needed.
Usage
Cast Air Attunement before entering combat. Pick a target, spam Blinding Surge, Lightning Strike, and Arc Lightning as they become available. Use Lightning Orb on unsuspecting targets or as a finisher. Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing foes. Use Glyph of Restoration to recover health. Ps: Blind the Assassins
Counters
Any anti-spam abilities such as Diversion or Distracting Shot.
Removing Air Attunement can cause energy problems in protracted fights.
Protection from casters is relatively light, so high-damage caster builds and degen can often overwhelm the light healing provided by Glyph of Restoration.
Protection spells such as Protective Spirit and Spirit Bond can severely reduce the amount of damage dealt by this build.
Dazed combined with any non-blinded attacker will completely shut this down.
Anti- spell caster hexes such as Backfire, Soul Leech, Spiteful Spirit, Migraine, and Arcane Conundrum.
Avatar of Melandru will prevent the blindness effect entirely.
Variants
If playing Luxons on Fort Aspenwood, pick Necromancer as your secondary and replace Resurrection Signet with Gaze of Contempt or drop one point in Energy Storage for 5 Death Magic to get Well of the Profane.
For Alliance Battles, Jade Quarry, or Kurzicks on Fort Aspenwood, replace Resurrection Signet with Windborne Speed.
Lightning Orb can be replaced with Glyph of Elemental Power for more reliable damage frontloading, but less spiking power.
Glyph of Restoration can be replaced with Aura of Restoration to cover Air Attunement, while providing heal-over-time.
Glyph of Lesser Energy can be used over Gale to help with energy management.
Some skills that can replace Arc Lightning are Enervating Charge, and Lightning Bolt. Also Chain Lightning is good but it causes Exhaustion.