The Prepared Shot Ranger is always prepared via Apply Poison. It then uses the Marksmanship energy management skill, Prepared Shot, to allow itself to skimp on Expertise for more offense, allowing it to be a versatile and hard hitting ranger with excellent endurance. This is a boon in lengthy battles, where the Ranger is designed to operate.
Attributes and Skills
| Ranger / Monk | Attribute Rank |
| Expertise | 9 + 1 |
| Wilderness Survival | 9 + 1 |
| Marksmanship | 12 + 1 + 2 |
| Protection Prayers | 3 |
| Savage Shot | Prepared Shot | Screaming Shot | Pin Down | Apply Poison | Natural Stride | Troll Unguent | Mending Touch |
Equipment
Armor: Your choice. You could go all energy, or you could go with Scout's armor due to your preparation use.
Weapons: Suggested you use a poison bow generally and a crippling bow when you use Pin Down. Use a Silencing bow if you're using Concussion Shot. Choose between a shortbow for a faster firing rate, or a recurve bow for a little more range and flight speed. Finally, a longbow for max distance shots.
Usage
Keep Apply Poison upon yourself during combat, being sure to spam Prepared Shot every six seconds for additional damage and energy.
Snare enemies using Pin Down. With your high Marksmanship, and a crippling modifier, you can keep your target perma-snared and then some.
Interrupt enemies with Savage Shot. You should be able to spam this ability with the energy management from Prepared Shot. You will also be doing considerable damage if interrupting spells.
Use Screaming Shot every eight seconds to move -7 degen amid enemies.
To selectively spike a squishy target, spam Savage Shot, Prepared Shot, and Screaming Shot.
With your 15 (or 16) Marksmanship and the damage modifiers from these three shots, you will be able to do a considerable amount of damage in a short amount of time.
Remove harmful conditions with Mending Touch.
Use Natural Stride for both a speed-boost and a reflexive counter to being attacked.
Heal yourself and counter health degeneration with Troll Unguent.
In AB, and you find yourself fleeing from an enemy (such as a shadow stepping assassin), use Pin Down to run.
Counters
Hex degen cannot be removed via Mending Touch, and will counter the regen from Troll Unguent.
Variants
Replace Savage Shot with the hefty costing Concussion Shot.
Replace Pin Down with Distracting Shot.
Swap out a skill for Resurrection Signet.
If you aren't worried about spikes, it is possible to run this at 16 Marksmanship, 9 Expertise, and 12 Wilderness Survival for 450 HP. (AB + PvE for example)
Notes
This build works very well on Heroes due to the "spamming" nature all heroes seem to fall under, as they will "Spam" Prepared Shot.
The extra armor from Scout's armor is only in effect when activating a preparation, not when you're under its effects.
The Nevermore Flatbow is a good weapon for this build