This Necro is designed to hinder and control the enemy team using hexes that counter common builds found in HA & GvG. It works best in a team build that includes multiple hexers to make sure that the hexes will not be removed. This build is also best in a pressure build in order to take advantage of the energy denial it creates. This build is easy to adjust to suit any PvP arena.
Attributes and Skills
| Necromancer / Monk | Attribute Rank |
| Curses | 12 + 1 + 1 |
| Blood Magic | 8 + 1 |
| Healing Prayers | 10 |
| Soul Reaping | 2 + 1 |
| Parasitic Bond | Depravity | Shadow of Fear | Vocal Minority | Rip Enchantment | Blood Ritual | Gift of Health | Resurrection Signet |
Equipment
Scar Pattern or Revenant's Armor.
A PvP Insightful Accursed Staff Of Enchanting is suggested
Usage
Ideally, other hexes from other teammates help keep your hexes from standing out and from being removed too quickly.
Always cover your hexes with Parasitic Bond.
Be selective when using Depravity. Monks are a prime target, but often carry at least 1 hex protection skill. Mesmers are also good targets due to their fast casting.
Use Rip Enchantment to remove critical enchantments (typically before a spike)
Use Blood Ritual on your monks when necessary.
Counters
Interrupts
Nature's Renewal
Energy Denial
Divert Hexes, Expel Hexes, etc
Variants
Exchange Gift of Health for another monk support skill or for a self-healing skill.
Exchange Shadow of Fear for Faintheartedness (suggested for RA/TA).
Wither and Malaise.
Exchange Rip Enchantment for Consume Corpse (suggested for HA).
Exchange Res Sig for Resurrection Chant.
Notes
This build requires all 3 campaigns.