The Tainted Warder applies degeneration pressure while protecting the party with wards.
Attributes and Skills
| Necromancer / Elementalist | Attribute Rank |
| Death Magic | 10 + 3 + 1 or 11 + 3 + 1 |
| Soul Reaping | 8 + 1 or 6 + 1 |
| Earth Magic | 12 |
| Tainted Flesh | Putrid Explosion | Rotting Flesh | Well of the Profane | Ward of Stability | Ward Against Melee | Ward Against Foes | Resurrection Signet |
Equipment
Scar Chest(Radiant Insignia), Scar Arm, Scar Leg, Bloodstained Boots
5 Energy +30 Health Axe/Sword
5 Energy 20% Enchanting Axe/Sword
20% Recharge +30 Health Earth Scroll
Usage
Start Tainting your whole party, including any pets, at around 12 seconds before the start of the match.
Drop your wards, starting with Foes, at the front of your backline.
Use Well of the Profane as corpses fall.
Use Putrid Explosion if your well is recharging and if there are enemies within range of the corpse.
Consume the corpse if no enemies are within Putrid range.
Re-Taint periodically or when you see disease spreading through your team.
Re-cast your wards as soon as they come up while in heavy battle.
Cast wards at the edges of existing wards to give your backline greater freedom to kite in.
Use Ward Against Foes to aid your frontline if your backline is not under melee pressure.
Counters
Interruption
Dazed
Corpse-denial
Variants
Putrid Explosion, Ward of Stability or Well of the Profane may be substituted with
Well of Suffering
Glyph of Sacrifice
Soul Feast
Notes
Well of the Profane will protect you against Smiters and can potentially disrupt the enemy's ability to heal.
Putrid Explosion works wonders against ViMWAY and other balling team builds.
Don't waste the energy on Well of the Profane against teams with no enchantments like ViMWAY.
There is no need for Ward Against Melee against teams with no melee like Blood Spikers