Either Order of Pain (OoP) or Order of the Vampire (OoV) is maintained on the entire party to give them a damage buff. The orders Necromancer comes more in handy when the team consists of three or more physical damage dealers. This is a non-combat build, the Orders Necromancer should stay well out of range of combat.
Attributes and Skills
| Necromancer / Monk | Attribute Rank |
| Blood Magic | 12 + 3 + 1 |
| Soul Reaping | 8 + 3 |
| Healing Prayers | 10 |
| Vigorous Spirit | Awaken the Blood | Blood Renewal | Order of the Vampire | Blood Ritual | Heal Party | Extinguish | Rebirth |
Equipment
Armor - Scars are preferable due to higher max energy, since you won't be taking much damage (hopefully) AL shouldn't be a factor.
Weapons - Insightful 20/20 Blood staff of Enchanting to lengthen orders by 1 second on all of your party members.
Usage
Keep Vigorous Spirit and Awaken the Blood on constantly.
Keep Order of the Vampire up constantly when in battle.
Spam Heal Party whenever energy permits you to do so.
use Blood Ritual in emergency situations when your spellcasters are low on energy.
Use extinguish when your party is suffering from a lot of conditions
Stay out of combat.
Counters
Mass enchantment removal, like Mirror of Disenchantment or Hex Eater Vortex.
Variants
For use of Order of Pain, replace Order of the Vampire with Aura of the Lich and Extinguish with Order of Pain.