Manuals/orbiter_pdf_012

Last-modified: 2009-12-01 (火) 05:48:08

012ページ 日本語訳012ページ?


· Transparent MFD: Make the onscreen multifunctional displays transparent. This provides
a better view of the 3D environment, but makes it more difficult to read the instruments.
· MFD refresh: Time (in seconds) between MFD updates. Shorter intervals provide
smoother updates, but may degrade performance.
· Panel scale: Sizing factor for instrument panels. Scale 1 provides optimal visual quality,
but other values may be used to adapt the panel size at low or high screen resolutions.
· Panel scroll speed: Determines how fast the panel can be scrolled across the screen
[pixels/second]. Negative values invert the panel scroll direction.
3.3 Visual effects tab
This section provides options for tuning the rendering parameters. These options will improve
the visual appearance and realism of the simulator, but most of them have an adverse effect
on simulation performance (frame rates) when enabled, and may increase video and main
memory demands, so they should be used with care. As a first step in troubleshooting Orbiter
problems, it is often a good idea to turn off all visual effects.
Figure 3: Launchpad dialog, Visual effects tab
Planetary effects
· Cloud layers: Render clouds as a separate mesh layer for appropriate planets.
· Cloud shadows: Render cloud shadows cast on the planet surface. Only planets whose
configuration files contain a CloudShadowDepth entry < 1 will actually render cloud shadows.
· Horizon haze: Render intensity-graded (“glowing”) horizon layer for planets with atmospheres.
· Specular water reflections: Render water surfaces on planets with specular reflection
effects.
NEW!
· Specular ripples: Generate “ripple” effect in specular reflections from oceans for improved
appearance of water surfaces.
· Planet night lights: Render city lights on the dark side of planet surfaces where available.
· Night light level: Defines the brightness of night city lights. Valid range is 0 to 1. (ignored
if planet night lights are disabled)


編集者:
Design of Spacefrontier(2009-12-01 05:39:39)