NRaas/StoryProgression12/Base2

Last-modified: 2012-09-09 (日) 21:36:15

翻訳テーブル

../StringTable4
../StringTable5
../StringTable6

←翻訳テーブル1へ


String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
Flirt:SteadyTryst
Steady Tryst恋人との逢い引き編集
NRaas.
StoryProgression.
Flirt:SteadyTryst0
{0.SimName} has been reported to be bending the "steady" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship.[恋人との逢い引き]:"{0.SimName} has been reported to be bending the ""steady"" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship."編集
NRaas.
StoryProgression.
Flirt:SteadyTryst1
"Whoa... Keep that on the down-low will ya?" whispered {0.SimName} when a nosy friend asked about {4.String} illicit relationship with {10.SimName}. "I don't want to get in trouble, ya k2012-04-15 (日) 18:00:22"[恋人との逢い引き]:"Whoa... Keep that on the down-low will ya? whispered {0.SimName} when a noisy friend asking about {4.String} illicit relationship with {10.SimName}. ""I don't want to get in trouble, ya k2010-11-23 (火) 21:12:54"""編集
NRaas.
StoryProgression.
Flirt:SteadyTryst2
It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. "Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!"[恋人との逢い引き]:"It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. ""Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!"""編集
NRaas.
StoryProgression.
Flirt:SteadyTryst3
Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, there will be trouble![恋人との逢い引き]:"Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, their will be trouble!"編集
NRaas.
StoryProgression.
Flirt:SteadyTryst4
編集
NRaas.
StoryProgression.
Flirt:SteadyTryst5
編集
NRaas.
StoryProgression.
Flirt:SteadyTryst6
編集
NRaas.
StoryProgression.
Flirt:SteadyTryst7
編集
NRaas.
StoryProgression.
Flirt:SteadyTryst8
編集
NRaas.
StoryProgression.
Flirt:SteadyTryst9
編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond
Steady Tryst恋人との逢い引き編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond0
"I will hand it to {13.String}," commented a passer-by. "If {10.SimName} can juggle two romantic entanglements at the same time, more power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!"[恋人との逢い引き]:"I will hand it to {13.String}. commented a passers-by. ""If {10.SimName} can juggle two romantic entanglements at the same time, all the power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!"""編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond1
The gossip mill was a-rolling yesterday, with a recent sighting of {10.SimName} with {4.String} new flame {0.SimName} in broad daylight. "Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?"[恋人との逢い引き]:"The gossip mill was a rolling last day with a recent sighting of {10.SimName} with {4.String} new beau {0.SimName} in broad daylight. ""Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?"""編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond2
Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!"Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!"編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond3
{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this.[恋人との逢い引き]:"{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this."編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond4
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NRaas.
StoryProgression.
Flirt:SteadyTrystSecond5
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NRaas.
StoryProgression.
Flirt:SteadyTrystSecond6
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NRaas.
StoryProgression.
Flirt:SteadyTrystSecond7
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NRaas.
StoryProgression.
Flirt:SteadyTrystSecond8
編集
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond9
編集
NRaas.
StoryProgression.
Flirt:MarriedTryst
Married Tryst既婚者との逢い引き編集
NRaas.
StoryProgression.
Flirt:MarriedTryst0
Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water.[既婚者との逢い引き]:"Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water."編集
NRaas.
StoryProgression.
Flirt:MarriedTryst1
Spousal relations apparently are a little too light on the "relations" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?[既婚者との逢い引き]:"Spousal relations apparently are a little too light on the ""relations"" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?"編集
NRaas.
StoryProgression.
Flirt:MarriedTryst2
Incredible! {0.SimName} just cannot keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life.[既婚者との逢い引き]:"Incredible! {0.SimName} just can not keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life."編集
NRaas.
StoryProgression.
Flirt:MarriedTryst3
"Why, I never! That {0.SimName} should be ashamed of {4.String} behavior," commented a nosy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. "What does {4.String} spouse think about these shenanigans?"[既婚者との逢い引き]:"Why I never! That {0.SimName} should be ashamed of {4.String} behavior. commented a noisy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. ""What does {4.String} spouse think about these shenanigans?"""編集
NRaas.
StoryProgression.
Flirt:MarriedTryst4
編集
NRaas.
StoryProgression.
Flirt:MarriedTryst5
編集
NRaas.
StoryProgression.
Flirt:MarriedTryst6
編集
NRaas.
StoryProgression.
Flirt:MarriedTryst7
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NRaas.
StoryProgression.
Flirt:MarriedTryst8
編集
NRaas.
StoryProgression.
Flirt:MarriedTryst9
編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond
Married Tryst既婚者との逢い引き編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond0
{10.SimName} had better watch out, {12.String} better not cry, {12.String} better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent "present" to {13.String}self, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse.[既婚者との逢い引き]:"{10.SimName} had better watch out, they better not cry, you better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent ""present"" to {13.String}helf, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse."編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond1
"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!" groaned a local gossip, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}.[既婚者との逢い引き]:"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!, groaned a local gossiper, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}."編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond2
The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. "That {10.SimFirstName} is a married sim, and everything," commented a neighbor. "I just can't get enough of it, and apparently neither can {12.String}!"[既婚者との逢い引き]:"The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. ""That {10.SimFirstName} is a married sim, and everything."" commented a neighbor, ""I just can't get enough of it, and apparently neither can {12.String}!"""編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond3
Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more![既婚者との逢い引き]:"Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more!"編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond4
編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond5
編集
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond6
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NRaas.
StoryProgression.
Flirt:MarriedTrystSecond7
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NRaas.
StoryProgression.
Flirt:MarriedTrystSecond8
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NRaas.
StoryProgression.
Flirt:MarriedTrystSecond9
編集
NRaas.
StoryProgression.
RoomToLeave:Name
Room To Leave世帯に必要な部屋数編集
NRaas.
StoryProgression.
RoomToLeave:Prompt
Enter the number of empty slots to maintain in a household. Any family with fewer slots will be open to an "Out of Nest" scenario (Enter 0 to disable):"世帯を維持するための空き部屋の数を入力して下さい。空き部屋が足りなくなった家族では ""Out of Nest"" シナリオが始まります(0 を入力すると無効になります):"編集
NRaas.
StoryProgression.
AllowStandAlone:Name
Allow Standalone Part Time Jobsアルバイト編集
NRaas.
StoryProgression.
FireScenario:ApplyAll
Fire the scenario against all sims?すべてのシムにシナリオを適用しますか?編集
NRaas.
StoryProgression.
ScenarioWeight:LeaveEm
Breakup離別編集
NRaas.
StoryProgression.
ScenarioWeight:Accost
Accost声をかける編集
NRaas.
StoryProgression.
Main:EAProgressionEnabled
EA Story Progression EnabledEA Story Progression を有効にしました。編集
NRaas.
StoryProgression.
AllowSkills:Name
Allow Skillsスキル編集
NRaas.
StoryProgression.
ScenarioWeight:Break
Break破壊編集
NRaas.
StoryProgression.
ScenarioWeight:Arson
Arson放火編集
NRaas.
StoryProgression.
AllowServiceTeen:Name
Allow Service Teen十代のサービスシム編集
NRaas.
StoryProgression.
ScenarioWeight:Date
Date日付編集
NRaas.
StoryProgression.
MinMooch:Name
Mooch Minimum物乞いで得られる最小金額編集
NRaas.
StoryProgression.
AllowArson:Name
Allow Arson放火を許可編集
NRaas.
StoryProgression.
AllowAdult:Name
Allow Adult成人を許可編集
NRaas.
StoryProgression.
Romance:OldFlirt
Old Flirt年寄りの誘惑編集
NRaas.
StoryProgression.
Romance:OldFlirt0
{0.SimName} and {10.SimName} have been seen snuggling and frankly just being sappy together. "Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?" commented a passer-by.[年寄りの誘惑]:"{0.SimName} and {10.SimName} been seen snuggling and frankly just being sappy together. ""Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?"" commented a passers-by."編集
NRaas.
StoryProgression.
Romance:OldFlirt1
Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company.[年寄りの誘惑]:"Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company."編集
NRaas.
StoryProgression.
Romance:OldFlirt2
"My little snookie-wookums! Yes, I love you so much!" commented {0.SimName}. "And I love you, my dearest," was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening![年寄りの誘惑]:"My little snookie-wookums! Yes, I love you so much! commented {0.SimName}. ""And I love you, my dearest."" was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening!"編集
NRaas.
StoryProgression.
Romance:OldFlirt3
"Let me tell you how much I love seeing those two together! They just perk up an otherwise dreary day," sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk.[年寄りの誘惑]:"Let me tell you how much I love seeing those two together, they just perk up an otherwise dreary day. sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk."編集
NRaas.
StoryProgression.
Romance:OldFlirt4
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NRaas.
StoryProgression.
Romance:OldFlirt5
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NRaas.
StoryProgression.
Romance:OldFlirt6
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NRaas.
StoryProgression.
Romance:OldFlirt7
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NRaas.
StoryProgression.
Romance:OldFlirt8
編集
NRaas.
StoryProgression.
Romance:OldFlirt9
編集
NRaas.
StoryProgression.
ScenarioWeight:EnemyArson
Enemy Arson敵対者による放火編集
NRaas.
StoryProgression.
ScenarioWeight:LoverArson
Lover Arson恋人による放火編集
NRaas.
StoryProgression.
ScenarioWeight:EnemyBreak
Enemy Break敵対者による破壊編集
NRaas.
StoryProgression.
ScenarioWeight:LoverBreak
Lover Break恋人による破壊編集
NRaas.
StoryProgression.
ScenarioWeight:EnemyFight
Enemy Fight敵対者との争い編集
NRaas.
StoryProgression.
ScenarioWeight:LoverFight
Lover Fight恋人との争い編集
NRaas.
StoryProgression.
AllowBreak:Name
Allow Break破壊を許可編集
NRaas.
StoryProgression.
AllowPushDeath:Name
Allow Push Death死亡促進を許可編集
NRaas.
StoryProgression.
PushDeathChance:Name
Push Death Chance死亡促進の確率編集
NRaas.
StoryProgression.
PushDeathChance:Prompt
Enter the chance of a sim dying when certain death-invoking scenarios are fired by the game:死亡促進シナリオが発動した場合に、シムが死亡する確率を入力してください。:編集
NRaas.
StoryProgression.
Situations:InjuredFight
Fight Injured争いによる怪我編集
NRaas.
StoryProgression.
Situations:InjuredFight0
{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup.[争いによる怪我]:"{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup."編集
NRaas.
StoryProgression.
Situations:InjuredFight1
"I am pretty sore here, here, and over here too," mentioned {0.SimName} while pointing out to a friend {4.String} battle bruises after a recent bout. "To be on the safe side, I think I'll hit the clinic."[争いによる怪我]:"I am pretty sore here, here, and over here too. mentioned {0.SimName} while pointing out to friend {4.String} battle bruises after a recent bout. ""To be on the safe side, I think I'll hit the clinic."""編集
NRaas.
StoryProgression.
Situations:InjuredFight2
After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken.[争いによる怪我]:"After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken."編集
NRaas.
StoryProgression.
Situations:InjuredFight3
"Just to be safe, ya know... Don't want to keel over or anything," commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. "I was pretty bruised after that fight."[争いによる怪我]:"Just to be safe, ya know... Don't want to keel over or anything. commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. ""I was pretty bruised after that fight."""編集
NRaas.
StoryProgression.
Situations:InjuredFight4
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NRaas.
StoryProgression.
Situations:InjuredFight5
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NRaas.
StoryProgression.
Situations:InjuredFight6
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NRaas.
StoryProgression.
Situations:InjuredFight7
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NRaas.
StoryProgression.
Situations:InjuredFight8
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NRaas.
StoryProgression.
Situations:InjuredFight9
編集
NRaas.
StoryProgression.
Deaths:InjuredFight
Fight Death争いによる死亡編集
NRaas.
StoryProgression.
Deaths:InjuredFight0
{0.SimName} has died from {4.String} injures, sustained during a recent fight. {0.SimFirstName}'s final words before shuffling off this mortal coil? "It is but a flesh wound!"[争いによる死亡]:"{0.SimName} has died from {4.String} injures, sustained during a recent fight. {10.SimFirstName}'s final words before tossing off this mortal coil? ""It is but a flesh wound!"""編集
NRaas.
StoryProgression.
Deaths:InjuredFight1
Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beaten up could have such serious repercussions![争いによる死亡]:"Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beat up could have such serious repercussions!"編集
NRaas.
StoryProgression.
Deaths:InjuredFight2
"I saw {3.String} heading into the clinic just a little while ago," whimpered a close friend. "And now {0.SimName} is dead!"[争いによる死亡]:"I just saw {3.String} heading into the clinic just a little while ago. whimpered a close friend. ""And now {0.SimName} is dead!"""編集
NRaas.
StoryProgression.
Deaths:InjuredFight3
"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then?" cried a friend, after learning that {0.SimName} had recently died.[争いによる死亡]:"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then? cried a friend, after learning that {0.SimName} had recently died."編集
NRaas.
StoryProgression.
Deaths:InjuredFight4
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NRaas.
StoryProgression.
Deaths:InjuredFight5
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NRaas.
StoryProgression.
Deaths:InjuredFight6
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NRaas.
StoryProgression.
Deaths:InjuredFight7
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NRaas.
StoryProgression.
Deaths:InjuredFight8
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NRaas.
StoryProgression.
Deaths:InjuredFight9
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NRaas.
StoryProgression.
Situations:InjuredArson
Arson Injured放火による怪我編集
NRaas.
StoryProgression.
Situations:InjuredArson0
{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital.[放火による怪我]:{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital.編集
NRaas.
StoryProgression.
Situations:InjuredArson1
"It sort of tingles, but I'm not sure whether that means it's getting better or not," commented {0.SimName}. "So I think I'll head over to the hospital and get that burn checked out."[放火による怪我]:"It sort of tingles, but I'm not sure whether that means it's getting better or not., commented {0.SimName}. ""So I think I'll head over to the hospital and get that burn checked out."""編集
NRaas.
StoryProgression.
Situations:InjuredArson2
A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital.[放火による怪我]:"A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital."編集
NRaas.
StoryProgression.
Situations:InjuredArson3
"Well, it feels kind of funky actually," commented {0.SimName}, while talking to a friend about a burn {2.String} got during a recent fire. Afterward, the concerned friend directed {0.SimFirstName} to a nearby clinic.[放火による怪我]:"Well, it feels kind of funky actually. commented {0.SimName}, while talking to friend about a burn {2.String} got during a recent fire. After-which, the concerned friend directed {0.SimFirstName} to a nearby clinic."編集
NRaas.
StoryProgression.
Situations:InjuredArson4
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NRaas.
StoryProgression.
Situations:InjuredArson5
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NRaas.
StoryProgression.
Situations:InjuredArson6
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NRaas.
StoryProgression.
Situations:InjuredArson7
編集
NRaas.
StoryProgression.
Situations:InjuredArson8
編集
NRaas.
StoryProgression.
Situations:InjuredArson9
編集
NRaas.
StoryProgression.
Deaths:InjuredArson
Death Arson放火による死編集
NRaas.
StoryProgression.
Deaths:InjuredArson0
Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed to injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road![放火による死]:"Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed from injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road!"編集
NRaas.
StoryProgression.
Deaths:InjuredArson1
And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed![放火による死]:"And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed!"編集
NRaas.
StoryProgression.
Deaths:InjuredArson2
Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. "If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!"[放火による死]:"Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. ""If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!"""編集
NRaas.
StoryProgression.
Deaths:InjuredArson3
{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: "Where there is fire, there is smoke!"[放火による死]:"{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: ""Where there is fire, there is smoke!"""編集
NRaas.
StoryProgression.
Deaths:InjuredArson4
編集
NRaas.
StoryProgression.
Deaths:InjuredArson5
編集
NRaas.
StoryProgression.
Deaths:InjuredArson6
編集
NRaas.
StoryProgression.
Deaths:InjuredArson7
編集
NRaas.
StoryProgression.
Deaths:InjuredArson8
編集
NRaas.
StoryProgression.
Deaths:InjuredArson9
編集
NRaas.
StoryProgression.
Situations:InjuredDrown
Drown Injured溺れによる怪我編集
NRaas.
StoryProgression.
Situations:InjuredDrown0
{0.SimName} was injured recently during a freak incident involving a {10.String}. "It started spraying water all over the place, and being dumb I tried to stop the leak by myself." {0.SimFirstName} decided it was best to head over to the clinic for a checkup.[溺れによる怪我]:"{0.SimName} was injured recently during a freak incident involving a {10.String}. ""It started stooping water all over the place, and being dumb I tried to stop the leak by myself."" {0.SimFirstName} decided it was best to head over to the clinic for a checkup."編集
NRaas.
StoryProgression.
Situations:InjuredDrown1
After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment.[溺れによる怪我]:"After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment."編集
NRaas.
StoryProgression.
Situations:InjuredDrown2
"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now," noted {0.SimName}, who called a friend for directions to the hospital.[溺れによる怪我]:"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now. noted {0.SimName} who called a friend for directions to the hospital."編集
NRaas.
StoryProgression.
Situations:InjuredDrown3
Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. "I feel a little woozy, probably best to check in at the clinic."[溺れによる怪我]:"Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. ""I feel a little woozy, probably best to check in at the clinic."""編集
NRaas.
StoryProgression.
Situations:InjuredDrown4
編集
NRaas.
StoryProgression.
Situations:InjuredDrown5
編集
NRaas.
StoryProgression.
Situations:InjuredDrown6
編集
NRaas.
StoryProgression.
Situations:InjuredDrown7
編集
NRaas.
StoryProgression.
Situations:InjuredDrown8
編集
NRaas.
StoryProgression.
Situations:InjuredDrown9
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown
Death Drown溺死編集
NRaas.
StoryProgression.
Deaths:InjuredDrown0
{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished.[溺死]:"{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished."編集
NRaas.
StoryProgression.
Deaths:InjuredDrown1
After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure.[溺死]:"After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure."編集
NRaas.
StoryProgression.
Deaths:InjuredDrown2
"It was only a little water! How in the world could that kill someone?" a friend queried, obviously distraught and not thinking straight at the time. "The poor {0.SimName}! What a waste."[溺死]:"It was only a little water! How in the world could that kill someone? a friend queried, obviously distraught and not thinking straight at the time. ""The poor {0.SimName}! What a waste."""編集
NRaas.
StoryProgression.
Deaths:InjuredDrown3
Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. "Alas poor {0.SimFirstName}, we knew {3.String} well."[溺死]:"Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. ""Alas poor {0.SimFirstName}, we knew {3.String} well."""編集
NRaas.
StoryProgression.
Deaths:InjuredDrown4
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown5
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown6
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown7
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown8
編集
NRaas.
StoryProgression.
Deaths:InjuredDrown9
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute
Electrocute Injured感電による怪我編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute0
"Okay, note for the future, don't cross those wires!" commented {0.SimName}, after electrocuting {3.String}self on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward.[感電による怪我]:"Okay, note for the future, don't cross those wires! commented {0.SimName}, after electrocuting themselves on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward."編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute1
{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by an uncooperative {10.String}. "Obviously, I'm just not handy enough... need to work on that, I guess."[感電による怪我]:"{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by a uncooperative {10.String}. ""Obviously, I'm just not handy enough, need to work on that, I guess."""編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute2
Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step.[感電による怪我]:"Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step."編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute3
"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here..." After that, {0.SimName} decided to drop everything and head to the hospital.[感電による怪我]:"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here... After that, {0.SimName} decided that to drop everything and head to the hospital."編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute4
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute5
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute6
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute7
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute8
編集
NRaas.
StoryProgression.
Situations:InjuredElectrocute9
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute
Death Electrocute感電死編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute0
The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before.[感電死]:"The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before."編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute1
"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die!" Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyway. Rest in peace, {0.SimFirstName}.[感電死]:"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die! Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyways. Rest in peace, {0.SimFirstName}."編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute2
Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged.[感電死]:"Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged."編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute3
"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it!" commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead![感電死]:"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it! commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead!"編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute4
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute5
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute6
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute7
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute8
編集
NRaas.
StoryProgression.
Deaths:InjuredElectrocute9
編集
NRaas.
StoryProgression.
RapidImmigration:Name
Rapid Immigration高速移住編集
NRaas.
StoryProgression.
RapidImmigration:Prompt
Enter the number of families to rapidly immigrate into your town (Note that if there are insufficient empty homes, this scenario will be ignored):町へ高速移住させる家族の数を入力して下さい(注意、空き家が足りない場合はこのシナリオは無視されます):編集
NRaas.
StoryProgression.
ImmigrateWholeFamily:Name
Whole Family Immigration Size移住してくる家族の人数編集
NRaas.
StoryProgression.
ImmigrateWholeFamily:Prompt
Enter the maximum size for any new immigrant family: (Enter 0 to only allow single sims to immigrate)新しく移住してくる家族の最大人数を入力してください: (0 を入力すると一人のシムだけが移住してくるようになります)編集
NRaas.
StoryProgression.
ChanceofTeenImmigrant:Name
Chance of Teen Immigrant十代が移住してくる確率編集
NRaas.
StoryProgression.
ChanceofTeenImmigrant:Prompt
Enter the random chance that a new immigrant family will be headed by a teenager:新しく移住してくる家族を率いるのが十代である確率を入力して下さい:編集
NRaas.
StoryProgression.
ScenarioWeight:Attack
Attack攻撃編集
NRaas.
StoryProgression.
AllowChildRecruit:Name
Allow Child Recruit子供の雇用を許可編集
NRaas.
StoryProgression.
ScenarioWeight:Repair
Repair修理編集
NRaas.
StoryProgression.
ScenarioWeight:Learn
Learn学習編集
NRaas.
StoryProgression.
ScenarioWeight:Homework
Homework宿題編集
NRaas.
StoryProgression.
Households:InterloperMove
Interloper Move邪魔者の転居編集
NRaas.
StoryProgression.
Households:InterloperMove0
Looks like {0.SimName} and {10.SimName} have overstayed their welcome at their previous residence, and have decided to move out.[邪魔者の転居]:"Looks like {0.SimName} and {10.SimName} have decided that they have overstayed their welcome at their previous residence, and have decided to move out."編集
NRaas.
StoryProgression.
Households:InterloperMove1
"The head of the family agreed that it was time to leave." {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}.[邪魔者の転居]:"The head of the family agreed that it was time to leave. {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}."編集
NRaas.
StoryProgression.
Households:InterloperMove2
Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out.[邪魔者の転居]:"Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out."編集
NRaas.
StoryProgression.
Households:InterloperMove3
"We had a nice little sit-down, and came to the same conclusion... It's time to move on," commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home.[邪魔者の転居]:"We had a nice little sit-down, and came to the same conclusion... It's time to move on. commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home."編集
NRaas.
StoryProgression.
Households:InterloperMove4
編集
NRaas.
StoryProgression.
Households:InterloperMove5
編集
NRaas.
StoryProgression.
Households:InterloperMove6
編集
NRaas.
StoryProgression.
Households:InterloperMove7
編集
NRaas.
StoryProgression.
Households:InterloperMove8
編集
NRaas.
StoryProgression.
Households:InterloperMove9
編集
NRaas.
StoryProgression.
WorkPush:CommuteComing
{0.SimName} will need to leave for work soon. Don't be late!{0.SimName}は仕事のためにすぐにその場を去る必要があるでしょう。遅れないように!編集
NRaas.
StoryProgression.
SchoolPush:CommuteComing
{0.SimName} will need to be heading to school in a little bit.{0.SimName}はすぐに学校に向かう必要があるでしょう。編集
NRaas.
StoryProgression.
AllowAffair:Name
Allow Affair浮気編集
NRaas.
StoryProgression.
AllowTeenPushDeath:Name
Allow Teen Push Death十代の死亡促進を許可編集
NRaas.
StoryProgression.
ScenarioWeight:Teach
Teach教育する編集
NRaas.
StoryProgression.
AncestralFirstChoice:Name
Ancestral First Choice跡継ぎ編集
NRaas.
StoryProgression.
AncestralSaveType:Random
Randomランダム編集
NRaas.
StoryProgression.
AncestralSaveType:FirstBorn
First Born長子編集
NRaas.
StoryProgression.
AncestralSaveType:FirstMale
First Male長男編集
NRaas.
StoryProgression.
AncestralSaveType:FirstFemale
First Female長女編集
NRaas.
StoryProgression.
FirstBornGender:Balanced
Balancedバランス編集
NRaas.
StoryProgression.
MoveInPreference:Name
Move In Preference引っ越し先の優先度編集
NRaas.
StoryProgression.
AllowOldLover:Name
Allow Old Lover別れた恋人編集
NRaas.
StoryProgression.
AllowNearElder:Name
Allow Near Elder老人間近のシムを許可編集
NRaas.
StoryProgression.
AdjustSpeed:Prompt
You are about to set all managers to the "{0.String}" story level, continue?すべてのストーリー管理を "{0.String}" までにセットします。よろしいですか?編集
NRaas.
StoryProgression.
Deaths:InjuredMummy
Mummy Curseミイラの呪い編集
NRaas.
StoryProgression.
Deaths:InjuredMummy0
One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda.[ミイラの呪い]:One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda.編集
NRaas.
StoryProgression.
Deaths:InjuredMummy1
"Well, I was just messing around... Ended up getting a little cursed, that's all. No biggie." A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up.[ミイラの呪い]:"Well, I was just messing around... Ended up getting a little cursed, that all. No biggie. A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up."編集
NRaas.
StoryProgression.
Deaths:InjuredMummy2
"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wraps to door knobs." {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic.[ミイラの呪い]:"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wrap to door knobs. {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic."編集
NRaas.
StoryProgression.
Deaths:InjuredMummy3
{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor.[ミイラの呪い]:"{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor."編集
NRaas.
StoryProgression.
Deaths:InjuredMummy4
編集
NRaas.
StoryProgression.
Deaths:InjuredMummy5
編集
NRaas.
StoryProgression.
Deaths:InjuredMummy6
編集
NRaas.
StoryProgression.
Deaths:InjuredMummy7
編集
NRaas.
StoryProgression.
Deaths:InjuredMummy8
編集
NRaas.
StoryProgression.
Deaths:InjuredMummy9
編集
NRaas.
StoryProgression.
AllowChild:Name
Allow Child子供のシムを許可編集
NRaas.
StoryProgression.
AllStories:Prompt
You are about to set all managers to the "{0.String}" story level, proceed ?すべてのストーリー管理レベルを "{0.String}" までにセットします。よろしいですか?編集
NRaas.
StoryProgression.
CooldownBreakupToPartner:Prompt
Enter the number of days to wait after breaking up with an old partner, before partnering with a new one:前のパートナーと別れてから新しいパートナーが出来るまでに必要な日数を入力して下さい。:編集
NRaas.
StoryProgression.
Stories:SomeHome
some homeいずれかの家編集
NRaas.
StoryProgression.
Stories:SomeAddress
some addressいずれかの住所編集
NRaas.
StoryProgression.
AssignSelfEmployed:Name
Assign Self Employed Careers自営業編集
NRaas.
StoryProgression.
AllowSelfEmployedRetirement:Name
Assign Self Employed Retirement引退後の自営業編集
NRaas.
StoryProgression.
AssignDreamJobToEmployed:Name
Assign Dream Job To Employed生涯の願望に合わせた転職編集
NRaas.
StoryProgression.
ConsignmentReportGate:Name
Consignment Report Gate委託販売報告閾値編集
NRaas.
StoryProgression.
ConsignmentReportGate:Prompt
Enter the minimum value of a consignment sale to display the notification:通知する委託販売の最低金額を入力して下さい:編集
NRaas.
StoryProgression.
SimOptions:MenuName
Sim Optionsシムオプション編集
NRaas.
StoryProgression.
SimBotAging:Name
Allow Simbot Agingシムボットの加齢編集
NRaas.
StoryProgression.
GhostAging:Name
Allow Ghost Agingゴーストシムの加齢編集
NRaas.
StoryProgression.
MummyAging:Name
Allow Mummy Agingミイラの成長を許可編集
NRaas.
StoryProgression.
AllowOnlyExistingSkill:Name
Allow Skills: Only Existingスキル: 身につけているもののみ編集
NRaas.
StoryProgression.
Scoring:Name
Scoring評価編集
NRaas.
StoryProgression.
Expanded:Name
Expanded拡張編集
NRaas.
StoryProgression.
AllowMarriedBreakup:Name
Allow Breakup: Married離婚編集
NRaas.
StoryProgression.
AllowSteadyBreakup:Name
Allow Breakup: Steady交際相手との破局編集
NRaas.
StoryProgression.
AllowFindJob:Name
Allow Find Job仕事を探す編集
NRaas.
StoryProgression.
AllowMarriage:Name
Allow Marriage結婚編集
NRaas.
StoryProgression.
AllowServiceMarriage:Name
Allow Service Marriageサービスシムの結婚編集
NRaas.
StoryProgression.
PensionCheck:Name
Maximum Per Level Active Career Pensionアクティブキャリアのレベルごとの年金の上限編集
NRaas.
StoryProgression.
PensionCheck:Prompt
Enter the maximum amount to pay per level of the sim's retired career: (Set to 0 to disable check)引退した職業のレベルごとの年金の支払いの上限額を入力して下さい: (0 にすると上限チェックをしません)編集
NRaas.
StoryProgression.
PushJournalRead:Name
Push Journal Reading専門誌を読ませる編集
NRaas.
StoryProgression.
ScenarioWeight:JealousRage
Jealous Rage嫉妬による怒り編集
NRaas.
StoryProgression.
ImmigrantGender:Name
Immigrant Gender移住してくるシムの性別編集
NRaas.
StoryProgression.
AllowFlirtActiveInvolved:Name
Allow Flirt with Active Involvedアクティブシムの恋愛対象のシム編集
NRaas.
StoryProgression.
AllowSimBot:Name
Allow SimBotシムボット編集
NRaas.
StoryProgression.
WorkPushActiveCareers:Name
Work Push Active Careersアクティブキャリアのワークプッシュ編集
NRaas.
StoryProgression.
SellGhosts:Name
Sell Spirit Jars売却: 霊魂編集
NRaas.
StoryProgression.
SellDrafts:Name
Sell Drafts売却: スケッチ編集
NRaas.
StoryProgression.
ImmigrateSingleSim:Name
Immigrate Single Sim Chanceシングルシムが移住してくる確率編集
NRaas.
StoryProgression.
ImmigrateSingleSim:Prompt
The chance of a single sim family immigrating into town: (Set to 0 to disable)シングル世帯のシムが町に移住してくる確率: (0 を入力すると無効になります)編集
NRaas.
StoryProgression.
Accounting:Name
Accounting明細書編集
NRaas.
StoryProgression.
ClearAccounting:Name
Clear Accounting明細書をクリアする編集
NRaas.
StoryProgression.
ClearAccounting:Prompt
Restart the accounting from scratch ?明細書を一からやり直しますか?編集
NRaas.
StoryProgression.
ResetToDefault:Name
Reset To Defaultsデフォルトに戻す編集
NRaas.
StoryProgression.
ResetToDefault:Prompt
Reset all options to their defaults ?全てのオプションをデフォルトに戻しますか?編集
NRaas.
StoryProgression.
Accounting:Header
Accounting\nElapsed Days: {0.Number}明細書\n経過日数: {0.Number}編集
NRaas.
StoryProgression.
Accounting:Gain
-- Gain ---- 収入 --編集
NRaas.
StoryProgression.
Accounting:Loss
-- Loss ---- 支出 --編集
NRaas.
StoryProgression.
Accounting:Body
\n{0.String}: {1.Money}\n{0.String}: {1.Money}編集
NRaas.
StoryProgression.
Accounting:Net
-- Net --\n{0.Money}-- 純資産 --\n{0.Money}編集
NRaas.
StoryProgression.
AccountingValue:Income
General Income一般所得編集
NRaas.
StoryProgression.
AccountingValue:Expense
General Expense一般経費編集
NRaas.
StoryProgression.
AccountingValue:Wolfrun
Wolfrun不死身編集
NRaas.
StoryProgression.
AccountingValue:MoveOut
Move Out Transfer転出支出編集
NRaas.
StoryProgression.
AccountingValue:MoveIn
Move In Transfer転入収入編集
NRaas.
StoryProgression.
AccountingValue:GiveAway
Donations寄付編集
NRaas.
StoryProgression.
AccountingValue:TakeCash
Thefts窃盗編集
NRaas.
StoryProgression.
AccountingValue:BuyLot
Lot Purchases区画購入編集
NRaas.
StoryProgression.
AccountingValue:SellLot
Lot Sales区画売却編集
NRaas.
StoryProgression.
AccountingValue:Dowry
Housewarming Gifts結納金編集
NRaas.
StoryProgression.
AccountingValue:SellItem
Items Soldアイテム売却編集
NRaas.
StoryProgression.
AccountingValue:Burgled
Burglaries盗難損失編集
NRaas.
StoryProgression.
AccountingValue:BuyItem
Items Boughtアイテム購入編集
NRaas.
StoryProgression.
AllowPregnancy:Name
Allow Pregnancy: Any妊娠編集
NRaas.
StoryProgression.
AllowPregnancyProgression:Name
Allow Pregnancy: Progression妊娠を許可 : 進行編集
NRaas.
StoryProgression.
AllowCelebrity:Name
Allow Celebrity名声を許可編集
NRaas.
StoryProgression.
GoToHospitalChance:Name
Go To Hospital Chance病院送りの確率編集
NRaas.
StoryProgression.
GoToHospitalChance:Prompt
Enter the base chance that a violent personality scenario will force the target to hospital: (enter 0 to disable)暴力的なシナリオが相手を病院送りにする確率を入力してください。:(0なら無効)編集
NRaas.
StoryProgression.
Karma:Name
Karma Countカルマ値編集
NRaas.
StoryProgression.
Karma:Prompt
Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios:Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios:編集
NRaas.
StoryProgression.
Fails:Name
Failure Count失敗値編集
NRaas.
StoryProgression.
Fails:Prompt
Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios:Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios:編集
NRaas.
StoryProgression.
HobnobCelebrityPoints:Name
Celebrity Points: Accumulation名声値: 蓄積編集
NRaas.
StoryProgression.
HobnobCelebrityPoints:Prompt
The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity:The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity:編集
NRaas.
StoryProgression.
AgingByStage:Name
Aging By Stage段階毎の老化編集
NRaas.
StoryProgression.
AgingByStage:Baby
BB編集
NRaas.
StoryProgression.
AgingByStage:Toddler
DD編集
NRaas.
StoryProgression.
AgingByStage:Child
CC編集
NRaas.
StoryProgression.
AgingByStage:Teen
TT編集
NRaas.
StoryProgression.
AgingByStage:YoungAdult
YY編集
NRaas.
StoryProgression.
AgingByStage:Adult
AA編集
NRaas.
StoryProgression.
AgingByStage:Elder
EE編集
NRaas.
StoryProgression.
ActiveStasis:Name
Stasis Used For Active Simsアクティブシムにもストーリーの停止設定を適用する編集
NRaas.
StoryProgression.
AccountingValue:Consignment
Consignment委託編集
NRaas.
StoryProgression.
ImmigrantOptions:MenuName
Immigrant Options移民オプション編集
NRaas.
StoryProgression.
DisallowByCareer:Name
Disallow Career職業の進行を停止編集
NRaas.
StoryProgression.
DisallowByStory:Name
Disallow Storyストーリーの進行を停止編集
NRaas.
StoryProgression.
AncestralSaveType:LastBorn
Last Born最後の子供編集
NRaas.
StoryProgression.
Sims:BecameVampire
Became Vampire吸血鬼になる編集
NRaas.
StoryProgression.
Sims:BecameVampire0
It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire![吸血鬼になる]:It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire!編集
NRaas.
StoryProgression.
Sims:BecameVampire1
{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire![吸血鬼になる]:{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire!編集
NRaas.
StoryProgression.
Sims:BecameVampire2
Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}![吸血鬼になる]:Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}!編集
NRaas.
StoryProgression.
Sims:BecameVampire3
The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs![吸血鬼になる]:The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs!編集
NRaas.
StoryProgression.
Sims:BecameVampire4
編集
NRaas.
StoryProgression.
Sims:BecameVampire5
編集
NRaas.
StoryProgression.
Sims:BecameVampire6
編集
NRaas.
StoryProgression.
Sims:BecameVampire7
編集
NRaas.
StoryProgression.
Sims:BecameVampire8
編集
NRaas.
StoryProgression.
Sims:BecameVampire9
編集
NRaas.
StoryProgression.
ChooseCareer:Name
Manually Select Careers職業の手動選択編集
NRaas.
StoryProgression.
ChooseCareer:Header
Choose Career職業を選ぶ編集
NRaas.
StoryProgression.
ChooseCareer:PromptFailure
It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available.It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available.編集
NRaas.
StoryProgression.
ChooseCareer:PreferenceTitle
Preferred優先編集
NRaas.
StoryProgression.
ChooseCareer:PreferenceTooltip
Whether the career would have been a choice for selection by progression.Whether the career would have been a choice for selection by progression.編集
NRaas.
StoryProgression.
NotifyOnMove:Name
Notify On Move引越し時に通知編集
NRaas.
StoryProgression.
NotifyOnMove:Prompt
As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ?As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ?編集
NRaas.
StoryProgression.
AllowGhostRabbithole:Name
Allow Push Ghosthunter Rabbithole Investigationゴーストハンターにラビットホールの捜索をさせることを許可編集
NRaas.
StoryProgression.
AllowGhostHunterOnActive:Name
Allow Ghosthunter Investigation on Active Lotゴーストハンターがアクティブな区画を調査することを許可編集
NRaas.
StoryProgression.
SameSexMarriageName:Name
Marriage Name: Same-Sex同性結婚後の姓編集
NRaas.
StoryProgression.
DisallowImmigrantHousehold:Name
Immigration Disallow Bin By HouseImmigration Disallow Bin By House編集
NRaas.
StoryProgression.
AlertLevel:Romantic
Romanticロマンス編集
NRaas.
StoryProgression.
AlertLevel:Enemies
Enemies敵対者編集
NRaas.
StoryProgression.
AlertLevel:Custom
Customカスタマイズ編集
NRaas.
StoryProgression.
ChanceOfOccultBaby:Name
Chance of Occult OffspringChance of Occult Offspring編集
NRaas.
StoryProgression.
ChanceOfOccultBaby:Prompt
Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100)Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100)編集
NRaas.
StoryProgression.
ImmigrantMaxCelebrityLevel:Name
Immigrant Maximum Celebrity LevelImmigrant Maximum Celebrity Level編集
NRaas.
StoryProgression.
ImmigrantMaxCelebrityLevel:Prompt
Enter the maximum celebrity level an immigrant can start with:Enter the maximum celebrity level an immigrant can start with:編集
NRaas.
StoryProgression.
ChanceOfImmigrantVampire:Name
Immigrant Chance of VampireImmigrant Chance of Vampire編集
NRaas.
StoryProgression.
ChanceOfImmigrantVampire:Prompt
Enter chance that an immigrant will be a vampire:Enter chance that an immigrant will be a vampire:編集
NRaas.
StoryProgression.
Stories:PersonalityPrompt
You are about to set all personalities to the "{0.String}" story level, proceed ?You are about to set all personalities to the "{0.String}" story level, proceed ?編集
NRaas.
StoryProgression.
AllowMaleIfPartnerElder:Name
Allow Male When Partner Is ElderAllow Male When Partner Is Elder編集
NRaas.
StoryProgression.
AllowPushActive:Name
Allow Push Active Simsアクティブシムの行動を許可編集
NRaas.
StoryProgression.
AgingListing:Name
Options: AgingOptions: Aging編集
NRaas.
StoryProgression.
JailBail:Name
Jail-Time Court CostsJail-Time Court Costs編集
NRaas.
StoryProgression.
JailBail:Prompt
Enter the amount of simoleons to deduct whenever a sim lands in jail:Enter the amount of simoleons to deduct whenever a sim lands in jail:編集
NRaas.
StoryProgression.
AccountingValue:CourtFees
Court FeesCourt Fees編集
NRaas.
StoryProgression.
GoToJailChance:Name
Go To Jail ChanceGo To Jail Chance編集
NRaas.
StoryProgression.
GoToJailChance:Prompt
Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable)Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable)編集
NRaas.
StoryProgression.
CelebrityListing:Name
Options: CelebrityOptions: Celebrity編集
NRaas.
StoryProgression.
DebtListing:Name
Options: Debt and TaxesOptions: Debt and Taxes編集
NRaas.
StoryProgression.
FeesListing:Name
Options: Fees and SupportOptions: Fees and Support編集
NRaas.
StoryProgression.
DebugListing:Name
Options: DebuggingOptions: Debugging編集
NRaas.
StoryProgression.
PerformanceListing:Name
Options: Job PerformanceOptions: Job Performance編集
NRaas.
StoryProgression.
RenameChildrenOnMarriage:Name
Rename Children on MarriageRename Children on Marriage編集
NRaas.
StoryProgression.
AllowElderRecruit:Name
Allow Elder RecruitAllow Elder Recruit編集
NRaas.
StoryProgression.
AllowYoungAdult:Name
Allow Young AdultAllow Young Adult編集
NRaas.
StoryProgression.
AllowMaleFemaleAntagonize:Name
Allow Male on Female AntagonismAllow Male on Female Antagonism編集
NRaas.
StoryProgression.
MinCelebrityPerScenario:Name
Minimum Celebrity Per ScenarioMinimum Celebrity Per Scenario編集
NRaas.
StoryProgression.
MinCelebrityPerScenario:Prompt
Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable)Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable)編集
NRaas.
StoryProgression.
ScenarioWeight:Retire
RetireRetire編集
NRaas.
StoryProgression.
ScenarioWeight:Fight
FightFight編集
NRaas.
StoryProgression.
ScenarioWeight:Drink
DrinkDrink編集
NRaas.
StoryProgression.
ScenarioWeight:Feast
FeastFeast編集
NRaas.
StoryProgression.
ScenarioWeight:Sire
SireSire編集
NRaas.
StoryProgression.
ScenarioWeight:Turn
TurnTurn編集
NRaas.
StoryProgression.
ScenarioWeight:Slay
SlaySlay編集
NRaas.
StoryProgression.
ScenarioWeight:Revolt
RevoltRevolt編集
NRaas.
StoryProgression.
MaxPayment:Name
Max PaymentMax Payment編集
NRaas.
StoryProgression.
Deaths:InjuredThirst
Thirst喉の渇き編集
NRaas.
StoryProgression.
Deaths:InjuredThirst0
"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something."[喉の渇き]:"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something."編集
NRaas.
StoryProgression.
Deaths:InjuredThirst1
{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there."[喉の渇き]:{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there."編集
NRaas.
StoryProgression.
Deaths:InjuredThirst2
After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up.[喉の渇き]:After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up.編集
NRaas.
StoryProgression.
Deaths:InjuredThirst3
"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead.[喉の渇き]:"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead.編集
NRaas.
StoryProgression.
Deaths:InjuredThirst4
編集
NRaas.
StoryProgression.
Deaths:InjuredThirst5
編集
NRaas.
StoryProgression.
Deaths:InjuredThirst6
編集
NRaas.
StoryProgression.
Deaths:InjuredThirst7
編集
NRaas.
StoryProgression.
Deaths:InjuredThirst8
編集
NRaas.
StoryProgression.
Deaths:InjuredThirst9
編集
NRaas.
StoryProgression.
Deaths:Thirst
Thirst喉の渇き編集
NRaas.
StoryProgression.
Deaths:Thirst0
Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death.[喉の渇き]:Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death.編集
NRaas.
StoryProgression.
Deaths:Thirst1
Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze.Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze.編集
NRaas.
StoryProgression.
Deaths:Thirst2
Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood![喉の渇き]:Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood!編集
NRaas.
StoryProgression.
Deaths:Thirst3
Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes.[喉の渇き]:Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes.編集
NRaas.
StoryProgression.
Deaths:Thirst4
編集
NRaas.
StoryProgression.
Deaths:Thirst5
編集
NRaas.
StoryProgression.
Deaths:Thirst6
編集
NRaas.
StoryProgression.
Deaths:Thirst7
編集
NRaas.
StoryProgression.
Deaths:Thirst8
編集
NRaas.
StoryProgression.
Deaths:Thirst9
編集
String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
Deaths:InjuredMeteor
Meteor StrikeMeteor Strike編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor0
Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense!Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense!編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor1
One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything.One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything.編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor2
"I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?""I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?"編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor3
{0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now."{0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now."編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor4
編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor5
編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor6
編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor7
編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor8
編集
NRaas.
StoryProgression.
Deaths:InjuredMeteor9
編集
NRaas.
StoryProgression.
Deaths:Meteor
MeteorMeteor編集
NRaas.
StoryProgression.
Deaths:Meteor0
Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky!Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky!編集
NRaas.
StoryProgression.
Deaths:Meteor1
Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done.Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done.編集
NRaas.
StoryProgression.
Deaths:Meteor2
{0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did.{0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did.編集
NRaas.
StoryProgression.
Deaths:Meteor3
What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike!What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike!編集
NRaas.
StoryProgression.
Deaths:Meteor4
編集
NRaas.
StoryProgression.
Deaths:Meteor5
編集
NRaas.
StoryProgression.
Deaths:Meteor6
編集
NRaas.
StoryProgression.
Deaths:Meteor7
編集
NRaas.
StoryProgression.
Deaths:Meteor8
編集
NRaas.
StoryProgression.
Deaths:Meteor9
編集
NRaas.
StoryProgression.
HomeInspectionCareerObjects:Name
Home Inspection Career ObjectsHome Inspection Career Objects編集
NRaas.
StoryProgression.
AdjustActivePerformance:Name
Adjust Active PerformanceAdjust Active Performance編集
NRaas.
StoryProgression.
AdjustPerformanceToAgeSpan:Name
Adjust Performance To Age SpanAdjust Performance To Age Span編集
NRaas.
StoryProgression.
SteppedJobDifficultyScale:Name
Stepped Job Difficulty ScaleStepped Job Difficulty Scale編集
NRaas.
StoryProgression.
SteppedJobDifficultyScale:Prompt
Enter the percent increase in difficulty for each level of the career:Enter the percent increase in difficulty for each level of the career:編集
NRaas.
StoryProgression.
AccountingValue:CareerPay
Career IncomeCareer Income編集
NRaas.
StoryProgression.
AccountingValue:Pension
PensionPension編集
NRaas.
StoryProgression.
AccountingValue:Royalties
RoyaltiesRoyalties編集
NRaas.
StoryProgression.
AccountingValue:Gig
GigsGigs編集
NRaas.
StoryProgression.
AccountingValue:ServiceFees
Service FeesService Fees編集
NRaas.
StoryProgression.
AccountingValue:Bribes
BribesBribes編集
NRaas.
StoryProgression.
AccountingValue:Kickbacks
KickbacksKickbacks編集
NRaas.
StoryProgression.
AccountingValue:Damages
DamagesDamages編集
NRaas.
StoryProgression.
AccountingValue:Insurance
InsuranceInsurance編集
NRaas.
StoryProgression.
TownOccultRatio:Name
Town Occult RatioTown Occult Ratio編集
NRaas.
StoryProgression.
TownOccultRatio:Prompt
Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable)Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable)編集
NRaas.
StoryProgression.
FullStoryLog:Name
Log All StoriesLog All Stories編集
NRaas.
StoryProgression.
VampireAging:Name
Allow Vampire AgingAllow Vampire Aging編集
NRaas.
StoryProgression.
Personalities:LeaderDead
Leader DeadLeader Dead編集
NRaas.
StoryProgression.
Personalities:LeaderDead0
It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant.It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant.編集
NRaas.
StoryProgression.
Personalities:LeaderDead1
The {10.String} has been disbanded, following the demise of their leader {0.SimName}.The {10.String} has been disbanded, following the demise of their leader {0.SimName}.編集
NRaas.
StoryProgression.
Personalities:LeaderDead2
With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place.With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place.編集
NRaas.
StoryProgression.
Personalities:LeaderDead3
Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate.Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate.編集
NRaas.
StoryProgression.
Personalities:LeaderDead4
編集
NRaas.
StoryProgression.
Personalities:LeaderDead5
編集
NRaas.
StoryProgression.
Personalities:LeaderDead6
編集
NRaas.
StoryProgression.
Personalities:LeaderDead7
編集
NRaas.
StoryProgression.
Personalities:LeaderDead8
編集
NRaas.
StoryProgression.
Personalities:LeaderDead9
編集
NRaas.
StoryProgression.
Personalities:LeaderResign
Leader ResignLeader Resign編集
NRaas.
StoryProgression.
Personalities:LeaderResign0
Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign.Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign.編集
NRaas.
StoryProgression.
Personalities:LeaderResign1
"I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward."I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward.編集
NRaas.
StoryProgression.
Personalities:LeaderResign2
{0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'.{0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'.編集
NRaas.
StoryProgression.
Personalities:LeaderResign3
The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant."The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant."編集
NRaas.
StoryProgression.
Personalities:LeaderResign4
編集
NRaas.
StoryProgression.
Personalities:LeaderResign5
編集
NRaas.
StoryProgression.
Personalities:LeaderResign6
編集
NRaas.
StoryProgression.
Personalities:LeaderResign7
編集
NRaas.
StoryProgression.
Personalities:LeaderResign8
編集
NRaas.
StoryProgression.
Personalities:LeaderResign9
編集
NRaas.
StoryProgression.
Personalities:MemberResign
Member ResignMember Resign編集
NRaas.
StoryProgression.
Personalities:MemberResign0
Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that."Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that."編集
NRaas.
StoryProgression.
Personalities:MemberResign1
No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization.No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization.編集
NRaas.
StoryProgression.
Personalities:MemberResign2
{0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways."{0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways."編集
NRaas.
StoryProgression.
Personalities:MemberResign3
"I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved.""I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved."編集
NRaas.
StoryProgression.
Personalities:MemberResign4
編集
NRaas.
StoryProgression.
Personalities:MemberResign5
編集
NRaas.
StoryProgression.
Personalities:MemberResign6
編集
NRaas.
StoryProgression.
Personalities:MemberResign7
編集
NRaas.
StoryProgression.
Personalities:MemberResign8
編集
NRaas.
StoryProgression.
Personalities:MemberResign9
編集
NRaas.
StoryProgression.
MaximumBinHouseSize:Name
Maximum Bin Household SizeMaximum Bin Household Size編集
NRaas.
StoryProgression.
MaximumBinHouseSize:Prompt
Enter the maximum size of a bin household that can be used for immigration:Enter the maximum size of a bin household that can be used for immigration:編集
NRaas.
StoryProgression.
AlertLevel:OnlyResidents
Only ResidentsOnly Residents編集
NRaas.
StoryProgression.
ScenarioWeight:Desperation
DesperationDesperation編集
NRaas.
StoryProgression.
Status:With
\nwith: {0.String}\nwith: {0.String}編集
NRaas.
StoryProgression.
Status:Cash
\nCash: {0.Money}\nCash: {0.Money}編集
NRaas.
StoryProgression.
Status:Debt
\nDebt: {0.Money}\nDebt: {0.Money}編集
NRaas.
StoryProgression.
Status:NetWorth
\nNet Worth: {0.Money}\nNet Worth: {0.Money}編集
NRaas.
StoryProgression.
Status:Leader
\nLeader of {0.String}\nLeader of {0.String}編集
NRaas.
StoryProgression.
Status:Member
\nMember of {0.String}\nMember of {0.String}編集
NRaas.
StoryProgression.
ScenarioWeight:Brawl
BrawlBrawl編集
NRaas.
StoryProgression.
ScenarioWeight:Wedge
WedgeWedge編集
NRaas.
StoryProgression.
MaximumForceBreakup:Name
Maximum Relationship to Force BreakupMaximum Relationship to Force Breakup編集
NRaas.
StoryProgression.
MaximumForceBreakup:Prompt
Enter the maximum relationship required to force an immediate breakup between a partnered couple:Enter the maximum relationship required to force an immediate breakup between a partnered couple:編集
NRaas.
StoryProgression.
Species:Horse
HorseHorse編集
NRaas.
StoryProgression.
Species:Human
HumanHuman編集
NRaas.
StoryProgression.
Species:Cat
CatCat編集
NRaas.
StoryProgression.
Species:Dog
Dog: BigDog: Big編集
NRaas.
StoryProgression.
Species:LittleDog
Dog: LittleDog: Little編集
NRaas.
StoryProgression.
MinimumEmptyHomes:Name
Minimum Empty HomesMinimum Empty Homes編集
NRaas.
StoryProgression.
MinimumEmptyHomes:Prompt
Enter the minimum empty homes that must be present in town prior to an immigration occurring:Enter the minimum empty homes that must be present in town prior to an immigration occurring:編集
NRaas.
StoryProgression.
AllowStrandedPartner:Name
Handle Stranded Pregnancy PartnersHandle Stranded Pregnancy Partners編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes
No Available HomeNo Available Home編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes0
The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale.The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale.編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes1
Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration.Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration.編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes2
Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ?Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ?編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes3
After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use.After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use.編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes4
編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes5
編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes6
編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes7
編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes8
編集
NRaas.
StoryProgression.
Lots:NoEmptyHomes9
編集
NRaas.
StoryProgression.
IncomeTax:Name
Income Tax RateIncome Tax Rate編集
NRaas.
StoryProgression.
IncomeTax:Prompt
Enter the percentage of career income to siphon off as income tax:Enter the percentage of career income to siphon off as income tax:編集
NRaas.
StoryProgression.
AccountingValue:IncomeTax
Income TaxIncome Tax編集
NRaas.
StoryProgression.
WorkPushPregnant:Name
Work Push: Pregnant SimsWork Push: Pregnant Sims編集
NRaas.
StoryProgression.
DisallowPersonality:Name
Disallow PersonalityDisallow Personality編集
NRaas.
StoryProgression.
Has:True
HasHas編集
NRaas.
StoryProgression.
Has:False
編集
NRaas.
StoryProgression.
SameSexNameTake:Husband
OlderOlder編集
NRaas.
StoryProgression.
SameSexNameTake:Wife
YoungerYounger編集
NRaas.
StoryProgression.
SameSexNameTake:FemMale
Younger-OlderYounger-Older編集
NRaas.
StoryProgression.
SameSexNameTake:MaleFem
Older-YoungerOlder-Younger編集
NRaas.
StoryProgression.
SameSexNameTake:Either
Coin-FlipCoin-Flip編集
NRaas.
StoryProgression.
SameSexNameTake:None
No ChangeNo Change編集
NRaas.
StoryProgression.
SameSexNameTake:User
PromptPrompt編集
NRaas.
StoryProgression.
AlertLevel:PersonalityLeaders
Personality LeadersPersonality Leaders編集
NRaas.
StoryProgression.
AlertLevel:PersonalityMembers
Personality MembersPersonality Members編集
NRaas.
StoryProgression.
Stasis:ActiveHouse
DisabledDisabled編集
NRaas.
StoryProgression.
LotOptions:MenuName
Lot OptionsLot Options編集
NRaas.
StoryProgression.
MaximumSize:Name
Maximum Size: Human世帯人数編集
NRaas.
StoryProgression.
MaximumSize:Prompt
Enter the maximum number of humans the mod can stuff into a given family:ひとつの世帯に story progression が入居させられるシムの最大数を入力して下さい。編集
NRaas.
StoryProgression.
MaximumPetSize:Name
Maximum Size: PetMaximum Size: Pet編集
NRaas.
StoryProgression.
MaximumPetSize:Prompt
Enter the maximum number of pets the mod can stuff into a given family:Enter the maximum number of pets the mod can stuff into a given family:編集
NRaas.
StoryProgression.
RenameDivorcee:Name
Rename Sims After DivorceRename Sims After Divorce編集
NRaas.
StoryProgression.
RenameDivorcee:Prompt
{0.SimName} has recently divorced, their gender is male. Enter a new last name:{0.SimName} has recently divorced, their gender is male. Enter a new last name:編集
NRaas.
StoryProgression.
RenameDivorcee:Prompt_Female
{0.SimName} has recently divorced, their gender is female. Enter a new last name:{0.SimName} has recently divorced, their gender is female. Enter a new last name:編集
NRaas.
StoryProgression.
RenameDivorcee:PromptParents
\nThe sim's parents were named:\n{0.String}\n{1.String}\nThe sim's parents were named:\n{0.String}\n{1.String}編集
NRaas.
StoryProgression.
AlterDecreaseRate:Name
Alter Performance Decrease RateAlter Performance Decrease Rate編集
NRaas.
StoryProgression.
CooldownPartnerToEngagement:Name
Cooldown: Partner to EngagementCooldown: Partner to Engagement編集
NRaas.
StoryProgression.
CooldownPartnerToEngagement:Prompt
Enter the number of days to wait after going steady to proposing marriage.Enter the number of days to wait after going steady to proposing marriage.編集
NRaas.
StoryProgression.
CooldownEngagementToMarriage:Name
Cooldown: Engagement to MarriageCooldown: Engagement to Marriage編集
NRaas.
StoryProgression.
CooldownEngagementToMarriage:Prompt
Enter the number of days to wait after proposing marriage to getting married.Enter the number of days to wait after proposing marriage to getting married.編集
NRaas.
StoryProgression.
Romance:Engagement
Engagement婚約編集
NRaas.
StoryProgression.
Romance:Engagement0
Look who is getting hitched : {0.SimName} and {10.SimName} ! Be sure to stop by and congratulate the couple before the big day arrives.見てください!{0.SimName}と{10.SimName}は婚約しました!大切な日が訪れる前に2人を必ず祝ってあげましょう!編集
NRaas.
StoryProgression.
Romance:Engagement1
{0.SimName} and {10.SimName} have stated their intentions to get married! Witnesses remark that the proposal was a tear-jerker, with plenty of applause from the crowd afterward.{0.SimName}と{10.SimName}は結婚の約束をしました!それを見た目撃者によると、それは群衆からの多くの称賛を浴び感動の涙だったといいます。編集
NRaas.
StoryProgression.
Romance:Engagement2
Look who popped the question, our good friend {0.SimName}! Gladly {10.SimName}'s answer was yes, because frankly it makes for a much happier announcement this way.{0.SimName}の用心深い質問に、{10.SimName}は喜んでYESと答えました。率直に言ってそれはとても幸せな便りでした。編集
NRaas.
StoryProgression.
Romance:Engagement3
"Yep, I asked {10.SimName} to marry me, and amazingly enough {14.String} said yes." stated {0.SimName}, apparently dumbfounded that anyone would think of marrying {3.String}.「その通り、私は、私と結婚してくれるように{10.SimName}に頼みました。そして、驚くことに{14.String}ははいと答えました。」{0.SimName}は言いました。誰もが{3.String}との結婚を考えていたので皆は唖然としました。編集
NRaas.
StoryProgression.
Romance:Engagement4
編集
NRaas.
StoryProgression.
Romance:Engagement5
編集
NRaas.
StoryProgression.
Romance:Engagement6
編集
NRaas.
StoryProgression.
Romance:Engagement7
編集
NRaas.
StoryProgression.
Romance:Engagement8
編集
NRaas.
StoryProgression.
Romance:Engagement9
編集
NRaas.
StoryProgression.
ScenarioWeight:Prank
PrankPrank編集
NRaas.
StoryProgression.
AgeUpCat:Adult
{0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep.{0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep.編集
NRaas.
StoryProgression.
AgeUpCat:Elder
{0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury.{0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury.編集
NRaas.
StoryProgression.
AgeUpDog:Adult
Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way.Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way.編集
NRaas.
StoryProgression.
AgeUpDog:Elder
{0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks.{0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks.編集
NRaas.
StoryProgression.
AgeUpHorse:Adult
Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win!Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win!編集
NRaas.
StoryProgression.
AgeUpHorse:Elder
{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done.{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done.編集
NRaas.
StoryProgression.
AgeUpHorse:Elder_Female
{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing.{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing.編集
NRaas.
StoryProgression.
AllowPushAtNight:Name
Allow Push: At Night夜間の外出を許可編集
NRaas.
StoryProgression.
AllowActiveTargetPrank:Name
Allow Active Target PrankAllow Active Target Prank編集
NRaas.
StoryProgression.
ShowFirstCelebrityLevel:Name
Show First Level Gain StoryShow First Level Gain Story編集
NRaas.
StoryProgression.
AgingBySpecies:Name
Allow Aging By SpeciesAllow Aging By Species編集
NRaas.
StoryProgression.
MoveRoleToService:Name
Move Role Sims In Service HouseholdMove Role Sims In Service Household編集
NRaas.
StoryProgression.
AlwaysMarryUnexpected:Name
Always Marry Unexpected ParentsAlways Marry Unexpected Parents編集
NRaas.
StoryProgression.
RichThreshold:Name
Rich ThresholdRich Threshold編集
NRaas.
StoryProgression.
RichThreshold:Prompt
Enter the simoleon value required to be considered "Rich":Enter the simoleon value required to be considered "Rich":編集
NRaas.
StoryProgression.
AllowAdoption:Name
Allow AdoptionAllow Adoption編集
NRaas.
StoryProgression.
AdoptionListing:Name
Options: AdoptionOptions: Adoption編集
NRaas.
StoryProgression.
PetImmigration:Name
Allow Pet ImmigrationAllow Pet Immigration編集
NRaas.
StoryProgression.
RequirePetInspection:Name
Require Pet HouseRequire Pet House編集
NRaas.
StoryProgression.
UsePetPoolAdoption:Name
Use Pet PoolUse Pet Pool編集
NRaas.
StoryProgression.
CooldownBetweenPetAdoption:Name
Cooldown: Between Pet AdoptionsCooldown: Between Pet Adoptions編集
NRaas.
StoryProgression.
CooldownBetweenPetAdoption:Prompt
Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household:Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household:編集
NRaas.
StoryProgression.
ChanceOfAnotherPetAdoption:Name
Chance of Another Petペットの飼い変え確率編集
NRaas.
StoryProgression.
ChanceOfAnotherPetAdoption:Prompt
Enter the percent chance that a household already containing a pet will adopt another one:既にペットを飼っている世帯が、別のペットに飼いかえる確率をパーセントで入力してください:編集
NRaas.
StoryProgression.
BaseNumberofPets:Name
Base Number of Pets基本となるペットの数編集
NRaas.
StoryProgression.
BaseNumberofPets:Prompt
Enter the base number of pets for a sim. The sim's traits will adjust this value up or down.Enter the base number of pets for a sim. The sim's traits will adjust this value up or down.編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration
Pet ImmigrationPet Immigration編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration0
The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute!The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute!編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration1
"I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up.""I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up."編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration2
Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family!Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family!編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration3
{10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property.{10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property.編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration4
編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration5
編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration6
編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration7
編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration8
編集
NRaas.
StoryProgression.
Pregnancy:PetImmigration9
編集
NRaas.
StoryProgression.
RoomToLeavePets:Name
Room To Leave: PetsRoom To Leave: Pets編集
NRaas.
StoryProgression.
RoomToLeavePets:Prompt
Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable):Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable):編集
NRaas.
StoryProgression.
Households:PetInspectionMove
Pet Inspection AdoptionPet Inspection Adoption編集
NRaas.
StoryProgression.
Households:PetInspectionMove0
The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer.The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer.編集
NRaas.
StoryProgression.
Households:PetInspectionMove1
"We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed.""We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed."編集
NRaas.
StoryProgression.
Households:PetInspectionMove2
The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly.The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly.編集
NRaas.
StoryProgression.
Households:PetInspectionMove3
"It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine.""It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine."編集
NRaas.
StoryProgression.
Households:PetInspectionMove4
編集
NRaas.
StoryProgression.
Households:PetInspectionMove5
編集
NRaas.
StoryProgression.
Households:PetInspectionMove6
編集
NRaas.
StoryProgression.
Households:PetInspectionMove7
編集
NRaas.
StoryProgression.
Households:PetInspectionMove8
編集
NRaas.
StoryProgression.
Households:PetInspectionMove9
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove
Pet Overcrowding AdoptionPet Overcrowding Adoption編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove0
"I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right.""I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right."編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove1
Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family.Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family.編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove2
Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise!Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise!編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove3
"So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did.""So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did."編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove4
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove5
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove6
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove7
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove8
編集
NRaas.
StoryProgression.
Households:PetOvercrowdingMove9
編集
NRaas.
StoryProgression.
NewZoo:Name
Allow Inter-Household AdoptionAllow Inter-Household Adoption編集
NRaas.
StoryProgression.
Households:NewZoo
New Zoo AdoptionNew Zoo Adoption編集
NRaas.
StoryProgression.
Households:NewZoo0
"We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!""We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!"編集
NRaas.
StoryProgression.
Households:NewZoo1
The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit.The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit.編集
NRaas.
StoryProgression.
Households:NewZoo2
As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties!As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties!編集
NRaas.
StoryProgression.
Households:NewZoo3
"That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves.""That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves."編集
NRaas.
StoryProgression.
Households:NewZoo4
編集
NRaas.
StoryProgression.
Households:NewZoo5
編集
NRaas.
StoryProgression.
Households:NewZoo6
編集
NRaas.
StoryProgression.
Households:NewZoo7
編集
NRaas.
StoryProgression.
Households:NewZoo8
編集
NRaas.
StoryProgression.
Households:NewZoo9
編集
NRaas.
StoryProgression.
Households:PetImmigration
Pet AdoptionPet Adoption編集
NRaas.
StoryProgression.
Households:PetImmigration0
"I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!""I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!"編集
NRaas.
StoryProgression.
Households:PetImmigration1
{10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends!{10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends!編集
NRaas.
StoryProgression.
Households:PetImmigration2
{0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!"{0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!"編集
NRaas.
StoryProgression.
Households:PetImmigration3
Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them!Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them!編集
NRaas.
StoryProgression.
Households:PetImmigration4
編集
NRaas.
StoryProgression.
Households:PetImmigration5
編集
NRaas.
StoryProgression.
Households:PetImmigration6
編集
NRaas.
StoryProgression.
Households:PetImmigration7
編集
NRaas.
StoryProgression.
Households:PetImmigration8
編集
NRaas.
StoryProgression.
Households:PetImmigration9
編集
NRaas.
StoryProgression.
CooldownBetweenFlirts:Name
Cooldown: Between FlirtsCooldown: Between Flirts編集
NRaas.
StoryProgression.
CooldownBetweenFlirts:Prompt
Enter the number of days to wait before a sim is allowed to engage in another flirt scenario:Enter the number of days to wait before a sim is allowed to engage in another flirt scenario:編集
NRaas.
StoryProgression.
RapidPetImmigration:Name
Rapid Pet ImmigrationRapid Pet Immigration編集
NRaas.
StoryProgression.
RapidPetImmigration:Prompt
Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end):Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end):編集
NRaas.
StoryProgression.
Romance:Nemesis
NemesisNemesis編集
NRaas.
StoryProgression.
Romance:Nemesis0
Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now.Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now.編集
NRaas.
StoryProgression.
Romance:Nemesis1
No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis!No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis!編集
NRaas.
StoryProgression.
Romance:Nemesis2
{0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts.{0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts.編集
NRaas.
StoryProgression.
Romance:Nemesis3
Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again.Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again.編集
NRaas.
StoryProgression.
Romance:Nemesis4
編集
NRaas.
StoryProgression.
Romance:Nemesis5
編集
NRaas.
StoryProgression.
Romance:Nemesis6
編集
NRaas.
StoryProgression.
Romance:Nemesis7
編集
NRaas.
StoryProgression.
Romance:Nemesis8
編集
NRaas.
StoryProgression.
Romance:Nemesis9
編集
NRaas.
StoryProgression.
ForceTeenJobs:Name
Force Teen JobsForce Teen Jobs編集
NRaas.
StoryProgression.
MixedAgeTeen:Name
Disallow Mixed Aged: TeenDisallow Mixed Aged: Teen編集
NRaas.
StoryProgression.
MixedAgeYoungAdult:Name
Disallow Mixed Aged: Young AdultDisallow Mixed Aged: Young Adult編集
NRaas.
StoryProgression.
MixedAgeAdult:Name
Disallow Mixed Aged: AdultDisallow Mixed Aged: Adult編集
NRaas.
StoryProgression.
AllowPushActiveParty:Name
Allow Push Active Sims To GatheringsAllow Push Active Sims To Gatherings編集
NRaas.
StoryProgression.
AllowLotUse:Name
Allow Lot For ProgressionAllow Lot For Progression編集
NRaas.
StoryProgression.
ChanceofBisexual:Name
Chance of Bisexual SimChance of Bisexual Sim編集
NRaas.
StoryProgression.
ChanceofBisexual:Prompt
Enter the chance that a sim with undecided gender preference will be set as bi-sexual:Enter the chance that a sim with undecided gender preference will be set as bi-sexual:編集
NRaas.
StoryProgression.
PushBySpecies:Name
Allow Push By SpeciesAllow Push By Species編集
NRaas.
StoryProgression.
SpeciesAbbreviation:Horse
HH編集
NRaas.
StoryProgression.
SpeciesAbbreviation:Human
SS編集
NRaas.
StoryProgression.
SpeciesAbbreviation:Cat
CC編集
NRaas.
StoryProgression.
SpeciesAbbreviation:Dog
BB編集
NRaas.
StoryProgression.
SpeciesAbbreviation:LittleDog
LL編集
NRaas.
StoryProgression.
ImmigrationEmigrationListing:Name
Options: Immigration/EmigrationOptions: Immigration/Emigration編集
NRaas.
StoryProgression.
ResetPersonality:Name
Reset To DefaultsReset To Defaults編集
NRaas.
StoryProgression.
ResetPersonality:Prompt
Remove all sims assigned to this personality, and remove all "Prior Leader" flags ?Remove all sims assigned to this personality, and remove all "Prior Leader" flags ?編集
NRaas.
StoryProgression.
AllowVampireRevert:Name
Allow Cure VampiresAllow Cure Vampires編集
NRaas.
StoryProgression.
MaximumGayRatio:Name
Gay to Straight Town Ratio CutoffGay to Straight Town Ratio Cutoff編集
NRaas.
StoryProgression.
MaximumGayRatio:Prompt
Enter the percent value for the maximum ratio of gays to straight sims in town:Enter the percent value for the maximum ratio of gays to straight sims in town:編集
NRaas.
StoryProgression.
ChanceOfSingleParentImmigrant:Name
Chance Of Single Parent ImmigrantChance Of Single Parent Immigrant編集
NRaas.
StoryProgression.
ChanceOfSingleParentImmigrant:Prompt
Enter the percent chance that a single parent will be immigrating:Enter the percent chance that a single parent will be immigrating:編集
NRaas.
StoryProgression.
ChanceOfPartnerImmigrant:Name
Chance Of Partner ImmigrantChance Of Partner Immigrant編集
NRaas.
StoryProgression.
ChanceOfPartnerImmigrant:Prompt
Enter the percent chance that a non-married couple will be immigrated:Enter the percent chance that a non-married couple will be immigrated:編集
NRaas.
StoryProgression.
ChanceOfFriendsImmigrant:Name
Chance Of Immigrant FriendsChance Of Immigrant Friends編集
NRaas.
StoryProgression.
ChanceOfFriendsImmigrant:Prompt
Enter the percent chance that a pair of friends will be immigrated:Enter the percent chance that a pair of friends will be immigrated:編集
NRaas.
StoryProgression.
ImmigrantPetChance:Name
Immigration Pet ChanceImmigration Pet Chance編集
NRaas.
StoryProgression.
ImmigrantPetChance:Prompt
Enter the percent chance of a new immigrant family containing pets:Enter the percent chance of a new immigrant family containing pets:編集
NRaas.
StoryProgression.
MaximumPetImmigrants:Name
Immigration Pet MaximumImmigration Pet Maximum編集
NRaas.
StoryProgression.
MaximumPetImmigrants:Prompt
Enter the maximum number of pets immigrated with a family:Enter the maximum number of pets immigrated with a family:編集
NRaas.
StoryProgression.
HomeInspectionPets:Name
Home Inspection Pet BedsHome Inspection Pet Beds編集
NRaas.
StoryProgression.
ImmigrantCashRange:Name
Immigrant Cash RangeImmigrant Cash Range編集
NRaas.
StoryProgression.
ImmigrantCashRange:Prompt
Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)編集
NRaas.
StoryProgression.
ImmigrantLotCostRange:Name
Immigrant Lot Cost RangeImmigrant Lot Cost Range編集
NRaas.
StoryProgression.
ImmigrantLotCostRange:Prompt
Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)編集
NRaas.
StoryProgression.
ChanceOfPregnancy:Name
Chance of PregnancyChance of Pregnancy編集
NRaas.
StoryProgression.
ChanceOfPregnancy:Prompt
Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default)Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default)編集
NRaas.
StoryProgression.
InspectionListing:Name
Options: InspectionOptions: Inspection編集
NRaas.
StoryProgression.
PromptOnInspectionFail:Name
Prompt On Inspection FailPrompt On Inspection Fail編集
NRaas.
StoryProgression.
InspectionFail:Prompt
The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it?The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it?編集
NRaas.
StoryProgression.
AlertLevel:PortraitPanel
Portrait PanelPortrait Panel編集
NRaas.
StoryProgression.
YesNo:True
YesYes編集
NRaas.
StoryProgression.
YesNo:False
編集
NRaas.
StoryProgression.
Pregnancy:Quadruplets
Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName}Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName}編集
NRaas.
StoryProgression.
PetPregnancy:QuadrupletsCat
Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four!Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four!編集
NRaas.
StoryProgression.
PetPregnancy:QuadrupletsDog
Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four!Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four!編集
NRaas.
StoryProgression.
PetPregnancy:QuadrupletsLittleDog
Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four!Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four!編集
NRaas.
StoryProgression.
PetPregnancy:TripletsCat
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi!編集
NRaas.
StoryProgression.
PetPregnancy:TripletsDog
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!編集
NRaas.
StoryProgression.
PetPregnancy:TripletsLittleDog
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!編集
NRaas.
StoryProgression.
PetPregnancy:TwinsCat
Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure!Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure!編集
NRaas.
StoryProgression.
PetPregnancy:TwinsDog
Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure!Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure!編集
NRaas.
StoryProgression.
PetPregnancy:TwinsLittleDog
Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure!Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure!編集
NRaas.
StoryProgression.
PetPregnancy:TwinsHorse
Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal.Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal.編集
NRaas.
StoryProgression.
PetPregnancy:SingleCat
Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten!Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten!編集
NRaas.
StoryProgression.
PetPregnancy:SingleDog
A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration!A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration!編集
NRaas.
StoryProgression.
PetPregnancy:SingleDog_Female
A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration!A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration!編集
NRaas.
StoryProgression.
PetPregnancy:SingleLittleDog
{1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about!{1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about!編集
NRaas.
StoryProgression.
PetPregnancy:SingleHorse
A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved.A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved.編集
NRaas.
StoryProgression.
SchoolListing:Name
Options: SchoolOptions: School編集
NRaas.
StoryProgression.
RetirementListing:Name
Options: RetirementOptions: Retirement編集
NRaas.
StoryProgression.
CustomNamesOnly:Name
Use Custom Names OnlyUse Custom Names Only編集
NRaas.
StoryProgression.
RandomSimBustRange:Name
Random Sim Bust RangeRandom Sim Bust Range編集
NRaas.
StoryProgression.
RandomSimBustRange:Prompt
Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1)Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1)編集
NRaas.
StoryProgression.
RandomSimMuscleRange:Name
Random Sim Muscle RangeRandom Sim Muscle Range編集
NRaas.
StoryProgression.
RandomSimMuscleRange:Prompt
Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1)Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1)編集
NRaas.
StoryProgression.
PersonalInfo:Prompt
Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}編集
NRaas.
StoryProgression.
PersonalInfo:Prompt_Female
Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}編集
NRaas.
StoryProgression.
TraitsLTWListing:Name
Options: Traits / Lifetime WantOptions: Traits / Lifetime Want編集
NRaas.
StoryProgression.
ChooseCareer:Prompt
Do you want to choose the career for this sim ?Do you want to choose the career for this sim ?編集
NRaas.
StoryProgression.
AccountingValue:Replacement
ReplacementsReplacements編集
NRaas.
StoryProgression.
Disallowed:True
DisabledDisabled編集
NRaas.
StoryProgression.
Disallowed:False
編集
NRaas.
StoryProgression.
ActivePersonality:Prompt
The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again.The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again.編集
String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
AccountingValue:MinorPets
Terrarium PetsTerrarium Pets編集
NRaas.
StoryProgression.
ExemptElderMale:Name
Exempt Elder Male From Mixed Aged TestExempt Elder Male From Mixed Aged Test編集
NRaas.
StoryProgression.
DisallowSkill:Name
Disallow SkillDisallow Skill編集
NRaas.
StoryProgression.
Stories:HumanPronoun1
male男性編集
NRaas.
StoryProgression.
Stories:HumanPronoun2
he編集
NRaas.
StoryProgression.
Stories:HumanPronoun3
him編集
NRaas.
StoryProgression.
Stories:HumanPronoun4
his彼の編集
NRaas.
StoryProgression.
Stories:HumanPronoun5
boy男の子編集
NRaas.
StoryProgression.
Stories:HumanPronoun6
He編集
NRaas.
StoryProgression.
Stories:HumanPronoun7
Him編集
NRaas.
StoryProgression.
Stories:HumanPronoun8
His彼の編集
NRaas.
StoryProgression.
Stories:HumanBaby
boy男の子編集
NRaas.
StoryProgression.
Stories:HumanToddler
boy男の子編集
NRaas.
StoryProgression.
Stories:HumanChild
boy少年編集
NRaas.
StoryProgression.
Stories:HumanTeen
boy青年編集
NRaas.
StoryProgression.
Stories:HumanYoungAdult
man男性編集
NRaas.
StoryProgression.
Stories:HumanAdult
man男性編集
NRaas.
StoryProgression.
Stories:HumanElder
man男性編集
NRaas.
StoryProgression.
Stories:HumanPronoun1_Female
female女性編集
NRaas.
StoryProgression.
Stories:HumanPronoun2_Female
she彼女編集
NRaas.
StoryProgression.
Stories:HumanPronoun3_Female
her彼女編集
NRaas.
StoryProgression.
Stories:HumanPronoun4_Female
her彼女の編集
NRaas.
StoryProgression.
Stories:HumanPronoun5_Female
girl女の子編集
NRaas.
StoryProgression.
Stories:HumanPronoun6_Female
She彼女編集
NRaas.
StoryProgression.
Stories:HumanPronoun7_Female
Her彼女編集
NRaas.
StoryProgression.
Stories:HumanPronoun8_Female
Her彼女の編集
NRaas.
StoryProgression.
Stories:HumanBaby_Female
girl女の子編集
NRaas.
StoryProgression.
Stories:HumanToddler_Female
girl女の子編集
NRaas.
StoryProgression.
Stories:HumanChild_Female
girl少女編集
NRaas.
StoryProgression.
Stories:HumanTeen_Female
girl少女編集
NRaas.
StoryProgression.
Stories:HumanYoungAdult_Female
woman女性編集
NRaas.
StoryProgression.
Stories:HumanAdult_Female
woman女性編集
NRaas.
StoryProgression.
Stories:HumanElder_Female
woman女性編集
NRaas.
StoryProgression.
Stories:CatPronoun1
maleオス編集
NRaas.
StoryProgression.
Stories:CatPronoun2
he編集
NRaas.
StoryProgression.
Stories:CatPronoun3
him編集
NRaas.
StoryProgression.
Stories:CatPronoun4
his彼の編集
NRaas.
StoryProgression.
Stories:CatPronoun5
boy男の子編集
NRaas.
StoryProgression.
Stories:CatPronoun6
He編集
NRaas.
StoryProgression.
Stories:CatPronoun7
Him編集
NRaas.
StoryProgression.
Stories:CatPronoun8
His彼の編集
NRaas.
StoryProgression.
Stories:CatChild
kitten子猫編集
NRaas.
StoryProgression.
Stories:CatAdult
cat編集
NRaas.
StoryProgression.
Stories:CatElder
cat編集
NRaas.
StoryProgression.
Stories:CatPronoun1_Female
femaleメス編集
NRaas.
StoryProgression.
Stories:CatPronoun2_Female
she彼女編集
NRaas.
StoryProgression.
Stories:CatPronoun3_Female
her彼女編集
NRaas.
StoryProgression.
Stories:CatPronoun4_Female
her彼女の編集
NRaas.
StoryProgression.
Stories:CatPronoun5_Female
girl女の子編集
NRaas.
StoryProgression.
Stories:CatPronoun6_Female
She彼女編集
NRaas.
StoryProgression.
Stories:CatPronoun7_Female
Her彼女編集
NRaas.
StoryProgression.
Stories:CatPronoun8_Female
Her彼女の編集
NRaas.
StoryProgression.
Stories:CatChild_Female
kitten子猫編集
NRaas.
StoryProgression.
Stories:CatAdult_Female
cat編集
NRaas.
StoryProgression.
Stories:CatElder_Female
cat編集
NRaas.
StoryProgression.
Stories:DogPronoun1
maleオス編集
NRaas.
StoryProgression.
Stories:DogPronoun2
he編集
NRaas.
StoryProgression.
Stories:DogPronoun3
him編集
NRaas.
StoryProgression.
Stories:DogPronoun4
his彼の編集
NRaas.
StoryProgression.
Stories:DogPronoun5
boy男の子編集
NRaas.
StoryProgression.
Stories:DogPronoun6
He編集
NRaas.
StoryProgression.
Stories:DogPronoun7
Him編集
NRaas.
StoryProgression.
Stories:DogPronoun8
His彼の編集
NRaas.
StoryProgression.
Stories:DogChild
puppy子犬編集
NRaas.
StoryProgression.
Stories:DogAdult
dog編集
NRaas.
StoryProgression.
Stories:DogElder
dog編集
NRaas.
StoryProgression.
Stories:DogPronoun1_Female
femaleメス編集
NRaas.
StoryProgression.
Stories:DogPronoun2_Female
sheshe編集
NRaas.
StoryProgression.
Stories:DogPronoun3_Female
herher編集
NRaas.
StoryProgression.
Stories:DogPronoun4_Female
herher編集
NRaas.
StoryProgression.
Stories:DogPronoun5_Female
girlgirl編集
NRaas.
StoryProgression.
Stories:DogPronoun6_Female
SheShe編集
NRaas.
StoryProgression.
Stories:DogPronoun7_Female
HerHer編集
NRaas.
StoryProgression.
Stories:DogPronoun8_Female
HerHer編集
NRaas.
StoryProgression.
Stories:DogChild_Female
puppypuppy編集
NRaas.
StoryProgression.
Stories:DogAdult_Female
dogdog編集
NRaas.
StoryProgression.
Stories:DogElder_Female
dogdog編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun1
malemale編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun2
hehe編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun3
himhim編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun4
hishis編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun5
boyboy編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun6
HeHe編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun7
HimHim編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun8
HisHis編集
NRaas.
StoryProgression.
Stories:LittleDogChild
puppypuppy編集
NRaas.
StoryProgression.
Stories:LittleDogAdult
dogdog編集
NRaas.
StoryProgression.
Stories:LittleDogElder
dogdog編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun1_Female
femalefemale編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun2_Female
sheshe編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun3_Female
herher編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun4_Female
herher編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun5_Female
girlgirl編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun6_Female
SheShe編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun7_Female
HerHer編集
NRaas.
StoryProgression.
Stories:LittleDogPronoun8_Female
HerHer編集
NRaas.
StoryProgression.
Stories:LittleDogChild_Female
puppypuppy編集
NRaas.
StoryProgression.
Stories:LittleDogAdult_Female
dogdog編集
NRaas.
StoryProgression.
Stories:LittleDogElder_Female
dogdog編集
NRaas.
StoryProgression.
Stories:HorsePronoun1
malemale編集
NRaas.
StoryProgression.
Stories:HorsePronoun2
hehe編集
NRaas.
StoryProgression.
Stories:HorsePronoun3
himhim編集
NRaas.
StoryProgression.
Stories:HorsePronoun4
hishis編集
NRaas.
StoryProgression.
Stories:HorsePronoun5
boyboy編集
NRaas.
StoryProgression.
Stories:HorsePronoun6
HeHe編集
NRaas.
StoryProgression.
Stories:HorsePronoun7
HimHim編集
NRaas.
StoryProgression.
Stories:HorsePronoun8
HisHis編集
NRaas.
StoryProgression.
Stories:HorseChild
foalfoal編集
NRaas.
StoryProgression.
Stories:HorseAdult
horsehorse編集
NRaas.
StoryProgression.
Stories:HorseElder
horsehorse編集
NRaas.
StoryProgression.
Stories:HorsePronoun1_Female
femalefemale編集
NRaas.
StoryProgression.
Stories:HorsePronoun2_Female
sheshe編集
NRaas.
StoryProgression.
Stories:HorsePronoun3_Female
herher編集
NRaas.
StoryProgression.
Stories:HorsePronoun4_Female
herher編集
NRaas.
StoryProgression.
Stories:HorsePronoun5_Female
girlgirl編集
NRaas.
StoryProgression.
Stories:HorsePronoun6_Female
SheShe編集
NRaas.
StoryProgression.
Stories:HorsePronoun7_Female
HerHer編集
NRaas.
StoryProgression.
Stories:HorsePronoun8_Female
HerHer編集
NRaas.
StoryProgression.
Stories:HorseChild_Female
foalfoal編集
NRaas.
StoryProgression.
Stories:HorseAdult_Female
maremare編集
NRaas.
StoryProgression.
Stories:HorseElder_Female
maremare編集
NRaas.
StoryProgression.
AdvancedMode:Name
Advanced ModeAdvanced Mode編集
NRaas.
StoryProgression.
AllowAssignTeenJob:Name
Assign Jobs To TeensAssign Jobs To Teens編集
NRaas.
StoryProgression.
AllStories:Name
All StoriesAll Stories編集
NRaas.
StoryProgression.
AllowInactiveFireRepair:Name
Allow Inactive to Maintain Firefighter EquipmentAllow Inactive to Maintain Firefighter Equipment編集
NRaas.
StoryProgression.
Sims:BecameOccult
Became OccultBecame Occult編集
NRaas.
StoryProgression.
PurchaseListing:Name
Options: PurchasingOptions: Purchasing編集
NRaas.
StoryProgression.
SalesListing:Name
Options: SalesOptions: Sales編集
NRaas.
StoryProgression.
Days:Monday
MondayMonday編集
NRaas.
StoryProgression.
Days:Tuesday
TuesdayTuesday編集
NRaas.
StoryProgression.
Days:Wednesday
WednesdayWednesday編集
NRaas.
StoryProgression.
Days:Thursday
ThursdayThursday編集
NRaas.
StoryProgression.
Days:Friday
FridayFriday編集
NRaas.
StoryProgression.
Days:Saturday
SaturdaySaturday編集
NRaas.
StoryProgression.
Days:Sunday
SundaySunday編集
NRaas.
StoryProgression.
DaysAbbreviation:Monday
MM編集
NRaas.
StoryProgression.
DaysAbbreviation:Tuesday
TT編集
NRaas.
StoryProgression.
DaysAbbreviation:Wednesday
WW編集
NRaas.
StoryProgression.
DaysAbbreviation:Thursday
HH編集
NRaas.
StoryProgression.
DaysAbbreviation:Friday
FF編集
NRaas.
StoryProgression.
DaysAbbreviation:Saturday
SS編集
NRaas.
StoryProgression.
DaysAbbreviation:Sunday
UU編集
NRaas.
StoryProgression.
DaysAbbreviation:All
AllAll編集
NRaas.
StoryProgression.
Friendships:NewFriendPet
New Pet FriendNew Pet Friend編集
NRaas.
StoryProgression.
Friendships:NewFriendPet0
{0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently.{0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently.編集
NRaas.
StoryProgression.
Friendships:NewFriendPet1
Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention.Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention.編集
NRaas.
StoryProgression.
Friendships:NewFriendPet2
"{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker.""{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker."編集
NRaas.
StoryProgression.
Friendships:NewFriendPet3
{10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them!{10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them!編集
NRaas.
StoryProgression.
Friendships:NewFriendPet4
編集
NRaas.
StoryProgression.
Friendships:NewFriendPet5
編集
NRaas.
StoryProgression.
Friendships:NewFriendPet6
編集
NRaas.
StoryProgression.
Friendships:NewFriendPet7
編集
NRaas.
StoryProgression.
Friendships:NewFriendPet8
編集
NRaas.
StoryProgression.
Friendships:NewFriendPet9
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet
Existing Pet FriendExisting Pet Friend編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet0
{0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}.{0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}.編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet1
"Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}."Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}.編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet2
"Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention!"Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention!編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet3
What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it!What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it!編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet4
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet5
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet6
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet7
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet8
編集
NRaas.
StoryProgression.
Friendships:ExistingFriendPet9
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet
New Pet EnemyNew Pet Enemy編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet0
"Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess."Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess.編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet1
Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch.Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch.編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet2
They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate.They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate.編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet3
{0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings.{0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings.編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet4
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet5
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet6
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet7
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet8
編集
NRaas.
StoryProgression.
Friendships:NewEnemyPet9
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet
Existing Pet EnemyExisting Pet Enemy編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet0
"We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!""We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!"編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet1
"I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!""I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!"編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet2
{0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either.{0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either.編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet3
Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly!Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly!編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet4
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet5
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet6
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet7
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet8
編集
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet9
編集
NRaas.
StoryProgression.
AllowMarried:Name
Allow MarriedAllow Married編集
NRaas.
StoryProgression.
GradPromCurfewListing:Name
Options: Grads/Proms/CurfewOptions: Grads/Proms/Curfew編集
NRaas.
StoryProgression.
GatheringListing:Name
Options: GatheringsOptions: Gatherings編集
NRaas.
StoryProgression.
BreakupOpposingClan:Name
Breakup Opposing ClansBreakup Opposing Clans編集
NRaas.
StoryProgression.
Romance:OpposingBreakup
Opposing BreakupOpposing Breakup編集
NRaas.
StoryProgression.
Romance:OpposingBreakup0
It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did.It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did.編集
NRaas.
StoryProgression.
Romance:OpposingBreakup1
"{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution.""{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution."編集
NRaas.
StoryProgression.
Romance:OpposingBreakup2
"I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us.""I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us."編集
NRaas.
StoryProgression.
Romance:OpposingBreakup3
No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves.No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves.編集
NRaas.
StoryProgression.
Romance:OpposingBreakup4
編集
NRaas.
StoryProgression.
Romance:OpposingBreakup5
編集
NRaas.
StoryProgression.
Romance:OpposingBreakup6
編集
NRaas.
StoryProgression.
Romance:OpposingBreakup7
編集
NRaas.
StoryProgression.
Romance:OpposingBreakup8
編集
NRaas.
StoryProgression.
Romance:OpposingBreakup9
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome
Opposing Broken HomeOpposing Broken Home編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome0
"I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over!"I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over!編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome1
{0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices.{0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices.編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome2
"{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!""{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!"編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome3
As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say.As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say.編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome4
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome5
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome6
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome7
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome8
編集
NRaas.
StoryProgression.
Households:OpposingBrokenHome9
編集
NRaas.
StoryProgression.
ActiveSkillPush:Name
Allow Active Skill PushAllow Active Skill Push編集
NRaas.
StoryProgression.
ActiveCurfew:Name
Enforce Active CurfewEnforce Active Curfew編集
NRaas.
StoryProgression.
CurfewByJob:Name
Curfew Based On Work DaysCurfew Based On Work Days編集
NRaas.
StoryProgression.
InactiveCurfew:Name
Enforce Inactive CurfewEnforce Inactive Curfew編集
NRaas.
StoryProgression.
CurfewWitnessBaseChance:Name
Witness Base Chance of TattlingWitness Base Chance of Tattling編集
NRaas.
StoryProgression.
CurfewWitnessBaseChance:Prompt
Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring:Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring:編集
NRaas.
StoryProgression.
TeenCurfewValidDays:Name
Curfew Enforcement DaysCurfew Enforcement Days編集
NRaas.
StoryProgression.
CurfewStart:Name
Curfew BeginCurfew Begin編集
NRaas.
StoryProgression.
CurfewStart:Prompt
Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable)Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable)編集
NRaas.
StoryProgression.
CurfewEnd:Name
Curfew EndCurfew End編集
NRaas.
StoryProgression.
CurfewEnd:Prompt
Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable)Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable)編集
NRaas.
StoryProgression.
MaxGather:Name
Maximum Gather SizeMaximum Gather Size編集
NRaas.
StoryProgression.
MaxGather:Prompt
Enter the maximum number of sims to call during a gathering (0 is unlimited):Enter the maximum number of sims to call during a gathering (0 is unlimited):編集
NRaas.
StoryProgression.
ScenarioWeight:Party
PartyParty編集
NRaas.
StoryProgression.
ScenarioWeight:Familiar
FamiliarFamiliar編集
NRaas.
StoryProgression.
SetInactiveLTW:Name
Set Inactive LTW on Age UpSet Inactive LTW on Age Up編集
NRaas.
StoryProgression.
AllowTeenLTW:Name
Choose Lifetime Want For TeenChoose Lifetime Want For Teen編集
NRaas.
StoryProgression.
PromptForLifetimeWant:Name
Prompt For Inactive Lifetime WantPrompt For Inactive Lifetime Want編集
NRaas.
StoryProgression.
ChooseLifetimeWish:Prompt
Do you want to choose the lifetime want for this sim ?Do you want to choose the lifetime want for this sim ?編集
NRaas.
StoryProgression.
DisallowLTW:Name
Disallow Inactive Lifetime WantDisallow Inactive Lifetime Want編集
NRaas.
StoryProgression.
SameSexNameTake:Prompt
Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName}Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName}編集