MATRIX COMMANDS

Last-modified: 2009-03-22 (日) 01:58:51

MATRIX COMMANDS

MAKE MATRIX : MAKE MATRIX Matrix Number, Width, Height, XSegments, ZSegments

DELETE MATRIX : DELETE MATRIX Matrix Number

PREPARE MATRIX TEXTURE : PREPARE MATRIX TEXTURE Matrix Number, Image Number, Across, Down

POSITION MATRIX : POSITION MATRIX Matrix Number, X, Y, Z

FILL MATRIX : FILL MATRIX Matrix Number, Height, Tile Number

RANDOMIZE MATRIX : RANDOMIZE MATRIX Matrix Number, Maximum Height

GHOST MATRIX ON : GHOST MATRIX ON Matrix Number

GHOST MATRIX OFF : GHOST MATRIX OFF Matrix Number

SET MATRIX WIREFRAME ON : SET MATRIX WIREFRAME ON Matrix Number

SET MATRIX WIREFRAME OFF : SET MATRIX WIREFRAME OFF Matrix Number

SET VECTOR3 TO MATRIX POSITION : SET VECTOR3 TO MATRIX POSITION Vector, Matrix Number

SET MATRIX TEXTURE : SET MATRIX TEXTURE Matrix Number, Texture Mode, Mip Mode

SET MATRIX : SET MATRIX Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient

SET MATRIX TRIM : SET MATRIX TRIM Matrix Number, TrimX, TrimY

SET MATRIX PRIORITY : SET MATRIX PRIORITY Matrix Number, Priority Flag

SHIFT MATRIX DOWN : SHIFT MATRIX DOWN Matrix Number

SHIFT MATRIX LEFT : SHIFT MATRIX LEFT Matrix Number

SHIFT MATRIX RIGHT : SHIFT MATRIX RIGHT Matrix Number

SHIFT MATRIX UP : SHIFT MATRIX UP Matrix Number

SET MATRIX HEIGHT : SET MATRIX HEIGHT Matrix Number, TileX, TileZ, Height

SET MATRIX NORMAL : SET MATRIX NORMAL Matrix Number, TileX, TileZ, NX, NY, NZ

SET MATRIX TILE : SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number

UPDATE MATRIX : UPDATE MATRIX Matrix Number

MATRIX EXIST : Return Integer=MATRIX EXIST(Matrix Number)

MATRIX POSITION X : Return Float=MATRIX POSITION X(Matrix Number)

MATRIX POSITION Y : Return Float=MATRIX POSITION Y(Matrix Number)

MATRIX POSITION Z : Return Float=MATRIX POSITION Z(Matrix Number)

MATRIX TILE COUNT : Return Integer=MATRIX TILE COUNT(Matrix Number)

MATRIX TILES EXIST : Return Integer=MATRIX TILES EXIST(Matrix Number)

MATRIX WIREFRAME STATE : Return Integer=MATRIX WIREFRAME STATE(Matrix Number)

GET GROUND HEIGHT : Return Float=GET GROUND HEIGHT(Matrix Number, X, Z)

GET MATRIX HEIGHT : Return Float=GET MATRIX HEIGHT(Matrix Number, TileX, TileZ)