Cerebral Imaging: Infinite Frontiers /
Identity: Division
Your maximum hand size is equal to the number of credits in your credit pool.
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Custom Biotics: Engineered for Success /
Identity: Division
You cannot include Jinteki cards in this deck.
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NEXT Design: Guarding the Net /
Identity: Division
Before taking your first turn, you may install up to 3 pieces of ice, with no more than a single piece of ice per server. Draw until you have 5 cards in HQ.
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Director Haas' Pet Project /
Agenda: Initiative
When you score this agenda, you may create a new remote server by installing up to 3 cards from HQ and/or Archives in the root of and/or protecting that server, ignoring all install costs.
Limit 1 per deck.
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Efficiency Committee /
Agenda: Initiative
Place 3 agenda counters on Efficiency Committee when you score it.
[click], hosted agenda counter: Gain [click][click]. You cannot advance cards for the remainder of this turn.
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Project Wotan /
Agenda: Research
Place 3 agenda counters on Project Wotan when you score it.
Hosted agenda counter: Choose a rezzed piece of bioroid ice currently being approached. For the remainder of this run, that ice gains "[subroutine] End the run." after all its other subroutines.
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Sentinel Defense Program /
Agenda: Security
Whenever the Runner suffers at least 1 brain damage, do 1 net damage.
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Alix T4LB07 /
Asset: Bioroid
Place 1 power counter on Alix T4LB07 whenever you install a card.
[click],[trash]: Gain 2[credit] for each power counter on Alix T4LB07.
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Cerebral Overwriter /
Asset: Ambush
You can advance this asset.
When the Runner accesses this asset, you may pay 3[credit]. If you do, do 1 brain damage for each hosted advancement token.
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Director Haas /
Asset: Executive
You get +1 allotted [click] for each of your turns.
When this asset is trashed from anywhere while being accessed, add it to the Runner's score area as an agenda worth 2 agenda points.
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Haas Arcology AI /
Asset
Haas Arcology AI can be advanced only while unrezzed.
[click], hosted advancement token: Gain [click][click]. Use this ability only once per turn.
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Thomas Haas /
Asset: Executive
Thomas Haas can be advanced.
[trash]: Gain 2[credit] for each advancement token on Thomas Haas.
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Bioroid Efficiency Research /
Operation: Condition
Rez a piece of bioroid ice, ignoring all costs, and install Bioroid Efficiency Research on that ice as a hosted condition counter with the text "Trash Bioroid Efficiency Research and derez host ice if all of its subroutines are broken during a single encounter."
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Successful Demonstration /
Operation: Transaction
Play only if the Runner made an unsuccessful run during their last turn.
Gain 7[credit].
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Heimdall 2.0 /
Ice: Barrier - Bioroid - AP
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] Do 1 brain damage.
[subroutine] Do 1 brain damage and end the run.
[subroutine] End the run.
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Howler /
Ice: Trap
[subroutine] You may install and rez a piece of bioroid ice from HQ or Archives, ignoring all costs, placing it directly behind Howler. If you do, derez that piece of ice and trash Howler after the run is completed.
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解説
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Ichi 2.0 /
Ice: Sentry - Bioroid - Destroyer - Tracer
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
[subroutine] Trash 1 installed program.
[subroutine] Trash 1 installed program.
[subroutine] Trace[3]. If successful, give the Runner 1 tag and do 1 brain damage.
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Minelayer /
Ice: Code Gate
[subroutine] You may install a piece of ice from HQ as the outermost piece of ice protecting this server, ignoring all install costs.
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Viktor 2.0 /
Ice: Code Gate - Bioroid - Tracer - AP
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.
Hosted power counter: Do 1 brain damage.
[subroutine] Trace[2]. If successful, place 1 power counter on this ice.
[subroutine] End the run.
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Zed 1.0 /
Ice: Sentry - Bioroid - AP
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] If the Runner has lost a [click] to break a subroutine during this run, do 1 brain damage.
[subroutine] If the Runner has lost a [click] to break a subroutine during this run, do 1 brain damage.
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Awakening Center /
Upgrade
Awakening Center can host bioroid ice (each piece is installed facedown, ignoring all install costs).
Whenever the Runner passes all of the ice protecting this server, you may rez a piece of ice on Awakening Center, lowering the rez cost by 7[credit], to force the Runner to encounter it. Trash that ice after the run is completed.
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Tyr's Hand /
Upgrade: Hostile
[interrupt] → When a subroutine would be broken on a piece of bioroid ice protecting this server, you may rez this upgrade.
[interrupt] → [trash]: Prevent 1 subroutine from being broken on a piece of bioroid ice protecting this server.
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