The Echoed Invoker is designed to deal major damage to close targets quickly while making it harder for the monk to heal everyone injured.
Attributes and Skills
| Elementalist / Mesmer | Attribute Rank |
| Air Magic | 12 + 1 + 3 |
| Energy Storage | 12 + (1..3) |
| Air Attunement | Glyph of Lesser Energy | Arcane Echo | Invoke Lightning | Chain Lightning | Enervating Charge | Lightning Hammer | Resurrection Signet |
Glyph of Lesser Energy can be replaced with Aura of Restoration if entering an area with many Enchantment removing enemies although higher energy management is required - consider asking a Necromancer to bring Blood Ritual.
Switch Resurrection Signet for Blinding Flash when going into AB to blind your attackers.
Equipment
Radiant Armor is needed for a larger energy pool.
An Insightful Air Staff with HSR 20% and HCT Air 20% is preferred. An of Fortitude mod works well. Amadis' Air Staff and The Skybringer are also good choices.
Usage
Cast Air Attunement before you enter the battle.
Use your Glyph then cast Arcane Echo.
Choose a target close to two others for optimal damage and cast Invoke Lightning then cast the Echoed version.
Use Chain Lightning.
Cast Lightning Hammer to finish the enemy off.
Use Enervating Charge on warriors to decrease their damage output. (And Blinding Flash in AB.)
Counters
Enchantment Removal hampers the energy management - consider taking Aura of Restoration instead of the Glyph.
Spike countering heals slow this build down.
Variants
Aura of Restoration can be taken instead of the Glyph as a cover enchantment.
For AB swap res for Blinding Flash.