属性:Heal
追加耐性:
ステータス補正:Mag,Vit
アビリティ一覧 (Lifegiver系)
名前 | 属性 | 種類 | Power | 消費SP | 範囲(射程) | 原文 | 効果 | Cooldown Type | 備考 |
Absolution | Heal | 15 | Direct(8) | Removes Guilt. Mute, Pariah, and Hex. | 対象のGuilt,Mute,Pariah,Hexを取り除く。 | ||||
Calm | Heal | 15 | Direct(8) | Removes Stun, Sleep, Panic, and Charm. | 対象のStun,Sleep,Panic,Charmを取り除く。 | ||||
Cleanse | Heal | 15 | Direct(8) | Removes Poison, Infection, and Paralysis. | 対象のPoison,Infection,Paralysisを取り除く。 | ||||
Dark Gift | Heal | 60-130 | 15 | (Direct8) | Cannot target characters weak to Dark. 60-130 Power heal, based on the target's Dark resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130Power). | Dark属性がweakの対象には使用できない。対象のDark属性耐性に基づいた60-130Powerの回復。(Normal = 60 Power, Resist = 105 Power, Immune = 130 Power) | Dark(2) | ||
Draw Wounds | Heal | 105 | 0 | Direct(8) | 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. | 105Powerの回復。回復量と同じ量の使用者のHP消費が必要。この効果で使用者がHP0以下になることはない。ターン消費なし。 | Cantrip(1) | ||
Faith Healing | Heal | 60-130 | 15 | Direct(8) | Cannot target characters weak to Light. 60-130 Power heal, based on the target's Light resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130Power). | Light属性がweakの対象には使用できない。対象のLight属性耐性に基づいた60-130Powerの回復。(Normal = 60 Power, Resist = 105 Power, Immune = 130 Power) | Light(2) | ||
Flash Heal | Heal | 60 | 15 | Direct(8) | 60 Power heal. Free action. | 60Powerの回復。ターン消費なし。 | Cantrip(3) | ||
Heal Aura | Heal | Aura | Self Area(8) | Each standard turn, grants a 10 Power heal to you and all visible allies. | ターンごとに自身と視界内の味方に10Powerの回復。 | ||||
Healing Charm | Heal | 80 | 25 | Direct(8) | 80 Power heal. 25% chance of an extra, random benefit as well. | 80Powerの回復。25%の確率で追加でランダムでいいことが起きる。 | |||
Lifeweaver | Heal | Passive | Reduces the SP cost of Healing abilities by 5, to a minimum of 0. | Heal属性のAbilityのSPコストを5減らす。最小は0。 | |||||
Lucky Aid | Heal | 0 | Direct(8) | One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus). restores 50 SP, or removes all negative status effects. | 対象に対してランダムでどれか一つの効果:HPを50%回復(Magic補正の影響を受けない), SPを50回復, 全ての悪性状態異常を取り除く | Luck(3) | |||
Mending | Heal | 150 | 20 | Direct(8) | Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended. | Mendedが付与された対象か敵には使用できない。150Powerの回復。Mendedを付与する。 | |||
Normalize | Heal | 5 | Direct(8) | Removes Ignite, Chill, and Shock. Free action. | 対象のIgnite,Chill,Shockを取り除く。ターン消費なし。 | Cantrip(2) | |||
Normalizing Aura | Heal | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies' Fire, Ice, and Electricity status effects (except Shock) by 0.5 turns. | ターンごとに自身と視界内の味方のFire,Ice,Electricity属性の悪性状態異常(Shockを除く)の持続時間を0.5ターン減らす。 | ||||
Preserve Life | Heal | 105 | 15 | Direct(8) | Must target a character whose HP is 50% or less of their maximum. 105 Power heal. | HPが最大HPの50%以下の対象にしか使用できない。105Powerの回復。 | |||
Regenerate | Heal | 25 | Direct(8) | Bestows Regeneration, restoring health over time. | 対象にRegenを付与する。Regen状態のユニットは時間経過でHPを回復する。回復量はターンごとに付与された対象のMAXHPの10%。 | ||||
Relief | Heal | 15 | Direct(8) | Removes Blind, Melting, Harden, Stone, and Held. | 対象のBlind,Melting,Harded,Stone,Heldを取り除く。 | ||||
Soothe | Heal | 105 | 20 | Direct(8) | Must target a character whose HP is more than 50% of their maximum. 105 Power heal. | HPが最大HPの50%以上の対象にしか使用できない。105Powerの回復。 | |||
Uncurse | Heal | 15 | Direct(8) | Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down. | 対象のOff,Def,Acc,Evd,SpeedのDownを取り除く。 | ||||
Uncursing Aura | Heal | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Debuff status effects by 1 turn. | ターンごとに自身と視界内の味方のDebuffの持続時間を1ターン減らす。 |