パッチノート/Ver3.205.0

Last-modified: 2015-12-06 (日) 23:29:09

Patch 24
3.205.0
Steamでの原文はこちらから

 

原文
• Added Steamworks SDK Updated to v1.35
• Added download workshop item function and callback
• Added new font rendering with textured trianglestrips
• Added Windows API
• Added block session rejoin after kick in steam lobby
• Added session join block if user in blocklist
• Added clipping of the geometry outside the boundary haze
• Added added SSAO options to preset and video menu
• Added check to prevent old clients cause crash on updated clients
• Added extender "edifice", just add block {extender "edifice"} to single entity or structure root entity
• Added selecting assigned groups now require a double-button press to position the camera on them
• Added the option showEnvironmentMap under sky in the Environment settings, to preview the selected environment map.
• Added new skirmish menu
• Added sprite mesh growth on next render frame, up to 16000 sprites
• Added aimed shot ability (only snipers can do aimed shots)
• Changed the LOD display in the editor
• Changed lobby full now considers reserved slots
• Changed preset switching while ingame
• Changed default camera speed in third person control from 0.5 to 0.2
• Changed unit lock levels completely (max level is 25)
• Changed automatic cannons and aa gun HE damage
• Improved performance of case folding
• Improved multiple devicecontext calls
• Increasd CP of heavy AA tanks from 5 CP to 15 CP
• Increased/Reduced reload times of automatic cannons and aa guns
• Increased Panzerfaust squad from 2 to 4 bazookers
• Increased price of T-34-57 from 500 MP to 525 MP
• Increased penetration power of AT-riflegrenade from 40mm to 90mm
• Reduced reload time of 2pdr from 3.5 sec to 3 sec
• Reduced grenades from tier 4 infantry
• Reduced CP of Chi-To from 30 CP to 15 CP
• Reduced CP of Chi-Ri from 40 CP to 30 CP
• Reduced automatic rifles from elite marksmen
• Reduced range of KV-2 from 180m to 160m
• Fixed bugged accuracy reduction on burst fire of automatic cannons and aa guns
• Fixed wrong gun used by Crusader AA II
• Fixed chatwheel now deactivates if it loses focus
• Fixed camera control gets stuck when opening chat
• Fixed reduce amount of devicecontext api calls
• Fixed issue with volumes destruction during collision check
• Fixed downloading state for legacy workshop items
• Fixed sprite timer corruption in multithreaded environment
• Fixed disable manual control on game end
• Fixed webimage dialog not always downloading image
• Fixed bullet detonation check for those without explicitly set projectile damage
• Fixed short characters sometimes not visible in chat
• Fixed particle generation for flamethrower
• Fixed drop down menu in user statistics
• Fixed performance issue with marks
• Fixed multi-monitor mouse issues in the fullscreen mode
• Fixed force send server messages even if server is not active
• Fixed DoF performance and visual improvements
• Fixed performance issue with actor_to_cover command. added warning to indicate it
• Fixed dialog render broken on too many sprites in scene (the dialog sprite mesh is now dedicated to dialog layer)
• Fixed ping display position
• Fixed enemy direct control symbol showing up
• Fixed bullet damage calculations
• Fixed aiming for artillery
• Fixed minor memory leak
• Fixed rendering issues on dx10
• Fixed crash in offline mode
• Fixed crash on windows size change
• Fixed crash wit hcustom antialiasing enabled
• Fixed crash when Steam disconnects
• Fixed crash with multiselect
• Fixed crash with aimer
• Fixed crash on resupply
• Fixed crash on accepting lobby invite
• Fixed crash with combobox