Rt/E Water Magic WoR Ganker

Last-modified: 2007-04-20 (金) 04:00:57

A ritualist setup designed to assist in healing and condition control, as well as acting as a support character with snares. Works well in a split.



 

Attributes and Skills

 
 
Ritualist / Elementalist Attribute Rank
Restoration Magic12 + 1 + 1
Water Magic12
 
Weapon of RemedyVengeful WeaponMend Body and SoulIce PrisonTeinai's PrisonArmor of MistResilient Was XikoResurrection Signet
 

Equipment

Armor with Radiant or Survivor Insignias.
A set of weapons and focii: a low energy set, usual set, and high energy set for swapping.

 

Usage

Try to stay with at least one other teammate. Use Weapon of Remedy and Vengeful Weapon in combat to remove conditions and reduce pressure.
Use Mend Body and Soul to counter slightly higher spike damage, or assist your monks at the flagstand.
Keep enemies snared using the water hexes.
Use Armor of Mist to help running flags or getting around the battlefield.
Keep Resilient Was Xiko up when faced with YAA warriors or assassins.

 

Counters

This build has no direct hex control. Resilient Was Xiko partially negates most hexes, but it cannot be counted on for hexes with effects besides degeneration.
This build is fairly weak on defense if you actually get hit. Try to stay always with at least one other teammate.

 

Variants

Replace one of the snares with Gale (and shift the required minimum points into Air Magic) for a utility/interrupt skill.
Replace either the Resurrection Signet or a snare with Vapor Blade, to participate in spikes.
Soothing Memories is a more efficient but less powerful heal than Mend Body and Soul, and can serve in its stead.
Generous Was Tsungrai can replace Resilient Was Xiko, allowing an emergency heal and health buffer rather than an emergency condition removal.
If Generous Was Tsungrai is used, Flesh of My Flesh can serve as a hard rez.

 

See Also

Rt/A Support Runner