翻訳テーブル
../StringTable4
../StringTable5
../StringTable6
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Flirt:SteadyTryst | Steady Tryst | 恋人との逢い引き | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTryst0 | {0.SimName} has been reported to be bending the "steady" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship. | [恋人との逢い引き]:"{0.SimName} has been reported to be bending the ""steady"" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship." | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTryst1 | "Whoa... Keep that on the down-low will ya?" whispered {0.SimName} when a nosy friend asked about {4.String} illicit relationship with {10.SimName}. "I don't want to get in trouble, ya k2012-04-15 (日) 18:00:22" | [恋人との逢い引き]:"Whoa... Keep that on the down-low will ya? whispered {0.SimName} when a noisy friend asking about {4.String} illicit relationship with {10.SimName}. ""I don't want to get in trouble, ya k2010-11-23 (火) 21:12:54""" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTryst2 | It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. "Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!" | [恋人との逢い引き]:"It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. ""Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!""" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTryst3 | Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, there will be trouble! | [恋人との逢い引き]:"Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, their will be trouble!" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTryst4 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTryst5 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTryst6 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTryst7 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTryst8 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTryst9 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond | Steady Tryst | 恋人との逢い引き | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond0 | "I will hand it to {13.String}," commented a passer-by. "If {10.SimName} can juggle two romantic entanglements at the same time, more power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!" | [恋人との逢い引き]:"I will hand it to {13.String}. commented a passers-by. ""If {10.SimName} can juggle two romantic entanglements at the same time, all the power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!""" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond1 | The gossip mill was a-rolling yesterday, with a recent sighting of {10.SimName} with {4.String} new flame {0.SimName} in broad daylight. "Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?" | [恋人との逢い引き]:"The gossip mill was a rolling last day with a recent sighting of {10.SimName} with {4.String} new beau {0.SimName} in broad daylight. ""Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?""" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond2 | Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware! | "Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!" | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond3 | {10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this. | [恋人との逢い引き]:"{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this." | 編集 | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond4 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond5 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond6 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond7 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond8 | 編集 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond9 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst | Married Tryst | 既婚者との逢い引き | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTryst0 | Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water. | [既婚者との逢い引き]:"Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water." | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTryst1 | Spousal relations apparently are a little too light on the "relations" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save? | [既婚者との逢い引き]:"Spousal relations apparently are a little too light on the ""relations"" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?" | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTryst2 | Incredible! {0.SimName} just cannot keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life. | [既婚者との逢い引き]:"Incredible! {0.SimName} just can not keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life." | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTryst3 | "Why, I never! That {0.SimName} should be ashamed of {4.String} behavior," commented a nosy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. "What does {4.String} spouse think about these shenanigans?" | [既婚者との逢い引き]:"Why I never! That {0.SimName} should be ashamed of {4.String} behavior. commented a noisy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. ""What does {4.String} spouse think about these shenanigans?""" | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTryst4 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst5 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst6 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst7 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst8 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTryst9 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond | Married Tryst | 既婚者との逢い引き | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond0 | {10.SimName} had better watch out, {12.String} better not cry, {12.String} better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent "present" to {13.String}self, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse. | [既婚者との逢い引き]:"{10.SimName} had better watch out, they better not cry, you better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent ""present"" to {13.String}helf, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse." | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond1 | "By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!" groaned a local gossip, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}. | [既婚者との逢い引き]:"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!, groaned a local gossiper, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}." | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond2 | The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. "That {10.SimFirstName} is a married sim, and everything," commented a neighbor. "I just can't get enough of it, and apparently neither can {12.String}!" | [既婚者との逢い引き]:"The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. ""That {10.SimFirstName} is a married sim, and everything."" commented a neighbor, ""I just can't get enough of it, and apparently neither can {12.String}!""" | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond3 | Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more! | [既婚者との逢い引き]:"Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more!" | 編集 | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond4 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond5 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond6 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond7 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond8 | 編集 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond9 | 編集 | |||
NRaas. StoryProgression. RoomToLeave:Name | Room To Leave | 世帯に必要な部屋数 | 編集 | |
NRaas. StoryProgression. RoomToLeave:Prompt | Enter the number of empty slots to maintain in a household. Any family with fewer slots will be open to an "Out of Nest" scenario (Enter 0 to disable): | "世帯を維持するための空き部屋の数を入力して下さい。空き部屋が足りなくなった家族では ""Out of Nest"" シナリオが始まります(0 を入力すると無効になります):" | 編集 | |
NRaas. StoryProgression. AllowStandAlone:Name | Allow Standalone Part Time Jobs | アルバイト | 編集 | |
NRaas. StoryProgression. FireScenario:ApplyAll | Fire the scenario against all sims? | すべてのシムにシナリオを適用しますか? | 編集 | |
NRaas. StoryProgression. ScenarioWeight:LeaveEm | Breakup | 離別 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Accost | Accost | 声をかける | 編集 | |
NRaas. StoryProgression. Main:EAProgressionEnabled | EA Story Progression Enabled | EA Story Progression を有効にしました。 | 編集 | |
NRaas. StoryProgression. AllowSkills:Name | Allow Skills | スキル | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Break | Break | 破壊 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Arson | Arson | 放火 | 編集 | |
NRaas. StoryProgression. AllowServiceTeen:Name | Allow Service Teen | 十代のサービスシム | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Date | Date | 日付 | 編集 | |
NRaas. StoryProgression. MinMooch:Name | Mooch Minimum | 物乞いで得られる最小金額 | 編集 | |
NRaas. StoryProgression. AllowArson:Name | Allow Arson | 放火を許可 | 編集 | |
NRaas. StoryProgression. AllowAdult:Name | Allow Adult | 成人を許可 | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt | Old Flirt | 年寄りの誘惑 | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt0 | {0.SimName} and {10.SimName} have been seen snuggling and frankly just being sappy together. "Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?" commented a passer-by. | [年寄りの誘惑]:"{0.SimName} and {10.SimName} been seen snuggling and frankly just being sappy together. ""Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?"" commented a passers-by." | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt1 | Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company. | [年寄りの誘惑]:"Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company." | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt2 | "My little snookie-wookums! Yes, I love you so much!" commented {0.SimName}. "And I love you, my dearest," was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening! | [年寄りの誘惑]:"My little snookie-wookums! Yes, I love you so much! commented {0.SimName}. ""And I love you, my dearest."" was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening!" | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt3 | "Let me tell you how much I love seeing those two together! They just perk up an otherwise dreary day," sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk. | [年寄りの誘惑]:"Let me tell you how much I love seeing those two together, they just perk up an otherwise dreary day. sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk." | 編集 | |
NRaas. StoryProgression. Romance:OldFlirt4 | 編集 | |||
NRaas. StoryProgression. Romance:OldFlirt5 | 編集 | |||
NRaas. StoryProgression. Romance:OldFlirt6 | 編集 | |||
NRaas. StoryProgression. Romance:OldFlirt7 | 編集 | |||
NRaas. StoryProgression. Romance:OldFlirt8 | 編集 | |||
NRaas. StoryProgression. Romance:OldFlirt9 | 編集 | |||
NRaas. StoryProgression. ScenarioWeight:EnemyArson | Enemy Arson | 敵対者による放火 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:LoverArson | Lover Arson | 恋人による放火 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:EnemyBreak | Enemy Break | 敵対者による破壊 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:LoverBreak | Lover Break | 恋人による破壊 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:EnemyFight | Enemy Fight | 敵対者との争い | 編集 | |
NRaas. StoryProgression. ScenarioWeight:LoverFight | Lover Fight | 恋人との争い | 編集 | |
NRaas. StoryProgression. AllowBreak:Name | Allow Break | 破壊を許可 | 編集 | |
NRaas. StoryProgression. AllowPushDeath:Name | Allow Push Death | 死亡促進を許可 | 編集 | |
NRaas. StoryProgression. PushDeathChance:Name | Push Death Chance | 死亡促進の確率 | 編集 | |
NRaas. StoryProgression. PushDeathChance:Prompt | Enter the chance of a sim dying when certain death-invoking scenarios are fired by the game: | 死亡促進シナリオが発動した場合に、シムが死亡する確率を入力してください。: | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight | Fight Injured | 争いによる怪我 | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight0 | {0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup. | [争いによる怪我]:"{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup." | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight1 | "I am pretty sore here, here, and over here too," mentioned {0.SimName} while pointing out to a friend {4.String} battle bruises after a recent bout. "To be on the safe side, I think I'll hit the clinic." | [争いによる怪我]:"I am pretty sore here, here, and over here too. mentioned {0.SimName} while pointing out to friend {4.String} battle bruises after a recent bout. ""To be on the safe side, I think I'll hit the clinic.""" | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight2 | After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken. | [争いによる怪我]:"After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken." | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight3 | "Just to be safe, ya know... Don't want to keel over or anything," commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. "I was pretty bruised after that fight." | [争いによる怪我]:"Just to be safe, ya know... Don't want to keel over or anything. commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. ""I was pretty bruised after that fight.""" | 編集 | |
NRaas. StoryProgression. Situations:InjuredFight4 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredFight5 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredFight6 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredFight7 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredFight8 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredFight9 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight | Fight Death | 争いによる死亡 | 編集 | |
NRaas. StoryProgression. Deaths:InjuredFight0 | {0.SimName} has died from {4.String} injures, sustained during a recent fight. {0.SimFirstName}'s final words before shuffling off this mortal coil? "It is but a flesh wound!" | [争いによる死亡]:"{0.SimName} has died from {4.String} injures, sustained during a recent fight. {10.SimFirstName}'s final words before tossing off this mortal coil? ""It is but a flesh wound!""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredFight1 | Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beaten up could have such serious repercussions! | [争いによる死亡]:"Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beat up could have such serious repercussions!" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredFight2 | "I saw {3.String} heading into the clinic just a little while ago," whimpered a close friend. "And now {0.SimName} is dead!" | [争いによる死亡]:"I just saw {3.String} heading into the clinic just a little while ago. whimpered a close friend. ""And now {0.SimName} is dead!""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredFight3 | "{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then?" cried a friend, after learning that {0.SimName} had recently died. | [争いによる死亡]:"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then? cried a friend, after learning that {0.SimName} had recently died." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredFight4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredFight9 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson | Arson Injured | 放火による怪我 | 編集 | |
NRaas. StoryProgression. Situations:InjuredArson0 | {0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital. | [放火による怪我]:{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital. | 編集 | |
NRaas. StoryProgression. Situations:InjuredArson1 | "It sort of tingles, but I'm not sure whether that means it's getting better or not," commented {0.SimName}. "So I think I'll head over to the hospital and get that burn checked out." | [放火による怪我]:"It sort of tingles, but I'm not sure whether that means it's getting better or not., commented {0.SimName}. ""So I think I'll head over to the hospital and get that burn checked out.""" | 編集 | |
NRaas. StoryProgression. Situations:InjuredArson2 | A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital. | [放火による怪我]:"A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital." | 編集 | |
NRaas. StoryProgression. Situations:InjuredArson3 | "Well, it feels kind of funky actually," commented {0.SimName}, while talking to a friend about a burn {2.String} got during a recent fire. Afterward, the concerned friend directed {0.SimFirstName} to a nearby clinic. | [放火による怪我]:"Well, it feels kind of funky actually. commented {0.SimName}, while talking to friend about a burn {2.String} got during a recent fire. After-which, the concerned friend directed {0.SimFirstName} to a nearby clinic." | 編集 | |
NRaas. StoryProgression. Situations:InjuredArson4 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson5 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson6 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson7 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson8 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredArson9 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson | Death Arson | 放火による死 | 編集 | |
NRaas. StoryProgression. Deaths:InjuredArson0 | Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed to injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road! | [放火による死]:"Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed from injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road!" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredArson1 | And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed! | [放火による死]:"And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed!" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredArson2 | Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. "If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!" | [放火による死]:"Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. ""If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredArson3 | {0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: "Where there is fire, there is smoke!" | [放火による死]:"{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: ""Where there is fire, there is smoke!""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredArson4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredArson9 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown | Drown Injured | 溺れによる怪我 | 編集 | |
NRaas. StoryProgression. Situations:InjuredDrown0 | {0.SimName} was injured recently during a freak incident involving a {10.String}. "It started spraying water all over the place, and being dumb I tried to stop the leak by myself." {0.SimFirstName} decided it was best to head over to the clinic for a checkup. | [溺れによる怪我]:"{0.SimName} was injured recently during a freak incident involving a {10.String}. ""It started stooping water all over the place, and being dumb I tried to stop the leak by myself."" {0.SimFirstName} decided it was best to head over to the clinic for a checkup." | 編集 | |
NRaas. StoryProgression. Situations:InjuredDrown1 | After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment. | [溺れによる怪我]:"After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment." | 編集 | |
NRaas. StoryProgression. Situations:InjuredDrown2 | "It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now," noted {0.SimName}, who called a friend for directions to the hospital. | [溺れによる怪我]:"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now. noted {0.SimName} who called a friend for directions to the hospital." | 編集 | |
NRaas. StoryProgression. Situations:InjuredDrown3 | Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. "I feel a little woozy, probably best to check in at the clinic." | [溺れによる怪我]:"Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. ""I feel a little woozy, probably best to check in at the clinic.""" | 編集 | |
NRaas. StoryProgression. Situations:InjuredDrown4 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown5 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown6 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown7 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown8 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredDrown9 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown | Death Drown | 溺死 | 編集 | |
NRaas. StoryProgression. Deaths:InjuredDrown0 | {0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished. | [溺死]:"{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredDrown1 | After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure. | [溺死]:"After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredDrown2 | "It was only a little water! How in the world could that kill someone?" a friend queried, obviously distraught and not thinking straight at the time. "The poor {0.SimName}! What a waste." | [溺死]:"It was only a little water! How in the world could that kill someone? a friend queried, obviously distraught and not thinking straight at the time. ""The poor {0.SimName}! What a waste.""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredDrown3 | Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. "Alas poor {0.SimFirstName}, we knew {3.String} well." | [溺死]:"Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. ""Alas poor {0.SimFirstName}, we knew {3.String} well.""" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredDrown4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredDrown9 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute | Electrocute Injured | 感電による怪我 | 編集 | |
NRaas. StoryProgression. Situations:InjuredElectrocute0 | "Okay, note for the future, don't cross those wires!" commented {0.SimName}, after electrocuting {3.String}self on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward. | [感電による怪我]:"Okay, note for the future, don't cross those wires! commented {0.SimName}, after electrocuting themselves on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward." | 編集 | |
NRaas. StoryProgression. Situations:InjuredElectrocute1 | {0.SimName} found {3.String}self in the hospital recently, after being electrocuted by an uncooperative {10.String}. "Obviously, I'm just not handy enough... need to work on that, I guess." | [感電による怪我]:"{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by a uncooperative {10.String}. ""Obviously, I'm just not handy enough, need to work on that, I guess.""" | 編集 | |
NRaas. StoryProgression. Situations:InjuredElectrocute2 | Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step. | [感電による怪我]:"Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step." | 編集 | |
NRaas. StoryProgression. Situations:InjuredElectrocute3 | "By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here..." After that, {0.SimName} decided to drop everything and head to the hospital. | [感電による怪我]:"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here... After that, {0.SimName} decided that to drop everything and head to the hospital." | 編集 | |
NRaas. StoryProgression. Situations:InjuredElectrocute4 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute5 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute6 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute7 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute8 | 編集 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute9 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute | Death Electrocute | 感電死 | 編集 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute0 | The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before. | [感電死]:"The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute1 | "Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die!" Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyway. Rest in peace, {0.SimFirstName}. | [感電死]:"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die! Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyways. Rest in peace, {0.SimFirstName}." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute2 | Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged. | [感電死]:"Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute3 | "Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it!" commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead! | [感電死]:"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it! commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead!" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute9 | 編集 | |||
NRaas. StoryProgression. RapidImmigration:Name | Rapid Immigration | 高速移住 | 編集 | |
NRaas. StoryProgression. RapidImmigration:Prompt | Enter the number of families to rapidly immigrate into your town (Note that if there are insufficient empty homes, this scenario will be ignored): | 町へ高速移住させる家族の数を入力して下さい(注意、空き家が足りない場合はこのシナリオは無視されます): | 編集 | |
NRaas. StoryProgression. ImmigrateWholeFamily:Name | Whole Family Immigration Size | 移住してくる家族の人数 | 編集 | |
NRaas. StoryProgression. ImmigrateWholeFamily:Prompt | Enter the maximum size for any new immigrant family: (Enter 0 to only allow single sims to immigrate) | 新しく移住してくる家族の最大人数を入力してください: (0 を入力すると一人のシムだけが移住してくるようになります) | 編集 | |
NRaas. StoryProgression. ChanceofTeenImmigrant:Name | Chance of Teen Immigrant | 十代が移住してくる確率 | 編集 | |
NRaas. StoryProgression. ChanceofTeenImmigrant:Prompt | Enter the random chance that a new immigrant family will be headed by a teenager: | 新しく移住してくる家族を率いるのが十代である確率を入力して下さい: | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Attack | Attack | 攻撃 | 編集 | |
NRaas. StoryProgression. AllowChildRecruit:Name | Allow Child Recruit | 子供の雇用を許可 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Repair | Repair | 修理 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Learn | Learn | 学習 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Homework | Homework | 宿題 | 編集 | |
NRaas. StoryProgression. Households:InterloperMove | Interloper Move | 邪魔者の転居 | 編集 | |
NRaas. StoryProgression. Households:InterloperMove0 | Looks like {0.SimName} and {10.SimName} have overstayed their welcome at their previous residence, and have decided to move out. | [邪魔者の転居]:"Looks like {0.SimName} and {10.SimName} have decided that they have overstayed their welcome at their previous residence, and have decided to move out." | 編集 | |
NRaas. StoryProgression. Households:InterloperMove1 | "The head of the family agreed that it was time to leave." {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}. | [邪魔者の転居]:"The head of the family agreed that it was time to leave. {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}." | 編集 | |
NRaas. StoryProgression. Households:InterloperMove2 | Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out. | [邪魔者の転居]:"Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out." | 編集 | |
NRaas. StoryProgression. Households:InterloperMove3 | "We had a nice little sit-down, and came to the same conclusion... It's time to move on," commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home. | [邪魔者の転居]:"We had a nice little sit-down, and came to the same conclusion... It's time to move on. commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home." | 編集 | |
NRaas. StoryProgression. Households:InterloperMove4 | 編集 | |||
NRaas. StoryProgression. Households:InterloperMove5 | 編集 | |||
NRaas. StoryProgression. Households:InterloperMove6 | 編集 | |||
NRaas. StoryProgression. Households:InterloperMove7 | 編集 | |||
NRaas. StoryProgression. Households:InterloperMove8 | 編集 | |||
NRaas. StoryProgression. Households:InterloperMove9 | 編集 | |||
NRaas. StoryProgression. WorkPush:CommuteComing | {0.SimName} will need to leave for work soon. Don't be late! | {0.SimName}は仕事のためにすぐにその場を去る必要があるでしょう。遅れないように! | 編集 | |
NRaas. StoryProgression. SchoolPush:CommuteComing | {0.SimName} will need to be heading to school in a little bit. | {0.SimName}はすぐに学校に向かう必要があるでしょう。 | 編集 | |
NRaas. StoryProgression. AllowAffair:Name | Allow Affair | 浮気 | 編集 | |
NRaas. StoryProgression. AllowTeenPushDeath:Name | Allow Teen Push Death | 十代の死亡促進を許可 | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Teach | Teach | 教育する | 編集 | |
NRaas. StoryProgression. AncestralFirstChoice:Name | Ancestral First Choice | 跡継ぎ | 編集 | |
NRaas. StoryProgression. AncestralSaveType:Random | Random | ランダム | 編集 | |
NRaas. StoryProgression. AncestralSaveType:FirstBorn | First Born | 長子 | 編集 | |
NRaas. StoryProgression. AncestralSaveType:FirstMale | First Male | 長男 | 編集 | |
NRaas. StoryProgression. AncestralSaveType:FirstFemale | First Female | 長女 | 編集 | |
NRaas. StoryProgression. FirstBornGender:Balanced | Balanced | バランス | 編集 | |
NRaas. StoryProgression. MoveInPreference:Name | Move In Preference | 引っ越し先の優先度 | 編集 | |
NRaas. StoryProgression. AllowOldLover:Name | Allow Old Lover | 別れた恋人 | 編集 | |
NRaas. StoryProgression. AllowNearElder:Name | Allow Near Elder | 老人間近のシムを許可 | 編集 | |
NRaas. StoryProgression. AdjustSpeed:Prompt | You are about to set all managers to the "{0.String}" story level, continue? | すべてのストーリー管理を "{0.String}" までにセットします。よろしいですか? | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy | Mummy Curse | ミイラの呪い | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy0 | One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda. | [ミイラの呪い]:One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda. | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy1 | "Well, I was just messing around... Ended up getting a little cursed, that's all. No biggie." A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up. | [ミイラの呪い]:"Well, I was just messing around... Ended up getting a little cursed, that all. No biggie. A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy2 | "Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wraps to door knobs." {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic. | [ミイラの呪い]:"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wrap to door knobs. {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy3 | {0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor. | [ミイラの呪い]:"{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMummy4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMummy5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMummy6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMummy7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMummy8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMummy9 | 編集 | |||
NRaas. StoryProgression. AllowChild:Name | Allow Child | 子供のシムを許可 | 編集 | |
NRaas. StoryProgression. AllStories:Prompt | You are about to set all managers to the "{0.String}" story level, proceed ? | すべてのストーリー管理レベルを "{0.String}" までにセットします。よろしいですか? | 編集 | |
NRaas. StoryProgression. CooldownBreakupToPartner:Prompt | Enter the number of days to wait after breaking up with an old partner, before partnering with a new one: | 前のパートナーと別れてから新しいパートナーが出来るまでに必要な日数を入力して下さい。: | 編集 | |
NRaas. StoryProgression. Stories:SomeHome | some home | いずれかの家 | 編集 | |
NRaas. StoryProgression. Stories:SomeAddress | some address | いずれかの住所 | 編集 | |
NRaas. StoryProgression. AssignSelfEmployed:Name | Assign Self Employed Careers | 自営業 | 編集 | |
NRaas. StoryProgression. AllowSelfEmployedRetirement:Name | Assign Self Employed Retirement | 引退後の自営業 | 編集 | |
NRaas. StoryProgression. AssignDreamJobToEmployed:Name | Assign Dream Job To Employed | 生涯の願望に合わせた転職 | 編集 | |
NRaas. StoryProgression. ConsignmentReportGate:Name | Consignment Report Gate | 委託販売報告閾値 | 編集 | |
NRaas. StoryProgression. ConsignmentReportGate:Prompt | Enter the minimum value of a consignment sale to display the notification: | 通知する委託販売の最低金額を入力して下さい: | 編集 | |
NRaas. StoryProgression. SimOptions:MenuName | Sim Options | シムオプション | 編集 | |
NRaas. StoryProgression. SimBotAging:Name | Allow Simbot Aging | シムボットの加齢 | 編集 | |
NRaas. StoryProgression. GhostAging:Name | Allow Ghost Aging | ゴーストシムの加齢 | 編集 | |
NRaas. StoryProgression. MummyAging:Name | Allow Mummy Aging | ミイラの成長を許可 | 編集 | |
NRaas. StoryProgression. AllowOnlyExistingSkill:Name | Allow Skills: Only Existing | スキル: 身につけているもののみ | 編集 | |
NRaas. StoryProgression. Scoring:Name | Scoring | 評価 | 編集 | |
NRaas. StoryProgression. Expanded:Name | Expanded | 拡張 | 編集 | |
NRaas. StoryProgression. AllowMarriedBreakup:Name | Allow Breakup: Married | 離婚 | 編集 | |
NRaas. StoryProgression. AllowSteadyBreakup:Name | Allow Breakup: Steady | 交際相手との破局 | 編集 | |
NRaas. StoryProgression. AllowFindJob:Name | Allow Find Job | 仕事を探す | 編集 | |
NRaas. StoryProgression. AllowMarriage:Name | Allow Marriage | 結婚 | 編集 | |
NRaas. StoryProgression. AllowServiceMarriage:Name | Allow Service Marriage | サービスシムの結婚 | 編集 | |
NRaas. StoryProgression. PensionCheck:Name | Maximum Per Level Active Career Pension | アクティブキャリアのレベルごとの年金の上限 | 編集 | |
NRaas. StoryProgression. PensionCheck:Prompt | Enter the maximum amount to pay per level of the sim's retired career: (Set to 0 to disable check) | 引退した職業のレベルごとの年金の支払いの上限額を入力して下さい: (0 にすると上限チェックをしません) | 編集 | |
NRaas. StoryProgression. PushJournalRead:Name | Push Journal Reading | 専門誌を読ませる | 編集 | |
NRaas. StoryProgression. ScenarioWeight:JealousRage | Jealous Rage | 嫉妬による怒り | 編集 | |
NRaas. StoryProgression. ImmigrantGender:Name | Immigrant Gender | 移住してくるシムの性別 | 編集 | |
NRaas. StoryProgression. AllowFlirtActiveInvolved:Name | Allow Flirt with Active Involved | アクティブシムの恋愛対象のシム | 編集 | |
NRaas. StoryProgression. AllowSimBot:Name | Allow SimBot | シムボット | 編集 | |
NRaas. StoryProgression. WorkPushActiveCareers:Name | Work Push Active Careers | アクティブキャリアのワークプッシュ | 編集 | |
NRaas. StoryProgression. SellGhosts:Name | Sell Spirit Jars | 売却: 霊魂 | 編集 | |
NRaas. StoryProgression. SellDrafts:Name | Sell Drafts | 売却: スケッチ | 編集 | |
NRaas. StoryProgression. ImmigrateSingleSim:Name | Immigrate Single Sim Chance | シングルシムが移住してくる確率 | 編集 | |
NRaas. StoryProgression. ImmigrateSingleSim:Prompt | The chance of a single sim family immigrating into town: (Set to 0 to disable) | シングル世帯のシムが町に移住してくる確率: (0 を入力すると無効になります) | 編集 | |
NRaas. StoryProgression. Accounting:Name | Accounting | 明細書 | 編集 | |
NRaas. StoryProgression. ClearAccounting:Name | Clear Accounting | 明細書をクリアする | 編集 | |
NRaas. StoryProgression. ClearAccounting:Prompt | Restart the accounting from scratch ? | 明細書を一からやり直しますか? | 編集 | |
NRaas. StoryProgression. ResetToDefault:Name | Reset To Defaults | デフォルトに戻す | 編集 | |
NRaas. StoryProgression. ResetToDefault:Prompt | Reset all options to their defaults ? | 全てのオプションをデフォルトに戻しますか? | 編集 | |
NRaas. StoryProgression. Accounting:Header | Accounting\nElapsed Days: {0.Number} | 明細書\n経過日数: {0.Number} | 編集 | |
NRaas. StoryProgression. Accounting:Gain | -- Gain -- | -- 収入 -- | 編集 | |
NRaas. StoryProgression. Accounting:Loss | -- Loss -- | -- 支出 -- | 編集 | |
NRaas. StoryProgression. Accounting:Body | \n{0.String}: {1.Money} | \n{0.String}: {1.Money} | 編集 | |
NRaas. StoryProgression. Accounting:Net | -- Net --\n{0.Money} | -- 純資産 --\n{0.Money} | 編集 | |
NRaas. StoryProgression. AccountingValue:Income | General Income | 一般所得 | 編集 | |
NRaas. StoryProgression. AccountingValue:Expense | General Expense | 一般経費 | 編集 | |
NRaas. StoryProgression. AccountingValue:Wolfrun | Wolfrun | 不死身 | 編集 | |
NRaas. StoryProgression. AccountingValue:MoveOut | Move Out Transfer | 転出支出 | 編集 | |
NRaas. StoryProgression. AccountingValue:MoveIn | Move In Transfer | 転入収入 | 編集 | |
NRaas. StoryProgression. AccountingValue:GiveAway | Donations | 寄付 | 編集 | |
NRaas. StoryProgression. AccountingValue:TakeCash | Thefts | 窃盗 | 編集 | |
NRaas. StoryProgression. AccountingValue:BuyLot | Lot Purchases | 区画購入 | 編集 | |
NRaas. StoryProgression. AccountingValue:SellLot | Lot Sales | 区画売却 | 編集 | |
NRaas. StoryProgression. AccountingValue:Dowry | Housewarming Gifts | 結納金 | 編集 | |
NRaas. StoryProgression. AccountingValue:SellItem | Items Sold | アイテム売却 | 編集 | |
NRaas. StoryProgression. AccountingValue:Burgled | Burglaries | 盗難損失 | 編集 | |
NRaas. StoryProgression. AccountingValue:BuyItem | Items Bought | アイテム購入 | 編集 | |
NRaas. StoryProgression. AllowPregnancy:Name | Allow Pregnancy: Any | 妊娠 | 編集 | |
NRaas. StoryProgression. AllowPregnancyProgression:Name | Allow Pregnancy: Progression | 妊娠を許可 : 進行 | 編集 | |
NRaas. StoryProgression. AllowCelebrity:Name | Allow Celebrity | 名声を許可 | 編集 | |
NRaas. StoryProgression. GoToHospitalChance:Name | Go To Hospital Chance | 病院送りの確率 | 編集 | |
NRaas. StoryProgression. GoToHospitalChance:Prompt | Enter the base chance that a violent personality scenario will force the target to hospital: (enter 0 to disable) | 暴力的なシナリオが相手を病院送りにする確率を入力してください。:(0なら無効) | 編集 | |
NRaas. StoryProgression. Karma:Name | Karma Count | カルマ値 | 編集 | |
NRaas. StoryProgression. Karma:Prompt | Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios: | Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios: | 編集 | |
NRaas. StoryProgression. Fails:Name | Failure Count | 失敗値 | 編集 | |
NRaas. StoryProgression. Fails:Prompt | Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios: | Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios: | 編集 | |
NRaas. StoryProgression. HobnobCelebrityPoints:Name | Celebrity Points: Accumulation | 名声値: 蓄積 | 編集 | |
NRaas. StoryProgression. HobnobCelebrityPoints:Prompt | The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity: | The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity: | 編集 | |
NRaas. StoryProgression. AgingByStage:Name | Aging By Stage | 段階毎の老化 | 編集 | |
NRaas. StoryProgression. AgingByStage:Baby | B | B | 編集 | |
NRaas. StoryProgression. AgingByStage:Toddler | D | D | 編集 | |
NRaas. StoryProgression. AgingByStage:Child | C | C | 編集 | |
NRaas. StoryProgression. AgingByStage:Teen | T | T | 編集 | |
NRaas. StoryProgression. AgingByStage:YoungAdult | Y | Y | 編集 | |
NRaas. StoryProgression. AgingByStage:Adult | A | A | 編集 | |
NRaas. StoryProgression. AgingByStage:Elder | E | E | 編集 | |
NRaas. StoryProgression. ActiveStasis:Name | Stasis Used For Active Sims | アクティブシムにもストーリーの停止設定を適用する | 編集 | |
NRaas. StoryProgression. AccountingValue:Consignment | Consignment | 委託 | 編集 | |
NRaas. StoryProgression. ImmigrantOptions:MenuName | Immigrant Options | 移民オプション | 編集 | |
NRaas. StoryProgression. DisallowByCareer:Name | Disallow Career | 職業の進行を停止 | 編集 | |
NRaas. StoryProgression. DisallowByStory:Name | Disallow Story | ストーリーの進行を停止 | 編集 | |
NRaas. StoryProgression. AncestralSaveType:LastBorn | Last Born | 最後の子供 | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire | Became Vampire | 吸血鬼になる | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire0 | It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire! | [吸血鬼になる]:It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire! | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire1 | {0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire! | [吸血鬼になる]:{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire! | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire2 | Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}! | [吸血鬼になる]:Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}! | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire3 | The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs! | [吸血鬼になる]:The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs! | 編集 | |
NRaas. StoryProgression. Sims:BecameVampire4 | 編集 | |||
NRaas. StoryProgression. Sims:BecameVampire5 | 編集 | |||
NRaas. StoryProgression. Sims:BecameVampire6 | 編集 | |||
NRaas. StoryProgression. Sims:BecameVampire7 | 編集 | |||
NRaas. StoryProgression. Sims:BecameVampire8 | 編集 | |||
NRaas. StoryProgression. Sims:BecameVampire9 | 編集 | |||
NRaas. StoryProgression. ChooseCareer:Name | Manually Select Careers | 職業の手動選択 | 編集 | |
NRaas. StoryProgression. ChooseCareer:Header | Choose Career | 職業を選ぶ | 編集 | |
NRaas. StoryProgression. ChooseCareer:PromptFailure | It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available. | It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available. | 編集 | |
NRaas. StoryProgression. ChooseCareer:PreferenceTitle | Preferred | 優先 | 編集 | |
NRaas. StoryProgression. ChooseCareer:PreferenceTooltip | Whether the career would have been a choice for selection by progression. | Whether the career would have been a choice for selection by progression. | 編集 | |
NRaas. StoryProgression. NotifyOnMove:Name | Notify On Move | 引越し時に通知 | 編集 | |
NRaas. StoryProgression. NotifyOnMove:Prompt | As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ? | As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ? | 編集 | |
NRaas. StoryProgression. AllowGhostRabbithole:Name | Allow Push Ghosthunter Rabbithole Investigation | ゴーストハンターにラビットホールの捜索をさせることを許可 | 編集 | |
NRaas. StoryProgression. AllowGhostHunterOnActive:Name | Allow Ghosthunter Investigation on Active Lot | ゴーストハンターがアクティブな区画を調査することを許可 | 編集 | |
NRaas. StoryProgression. SameSexMarriageName:Name | Marriage Name: Same-Sex | 同性結婚後の姓 | 編集 | |
NRaas. StoryProgression. DisallowImmigrantHousehold:Name | Immigration Disallow Bin By House | Immigration Disallow Bin By House | 編集 | |
NRaas. StoryProgression. AlertLevel:Romantic | Romantic | ロマンス | 編集 | |
NRaas. StoryProgression. AlertLevel:Enemies | Enemies | 敵対者 | 編集 | |
NRaas. StoryProgression. AlertLevel:Custom | Custom | カスタマイズ | 編集 | |
NRaas. StoryProgression. ChanceOfOccultBaby:Name | Chance of Occult Offspring | Chance of Occult Offspring | 編集 | |
NRaas. StoryProgression. ChanceOfOccultBaby:Prompt | Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100) | Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100) | 編集 | |
NRaas. StoryProgression. ImmigrantMaxCelebrityLevel:Name | Immigrant Maximum Celebrity Level | Immigrant Maximum Celebrity Level | 編集 | |
NRaas. StoryProgression. ImmigrantMaxCelebrityLevel:Prompt | Enter the maximum celebrity level an immigrant can start with: | Enter the maximum celebrity level an immigrant can start with: | 編集 | |
NRaas. StoryProgression. ChanceOfImmigrantVampire:Name | Immigrant Chance of Vampire | Immigrant Chance of Vampire | 編集 | |
NRaas. StoryProgression. ChanceOfImmigrantVampire:Prompt | Enter chance that an immigrant will be a vampire: | Enter chance that an immigrant will be a vampire: | 編集 | |
NRaas. StoryProgression. Stories:PersonalityPrompt | You are about to set all personalities to the "{0.String}" story level, proceed ? | You are about to set all personalities to the "{0.String}" story level, proceed ? | 編集 | |
NRaas. StoryProgression. AllowMaleIfPartnerElder:Name | Allow Male When Partner Is Elder | Allow Male When Partner Is Elder | 編集 | |
NRaas. StoryProgression. AllowPushActive:Name | Allow Push Active Sims | アクティブシムの行動を許可 | 編集 | |
NRaas. StoryProgression. AgingListing:Name | Options: Aging | Options: Aging | 編集 | |
NRaas. StoryProgression. JailBail:Name | Jail-Time Court Costs | Jail-Time Court Costs | 編集 | |
NRaas. StoryProgression. JailBail:Prompt | Enter the amount of simoleons to deduct whenever a sim lands in jail: | Enter the amount of simoleons to deduct whenever a sim lands in jail: | 編集 | |
NRaas. StoryProgression. AccountingValue:CourtFees | Court Fees | Court Fees | 編集 | |
NRaas. StoryProgression. GoToJailChance:Name | Go To Jail Chance | Go To Jail Chance | 編集 | |
NRaas. StoryProgression. GoToJailChance:Prompt | Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable) | Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable) | 編集 | |
NRaas. StoryProgression. CelebrityListing:Name | Options: Celebrity | Options: Celebrity | 編集 | |
NRaas. StoryProgression. DebtListing:Name | Options: Debt and Taxes | Options: Debt and Taxes | 編集 | |
NRaas. StoryProgression. FeesListing:Name | Options: Fees and Support | Options: Fees and Support | 編集 | |
NRaas. StoryProgression. DebugListing:Name | Options: Debugging | Options: Debugging | 編集 | |
NRaas. StoryProgression. PerformanceListing:Name | Options: Job Performance | Options: Job Performance | 編集 | |
NRaas. StoryProgression. RenameChildrenOnMarriage:Name | Rename Children on Marriage | Rename Children on Marriage | 編集 | |
NRaas. StoryProgression. AllowElderRecruit:Name | Allow Elder Recruit | Allow Elder Recruit | 編集 | |
NRaas. StoryProgression. AllowYoungAdult:Name | Allow Young Adult | Allow Young Adult | 編集 | |
NRaas. StoryProgression. AllowMaleFemaleAntagonize:Name | Allow Male on Female Antagonism | Allow Male on Female Antagonism | 編集 | |
NRaas. StoryProgression. MinCelebrityPerScenario:Name | Minimum Celebrity Per Scenario | Minimum Celebrity Per Scenario | 編集 | |
NRaas. StoryProgression. MinCelebrityPerScenario:Prompt | Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable) | Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable) | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Retire | Retire | Retire | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Fight | Fight | Fight | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Drink | Drink | Drink | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Feast | Feast | Feast | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Sire | Sire | Sire | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Turn | Turn | Turn | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Slay | Slay | Slay | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Revolt | Revolt | Revolt | 編集 | |
NRaas. StoryProgression. MaxPayment:Name | Max Payment | Max Payment | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst | Thirst | 喉の渇き | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst0 | "I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something." | [喉の渇き]:"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst1 | {0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there." | [喉の渇き]:{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst2 | After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up. | [喉の渇き]:After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up. | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst3 | "I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead. | [喉の渇き]:"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead. | 編集 | |
NRaas. StoryProgression. Deaths:InjuredThirst4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredThirst5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredThirst6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredThirst7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredThirst8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredThirst9 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst | Thirst | 喉の渇き | 編集 | |
NRaas. StoryProgression. Deaths:Thirst0 | Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death. | [喉の渇き]:Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death. | 編集 | |
NRaas. StoryProgression. Deaths:Thirst1 | Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze. | Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze. | 編集 | |
NRaas. StoryProgression. Deaths:Thirst2 | Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood! | [喉の渇き]:Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood! | 編集 | |
NRaas. StoryProgression. Deaths:Thirst3 | Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes. | [喉の渇き]:Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes. | 編集 | |
NRaas. StoryProgression. Deaths:Thirst4 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst5 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst6 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst7 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst8 | 編集 | |||
NRaas. StoryProgression. Deaths:Thirst9 | 編集 |
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Deaths:InjuredMeteor | Meteor Strike | Meteor Strike | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMeteor0 | Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense! | Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense! | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMeteor1 | One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything. | One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything. | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMeteor2 | "I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?" | "I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?" | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMeteor3 | {0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now." | {0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now." | 編集 | |
NRaas. StoryProgression. Deaths:InjuredMeteor4 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor5 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor6 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor7 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor8 | 編集 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor9 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor | Meteor | Meteor | 編集 | |
NRaas. StoryProgression. Deaths:Meteor0 | Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky! | Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky! | 編集 | |
NRaas. StoryProgression. Deaths:Meteor1 | Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done. | Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done. | 編集 | |
NRaas. StoryProgression. Deaths:Meteor2 | {0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did. | {0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did. | 編集 | |
NRaas. StoryProgression. Deaths:Meteor3 | What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike! | What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike! | 編集 | |
NRaas. StoryProgression. Deaths:Meteor4 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor5 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor6 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor7 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor8 | 編集 | |||
NRaas. StoryProgression. Deaths:Meteor9 | 編集 | |||
NRaas. StoryProgression. HomeInspectionCareerObjects:Name | Home Inspection Career Objects | Home Inspection Career Objects | 編集 | |
NRaas. StoryProgression. AdjustActivePerformance:Name | Adjust Active Performance | Adjust Active Performance | 編集 | |
NRaas. StoryProgression. AdjustPerformanceToAgeSpan:Name | Adjust Performance To Age Span | Adjust Performance To Age Span | 編集 | |
NRaas. StoryProgression. SteppedJobDifficultyScale:Name | Stepped Job Difficulty Scale | Stepped Job Difficulty Scale | 編集 | |
NRaas. StoryProgression. SteppedJobDifficultyScale:Prompt | Enter the percent increase in difficulty for each level of the career: | Enter the percent increase in difficulty for each level of the career: | 編集 | |
NRaas. StoryProgression. AccountingValue:CareerPay | Career Income | Career Income | 編集 | |
NRaas. StoryProgression. AccountingValue:Pension | Pension | Pension | 編集 | |
NRaas. StoryProgression. AccountingValue:Royalties | Royalties | Royalties | 編集 | |
NRaas. StoryProgression. AccountingValue:Gig | Gigs | Gigs | 編集 | |
NRaas. StoryProgression. AccountingValue:ServiceFees | Service Fees | Service Fees | 編集 | |
NRaas. StoryProgression. AccountingValue:Bribes | Bribes | Bribes | 編集 | |
NRaas. StoryProgression. AccountingValue:Kickbacks | Kickbacks | Kickbacks | 編集 | |
NRaas. StoryProgression. AccountingValue:Damages | Damages | Damages | 編集 | |
NRaas. StoryProgression. AccountingValue:Insurance | Insurance | Insurance | 編集 | |
NRaas. StoryProgression. TownOccultRatio:Name | Town Occult Ratio | Town Occult Ratio | 編集 | |
NRaas. StoryProgression. TownOccultRatio:Prompt | Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable) | Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable) | 編集 | |
NRaas. StoryProgression. FullStoryLog:Name | Log All Stories | Log All Stories | 編集 | |
NRaas. StoryProgression. VampireAging:Name | Allow Vampire Aging | Allow Vampire Aging | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead | Leader Dead | Leader Dead | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead0 | It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant. | It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead1 | The {10.String} has been disbanded, following the demise of their leader {0.SimName}. | The {10.String} has been disbanded, following the demise of their leader {0.SimName}. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead2 | With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place. | With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead3 | Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate. | Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderDead4 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderDead5 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderDead6 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderDead7 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderDead8 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderDead9 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign | Leader Resign | Leader Resign | 編集 | |
NRaas. StoryProgression. Personalities:LeaderResign0 | Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign. | Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderResign1 | "I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward. | "I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderResign2 | {0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'. | {0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'. | 編集 | |
NRaas. StoryProgression. Personalities:LeaderResign3 | The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant." | The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant." | 編集 | |
NRaas. StoryProgression. Personalities:LeaderResign4 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign5 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign6 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign7 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign8 | 編集 | |||
NRaas. StoryProgression. Personalities:LeaderResign9 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign | Member Resign | Member Resign | 編集 | |
NRaas. StoryProgression. Personalities:MemberResign0 | Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that." | Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that." | 編集 | |
NRaas. StoryProgression. Personalities:MemberResign1 | No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization. | No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization. | 編集 | |
NRaas. StoryProgression. Personalities:MemberResign2 | {0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways." | {0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways." | 編集 | |
NRaas. StoryProgression. Personalities:MemberResign3 | "I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved." | "I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved." | 編集 | |
NRaas. StoryProgression. Personalities:MemberResign4 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign5 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign6 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign7 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign8 | 編集 | |||
NRaas. StoryProgression. Personalities:MemberResign9 | 編集 | |||
NRaas. StoryProgression. MaximumBinHouseSize:Name | Maximum Bin Household Size | Maximum Bin Household Size | 編集 | |
NRaas. StoryProgression. MaximumBinHouseSize:Prompt | Enter the maximum size of a bin household that can be used for immigration: | Enter the maximum size of a bin household that can be used for immigration: | 編集 | |
NRaas. StoryProgression. AlertLevel:OnlyResidents | Only Residents | Only Residents | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Desperation | Desperation | Desperation | 編集 | |
NRaas. StoryProgression. Status:With | \nwith: {0.String} | \nwith: {0.String} | 編集 | |
NRaas. StoryProgression. Status:Cash | \nCash: {0.Money} | \nCash: {0.Money} | 編集 | |
NRaas. StoryProgression. Status:Debt | \nDebt: {0.Money} | \nDebt: {0.Money} | 編集 | |
NRaas. StoryProgression. Status:NetWorth | \nNet Worth: {0.Money} | \nNet Worth: {0.Money} | 編集 | |
NRaas. StoryProgression. Status:Leader | \nLeader of {0.String} | \nLeader of {0.String} | 編集 | |
NRaas. StoryProgression. Status:Member | \nMember of {0.String} | \nMember of {0.String} | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Brawl | Brawl | Brawl | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Wedge | Wedge | Wedge | 編集 | |
NRaas. StoryProgression. MaximumForceBreakup:Name | Maximum Relationship to Force Breakup | Maximum Relationship to Force Breakup | 編集 | |
NRaas. StoryProgression. MaximumForceBreakup:Prompt | Enter the maximum relationship required to force an immediate breakup between a partnered couple: | Enter the maximum relationship required to force an immediate breakup between a partnered couple: | 編集 | |
NRaas. StoryProgression. Species:Horse | Horse | Horse | 編集 | |
NRaas. StoryProgression. Species:Human | Human | Human | 編集 | |
NRaas. StoryProgression. Species:Cat | Cat | Cat | 編集 | |
NRaas. StoryProgression. Species:Dog | Dog: Big | Dog: Big | 編集 | |
NRaas. StoryProgression. Species:LittleDog | Dog: Little | Dog: Little | 編集 | |
NRaas. StoryProgression. MinimumEmptyHomes:Name | Minimum Empty Homes | Minimum Empty Homes | 編集 | |
NRaas. StoryProgression. MinimumEmptyHomes:Prompt | Enter the minimum empty homes that must be present in town prior to an immigration occurring: | Enter the minimum empty homes that must be present in town prior to an immigration occurring: | 編集 | |
NRaas. StoryProgression. AllowStrandedPartner:Name | Handle Stranded Pregnancy Partners | Handle Stranded Pregnancy Partners | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes | No Available Home | No Available Home | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes0 | The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale. | The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale. | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes1 | Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration. | Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration. | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes2 | Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ? | Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ? | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes3 | After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use. | After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use. | 編集 | |
NRaas. StoryProgression. Lots:NoEmptyHomes4 | 編集 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes5 | 編集 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes6 | 編集 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes7 | 編集 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes8 | 編集 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes9 | 編集 | |||
NRaas. StoryProgression. IncomeTax:Name | Income Tax Rate | Income Tax Rate | 編集 | |
NRaas. StoryProgression. IncomeTax:Prompt | Enter the percentage of career income to siphon off as income tax: | Enter the percentage of career income to siphon off as income tax: | 編集 | |
NRaas. StoryProgression. AccountingValue:IncomeTax | Income Tax | Income Tax | 編集 | |
NRaas. StoryProgression. WorkPushPregnant:Name | Work Push: Pregnant Sims | Work Push: Pregnant Sims | 編集 | |
NRaas. StoryProgression. DisallowPersonality:Name | Disallow Personality | Disallow Personality | 編集 | |
NRaas. StoryProgression. Has:True | Has | Has | 編集 | |
NRaas. StoryProgression. Has:False | 編集 | |||
NRaas. StoryProgression. SameSexNameTake:Husband | Older | Older | 編集 | |
NRaas. StoryProgression. SameSexNameTake:Wife | Younger | Younger | 編集 | |
NRaas. StoryProgression. SameSexNameTake:FemMale | Younger-Older | Younger-Older | 編集 | |
NRaas. StoryProgression. SameSexNameTake:MaleFem | Older-Younger | Older-Younger | 編集 | |
NRaas. StoryProgression. SameSexNameTake:Either | Coin-Flip | Coin-Flip | 編集 | |
NRaas. StoryProgression. SameSexNameTake:None | No Change | No Change | 編集 | |
NRaas. StoryProgression. SameSexNameTake:User | Prompt | Prompt | 編集 | |
NRaas. StoryProgression. AlertLevel:PersonalityLeaders | Personality Leaders | Personality Leaders | 編集 | |
NRaas. StoryProgression. AlertLevel:PersonalityMembers | Personality Members | Personality Members | 編集 | |
NRaas. StoryProgression. Stasis:ActiveHouse | Disabled | Disabled | 編集 | |
NRaas. StoryProgression. LotOptions:MenuName | Lot Options | Lot Options | 編集 | |
NRaas. StoryProgression. MaximumSize:Name | Maximum Size: Human | 世帯人数 | 編集 | |
NRaas. StoryProgression. MaximumSize:Prompt | Enter the maximum number of humans the mod can stuff into a given family: | ひとつの世帯に story progression が入居させられるシムの最大数を入力して下さい。 | 編集 | |
NRaas. StoryProgression. MaximumPetSize:Name | Maximum Size: Pet | Maximum Size: Pet | 編集 | |
NRaas. StoryProgression. MaximumPetSize:Prompt | Enter the maximum number of pets the mod can stuff into a given family: | Enter the maximum number of pets the mod can stuff into a given family: | 編集 | |
NRaas. StoryProgression. RenameDivorcee:Name | Rename Sims After Divorce | Rename Sims After Divorce | 編集 | |
NRaas. StoryProgression. RenameDivorcee:Prompt | {0.SimName} has recently divorced, their gender is male. Enter a new last name: | {0.SimName} has recently divorced, their gender is male. Enter a new last name: | 編集 | |
NRaas. StoryProgression. RenameDivorcee:Prompt_Female | {0.SimName} has recently divorced, their gender is female. Enter a new last name: | {0.SimName} has recently divorced, their gender is female. Enter a new last name: | 編集 | |
NRaas. StoryProgression. RenameDivorcee:PromptParents | \nThe sim's parents were named:\n{0.String}\n{1.String} | \nThe sim's parents were named:\n{0.String}\n{1.String} | 編集 | |
NRaas. StoryProgression. AlterDecreaseRate:Name | Alter Performance Decrease Rate | Alter Performance Decrease Rate | 編集 | |
NRaas. StoryProgression. CooldownPartnerToEngagement:Name | Cooldown: Partner to Engagement | Cooldown: Partner to Engagement | 編集 | |
NRaas. StoryProgression. CooldownPartnerToEngagement:Prompt | Enter the number of days to wait after going steady to proposing marriage. | Enter the number of days to wait after going steady to proposing marriage. | 編集 | |
NRaas. StoryProgression. CooldownEngagementToMarriage:Name | Cooldown: Engagement to Marriage | Cooldown: Engagement to Marriage | 編集 | |
NRaas. StoryProgression. CooldownEngagementToMarriage:Prompt | Enter the number of days to wait after proposing marriage to getting married. | Enter the number of days to wait after proposing marriage to getting married. | 編集 | |
NRaas. StoryProgression. Romance:Engagement | Engagement | 婚約 | 編集 | |
NRaas. StoryProgression. Romance:Engagement0 | Look who is getting hitched : {0.SimName} and {10.SimName} ! Be sure to stop by and congratulate the couple before the big day arrives. | 見てください!{0.SimName}と{10.SimName}は婚約しました!大切な日が訪れる前に2人を必ず祝ってあげましょう! | 編集 | |
NRaas. StoryProgression. Romance:Engagement1 | {0.SimName} and {10.SimName} have stated their intentions to get married! Witnesses remark that the proposal was a tear-jerker, with plenty of applause from the crowd afterward. | {0.SimName}と{10.SimName}は結婚の約束をしました!それを見た目撃者によると、それは群衆からの多くの称賛を浴び感動の涙だったといいます。 | 編集 | |
NRaas. StoryProgression. Romance:Engagement2 | Look who popped the question, our good friend {0.SimName}! Gladly {10.SimName}'s answer was yes, because frankly it makes for a much happier announcement this way. | {0.SimName}の用心深い質問に、{10.SimName}は喜んでYESと答えました。率直に言ってそれはとても幸せな便りでした。 | 編集 | |
NRaas. StoryProgression. Romance:Engagement3 | "Yep, I asked {10.SimName} to marry me, and amazingly enough {14.String} said yes." stated {0.SimName}, apparently dumbfounded that anyone would think of marrying {3.String}. | 「その通り、私は、私と結婚してくれるように{10.SimName}に頼みました。そして、驚くことに{14.String}ははいと答えました。」{0.SimName}は言いました。誰もが{3.String}との結婚を考えていたので皆は唖然としました。 | 編集 | |
NRaas. StoryProgression. Romance:Engagement4 | 編集 | |||
NRaas. StoryProgression. Romance:Engagement5 | 編集 | |||
NRaas. StoryProgression. Romance:Engagement6 | 編集 | |||
NRaas. StoryProgression. Romance:Engagement7 | 編集 | |||
NRaas. StoryProgression. Romance:Engagement8 | 編集 | |||
NRaas. StoryProgression. Romance:Engagement9 | 編集 | |||
NRaas. StoryProgression. ScenarioWeight:Prank | Prank | Prank | 編集 | |
NRaas. StoryProgression. AgeUpCat:Adult | {0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep. | {0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep. | 編集 | |
NRaas. StoryProgression. AgeUpCat:Elder | {0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury. | {0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury. | 編集 | |
NRaas. StoryProgression. AgeUpDog:Adult | Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way. | Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way. | 編集 | |
NRaas. StoryProgression. AgeUpDog:Elder | {0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks. | {0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks. | 編集 | |
NRaas. StoryProgression. AgeUpHorse:Adult | Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win! | Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win! | 編集 | |
NRaas. StoryProgression. AgeUpHorse:Elder | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done. | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done. | 編集 | |
NRaas. StoryProgression. AgeUpHorse:Elder_Female | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing. | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing. | 編集 | |
NRaas. StoryProgression. AllowPushAtNight:Name | Allow Push: At Night | 夜間の外出を許可 | 編集 | |
NRaas. StoryProgression. AllowActiveTargetPrank:Name | Allow Active Target Prank | Allow Active Target Prank | 編集 | |
NRaas. StoryProgression. ShowFirstCelebrityLevel:Name | Show First Level Gain Story | Show First Level Gain Story | 編集 | |
NRaas. StoryProgression. AgingBySpecies:Name | Allow Aging By Species | Allow Aging By Species | 編集 | |
NRaas. StoryProgression. MoveRoleToService:Name | Move Role Sims In Service Household | Move Role Sims In Service Household | 編集 | |
NRaas. StoryProgression. AlwaysMarryUnexpected:Name | Always Marry Unexpected Parents | Always Marry Unexpected Parents | 編集 | |
NRaas. StoryProgression. RichThreshold:Name | Rich Threshold | Rich Threshold | 編集 | |
NRaas. StoryProgression. RichThreshold:Prompt | Enter the simoleon value required to be considered "Rich": | Enter the simoleon value required to be considered "Rich": | 編集 | |
NRaas. StoryProgression. AllowAdoption:Name | Allow Adoption | Allow Adoption | 編集 | |
NRaas. StoryProgression. AdoptionListing:Name | Options: Adoption | Options: Adoption | 編集 | |
NRaas. StoryProgression. PetImmigration:Name | Allow Pet Immigration | Allow Pet Immigration | 編集 | |
NRaas. StoryProgression. RequirePetInspection:Name | Require Pet House | Require Pet House | 編集 | |
NRaas. StoryProgression. UsePetPoolAdoption:Name | Use Pet Pool | Use Pet Pool | 編集 | |
NRaas. StoryProgression. CooldownBetweenPetAdoption:Name | Cooldown: Between Pet Adoptions | Cooldown: Between Pet Adoptions | 編集 | |
NRaas. StoryProgression. CooldownBetweenPetAdoption:Prompt | Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household: | Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household: | 編集 | |
NRaas. StoryProgression. ChanceOfAnotherPetAdoption:Name | Chance of Another Pet | ペットの飼い変え確率 | 編集 | |
NRaas. StoryProgression. ChanceOfAnotherPetAdoption:Prompt | Enter the percent chance that a household already containing a pet will adopt another one: | 既にペットを飼っている世帯が、別のペットに飼いかえる確率をパーセントで入力してください: | 編集 | |
NRaas. StoryProgression. BaseNumberofPets:Name | Base Number of Pets | 基本となるペットの数 | 編集 | |
NRaas. StoryProgression. BaseNumberofPets:Prompt | Enter the base number of pets for a sim. The sim's traits will adjust this value up or down. | Enter the base number of pets for a sim. The sim's traits will adjust this value up or down. | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration | Pet Immigration | Pet Immigration | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration0 | The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute! | The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute! | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration1 | "I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up." | "I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up." | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration2 | Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family! | Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family! | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration3 | {10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property. | {10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property. | 編集 | |
NRaas. StoryProgression. Pregnancy:PetImmigration4 | 編集 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration5 | 編集 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration6 | 編集 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration7 | 編集 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration8 | 編集 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration9 | 編集 | |||
NRaas. StoryProgression. RoomToLeavePets:Name | Room To Leave: Pets | Room To Leave: Pets | 編集 | |
NRaas. StoryProgression. RoomToLeavePets:Prompt | Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable): | Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove | Pet Inspection Adoption | Pet Inspection Adoption | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove0 | The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer. | The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer. | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove1 | "We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed." | "We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed." | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove2 | The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly. | The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly. | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove3 | "It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine." | "It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine." | 編集 | |
NRaas. StoryProgression. Households:PetInspectionMove4 | 編集 | |||
NRaas. StoryProgression. Households:PetInspectionMove5 | 編集 | |||
NRaas. StoryProgression. Households:PetInspectionMove6 | 編集 | |||
NRaas. StoryProgression. Households:PetInspectionMove7 | 編集 | |||
NRaas. StoryProgression. Households:PetInspectionMove8 | 編集 | |||
NRaas. StoryProgression. Households:PetInspectionMove9 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove | Pet Overcrowding Adoption | Pet Overcrowding Adoption | 編集 | |
NRaas. StoryProgression. Households:PetOvercrowdingMove0 | "I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right." | "I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right." | 編集 | |
NRaas. StoryProgression. Households:PetOvercrowdingMove1 | Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family. | Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family. | 編集 | |
NRaas. StoryProgression. Households:PetOvercrowdingMove2 | Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise! | Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise! | 編集 | |
NRaas. StoryProgression. Households:PetOvercrowdingMove3 | "So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did." | "So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did." | 編集 | |
NRaas. StoryProgression. Households:PetOvercrowdingMove4 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove5 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove6 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove7 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove8 | 編集 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove9 | 編集 | |||
NRaas. StoryProgression. NewZoo:Name | Allow Inter-Household Adoption | Allow Inter-Household Adoption | 編集 | |
NRaas. StoryProgression. Households:NewZoo | New Zoo Adoption | New Zoo Adoption | 編集 | |
NRaas. StoryProgression. Households:NewZoo0 | "We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!" | "We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!" | 編集 | |
NRaas. StoryProgression. Households:NewZoo1 | The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit. | The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit. | 編集 | |
NRaas. StoryProgression. Households:NewZoo2 | As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties! | As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties! | 編集 | |
NRaas. StoryProgression. Households:NewZoo3 | "That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves." | "That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves." | 編集 | |
NRaas. StoryProgression. Households:NewZoo4 | 編集 | |||
NRaas. StoryProgression. Households:NewZoo5 | 編集 | |||
NRaas. StoryProgression. Households:NewZoo6 | 編集 | |||
NRaas. StoryProgression. Households:NewZoo7 | 編集 | |||
NRaas. StoryProgression. Households:NewZoo8 | 編集 | |||
NRaas. StoryProgression. Households:NewZoo9 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration | Pet Adoption | Pet Adoption | 編集 | |
NRaas. StoryProgression. Households:PetImmigration0 | "I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!" | "I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!" | 編集 | |
NRaas. StoryProgression. Households:PetImmigration1 | {10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends! | {10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends! | 編集 | |
NRaas. StoryProgression. Households:PetImmigration2 | {0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!" | {0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!" | 編集 | |
NRaas. StoryProgression. Households:PetImmigration3 | Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them! | Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them! | 編集 | |
NRaas. StoryProgression. Households:PetImmigration4 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration5 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration6 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration7 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration8 | 編集 | |||
NRaas. StoryProgression. Households:PetImmigration9 | 編集 | |||
NRaas. StoryProgression. CooldownBetweenFlirts:Name | Cooldown: Between Flirts | Cooldown: Between Flirts | 編集 | |
NRaas. StoryProgression. CooldownBetweenFlirts:Prompt | Enter the number of days to wait before a sim is allowed to engage in another flirt scenario: | Enter the number of days to wait before a sim is allowed to engage in another flirt scenario: | 編集 | |
NRaas. StoryProgression. RapidPetImmigration:Name | Rapid Pet Immigration | Rapid Pet Immigration | 編集 | |
NRaas. StoryProgression. RapidPetImmigration:Prompt | Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end): | Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end): | 編集 | |
NRaas. StoryProgression. Romance:Nemesis | Nemesis | Nemesis | 編集 | |
NRaas. StoryProgression. Romance:Nemesis0 | Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now. | Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now. | 編集 | |
NRaas. StoryProgression. Romance:Nemesis1 | No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis! | No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis! | 編集 | |
NRaas. StoryProgression. Romance:Nemesis2 | {0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts. | {0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts. | 編集 | |
NRaas. StoryProgression. Romance:Nemesis3 | Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again. | Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again. | 編集 | |
NRaas. StoryProgression. Romance:Nemesis4 | 編集 | |||
NRaas. StoryProgression. Romance:Nemesis5 | 編集 | |||
NRaas. StoryProgression. Romance:Nemesis6 | 編集 | |||
NRaas. StoryProgression. Romance:Nemesis7 | 編集 | |||
NRaas. StoryProgression. Romance:Nemesis8 | 編集 | |||
NRaas. StoryProgression. Romance:Nemesis9 | 編集 | |||
NRaas. StoryProgression. ForceTeenJobs:Name | Force Teen Jobs | Force Teen Jobs | 編集 | |
NRaas. StoryProgression. MixedAgeTeen:Name | Disallow Mixed Aged: Teen | Disallow Mixed Aged: Teen | 編集 | |
NRaas. StoryProgression. MixedAgeYoungAdult:Name | Disallow Mixed Aged: Young Adult | Disallow Mixed Aged: Young Adult | 編集 | |
NRaas. StoryProgression. MixedAgeAdult:Name | Disallow Mixed Aged: Adult | Disallow Mixed Aged: Adult | 編集 | |
NRaas. StoryProgression. AllowPushActiveParty:Name | Allow Push Active Sims To Gatherings | Allow Push Active Sims To Gatherings | 編集 | |
NRaas. StoryProgression. AllowLotUse:Name | Allow Lot For Progression | Allow Lot For Progression | 編集 | |
NRaas. StoryProgression. ChanceofBisexual:Name | Chance of Bisexual Sim | Chance of Bisexual Sim | 編集 | |
NRaas. StoryProgression. ChanceofBisexual:Prompt | Enter the chance that a sim with undecided gender preference will be set as bi-sexual: | Enter the chance that a sim with undecided gender preference will be set as bi-sexual: | 編集 | |
NRaas. StoryProgression. PushBySpecies:Name | Allow Push By Species | Allow Push By Species | 編集 | |
NRaas. StoryProgression. SpeciesAbbreviation:Horse | H | H | 編集 | |
NRaas. StoryProgression. SpeciesAbbreviation:Human | S | S | 編集 | |
NRaas. StoryProgression. SpeciesAbbreviation:Cat | C | C | 編集 | |
NRaas. StoryProgression. SpeciesAbbreviation:Dog | B | B | 編集 | |
NRaas. StoryProgression. SpeciesAbbreviation:LittleDog | L | L | 編集 | |
NRaas. StoryProgression. ImmigrationEmigrationListing:Name | Options: Immigration/Emigration | Options: Immigration/Emigration | 編集 | |
NRaas. StoryProgression. ResetPersonality:Name | Reset To Defaults | Reset To Defaults | 編集 | |
NRaas. StoryProgression. ResetPersonality:Prompt | Remove all sims assigned to this personality, and remove all "Prior Leader" flags ? | Remove all sims assigned to this personality, and remove all "Prior Leader" flags ? | 編集 | |
NRaas. StoryProgression. AllowVampireRevert:Name | Allow Cure Vampires | Allow Cure Vampires | 編集 | |
NRaas. StoryProgression. MaximumGayRatio:Name | Gay to Straight Town Ratio Cutoff | Gay to Straight Town Ratio Cutoff | 編集 | |
NRaas. StoryProgression. MaximumGayRatio:Prompt | Enter the percent value for the maximum ratio of gays to straight sims in town: | Enter the percent value for the maximum ratio of gays to straight sims in town: | 編集 | |
NRaas. StoryProgression. ChanceOfSingleParentImmigrant:Name | Chance Of Single Parent Immigrant | Chance Of Single Parent Immigrant | 編集 | |
NRaas. StoryProgression. ChanceOfSingleParentImmigrant:Prompt | Enter the percent chance that a single parent will be immigrating: | Enter the percent chance that a single parent will be immigrating: | 編集 | |
NRaas. StoryProgression. ChanceOfPartnerImmigrant:Name | Chance Of Partner Immigrant | Chance Of Partner Immigrant | 編集 | |
NRaas. StoryProgression. ChanceOfPartnerImmigrant:Prompt | Enter the percent chance that a non-married couple will be immigrated: | Enter the percent chance that a non-married couple will be immigrated: | 編集 | |
NRaas. StoryProgression. ChanceOfFriendsImmigrant:Name | Chance Of Immigrant Friends | Chance Of Immigrant Friends | 編集 | |
NRaas. StoryProgression. ChanceOfFriendsImmigrant:Prompt | Enter the percent chance that a pair of friends will be immigrated: | Enter the percent chance that a pair of friends will be immigrated: | 編集 | |
NRaas. StoryProgression. ImmigrantPetChance:Name | Immigration Pet Chance | Immigration Pet Chance | 編集 | |
NRaas. StoryProgression. ImmigrantPetChance:Prompt | Enter the percent chance of a new immigrant family containing pets: | Enter the percent chance of a new immigrant family containing pets: | 編集 | |
NRaas. StoryProgression. MaximumPetImmigrants:Name | Immigration Pet Maximum | Immigration Pet Maximum | 編集 | |
NRaas. StoryProgression. MaximumPetImmigrants:Prompt | Enter the maximum number of pets immigrated with a family: | Enter the maximum number of pets immigrated with a family: | 編集 | |
NRaas. StoryProgression. HomeInspectionPets:Name | Home Inspection Pet Beds | Home Inspection Pet Beds | 編集 | |
NRaas. StoryProgression. ImmigrantCashRange:Name | Immigrant Cash Range | Immigrant Cash Range | 編集 | |
NRaas. StoryProgression. ImmigrantCashRange:Prompt | Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | 編集 | |
NRaas. StoryProgression. ImmigrantLotCostRange:Name | Immigrant Lot Cost Range | Immigrant Lot Cost Range | 編集 | |
NRaas. StoryProgression. ImmigrantLotCostRange:Prompt | Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | 編集 | |
NRaas. StoryProgression. ChanceOfPregnancy:Name | Chance of Pregnancy | Chance of Pregnancy | 編集 | |
NRaas. StoryProgression. ChanceOfPregnancy:Prompt | Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default) | Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default) | 編集 | |
NRaas. StoryProgression. InspectionListing:Name | Options: Inspection | Options: Inspection | 編集 | |
NRaas. StoryProgression. PromptOnInspectionFail:Name | Prompt On Inspection Fail | Prompt On Inspection Fail | 編集 | |
NRaas. StoryProgression. InspectionFail:Prompt | The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it? | The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it? | 編集 | |
NRaas. StoryProgression. AlertLevel:PortraitPanel | Portrait Panel | Portrait Panel | 編集 | |
NRaas. StoryProgression. YesNo:True | Yes | Yes | 編集 | |
NRaas. StoryProgression. YesNo:False | 編集 | |||
NRaas. StoryProgression. Pregnancy:Quadruplets | Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName} | Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName} | 編集 | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsCat | Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four! | Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four! | 編集 | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsDog | Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four! | Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four! | 編集 | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsLittleDog | Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four! | Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TripletsCat | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TripletsDog | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TripletsLittleDog | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TwinsCat | Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure! | Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TwinsDog | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure! | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TwinsLittleDog | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure! | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure! | 編集 | |
NRaas. StoryProgression. PetPregnancy:TwinsHorse | Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal. | Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal. | 編集 | |
NRaas. StoryProgression. PetPregnancy:SingleCat | Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten! | Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten! | 編集 | |
NRaas. StoryProgression. PetPregnancy:SingleDog | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration! | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration! | 編集 | |
NRaas. StoryProgression. PetPregnancy:SingleDog_Female | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration! | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration! | 編集 | |
NRaas. StoryProgression. PetPregnancy:SingleLittleDog | {1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about! | {1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about! | 編集 | |
NRaas. StoryProgression. PetPregnancy:SingleHorse | A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved. | A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved. | 編集 | |
NRaas. StoryProgression. SchoolListing:Name | Options: School | Options: School | 編集 | |
NRaas. StoryProgression. RetirementListing:Name | Options: Retirement | Options: Retirement | 編集 | |
NRaas. StoryProgression. CustomNamesOnly:Name | Use Custom Names Only | Use Custom Names Only | 編集 | |
NRaas. StoryProgression. RandomSimBustRange:Name | Random Sim Bust Range | Random Sim Bust Range | 編集 | |
NRaas. StoryProgression. RandomSimBustRange:Prompt | Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1) | Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1) | 編集 | |
NRaas. StoryProgression. RandomSimMuscleRange:Name | Random Sim Muscle Range | Random Sim Muscle Range | 編集 | |
NRaas. StoryProgression. RandomSimMuscleRange:Prompt | Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1) | Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1) | 編集 | |
NRaas. StoryProgression. PersonalInfo:Prompt | Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | 編集 | |
NRaas. StoryProgression. PersonalInfo:Prompt_Female | Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | 編集 | |
NRaas. StoryProgression. TraitsLTWListing:Name | Options: Traits / Lifetime Want | Options: Traits / Lifetime Want | 編集 | |
NRaas. StoryProgression. ChooseCareer:Prompt | Do you want to choose the career for this sim ? | Do you want to choose the career for this sim ? | 編集 | |
NRaas. StoryProgression. AccountingValue:Replacement | Replacements | Replacements | 編集 | |
NRaas. StoryProgression. Disallowed:True | Disabled | Disabled | 編集 | |
NRaas. StoryProgression. Disallowed:False | 編集 | |||
NRaas. StoryProgression. ActivePersonality:Prompt | The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again. | The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again. | 編集 |
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. AccountingValue:MinorPets | Terrarium Pets | Terrarium Pets | 編集 | |
NRaas. StoryProgression. ExemptElderMale:Name | Exempt Elder Male From Mixed Aged Test | Exempt Elder Male From Mixed Aged Test | 編集 | |
NRaas. StoryProgression. DisallowSkill:Name | Disallow Skill | Disallow Skill | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun1 | male | 男性 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun2 | he | 彼 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun3 | him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun4 | his | 彼の | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun5 | boy | 男の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun6 | He | 彼 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun7 | Him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun8 | His | 彼の | 編集 | |
NRaas. StoryProgression. Stories:HumanBaby | boy | 男の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanToddler | boy | 男の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanChild | boy | 少年 | 編集 | |
NRaas. StoryProgression. Stories:HumanTeen | boy | 青年 | 編集 | |
NRaas. StoryProgression. Stories:HumanYoungAdult | man | 男性 | 編集 | |
NRaas. StoryProgression. Stories:HumanAdult | man | 男性 | 編集 | |
NRaas. StoryProgression. Stories:HumanElder | man | 男性 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun1_Female | female | 女性 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun2_Female | she | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun3_Female | her | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun4_Female | her | 彼女の | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun5_Female | girl | 女の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun6_Female | She | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun7_Female | Her | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:HumanPronoun8_Female | Her | 彼女の | 編集 | |
NRaas. StoryProgression. Stories:HumanBaby_Female | girl | 女の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanToddler_Female | girl | 女の子 | 編集 | |
NRaas. StoryProgression. Stories:HumanChild_Female | girl | 少女 | 編集 | |
NRaas. StoryProgression. Stories:HumanTeen_Female | girl | 少女 | 編集 | |
NRaas. StoryProgression. Stories:HumanYoungAdult_Female | woman | 女性 | 編集 | |
NRaas. StoryProgression. Stories:HumanAdult_Female | woman | 女性 | 編集 | |
NRaas. StoryProgression. Stories:HumanElder_Female | woman | 女性 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun1 | male | オス | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun2 | he | 彼 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun3 | him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun4 | his | 彼の | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun5 | boy | 男の子 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun6 | He | 彼 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun7 | Him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun8 | His | 彼の | 編集 | |
NRaas. StoryProgression. Stories:CatChild | kitten | 子猫 | 編集 | |
NRaas. StoryProgression. Stories:CatAdult | cat | 猫 | 編集 | |
NRaas. StoryProgression. Stories:CatElder | cat | 猫 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun1_Female | female | メス | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun2_Female | she | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun3_Female | her | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun4_Female | her | 彼女の | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun5_Female | girl | 女の子 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun6_Female | She | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun7_Female | Her | 彼女 | 編集 | |
NRaas. StoryProgression. Stories:CatPronoun8_Female | Her | 彼女の | 編集 | |
NRaas. StoryProgression. Stories:CatChild_Female | kitten | 子猫 | 編集 | |
NRaas. StoryProgression. Stories:CatAdult_Female | cat | 猫 | 編集 | |
NRaas. StoryProgression. Stories:CatElder_Female | cat | 猫 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun1 | male | オス | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun2 | he | 彼 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun3 | him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun4 | his | 彼の | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun5 | boy | 男の子 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun6 | He | 彼 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun7 | Him | 彼 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun8 | His | 彼の | 編集 | |
NRaas. StoryProgression. Stories:DogChild | puppy | 子犬 | 編集 | |
NRaas. StoryProgression. Stories:DogAdult | dog | 犬 | 編集 | |
NRaas. StoryProgression. Stories:DogElder | dog | 犬 | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun1_Female | female | メス | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun2_Female | she | she | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun3_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun4_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun5_Female | girl | girl | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun6_Female | She | She | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun7_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:DogPronoun8_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:DogChild_Female | puppy | puppy | 編集 | |
NRaas. StoryProgression. Stories:DogAdult_Female | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:DogElder_Female | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun1 | male | male | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun2 | he | he | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun3 | him | him | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun4 | his | his | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun5 | boy | boy | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun6 | He | He | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun7 | Him | Him | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun8 | His | His | 編集 | |
NRaas. StoryProgression. Stories:LittleDogChild | puppy | puppy | 編集 | |
NRaas. StoryProgression. Stories:LittleDogAdult | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:LittleDogElder | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun1_Female | female | female | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun2_Female | she | she | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun3_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun4_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun5_Female | girl | girl | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun6_Female | She | She | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun7_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:LittleDogPronoun8_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:LittleDogChild_Female | puppy | puppy | 編集 | |
NRaas. StoryProgression. Stories:LittleDogAdult_Female | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:LittleDogElder_Female | dog | dog | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun1 | male | male | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun2 | he | he | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun3 | him | him | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun4 | his | his | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun5 | boy | boy | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun6 | He | He | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun7 | Him | Him | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun8 | His | His | 編集 | |
NRaas. StoryProgression. Stories:HorseChild | foal | foal | 編集 | |
NRaas. StoryProgression. Stories:HorseAdult | horse | horse | 編集 | |
NRaas. StoryProgression. Stories:HorseElder | horse | horse | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun1_Female | female | female | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun2_Female | she | she | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun3_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun4_Female | her | her | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun5_Female | girl | girl | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun6_Female | She | She | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun7_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:HorsePronoun8_Female | Her | Her | 編集 | |
NRaas. StoryProgression. Stories:HorseChild_Female | foal | foal | 編集 | |
NRaas. StoryProgression. Stories:HorseAdult_Female | mare | mare | 編集 | |
NRaas. StoryProgression. Stories:HorseElder_Female | mare | mare | 編集 | |
NRaas. StoryProgression. AdvancedMode:Name | Advanced Mode | Advanced Mode | 編集 | |
NRaas. StoryProgression. AllowAssignTeenJob:Name | Assign Jobs To Teens | Assign Jobs To Teens | 編集 | |
NRaas. StoryProgression. AllStories:Name | All Stories | All Stories | 編集 | |
NRaas. StoryProgression. AllowInactiveFireRepair:Name | Allow Inactive to Maintain Firefighter Equipment | Allow Inactive to Maintain Firefighter Equipment | 編集 | |
NRaas. StoryProgression. Sims:BecameOccult | Became Occult | Became Occult | 編集 | |
NRaas. StoryProgression. PurchaseListing:Name | Options: Purchasing | Options: Purchasing | 編集 | |
NRaas. StoryProgression. SalesListing:Name | Options: Sales | Options: Sales | 編集 | |
NRaas. StoryProgression. Days:Monday | Monday | Monday | 編集 | |
NRaas. StoryProgression. Days:Tuesday | Tuesday | Tuesday | 編集 | |
NRaas. StoryProgression. Days:Wednesday | Wednesday | Wednesday | 編集 | |
NRaas. StoryProgression. Days:Thursday | Thursday | Thursday | 編集 | |
NRaas. StoryProgression. Days:Friday | Friday | Friday | 編集 | |
NRaas. StoryProgression. Days:Saturday | Saturday | Saturday | 編集 | |
NRaas. StoryProgression. Days:Sunday | Sunday | Sunday | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Monday | M | M | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Tuesday | T | T | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Wednesday | W | W | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Thursday | H | H | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Friday | F | F | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Saturday | S | S | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:Sunday | U | U | 編集 | |
NRaas. StoryProgression. DaysAbbreviation:All | All | All | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet | New Pet Friend | New Pet Friend | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet0 | {0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently. | {0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently. | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet1 | Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention. | Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention. | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet2 | "{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker." | "{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker." | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet3 | {10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them! | {10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them! | 編集 | |
NRaas. StoryProgression. Friendships:NewFriendPet4 | 編集 | |||
NRaas. StoryProgression. Friendships:NewFriendPet5 | 編集 | |||
NRaas. StoryProgression. Friendships:NewFriendPet6 | 編集 | |||
NRaas. StoryProgression. Friendships:NewFriendPet7 | 編集 | |||
NRaas. StoryProgression. Friendships:NewFriendPet8 | 編集 | |||
NRaas. StoryProgression. Friendships:NewFriendPet9 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet | Existing Pet Friend | Existing Pet Friend | 編集 | |
NRaas. StoryProgression. Friendships:ExistingFriendPet0 | {0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}. | {0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}. | 編集 | |
NRaas. StoryProgression. Friendships:ExistingFriendPet1 | "Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}. | "Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}. | 編集 | |
NRaas. StoryProgression. Friendships:ExistingFriendPet2 | "Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention! | "Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention! | 編集 | |
NRaas. StoryProgression. Friendships:ExistingFriendPet3 | What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it! | What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it! | 編集 | |
NRaas. StoryProgression. Friendships:ExistingFriendPet4 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet5 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet6 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet7 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet8 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPet9 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet | New Pet Enemy | New Pet Enemy | 編集 | |
NRaas. StoryProgression. Friendships:NewEnemyPet0 | "Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess. | "Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess. | 編集 | |
NRaas. StoryProgression. Friendships:NewEnemyPet1 | Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch. | Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch. | 編集 | |
NRaas. StoryProgression. Friendships:NewEnemyPet2 | They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate. | They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate. | 編集 | |
NRaas. StoryProgression. Friendships:NewEnemyPet3 | {0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings. | {0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings. | 編集 | |
NRaas. StoryProgression. Friendships:NewEnemyPet4 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet5 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet6 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet7 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet8 | 編集 | |||
NRaas. StoryProgression. Friendships:NewEnemyPet9 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet | Existing Pet Enemy | Existing Pet Enemy | 編集 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPet0 | "We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!" | "We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!" | 編集 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPet1 | "I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!" | "I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!" | 編集 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPet2 | {0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either. | {0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either. | 編集 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPet3 | Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly! | Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly! | 編集 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPet4 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet5 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet6 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet7 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet8 | 編集 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPet9 | 編集 | |||
NRaas. StoryProgression. AllowMarried:Name | Allow Married | Allow Married | 編集 | |
NRaas. StoryProgression. GradPromCurfewListing:Name | Options: Grads/Proms/Curfew | Options: Grads/Proms/Curfew | 編集 | |
NRaas. StoryProgression. GatheringListing:Name | Options: Gatherings | Options: Gatherings | 編集 | |
NRaas. StoryProgression. BreakupOpposingClan:Name | Breakup Opposing Clans | Breakup Opposing Clans | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup | Opposing Breakup | Opposing Breakup | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup0 | It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did. | It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did. | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup1 | "{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution." | "{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution." | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup2 | "I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us." | "I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us." | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup3 | No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves. | No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves. | 編集 | |
NRaas. StoryProgression. Romance:OpposingBreakup4 | 編集 | |||
NRaas. StoryProgression. Romance:OpposingBreakup5 | 編集 | |||
NRaas. StoryProgression. Romance:OpposingBreakup6 | 編集 | |||
NRaas. StoryProgression. Romance:OpposingBreakup7 | 編集 | |||
NRaas. StoryProgression. Romance:OpposingBreakup8 | 編集 | |||
NRaas. StoryProgression. Romance:OpposingBreakup9 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome | Opposing Broken Home | Opposing Broken Home | 編集 | |
NRaas. StoryProgression. Households:OpposingBrokenHome0 | "I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over! | "I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over! | 編集 | |
NRaas. StoryProgression. Households:OpposingBrokenHome1 | {0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices. | {0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices. | 編集 | |
NRaas. StoryProgression. Households:OpposingBrokenHome2 | "{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!" | "{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!" | 編集 | |
NRaas. StoryProgression. Households:OpposingBrokenHome3 | As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say. | As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say. | 編集 | |
NRaas. StoryProgression. Households:OpposingBrokenHome4 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome5 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome6 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome7 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome8 | 編集 | |||
NRaas. StoryProgression. Households:OpposingBrokenHome9 | 編集 | |||
NRaas. StoryProgression. ActiveSkillPush:Name | Allow Active Skill Push | Allow Active Skill Push | 編集 | |
NRaas. StoryProgression. ActiveCurfew:Name | Enforce Active Curfew | Enforce Active Curfew | 編集 | |
NRaas. StoryProgression. CurfewByJob:Name | Curfew Based On Work Days | Curfew Based On Work Days | 編集 | |
NRaas. StoryProgression. InactiveCurfew:Name | Enforce Inactive Curfew | Enforce Inactive Curfew | 編集 | |
NRaas. StoryProgression. CurfewWitnessBaseChance:Name | Witness Base Chance of Tattling | Witness Base Chance of Tattling | 編集 | |
NRaas. StoryProgression. CurfewWitnessBaseChance:Prompt | Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring: | Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring: | 編集 | |
NRaas. StoryProgression. TeenCurfewValidDays:Name | Curfew Enforcement Days | Curfew Enforcement Days | 編集 | |
NRaas. StoryProgression. CurfewStart:Name | Curfew Begin | Curfew Begin | 編集 | |
NRaas. StoryProgression. CurfewStart:Prompt | Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable) | Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable) | 編集 | |
NRaas. StoryProgression. CurfewEnd:Name | Curfew End | Curfew End | 編集 | |
NRaas. StoryProgression. CurfewEnd:Prompt | Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable) | Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable) | 編集 | |
NRaas. StoryProgression. MaxGather:Name | Maximum Gather Size | Maximum Gather Size | 編集 | |
NRaas. StoryProgression. MaxGather:Prompt | Enter the maximum number of sims to call during a gathering (0 is unlimited): | Enter the maximum number of sims to call during a gathering (0 is unlimited): | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Party | Party | Party | 編集 | |
NRaas. StoryProgression. ScenarioWeight:Familiar | Familiar | Familiar | 編集 | |
NRaas. StoryProgression. SetInactiveLTW:Name | Set Inactive LTW on Age Up | Set Inactive LTW on Age Up | 編集 | |
NRaas. StoryProgression. AllowTeenLTW:Name | Choose Lifetime Want For Teen | Choose Lifetime Want For Teen | 編集 | |
NRaas. StoryProgression. PromptForLifetimeWant:Name | Prompt For Inactive Lifetime Want | Prompt For Inactive Lifetime Want | 編集 | |
NRaas. StoryProgression. ChooseLifetimeWish:Prompt | Do you want to choose the lifetime want for this sim ? | Do you want to choose the lifetime want for this sim ? | 編集 | |
NRaas. StoryProgression. DisallowLTW:Name | Disallow Inactive Lifetime Want | Disallow Inactive Lifetime Want | 編集 | |
NRaas. StoryProgression. SameSexNameTake:Prompt | Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName} | Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName} | 編集 |