This build takes advantage of Charging Strike multipurpose effect which makes it a great cancel stance,great running skill, also great for blocking opponents.
Attributes and Skills
| Warrior / Any | Attribute Rank |
| Strength | 10 + 1 |
| Axe Mastery | 12 + 1 + 3 |
| Tactics | 8 + 1 |
| Dismember | Executioner's Strike | Axe Rake | Critical Chop | Charging Strike | Healing Signet | Frenzy | Mending Touch |
Usage
Use Charging Strike to run in ,hit with it first to gain its bonus damage.
Charge up your chain.
When all your skills are charged follow this order switch to your desired target and unleash your chain.
Counters
Anti-Melee hexes and conditions.
Targets that block or evade make your chain ineffective.
Variants
You can swap Mending Touch out for your condition removal of choice, for example, Remedy Signet, Signet of Malice.
Look at each of the condition removals for their drawback and advantage.
Flail can be used instead of frenzy if the double damage is something you don't want to worry about, flail however has a disadvantage of making you slower, so if your targets are not crippled they may run away, Charging Strike is a great cancel stance for whichever increase in attack speed skill you decided to choose.