GAMEFX COMMANDS

Last-modified: 2009-03-22 (日) 01:52:16

GAMEFX COMMANDS

MAKE STATIC OBJECT : MAKE STATIC OBJECT Object Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker

MAKE STATIC LIMB : MAKE STATIC LIMB Object Number, Limb Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker

DELETE STATIC OBJECTS : DELETE STATIC OBJECTS

DELETE STATIC OBJECT : DELETE STATIC OBJECT Object Number

SET STATIC PORTALS ON : SET STATIC PORTALS ON

SET STATIC PORTALS OFF : SET STATIC PORTALS OFF

BUILD STATIC PORTALS : BUILD STATIC PORTALS

SET STATIC OBJECTS WIREFRAME ON : SET STATIC OBJECTS WIREFRAME ON

SET STATIC OBJECTS WIREFRAME OFF : SET STATIC OBJECTS WIREFRAME OFF

STATIC LINE OF SIGHT : Return Integer=STATIC LINE OF SIGHT(X1, Y1, Z1, X2, Y2, Z2, Width, Accuracy)

GET STATIC COLLISION HIT : Return Integer=GET STATIC COLLISION HIT(OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2, NZ2)

STATIC RAYCAST : Return Integer=STATIC RAYCAST(X1, Y1, Z1, X2, Y2, Z2)

STATIC VOLUME : Return Integer=STATIC VOLUME(X1, Y1, Z1, X2, Y2, Z2, Size)

GET STATIC COLLISION X : Return Float=GET STATIC COLLISION X()

GET STATIC COLLISION Y : Return Float=GET STATIC COLLISION Y()

GET STATIC COLLISION Z : Return Float=GET STATIC COLLISION Z()

GET STATIC COLLISION COUNT : Return Integer=GET STATIC COLLISION COUNT()

GET STATIC COLLISION VALUE : Return Integer=GET STATIC COLLISION VALUE()

GET STATIC COLLISION FLOOR : Return Integer=GET STATIC COLLISION FLOOR()

ADD STATIC OBJECTS TO LIGHT MAP POOL : ADD STATIC OBJECTS TO LIGHT MAP POOL

ADD OBJECT TO LIGHT MAP POOL : ADD OBJECT TO LIGHT MAP POOL Object Number

ADD LIGHT MAP LIGHT : ADD LIGHT MAP LIGHT X, Y, Z, Radius, Red, Green, Blue, Brightness, Shadow

CREATE LIGHT MAPS : CREATE LIGHT MAPS Texture Size, Texture Quality, LightMapSavePath

ADD LIMB TO LIGHT MAP POOL : ADD LIMB TO LIGHT MAP POOL Integer Value, Integer Value

DELETE LIGHT MAP LIGHTS : DELETE LIGHT MAP LIGHTS

ADD STATIC SCORCH : ADD STATIC SCORCH Scorch Size, Scorch Type

LOAD STATIC OBJECTS : LOAD STATIC OBJECTS Filename, Divide Texture Size

SET STATIC SCORCH : SET STATIC SCORCH Image Number, Width, Height

SET SHADOW LIGHT : SET SHADOW LIGHT Light Number, X, Y, Z, Range

SET GLOBAL SHADOWS OFF : SET GLOBAL SHADOWS OFF

SET GLOBAL SHADOWS ON : SET GLOBAL SHADOWS ON

SET GLOBAL SHADOW SHADES : SET GLOBAL SHADOW SHADES Number Of Shades

SET GLOBAL SHADOW COLOR : SET GLOBAL SHADOW COLOR Red, Green, Blue, Alpha

SET SHADOW POSITION : SET SHADOW POSITION Mode, X, Y, Z

PERFORM CSG UNION : PERFORM CSG UNION Target Object, Brush Object

PERFORM CSG DIFFERENCE : PERFORM CSG DIFFERENCE Target Object, Brush Object

PERFORM CSG INTERSECTION : PERFORM CSG INTERSECTION Target Object, Brush Object

PERFORM CSG CLIP : PERFORM CSG CLIP Target Object, Brush Object

PERFORM CSG UNION ON VERTEXDATA : PERFORM CSG UNION ON VERTEXDATA Brush Mesh

PERFORM CSG DIFFERENCE ON VERTEXDATA : PERFORM CSG DIFFERENCE ON VERTEXDATA Brush Mesh

PERFORM CSG INTERSECTION ON VERTEXDATA : PERFORM CSG INTERSECTION ON VERTEXDATA Brush Mesh

REDUCE MESH : REDUCE MESH Mesh Number, Block Mode, Near Mode, GX, GY, GZ

ATTACH OBJECT TO STATIC : ATTACH OBJECT TO STATIC Object Number

DETACH OBJECT FROM STATIC : DETACH OBJECT FROM STATIC Object Number

ADD LOD TO OBJECT : ADD LOD TO OBJECT Object Number, LOD Object, LOD Level, LOD Distance

SAVE STATIC OBJECTS : SAVE STATIC OBJECTS Filename

MAKE STATIC COLLISION BOX : MAKE STATIC COLLISION BOX X1, Y1, Z1, X2, Y2, Z2

SET STATIC UNIVERSE : SET STATIC UNIVERSE X, Y, Z

FLUSH LIGHT MAPS : FLUSH LIGHT MAPS