N/any IV Transfusion

Last-modified: 2007-04-20 (金) 04:28:12

The "IV Transfusion" Necromancer brings heavy degeneration to the board via hexes, considerable direct damage capabilities and excellent long-term endurance via health regeneration and energy management, while also redirecting some of the health it steals to other team members.



 

Attributes and Skills

 
 
Necromancer / AnyAttribute Rank
Blood Magic12 + 1 + 3
Soul Reaping12 + 2
 
Signet of Lost SoulsShadow StrikeLifebane StrikeReaper's MarkLife SiphonBlood BondDemonic FleshResurrection Signet
 

Equipment

Blessed armor with superior runes of Blood Magic and Vigor, a major rune of Soul Reaping and 2 runes of vitae.
A Hale Staff with a "Have Faith" inscription and a wrapping of Fortitude or of Devotion.

 

Usage

Cast Demonic Flesh on yourself before you enter the fight.
Apply Reaper's Mark with Life Siphon on multiple targets to inflict -8 degen for nearly 30 seconds.
It is generally better to attack targets that have over 50% health at first so you can use Shadow Strike and Lifebane Strike to cause 200 HP damage spikes, healing you for 100 HP in the process.
Once a target drops under 50% life start using Signet of Lost Souls to bring in both health and energy. Make sure targets near to death have Reaper's Mark on them - that way, when they die you’ll receive +14 energy from Soul Reaping and +14 energy from Reaper’s Mark, giving you enough energy to spam both Shadow Strike and Lifebane Strike.
Finally, use Blood Bond on team members under pressure to give them +6 regeneration at a cost of -3 degen to you. This should be cancelled out by the regen you're getting from Life Siphon, along with the HP gain from Signet of Lost Souls, Shadow Strike, and Lifebane Strike.

 

Counters

Enchantment removal will drop the total amount of HP you can store up, which will hurt your survivability.
Anti-Casting spells, such as Backfire, will stop you spamming your Strikes, but your degen hexes will still be in place and you can still activate Signet of Lost Souls.
Spoil Victor

 

Variants

Demonic Flesh or Blood Bond can be replaced with:
Awaken The Blood, to boost your other spells
Order of Pain, to increase the damage output of the rest of your party
Blood Ritual, to act as a battery for your casters
Add Dervish as a secondary profession, and switch out Demonic Flesh and Signet of Lost Souls for Mystic Regeneration and Blood Renewal. Adjust attributes to include 8 points in Earth Prayers. Mystic Regeneration + Blood Renewal provides +12 regen to fuel Blood Bonds and provide increased self healing.

 

Notes

As the casting of Demonic Flesh revolves around maximum HP, try not to recast it until it has expired.
Stats without enchantment; HP: 470 ENG: 40 Stats with Demonic Flesh enchantment; HP: 723 ENG: 45.