The Shock Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Shock.
Attributes and Skills
| Warrior / Elementalist | Attribute Rank |
| Axe Mastery | 12 + 1 + 1 |
| Tactics | 10 + 1 |
| Strength | 8 + 1 |
| Air Magic | 2 |
| Eviscerate | Executioner's Strike | Shock | Bull's Strike | Frenzy | Rush | Healing Signet | Resurrection Signet |
Equipment
Use full Gladiator's Armor with Stoneskin Gauntlets to raise your energy pool and extend your knockdown.
If creating a PvP only character for this build, choose a Vampiric PvP Axe of Fortitude and an Ebon PvP Axe of Fortitude, a Zealous PvP Axe of Fortitude, a shield with +30 Health and -20% Blind Duration, and a Furious PvP Spear of Fortitude.
Usage
Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. Open your spike with Shock, and use Eviscerate quickly followed by Executioner's Strike.
Attempt to spike down low-health targets.
Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
Use Shock to counter any slow-casting spells and to snare kiters. Be careful, however, and don't just spam the button, as your limited energy reserves will quickly be greyed out from exhaustion.
Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes.
Use Rush to reach your target if it is kiting and to cancel frenzy if you come under focused fire.
Use Healing Signet to keep your health up and to ease pressure off your monks.
Use your ranged weapon to build adrenaline before engaging and whenever you break off fighting.
Use your elemental weapon to bypass enemy warriors' extra defense against physical damage.
Variants
Grasping Earth can be taken as a snare in place of Healing Signet.
You can switch out either Healing Signet or Bull's Strike for "To the Limit!", Critical Chop or Distracting Blow.
Sprint or Enraging Charge can replace Rush.
Bull's Strike can be taken out for Protector's Strike.
Notes
A previous version of this build, which used Gale instead of Shock, took a major nerf with the March 3rd, 2006 update, as the casting cost of Gale was increased from 5 to 10 energy, and the dynamics changed so that exhaustion now carries into the negatives. Shock is now a more viable replacement as it costs 5 energy.
Templates
Template Guide
The Skills Template for this build is:
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