アップデート情報

Last-modified: 2023-06-07 (水) 23:59:44

ver1.0.1.1

v1.0.1.1

Bugs

  • Sanctuary place icon prompt crash fixed.
  • Particle limit reached crash fixed.
  • Max resolution on Windows adjusted.
  • Witch of the Lake has a tighter leash to her arena.
  • Dried King is now less pushable.
  • Hide Helmet option properly shows hair when using a mask.
  • Hide Helmet option properly shows beards.
  • Added more vertigo cancels to red hall thief area.
  • Healing prayers now correctly split between classic and enhanced.
  • Fixed some localization strings.
  • Fixed some UI issues with changing languages.

Other

  • Players can now leave certain NPC menus with the cancel button.
  • Sellsword menu now grays out mode-mismatched characters.
  • Gaoler's Ear drop rate increased from 10 to 40.

Undocumented Prior changes

  • Dead character prop invalid inventory crash fixed (1.0.1.0 hotfix).
  • Language selection no longer requires reboot (1.0.1.0).
  • Language selection now displays in its own language (1.0.1.0).

Enhanced

  • Negative resist math reverted (No combat differences).
  • Third Lamb hp and defense readjusted, partial revert.
  • Some more adjustments to miscellaneous enemy defenses.
  • Player now starts with fatigue when on the Ship, capping stamina to original 80.
  • Roll stamina costs and Wrapped ring reverted to same as Classic.
  • Flask of Fire now has a minimum healing of 50% max hp.
  • Cleansing cloth now correctly gives 1 per turn in.
  • Dagger second light attack reduced from 1.4 multiplier to 1.2.
  • Weapon buff consumables reduced from 50% to 35% bonus damage.
  • Lesser weapon buffs reduced from 30% to 22.5% (60% to 45%).
  • Greater weapon buff reduced from 50% to 30% (100% to 60%).
  • Pistol, Crossbow, and Whipsword damages increased.
  • Various slow hitter adjustments.
  • Early game str/dex split weapons readjusted to balance against new split calculations.
  • Readjusted heal values of Mend, Spirited Mend, and Rejuvenate.

ver1.0.1.0

v1.0.1.0

Game Modes

  • Enhanced Mode added. Has changes to game mechanics and balance.
  • Existing characters are now in Classic Mode.
  • Players can select between Classic vs Enhanced on character creation.
  • Enhanced characters have an (E) icon on the save list.

Bugs Fixed

  • Melee weapon effects no longer transfer to offhand weapons or spells.
  • Offhand weapons may now have their own specials. (Only used in enhanced mode)
  • Warhorn duration now the intended 30 seconds.
  • Using different versions of the same buff correctly resets values.
  • Fixed armor per level bonus not applying to players. (introduced in patch 9)
  • Mossy Charm/Fast Hitter now work with Scissor Attack.
  • Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
  • Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
  • Dark Swarm no longer erroneously scales from mainhand weapon damage.
  • Lightning Storm no longer erroneously scales from mainhand weapon damage.
  • Lightning Storm damage changed from 20 to 35.
  • Murdiella Mal now drops 24k base gold.
  • Crystal Sphere now updates regional NPC bonuses immediately.
  • Guide's hat now correctly shows the player's hair.
  • Gaoler now drops their ear.
  • LakeWitch Spray attack volume reduced.

Hitboxes, AI, and Map changes

  • Dragon tail attack hitbox adjusted slightly.
  • Dragon is more consistent in vertical flight. (Doesn’t fly as high)
  • Dragon is less likely to jump out of the arena when under 50% hp.
  • Unskinned’s charge attack hitboxes shrunk slightly to match his model.
  • Nameless God’s basic sword attacks shrunk slightly to match his model.
  • Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
  • Bloodless Prince’s body slam adjusted slightly.
  • Guardian Blade now has its own hit-timer separate from all other hits.
  • Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
  • Adjusted vertigo reset above Devara's sanctuary.
  • Adjusted vertigo reset in the Thief’s area of the Red Hall.
  • Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other

  • Jester's and Guide's hats reduced to +5 Item Find.
  • Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
  • In game menu updated to have Main Menu exit and Exit game options.
  • Poise now shows proper values in the UI.
  • UI fist damage is now more accurate, was previously too high.
  • UI more accurate with ring effects, especially when comparing Armors.
  • UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
  • UI now shows Goldenwine damage bonus.
  • UI now shows Charm and Weapon Buff damage bonuses.
  • Greatscissors can transmute into Greatswords.
  • Added Hide Helmet option in Game Options.
  • Added basic event logging / log files for better bug tracking.

Enhanced Mode Notes

Coop

  • Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats

  • Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
  • Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
  • Health per level now softcaps at level 50 instead of 40.
  • Armor per level now softcaps at level 50, granting 50% per level afterwards.
  • Carry weight now softcaps at 50 endurance, granting 50% afterwards.
  • Carry weight at level 1 increased slightly, from 42.5 to 44.0.
  • Carry weight per endurance increased from 1.5 to 1.75.
  • Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
  • Stamina max from 80 to 100. Stamina per point from 10 to 8.
  • Focus max from 40 to 50. Focus per point from 5 to 4.
  • Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
  • Negative armor values now use the same formula as positive numbers.
  • Monster defenses adjusted to match the new negative calculation.
  • Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons

  • Weapons with elemental damage now split damage evenly no matter the stat investment.
  • Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs

  • Buff and Charm damage is now calculated on total weapon damage.
  • Buff values cut in half. (100% -> 50% and 60% -> 30%).
  • Matching an elemental buff with an elemental weapon is now a 20% multiplier.
  • Goldenwine now has a matching bonus for pure physical weapons.

Monsters

  • Many negative defenses adjusted slightly.
  • Many extremely high boss resistances or repeated boss resistances adjusted.
  • Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
  • Emberskulls attack adjusted, they now wind up before attacking.
  • The Architect's holy orbs can no longer overlap.
  • Carsejaw recovers faster after using his Sword Summon attack.
  • Witch of the Lake salt drop increased from 12k to 22k.

Consumables

  • All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
  • Calling Horn’s gold cost from 100 to 500.
  • Bell of Return’s gold cost from 500 to 250.
  • Devara red potion protection buff duration from 10 to 15 seconds.
  • Redgrass now grants 120% of max HP over its duration.
  • Bluegrass now grants its focus as a buff over 5 seconds.
  • Hearty Roll now uses Faster Healing. 1.0 second duration.
  • Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
  • Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
  • Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used.
  • Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
  • Wine drunkenness is triggered on 3 drinks instead of 4.
  • Blue Wine now grants its focus as a buff over 5 seconds.
  • Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
  • Golden Wine no longer grants poison resistance.
  • Goldenwine now grants a 25% poise damage bonus.
  • Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
  • Cleansing Cloth now gives only 1x per turn in.
  • Defiled Flask no longer causes +25% damage on top of armor removal.
  • Blood magic uses the same debuff, and is therefore a little safer to use.

Charms & Rings

  • HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
  • MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
  • Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
  • Stone Charm now grants a simple +10 poise damage.
  • Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo

  • Elemental Ammo now converts 50% of the weapon's damage to its type.
  • Ammo no longer gives tiny bonus damage, weapon damage adjusted.
  • Ammo costs restandardized and reduced.

Bows

  • Bow damage increased significantly.
  • Bows now deal 100% slash.
  • Steel arrows now give +10% total damage.

Crossbows

  • Crossbow damage increased significantly.
  • Crossbows now deal 75% slash.

Pistols

  • UI now shows full damage. (Had a hidden +50% bonus)
  • Pistol damage decreased by 20%, including gunblade blast.

Whips

  • Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
  • Whip heavy attack now deals +50% damage, but costs extra stamina.
  • Damage buffed approx 10% across the board.

Fists

  • Damage rescaled.
  • Twinmetal Ring now acts like a weapon, changing base damage and scaling.
  • Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
  • Riposte move added.
  • Strong attack now deals +100% damage.
  • Uppercut now deals +50% damage.

Throwing Daggers

  • Damage rescaled/increased.

Daggers

  • Dagger ripostes now deal 4x damage instead of the default 2x damage.
  • The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves

  • Wand damage increased.
  • Staff damage reduced slightly.

Weapons Other

  • The Poise weapon flag now grants +10 stagger damage.
  • Ripostes now deal double damage of all damage types, instead of only physical.
  • Lump hammer now purchasable from any blacksmith.
  • Greathammer damage reduced by 15%.
  • Greataxe damage reduced by 15%.
  • Greatsword damage reduced by 10%.
  • Axe one handed poise damage increased from 14 to 22.
  • Axe one handed combo (last hit) now deals 100% slash.
  • Weapon weights restandardized.
  • Greataxe weights reduced.
  • Various weapon specials changed.

Armor

  • Heavy Armor approx 6.5% less weight.
  • Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
  • Various armor values changed, and specials added.

Shields

  • Shield types redone, are now Round, Normal, and Tower.
  • Various shields shifted around in type and tier.
  • Shields no longer gain poise on level up. Poise adjusted on all shields.
  • Armor poise is now additive instead of multiplicative to shield poise when blocking.
  • Armor defense is now added to blocks, similar to poise.
  • Various specials added to shields.

Shield Slam (Tower shields)

  • Hitbox now extends into the shockwave similar to enemies.
  • Base speed increased by 50%.
  • Damage now scales from Strength and Shield upgrades.
  • Poise damage increased significantly.
  • Physical combat rings, charms, and buffs more consistently work with shield slam.

Magics/Prayers

  • Tier 5 magic added.
  • Various cost and damage rebalances.
  • Various class tier adjustments.

Map/World

  • Various upgrade items added into the map for better progression.
  • Various unobtainable items added to the map.

Creed Shop Adjustments

  • All merchants now sell potatoes.
  • Various inventory, by creed rank, adjustments.

Monster Drops

  • All stone statues are now droppable from monsters.
  • Gray pearls are now droppable from certain monsters.
  • Various other item drops and rates adjusted.
  • Gold drops increased slightly in NG+ and above.

ver1.0.0.9

v1.0.0.9

Saves

  • Moved save data, config file, and log files to User Documents (Windows Only).
  • Existing saves and config file are copied to the same folder.
  • Added cloud saves for Steam (Windows Only).
  • Player inventory size has been increased, saves are no longer backwards compatible.

Input Glitches

  • Fixed double inputs for long jump.
  • Fixed double inputs for weapon swapping/ instant incantations.
  • Fixed double inputs for ladder movement / glide.
  • Bell of Return no longer works while airborne.
  • Fixed an input combination allowing aim-flying.

Menus

  • Added screenshake menu options: 100%, 50%, 0%.
  • Added blood/gore menu option: normal/reduced.
  • Added framerate menu options from 60 to 360.
  • Added in game Vsync menu option.
  • Fixed mouse control option not saving to config file.
  • Added inventory sorting option, cycles between: None, Equipped, Upgrade Rank, Type->Tier->Upgrade.
  • Percentage toggle is now also used to toggle numeric scaling values on weapons.
  • Added strike/slash breakdown to weapons.
  • Press and hold for level and item incrementation now work on keyboard/mouse.

Coop Tweaks

  • Removed rare item restriction for shared pickups.
  • Added shared gold pickups.
  • Rotten platforms respawn faster in coop.
  • Enemies have increased stagger values in coop.
  • Coop player may turn in work at their proper creed.

Item Updates

  • Kismet Ring updated from +3 to +15 item find.
  • Fixed Sparkling Ring, now grants +25% to all healing.
  • Fixed Ring of Meditation, now grants proper 10% prayer cost reduction.
  • Fixed Burning Sky Ring, now also grants proper 10% incantation cost reduction.
  • Fixed Pale Charm, now grants reach to all melee attacks.
  • Added Twinmetal Ring, Corroded Ring, Band of the Humble, Heartspent Ring, and Stone Ring.
  • Twinmetal Ring grants 50% damage multiplier to fist damage.
  • Corroded Ring grants +50% damage to thrown potions.
  • Band of the Humble grants +3 wisdom.
  • Stone Ring grants +10 poise.
  • Heartspent grants +50% focus for -50% health.

Other

  • Unarmed attack damage now shows in the player menu.
  • Merged spell and incantation carry/cost reduction formulas. Both now use incantation’s calculation.
  • Magic costs in the UI now show their base focus costs instead of their stamina costs.
  • Alchemist NPC now properly grants the zone bonus of +10% to all defense.
  • Screens with resolutions greater than 4096x4096 no longer crash.
  • Guardian Blade and Flamestar now ignore enemy iframes from recent hits.
  • Crossbow now properly uses aimed trajectory when using mouse.
  • Aiming now shows aim-line, even when mouse is set to hidden.

Enemies

  • Fixed various enemy grabs ignoring collisions and/or teleporting the player.
  • The Coveting can no longer go off screen.
  • The Coveting now both activate upon damaging the Coveted axe.
  • That Stench Most Foul's stenchpods can now reenter the arena.
  • Angsty Bones ai updated. Can teleport a maximum 3 times in a row.
  • Murdiella Mal no longer drops salt on NG+ cycles.
  • Kraekan Wyrm no longer clips into the floor.
  • Witch of the Lake can no longer go off screen.
  • Jester can no longer be pulled out of his room.
  • Ground fire can no longer damage bosses if player is outside the arena.
  • Tree of Men now properly returns stolen salt at 75% hp.