This build is specified to clear bigger parts of the Underworld.
It's much like the standard Famine/55 build but easier and less stressful for the tank.
It also gives you the opportunity to duofarm more then just the Aatxes and the Smite Crawlers.
There were too much changes to add it to the variants so I started a new article.
Build Concept
Compared with the regular 55/Famine team build this is more relaxed.
This build makes Fighting Obsidian Behemoths, Terrorweb Dryders and Coldfire Nights Possible.
It's handy if you want to clear more of Underworld then just the Crawlers.
The idea of using a Mesmer as tank is the advantage of Fast Casting so you can cast inbetween the Maelstroms and Meteor Showers.
Tanking/Fighting Mesmer
Attributes and Skills
| Mesmer / Monk | Attribute Rank |
| Fast Casting | 6 + 3 |
| Illusion Magic | 12 + 3 + 1 |
| Healing Prayers | 7 |
| Protection Prayers | 9 |
| Protective Spirit | Healing Breeze | Ancestor's Visage | Sympathetic Visage | Power Return | Illusionary Weaponry | Balthazar's Spirit | Optional |
Optional is Images of Remorse. Good to take out the Coldfire Nights.
Another option is Persistence of Memory to counter the interrupts.
Another option is Shield of Absorption if you plan to tank a lot of mobs at once!
Equipment
Any Armorset with Superior Runes to take your HP down to 105.
An extra (unruned) armorset to puzzle with. If you die two or three times in a row, you'll have insufficient hp to go on. That's why you need to take another piece of armor.
A melee weapon with +5 energy bonus and an enchantment mod(Assassin daggers attack the fastest per second so they are good with IW even if you aren't an Assassin).
A wand to wand Dying Nightmares to death.
The -50HP Cesta
Usage
Before engaging into combat cast Prot Spirit and Sympathetic Visage.
If fighting Coldfire Nights or Obsidian Behemoths, cast Illusionary Weaponry.
When a Dying Nightmare pops up. Use Power Return if it casts Rend Enchantments and kill it with your wand.
When fighting a lot of mobs at once use Healing Breeze.
Bond Monk
Attributes and Skills
| Monk / Ranger | Attribute Rank |
| Healing Prayers | 10 + 3 |
| Wilderness Survival | 11 |
| Marksmanship | 9 |
| Succor | Watchful Spirit | Mending | Essence Bond | Resurrection Chant | Rebirth | Choking Gas | Famine |
You could switch Choking Gas for Savage Shot if you feel more comfortable with that.
Equipment
Any monk armor. Radiant Insignia Preferred.
A Longbow. Preferred Req. 8 so you can change Wilderness Survival to 12.
Usage
When entering UW, cast Mending, Succor, Watchful Spirit and Essence Bond on the tank.
From the moment the tank engages into combat, stay in a safe zone.
Use Famine. Put it at 66% of radar distance from the tank. If you put it too close, the mobs will attack it when they scatter. If you put it too far, it won't work at all.
When meeting Coldfire Nights, Terrorweb Dryders or Obsidian Behemoths, use Savage Shot/Choking Gas to interrupt respectively Maelstrom, Healing Spring or Meteor Shower.
For the rest. Have a glass of whiskey on the rocks.
Counters
Dying Nightmares (if more than two).
See also
- Team - 55/Famine Redux