This warrior uses the skill Charging Strike to pressure the enemy back line while also using anti-kiting skills to punish kiters. It is best used with another Warrior or Dervish on the front line because of its lack of powerful spiking potential.
Attributes and Skills
| Warrior / Any | Attribute Rank |
| Swordsmanship | 12 + 1 + 1 |
| Strength | 10 + 1 |
| Tactics | 8 + 1 |
| Sever Artery | Gash | Final Thrust | Charging Strike | Bull's Strike | Frenzy | Healing Signet | Resurrection Signet |
You may choose to bring Mending Touch in place of either Bull's Strike or Frenzy for more condition removal during splits, but less overall damage output.
Equipment
Stoneskin hands or feet, Radiant on the remaining pieces; with the best Vigor rune possible, and a Vitae or Attunement rune as well.
Zealous, Vampiric, and Ebon Swords of Fortitude, +45/-2 Stance Shield
Usage
Spam Charging Strike to cause a lot of chaos in the enemy back line, while using Bull's Strike against kiting targets. Also use Charging Strike to start off your spike chain, then follow up with Frenzy for the rest. Make sure you don't stay on one target for too long and switch targets when they become enchanted with Protective Spirit, Spirit Bond, etc. When your fellow allies are ready to spike, watch for enemy monks still moving. If they are, make sure you try to hit one of them with a Bull's Strike for a KD to hinder their ability to protect the target. If no monks are moving, then use your Sever-Gash-Final chain to apply additional pressure to another squishy and disorient the monks. When used correctly, this build can be a major nuisance to the opposing team.
Counters
Any standard warrior counters: Blind, Weakness, Faintheartedness, etc.