Rt/W Spirit Warrior

Last-modified: 2007-04-10 (火) 14:30:24

This is a melee Ritualist build similar in concept to the Illusionary Weaponry Mesmers. It is not completely armor-ignoring but does more damage, using Spirit's Strength instead.

 

Sword

 
 
Ritualist / Warrior Attribute Rank
Spawning Power12 + 1 + 3
Swordsmanship10
Communing6 + 1
Restoration Magic6 + 1
 
Final ThrustFlurryDistracting BlowWielder's BoonVital WeaponSight Beyond SightSpirit's StrengthResurrection Signet
 

Axe

 
 
Ritualist / Warrior Attribute Rank
Spawning Power12 + 1 + 3
Axe Mastery10
Communing6 + 1
Restoration Magic6 + 1
 
Executioner's StrikeDismemberFlurryWielder's BoonVital WeaponSight Beyond SightSpirit's StrengthResurrection Signet
 

Equipment

Emissary's Armor for additional armor.
A Zealous sword or axe of Enchanting with +15% Damage While Enchanted modifiers.
The weapon modifiers aren't strictly needed.
A Spawning offhand of Fortitude with "Faith is my Shield" inscription.
You may take a shield instead if you want more armor.
The best Vigor Rune available to help offset the Superior Rune and increase overall survival.
2x Rune of Vitae.

 

Usage

Before engaging in combat, activate Spirit's Strength and follow up with Vital Weapon.
Proceed to attack your chosen target with the help of Flurry.
If you are ever blinded, activate Sight Beyond Sight to quickly cancel the blind effect and prevent future applications for 20 seconds. Alternately, if you suspect blinding or enchantment removal from your target, apply the skill before engaging your target.
Use Wielder's Boon for healing.
Sword:

Use Distracting Blow to interrupt important skills.
Use Final Thrust to finish off enemies.
Axe:

Use Dismember to inflict a deep wound.
Use Executioner's Strike for additional damage.

 

Counters

As this build is a pressure build, Weakness will lower the overall damage, lessening the impact of the pressure.
Relying on an enchantments for the additional damage, the build is susceptible to enchantment removal. If such techniques are suspected it is advisable to use sight beyond sight as a cover enchantment.

 

Variants

In Alliance Battle and Competitive Mission battles, the Resurrection Signet can be removed and replaced with Weapon of Warding, Sprint, or another attack skill.
In PvE, the Resurrection Signet can be replaced with Flesh of My Flesh for a reusable res skill.
Axe:

Replace Flurry for Furious Axe or any other attack skill.
Replace Dismember or Flurry for Cyclone Axe for areas where there are a lot of enemies.
Replace one of the attacks with Distracting Blow or Disrupting Chop if you think you'll need to interrupt enemies.
Sword:

Replace Distracting Blow and Final Thrust with Sever Artery and Gash.
Replace Distracting Blow with Hamstring if you want to stop kiting enemies.
Replace Distracting Blow with Savage Slash.
Either:

Replace one of the attacks with Wild Blow to remove stances that prevent you from hitting.

 

Notes

Sword:

The damage output is a respectable 50-57 base Damage per attack.
Axe:

The damage output is a respectable 41-63 base Damage per attack.

 

See also