Tanking Monk
| Monk / Mesmer | Attribute Rank |
| Protection Prayers | 12 + 1 |
| Divine Favor | 12 + 1 |
| Spirit Bond | Protective Spirit | Spell Breaker | Elemental Resistance | Essence Bond | Blessed Aura | Balthazar's Spirit | Blessed Signet |
Equipment
Ascalon Monk armor or Shing Jea Ascetic Head Piece, Pants, Feet armor (AL: 15) (Yes I'm right, only take 3 armor pieces)
Runes are Minor Protection and Minor Divine Favor on 2/3 armor pieces.
Kepkhet's Refuge or a other +15E, +30HP, 20% longer enchantments (For tank and smiter)
Bonding Monk
| Monk / Mesmer | Attribute Rank |
| Smiting Prayers | 12 + 1 + 3 |
| Protection Prayers | 12 + 3 |
| Signet of Judgment | Signet of Rage | Bane Signet | Rebirth | Retribution | Holy Wrath | Vital Blessing | Life Attunement |
Usage
Cast all of the bonds on the tanking monk.
For players more experienced with the run, take the quest immediately and agro both groups, to decrease run time.
The bonding monk stays back in the first room when aggroing 2 groups, there can be a cause of aggroing.
The tanking monk aggros groups and keeps Spirit Bond and Protective Spirit up while being attacked.
Use Spell Breaker if Dying Nightmares pop up.
When fighting the Grasping Darkness use Elemental Resistance.
Variants
Mantra of Inscriptions instead of Rebirth if tank is very experienced and won't die...
The tanking monk can take warrior as a secondary, and replace elemental resistance with Frenzy.
Notes
This build can kill the Coldfire Nights, but due to their ability to interrupt and their attacks not dealing enough damage, it is suggested to avoid them and just kill the Smite Crawlers.
The tanking monk does not need to attack every just sit there and be attacked (Dying Nightmares can be the exception if you have a wand or a staff, although they will end up killing themselves when they attack).
See Also
This build is similar to the Dual UW Smite build but there are enough differences in the attributes that I thought it would be easier to designate it as a whole new build.