パッチ

Last-modified: 2010-01-07 (木) 15:06:55

FARCRY2 パッチ


 

v1.03

 

 

v1.02

 

Changes in 1.02:

General changes

  • Added triple-header support to the game.
  • A widescreen option has been added and can be enabled only in single player mode.

Multiplayer changes

  • Fixed the direct join by IP functionality.
  • Added the minimum number of players in the host options.
  • Added the player's death count in the scoreboard.
  • The host can now set the respawn time in Advanced options, for player matches only.
  • The host can now set the starting rank of all players in the match, in Advanced options, for player matches only.
  • The VIP is shown on the scoreboard, for your team only.
  • The scoreboard is now displayed by the highest XP points to the lowest.
  • The ping system has been improved to display a more accurate result.
  • It is now possible to conduct a multiplayer match search from the map leader board.
  • Fixed certain characters that weren't allowed during profile creation (- . _ ,)
  • It is now possible to add a clan name to the player's name through the use_clan_tag console command.
  • Players can now filter the server list using different parameters (ping, PunkBuster, game mode, dedicated, server name, number of players, ranked/unranked).
  • The IEDs are now destructible by shooting on them or throwing a grenade close to them.
  • In ranked matches, players can now play more than one match on the same host.
  • Added quickmatch to the map download screen. It will matchmake on the selected map.
  • The distance from a wounded teammate is now displayed.
  • The host can now select a VIP before starting the match.
  • It is now possible to use the use_clan_tag command.
  • Fixed a bug with clan tag and multiple clients
  • Multiplayer: Minimum players numbers default setting is now 4
  • Fixed some unrepresentative text in the scoreboard.
  • Added text to display distance when teamate is down
  • Fix a freeze issue in match list if the player press ESC after trying to enter in a match with a password.

 

v1.01

 

Changes in 1.01:

Multiplayer

  • Server's IP address now displays in lobby, beside the match's name (for direct IP join to work)
  • Dedicated Server can now be launched in command line.
  • Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
  • Fixed a bug causing random crashes when joining a game.
  • Ranked matches in progress will no longer display in the match list.
  • Fixed players with same name by using identifiers instead of names.
  • Fixed crash when creating a LAN game without a network cable.
  • The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
  • When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
  • Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
  • Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
  • Vehicles will now always respawn even if they are never used.
  • Fixed users not being able to see a match if the host switched match mode after a rank.
  • Fixed a glitch that could make a player invisible to another.
  • Fixed incorrect check for negative values when adjusting diamond count.
  • Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
  • Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
  • Fixed Field Manuals not unlocking after game mode change.

Singleplayer

  • Fixed health not changing with the difficulty level.
  • Keyboard controls remapping in single mode now carry into multiplayer mode.
  • A buddy will no longer get stuck when healing him while player is receiving damage.
  • Stats of favourite weapon are now properly reset between loaded save games.
  • The mortar will no longer move the player through wall.
  • Mission objectives markers are now show properly after loading a save game.

General

  • Fixed glider key remapping.
  • Game will now minimize in order to show the website when clicking on ubi.com.
  • Dolby 5.1 is now supported for most sound cards.
  • Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
  • Added CPU Intensive benchmark test run.
  • Fixed Jackal Tapes and Partner Tapes pages.

Map editor

  • Fixed crash in editor when deleting many objects in very rapid succession.
  • Fixed crash in editor during parsing of the map headers.