This trapper build is used as part of physical-heavy builds to provide the powerful spirits Nature's Renewal and Tranquility as well as defense in the form of traps.
Attributes and Skills
| Ranger / Any | Attribute Rank |
| Expertise | 12 + 1 |
| Wilderness Survival | 12 + 1 + (1...3) |
| Whirling Defense | Oath Shot | Barbed Trap | Dust Trap | Distracting Shot | Nature's Renewal | Tranquility | Resurrection Signet |
Equipment
Recurve Bow of Fortitude with "I Have the Power!" inscription.
Survivor Armor
Any staff with a +5 energy Insightful Staff Head, a perfect Hale and Hearty inscription, a +30 health Fortitude Staff Wrapping, and +10 base energy.
Usage
Place spirits in suitable locations - within range of combat, but in places where they cannot be attacked easily, such as behind map obstructions.
Use Dust Trap at the spirits' location to prevent opposing melee characters from killing them.
Place traps in and around the backline if defense is needed, or in opposing lines for offensive purposes.
Use Oath Shot to recharge spirits and traps as needed.
Activate Whirling Defense when trapping and when placing spirits with interrupting attacks nearby (e.g. Savage Shot, Distracting Blow).
Counters
Gale reliably interrupts spirits.
Avatar of Melandru dervishes can kill spirits easily, as they are immune to the blinding that Dust Trap applies.
Variants
Flame Trap or Troll Unguent can take the place of Distracting Shot.