Manuals/orbiter_pdf_013

Last-modified: 2009-12-01 (火) 05:47:22

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· Max. resolution level: The maximum resolution at which planetary surfaces can be rendered.
Supported values are 1 to 10. Higher values provide better visual appearance of
planets that support high texture resolutions, but also significantly increase the demand
on computing resources (graphics processor and memory). Simulation loading and closedown
times are also affected by this option.

Using a high resolution level can severely increase loading times at the start of a simulation
session, in particular if you have installed many high-res addon planet textures.
General effects
· Vessel shadows: Enable shadows cast by spacecraft on planet surfaces.
· Object shadows: Enable dynamic shadows of ground-based objects such as buildings.
· Specular reflections from objects: Render reflective surfaces like solar panels, window
panes or metallic surfaces. May degrade performance.
· Reentry flames: Render glowing plasma hull during reentry.
· Particle streams: Render ionised exhaust gases and vapour trails with particle effects.
· Ambient light level: Defines the brightness of the unlit side of planets and moons. Ambient
level 0 is the most realistic, but makes it difficult to spot objects in the dark. Level 255
is uniform lighting (no darkness).
3.4 Modules tab
This tab allows to activate and deactivate plugin modules for Orbiter which can extend the
functionality of the core simulator. Plugins can contain additional instruments, dialogs, interfaces
to external programs, etc. Make sure you only activate modules you actually want to
use, because modules can take up some processing time even if they run in the background,
and thus affect Orbiter's performance.
To activate a module, select it in the Inactive modules list, and click Activate selected (or
simply double-click it in the list). It will then be moved from the Inactive to the Active list. In the
same way, active modules can be deactivated.
The modules provided with the standard Orbiter distribution are demos from the SDK package,
and are available in full source code. A wide variety of additional modules by 3rd party
add-on developers can be downloaded from Orbiter repositories on the internet.
Figure 4: Launchpad dialog, Modules tab
Some of the standard modules distributed with Orbiter are:


編集者:
Design of Spacefrontier(2009-12-01 05:45:20)