Manuals/orbiter_pdf_017

Last-modified: 2009-12-01 (火) 06:00:01

017ページ 日本語訳017ページ?


4 Quickstart
This section demonstrates how to take off and land with one of Orbiter’s default spacecraft,
the Delta-glider. If you are using Orbiter for the first time, this will help to familiarise yourself
with some basic concepts of spacecraft and camera control. You should also read the rest of
this manual, in particular sections 5 and 7 on keyboard and joystick interface, section 13 on
instrumentation, section 14 on spacecraft controls, and section 16 on basic flight maneuvers.
Make sure you have configured Orbiter before launching your first simulation, in particular the
video and joystick parameters (see section 3). Once you have started the scenario, you can
get the following scenario instructions also on-screen by opening the Help window with
.
Starting:
· Select the Checklists|Quickstart scenario (see Section 3.1 on scenario selection), and
press the “Launch ORBITER” button to launch the scenario. Once the mission has been
loaded (this can take a few moments), you will see in front of you runway 33 of the SLF
(Shuttle Landing Facility) at the Kennedy Space Center, Cape Canaveral, Florida.
· You are in control of a Delta-glider, a powerful futuristic spacecraft, aligned and ready for
takeoff.
· You can always exit the simulation by pressing or, or by clicking “Exit” on
the main menu (). Orbiter saves the current simulation status in the “(Current status)”
scenario, so you can continue your flight later by selecting this scenario.
Camera modes:
You are in an external camera mode, looking towards your ship.
· You can rotate the camera around your ship by pressing and holding down thekey
and pressing a cursor key (
) on the cursor keypad of your keyboard.
Alternatively you can press the right button on your mouse and drag the mouse to rotate
the camera. Or, if you have a joystick with a direction controller (“coolie hat”), you can use
that as well.
· To jump into the cockpit of your glider, press. (always toggles between cockpit and
external view of the spacecraft you are controlling).
· In the cockpit, you can look around by rotating the camera with
, or with
the right mouse button or the joystick coolie hat.
· To look straight ahead, press the
button.
· To learn more about camera modes and views, have a look at Section 11.
Cockpit modes:
· At the moment, you are in "virtual cockpit" mode - that is, you are inside a three-dimensional
representation of the glider cockpit, with the glass pane of the head-up display
(HUD) in front of you, and the instruments and controls arranged around you. If you look
back, you can even get a glimpse of your passengers in the cabin behind you!
· You can switch to a different cockpit mode by pressing . Pressing  once will open
the "generic" cockpit mode with only the HUD and two onscreen multifunctional displays.
Pressingagain will open a 2-D panel mode.
· The panel can be scrolled by pressing a cursor key (
) on the cursor keypad. To
scroll the panel out of the way, press
. You should now be able to see the runway
stretching in front of you. Scrolling the panel is useful if you want to see more of your surroundings.
Also, if the panel is larger than your simulation window, you can scroll different
parts of the panel into view.
· Some spacecraft have more than a single panel which can be accessed by pressing
in combination with a cursor key. If you press

you will see the glider’s overhead

panel with some additional controls. Pressing twice will bring up the lower panel
with brake and gear controls. For now, switch back to the main panel with
.
· Not all spacecraft types support 2-D panels or 3-D virtual cockpits, but the generic cockpit
mode is always available.


編集者:
Design of Spacefrontier(2009-12-01 06:00:01)