Me/any Diversion Mesmer

Last-modified: 2007-04-19 (木) 20:28:34

This build relies on the Mantra of Recovery and Diversion combo to keep the opponent "Diversioned" all the time. It is most commonly used in Guild Battles.



 

Attributes and Skills

 
 
Mesmer / AnyAttribute Rank
Fast Casting11 + 1 + 1
Domination Magic10 + 1
Inspiration Magic10 + 1
 
Mantra of RecoveryDiversionPower DrainShatter EnchantmentDrain EnchantmentBlackoutOptionalGeneric resurrect

Skills for the Optional slot are: Draw Conditions, Inspired Hex or Wastrel's Worry.
The metagame suggests Resurrect. Some guilds might prefer Resurrection Chant instead.
Shame is often used to help shutdown casters also.

 

Equipment

A +1 to Fast Casting Headpiece
Enchanter's Armor for the extra Energy.
5 Energy Axe or Sword of Fortitude
A 20% "Improves Inspiration Spell Recharge" and +30 HP (always) as offhand.

 

Usage

Choose a target, preferably a spell caster.
Cast Mantra of Recovery, then Diversion (use Wastrel's Worry as cover if applicable)
Use Drain Enchantment and Power Drain to recover your Energy.
Blackout is especially effective against adrenal warriors or monks.
Shatter Enchantment is your contribution to the spike, if applicable.

 

Counters

Strong hex removal.

 

Variants

Power Return in place of the optional slot to avoid downtime.
Echo in place of Mantra of Recovery. This means you can quickly cast two diversions in a row, for a time.
Spiritual Pain in place of Shatter Enchantment or the optional slot to help with the spike.
Signet of Humility can be used to disable the elite skill before using Diversion.
Glyph of Lesser Energy for Elementalist secondaries, cast before high-energy skills to alleviate the stress of Energy.
Power Leak instead of Blackout for extra interrupt with energy denial.
Shame also works well instead of another skill if you want to concentrate on monks.