GAMEFX COMMANDS
Last-modified: 2009-03-22 (日) 01:52:16
GAMEFX COMMANDS
MAKE STATIC OBJECT : MAKE STATIC OBJECT Object Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker
MAKE STATIC LIMB : MAKE STATIC LIMB Object Number, Limb Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker
DELETE STATIC OBJECTS : DELETE STATIC OBJECTS
DELETE STATIC OBJECT : DELETE STATIC OBJECT Object Number
SET STATIC PORTALS ON : SET STATIC PORTALS ON
SET STATIC PORTALS OFF : SET STATIC PORTALS OFF
BUILD STATIC PORTALS : BUILD STATIC PORTALS
SET STATIC OBJECTS WIREFRAME ON : SET STATIC OBJECTS WIREFRAME ON
SET STATIC OBJECTS WIREFRAME OFF : SET STATIC OBJECTS WIREFRAME OFF
STATIC LINE OF SIGHT : Return Integer=STATIC LINE OF SIGHT(X1, Y1, Z1, X2, Y2, Z2, Width, Accuracy)
GET STATIC COLLISION HIT : Return Integer=GET STATIC COLLISION HIT(OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2, NZ2)
STATIC RAYCAST : Return Integer=STATIC RAYCAST(X1, Y1, Z1, X2, Y2, Z2)
STATIC VOLUME : Return Integer=STATIC VOLUME(X1, Y1, Z1, X2, Y2, Z2, Size)
GET STATIC COLLISION X : Return Float=GET STATIC COLLISION X()
GET STATIC COLLISION Y : Return Float=GET STATIC COLLISION Y()
GET STATIC COLLISION Z : Return Float=GET STATIC COLLISION Z()
GET STATIC COLLISION COUNT : Return Integer=GET STATIC COLLISION COUNT()
GET STATIC COLLISION VALUE : Return Integer=GET STATIC COLLISION VALUE()
GET STATIC COLLISION FLOOR : Return Integer=GET STATIC COLLISION FLOOR()
ADD STATIC OBJECTS TO LIGHT MAP POOL : ADD STATIC OBJECTS TO LIGHT MAP POOL
ADD OBJECT TO LIGHT MAP POOL : ADD OBJECT TO LIGHT MAP POOL Object Number
ADD LIGHT MAP LIGHT : ADD LIGHT MAP LIGHT X, Y, Z, Radius, Red, Green, Blue, Brightness, Shadow
CREATE LIGHT MAPS : CREATE LIGHT MAPS Texture Size, Texture Quality, LightMapSavePath
ADD LIMB TO LIGHT MAP POOL : ADD LIMB TO LIGHT MAP POOL Integer Value, Integer Value
DELETE LIGHT MAP LIGHTS : DELETE LIGHT MAP LIGHTS
ADD STATIC SCORCH : ADD STATIC SCORCH Scorch Size, Scorch Type
LOAD STATIC OBJECTS : LOAD STATIC OBJECTS Filename, Divide Texture Size
SET STATIC SCORCH : SET STATIC SCORCH Image Number, Width, Height
SET SHADOW LIGHT : SET SHADOW LIGHT Light Number, X, Y, Z, Range
SET GLOBAL SHADOWS OFF : SET GLOBAL SHADOWS OFF
SET GLOBAL SHADOWS ON : SET GLOBAL SHADOWS ON
SET GLOBAL SHADOW SHADES : SET GLOBAL SHADOW SHADES Number Of Shades
SET GLOBAL SHADOW COLOR : SET GLOBAL SHADOW COLOR Red, Green, Blue, Alpha
SET SHADOW POSITION : SET SHADOW POSITION Mode, X, Y, Z
PERFORM CSG UNION : PERFORM CSG UNION Target Object, Brush Object
PERFORM CSG DIFFERENCE : PERFORM CSG DIFFERENCE Target Object, Brush Object
PERFORM CSG INTERSECTION : PERFORM CSG INTERSECTION Target Object, Brush Object
PERFORM CSG CLIP : PERFORM CSG CLIP Target Object, Brush Object
PERFORM CSG UNION ON VERTEXDATA : PERFORM CSG UNION ON VERTEXDATA Brush Mesh
PERFORM CSG DIFFERENCE ON VERTEXDATA : PERFORM CSG DIFFERENCE ON VERTEXDATA Brush Mesh
PERFORM CSG INTERSECTION ON VERTEXDATA : PERFORM CSG INTERSECTION ON VERTEXDATA Brush Mesh
REDUCE MESH : REDUCE MESH Mesh Number, Block Mode, Near Mode, GX, GY, GZ
ATTACH OBJECT TO STATIC : ATTACH OBJECT TO STATIC Object Number
DETACH OBJECT FROM STATIC : DETACH OBJECT FROM STATIC Object Number
ADD LOD TO OBJECT : ADD LOD TO OBJECT Object Number, LOD Object, LOD Level, LOD Distance
SAVE STATIC OBJECTS : SAVE STATIC OBJECTS Filename
MAKE STATIC COLLISION BOX : MAKE STATIC COLLISION BOX X1, Y1, Z1, X2, Y2, Z2
SET STATIC UNIVERSE : SET STATIC UNIVERSE X, Y, Z
FLUSH LIGHT MAPS : FLUSH LIGHT MAPS