ver1.0.2.1
Bugs General
- Fixed a crash with Exit to Desktop.
- Fixed an issue with Dedicated Fullscreen mode.
- Game now defaults to Windowed or Borderless on first boot.
- Fixed an issue with Borderless Fullscreen sometimes being out of focus or behind the start bar.
- Fixed an issue with Poison Gas hit checking.
- Fixed some throwing daggers not dealing physical damage in Enhanced.
Bugs Randomizer
- Fixed boss hp bar not displaying correctly for The Coveted.
- Nameless God can no longer throw you through fogwalls.
- Fixed an issue in the randomizer that allowed Wyrm and Tree to have extra friends in their arenas.
- Fixed an issue with monster tiers not always working in Scaling Randomizer.
- Fixed randomizer coop not working when using Random Monsters.
- Fixed an issue with the randomizer seed not updating when making a new character.
- Fixed Unspeakable Deep having adjusted Salt and Gold drops in Scaling Monster Randomizer.
- Fixed an issue with bosses not being grounded properly.
Other
- Updated Borderless mode to fit the screen. Is now based on system resolution.
- Reduced audio volume of Witch of the Lake's barrage.
- Adjusted scalings in Scaling Randomizer. First area is now considered Tier 0.
- Dragon Skourzh and Bloodless Prince can no longer be in triple boss fights in randomizer.
ver1.0.2.0
Bugs & Misc.
- Fixed Wyrm sometimes not finding a valid landing location.
- Fixed guide's fast travel in hardcore mode.
- Fixed beards & masks with hide helmet.
- Fixed an issue with objects stealing salt.
- Fixed slimes not dropping items or salt after grab breakout.
- Fixed offhand weapons damage being restricted by mainhand class restrictions.
- Fixed skill nodes not being upgradable when nearby nodes are unlearned (enhanced only).
- Fixed an issue with coop boss settings.
- Dark Coil ignoring iframes is now isolated to Enhanced Mode, as intended.
- Talking to an NPC will now de-aggro enemies.
- Fixed a bug with Carsejaw triple slash not always hitting.
Updates
- Windows build now uses MonoGame.
- Added Turkish localization.
- Randomizer Options added.
- Higher resolutions now supported (e.g. 3840 x 2160).
New Randomizer Challenges
- New challenge options: Item Randomizer, Monster Randomizer, Scaling Monster Randomizer.
- Item Randomizer - Randomizes all non-essential items around the world.
- Monster Randomizer - Randomizes enemies and bosses without stat changes.
- Scaling Monster Randomizer - Enemies and bosses have adjusted stats.
Enhanced Mode Changes
- Adjusted the drops of Saltless, Alkymancery Knight, and Eye Scorpion.
- Adjusted stats on Forgotten Three, Stench Most Foul, Nameless God, Eye Scorpion, and Murdiela Mal.
- Created new NG+1 base stats and incremental stats for NG+2-7.
- Throwing daggers are now available at all merchants.
- Fire and Sky's Clarity buff now grants more focus on regular spells and incantations and less on barrage-type spells.
- Reduced previous weight adjustment on greataxes.
ver1.0.1.1
Bugs
- Sanctuary place icon prompt crash fixed.
- Particle limit reached crash fixed.
- Max resolution on Windows adjusted.
- Witch of the Lake has a tighter leash to her arena.
- Dried King is now less pushable.
- Hide Helmet option properly shows hair when using a mask.
- Hide Helmet option properly shows beards.
- Added more vertigo cancels to red hall thief area.
- Healing prayers now correctly split between classic and enhanced.
- Fixed some localization strings.
- Fixed some UI issues with changing languages.
Other
- Players can now leave certain NPC menus with the cancel button.
- Sellsword menu now grays out mode-mismatched characters.
- Gaoler's Ear drop rate increased from 10 to 40.
Undocumented Prior changes
- Dead character prop invalid inventory crash fixed (1.0.1.0 hotfix).
- Language selection no longer requires reboot (1.0.1.0).
- Language selection now displays in its own language (1.0.1.0).
Enhanced
- Negative resist math reverted (No combat differences).
- Third Lamb hp and defense readjusted, partial revert.
- Some more adjustments to miscellaneous enemy defenses.
- Player now starts with fatigue when on the Ship, capping stamina to original 80.
- Roll stamina costs and Wrapped ring reverted to same as Classic.
- Flask of Fire now has a minimum healing of 50% max hp.
- Cleansing cloth now correctly gives 1 per turn in.
- Dagger second light attack reduced from 1.4 multiplier to 1.2.
- Weapon buff consumables reduced from 50% to 35% bonus damage.
- Lesser weapon buffs reduced from 30% to 22.5% (60% to 45%).
- Greater weapon buff reduced from 50% to 30% (100% to 60%).
- Pistol, Crossbow, and Whipsword damages increased.
- Various slow hitter adjustments.
- Early game str/dex split weapons readjusted to balance against new split calculations.
- Readjusted heal values of Mend, Spirited Mend, and Rejuvenate.
ver1.0.1.0
Game Modes
- Enhanced Mode added. Has changes to game mechanics and balance.
- Existing characters are now in Classic Mode.
- Players can select between Classic vs Enhanced on character creation.
- Enhanced characters have an (E) icon on the save list.
Bugs Fixed
- Melee weapon effects no longer transfer to offhand weapons or spells.
- Offhand weapons may now have their own specials. (Only used in enhanced mode)
- Warhorn duration now the intended 30 seconds.
- Using different versions of the same buff correctly resets values.
- Fixed armor per level bonus not applying to players. (introduced in patch 9)
- Mossy Charm/Fast Hitter now work with Scissor Attack.
- Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
- Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
- Dark Swarm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm damage changed from 20 to 35.
- Murdiella Mal now drops 24k base gold.
- Crystal Sphere now updates regional NPC bonuses immediately.
- Guide's hat now correctly shows the player's hair.
- Gaoler now drops their ear.
- LakeWitch Spray attack volume reduced.
Hitboxes, AI, and Map changes
- Dragon tail attack hitbox adjusted slightly.
- Dragon is more consistent in vertical flight. (Doesn’t fly as high)
- Dragon is less likely to jump out of the arena when under 50% hp.
- Unskinned’s charge attack hitboxes shrunk slightly to match his model.
- Nameless God’s basic sword attacks shrunk slightly to match his model.
- Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
- Bloodless Prince’s body slam adjusted slightly.
- Guardian Blade now has its own hit-timer separate from all other hits.
- Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
- Adjusted vertigo reset above Devara's sanctuary.
- Adjusted vertigo reset in the Thief’s area of the Red Hall.
- Adjusted floor under Nomad to prevent clipping upwards through the map.
QoL, UI, Other
- Jester's and Guide's hats reduced to +5 Item Find.
- Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
- In game menu updated to have Main Menu exit and Exit game options.
- Poise now shows proper values in the UI.
- UI fist damage is now more accurate, was previously too high.
- UI more accurate with ring effects, especially when comparing Armors.
- UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
- UI now shows Goldenwine damage bonus.
- UI now shows Charm and Weapon Buff damage bonuses.
- Greatscissors can transmute into Greatswords.
- Added Hide Helmet option in Game Options.
- Added basic event logging / log files for better bug tracking.
Enhanced Mode Notes
Coop
- Coop players now get their sanctuary items when the main player is at a claimed sanctuary.
Stats
- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
- Health per level now softcaps at level 50 instead of 40.
- Armor per level now softcaps at level 50, granting 50% per level afterwards.
- Carry weight now softcaps at 50 endurance, granting 50% afterwards.
- Carry weight at level 1 increased slightly, from 42.5 to 44.0.
- Carry weight per endurance increased from 1.5 to 1.75.
- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
- Stamina max from 80 to 100. Stamina per point from 10 to 8.
- Focus max from 40 to 50. Focus per point from 5 to 4.
- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
- Negative armor values now use the same formula as positive numbers.
- Monster defenses adjusted to match the new negative calculation.
- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.
Elemental Weapons
- Weapons with elemental damage now split damage evenly no matter the stat investment.
- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.
Buffs
- Buff and Charm damage is now calculated on total weapon damage.
- Buff values cut in half. (100% -> 50% and 60% -> 30%).
- Matching an elemental buff with an elemental weapon is now a 20% multiplier.
- Goldenwine now has a matching bonus for pure physical weapons.
Monsters
- Many negative defenses adjusted slightly.
- Many extremely high boss resistances or repeated boss resistances adjusted.
- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
- Emberskulls attack adjusted, they now wind up before attacking.
- The Architect's holy orbs can no longer overlap.
- Carsejaw recovers faster after using his Sword Summon attack.
- Witch of the Lake salt drop increased from 12k to 22k.
Consumables
- All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
- Calling Horn’s gold cost from 100 to 500.
- Bell of Return’s gold cost from 500 to 250.
- Devara red potion protection buff duration from 10 to 15 seconds.
- Redgrass now grants 120% of max HP over its duration.
- Bluegrass now grants its focus as a buff over 5 seconds.
- Hearty Roll now uses Faster Healing. 1.0 second duration.
- Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
- Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
- Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used.
- Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
- Wine drunkenness is triggered on 3 drinks instead of 4.
- Blue Wine now grants its focus as a buff over 5 seconds.
- Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
- Golden Wine no longer grants poison resistance.
- Goldenwine now grants a 25% poise damage bonus.
- Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
- Cleansing Cloth now gives only 1x per turn in.
- Defiled Flask no longer causes +25% damage on top of armor removal.
- Blood magic uses the same debuff, and is therefore a little safer to use.
Charms & Rings
- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
- Stone Charm now grants a simple +10 poise damage.
- Mending band from 0.25hp / sec to 1% max hp / sec.
Ammo
- Elemental Ammo now converts 50% of the weapon's damage to its type.
- Ammo no longer gives tiny bonus damage, weapon damage adjusted.
- Ammo costs restandardized and reduced.
Bows
- Bow damage increased significantly.
- Bows now deal 100% slash.
- Steel arrows now give +10% total damage.
Crossbows
- Crossbow damage increased significantly.
- Crossbows now deal 75% slash.
Pistols
- UI now shows full damage. (Had a hidden +50% bonus)
- Pistol damage decreased by 20%, including gunblade blast.
Whips
- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
- Whip heavy attack now deals +50% damage, but costs extra stamina.
- Damage buffed approx 10% across the board.
Fists
- Damage rescaled.
- Twinmetal Ring now acts like a weapon, changing base damage and scaling.
- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
- Riposte move added.
- Strong attack now deals +100% damage.
- Uppercut now deals +50% damage.
Throwing Daggers
- Damage rescaled/increased.
Daggers
- Dagger ripostes now deal 4x damage instead of the default 2x damage.
- The second hit in the Light->Light attack combo now deals 1.4x multiplier.
Wands/Staves
- Wand damage increased.
- Staff damage reduced slightly.
Weapons Other
- The Poise weapon flag now grants +10 stagger damage.
- Ripostes now deal double damage of all damage types, instead of only physical.
- Lump hammer now purchasable from any blacksmith.
- Greathammer damage reduced by 15%.
- Greataxe damage reduced by 15%.
- Greatsword damage reduced by 10%.
- Axe one handed poise damage increased from 14 to 22.
- Axe one handed combo (last hit) now deals 100% slash.
- Weapon weights restandardized.
- Greataxe weights reduced.
- Various weapon specials changed.
Armor
- Heavy Armor approx 6.5% less weight.
- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
- Various armor values changed, and specials added.
Shields
- Shield types redone, are now Round, Normal, and Tower.
- Various shields shifted around in type and tier.
- Shields no longer gain poise on level up. Poise adjusted on all shields.
- Armor poise is now additive instead of multiplicative to shield poise when blocking.
- Armor defense is now added to blocks, similar to poise.
- Various specials added to shields.
Shield Slam (Tower shields)
- Hitbox now extends into the shockwave similar to enemies.
- Base speed increased by 50%.
- Damage now scales from Strength and Shield upgrades.
- Poise damage increased significantly.
- Physical combat rings, charms, and buffs more consistently work with shield slam.
Magics/Prayers
- Tier 5 magic added.
- Various cost and damage rebalances.
- Various class tier adjustments.
Map/World
- Various upgrade items added into the map for better progression.
- Various unobtainable items added to the map.
Creed Shop Adjustments
- All merchants now sell potatoes.
- Various inventory, by creed rank, adjustments.
Monster Drops
- All stone statues are now droppable from monsters.
- Gray pearls are now droppable from certain monsters.
- Various other item drops and rates adjusted.
- Gold drops increased slightly in NG+ and above.
ver1.0.0.9
Saves
- Moved save data, config file, and log files to User Documents (Windows Only).
- Existing saves and config file are copied to the same folder.
- Added cloud saves for Steam (Windows Only).
- Player inventory size has been increased, saves are no longer backwards compatible.
Input Glitches
- Fixed double inputs for long jump.
- Fixed double inputs for weapon swapping/ instant incantations.
- Fixed double inputs for ladder movement / glide.
- Bell of Return no longer works while airborne.
- Fixed an input combination allowing aim-flying.
Menus
- Added screenshake menu options: 100%, 50%, 0%.
- Added blood/gore menu option: normal/reduced.
- Added framerate menu options from 60 to 360.
- Added in game Vsync menu option.
- Fixed mouse control option not saving to config file.
- Added inventory sorting option, cycles between: None, Equipped, Upgrade Rank, Type->Tier->Upgrade.
- Percentage toggle is now also used to toggle numeric scaling values on weapons.
- Added strike/slash breakdown to weapons.
- Press and hold for level and item incrementation now work on keyboard/mouse.
Coop Tweaks
- Removed rare item restriction for shared pickups.
- Added shared gold pickups.
- Rotten platforms respawn faster in coop.
- Enemies have increased stagger values in coop.
- Coop player may turn in work at their proper creed.
Item Updates
- Kismet Ring updated from +3 to +15 item find.
- Fixed Sparkling Ring, now grants +25% to all healing.
- Fixed Ring of Meditation, now grants proper 10% prayer cost reduction.
- Fixed Burning Sky Ring, now also grants proper 10% incantation cost reduction.
- Fixed Pale Charm, now grants reach to all melee attacks.
- Added Twinmetal Ring, Corroded Ring, Band of the Humble, Heartspent Ring, and Stone Ring.
- Twinmetal Ring grants 50% damage multiplier to fist damage.
- Corroded Ring grants +50% damage to thrown potions.
- Band of the Humble grants +3 wisdom.
- Stone Ring grants +10 poise.
- Heartspent grants +50% focus for -50% health.
Other
- Unarmed attack damage now shows in the player menu.
- Merged spell and incantation carry/cost reduction formulas. Both now use incantation’s calculation.
- Magic costs in the UI now show their base focus costs instead of their stamina costs.
- Alchemist NPC now properly grants the zone bonus of +10% to all defense.
- Screens with resolutions greater than 4096x4096 no longer crash.
- Guardian Blade and Flamestar now ignore enemy iframes from recent hits.
- Crossbow now properly uses aimed trajectory when using mouse.
- Aiming now shows aim-line, even when mouse is set to hidden.
Enemies
- Fixed various enemy grabs ignoring collisions and/or teleporting the player.
- The Coveting can no longer go off screen.
- The Coveting now both activate upon damaging the Coveted axe.
- That Stench Most Foul's stenchpods can now reenter the arena.
- Angsty Bones ai updated. Can teleport a maximum 3 times in a row.
- Murdiella Mal no longer drops salt on NG+ cycles.
- Kraekan Wyrm no longer clips into the floor.
- Witch of the Lake can no longer go off screen.
- Jester can no longer be pulled out of his room.
- Ground fire can no longer damage bosses if player is outside the arena.
- Tree of Men now properly returns stolen salt at 75% hp.