アップデート

Last-modified: 2019-04-13 (土) 11:59:44

SCP - Containment Breach Changelog.txtより引用(v1.3以降のみ)

v1.3.11

Save files from version 1.3.10 are compatible with this version.

  • Added a mouse smoothing option.
  • New voice lines for SCP-049 (as well as some remade lines).
  • Decreased SCP-049's speed from 1.6 to 1.5.
  • Decreased the spawn rate of SCP-049 (now it depends on the difficulty).
  • Decreased SCP-966's speed from 2.0 to 1.0.
  • Fixed a bug where SCP-966 would spin around in circles. They are now following the player properly.
  • Fixed a bug where SCP-966 could use keycard doors when the player has a keycard in his hand.
  • You can't get infinite stamina with an upgraded gasmask or hazmat suit anymore when you wear SCP-714.
  • Fixed a bug where item equip timers could be interrupted.
  • Added some missing waypoints and buttons to some rooms.
  • Fixed wrong adjacent doors appearing when loading the game.
  • Fixed an issue where the adjacent room assignment didn't work properly.
  • Changed the default position of the player when he spawns in SCP-1499's dimension (he faces the entrance of the church now).
  • Fixed the forest disappearing when you save in it, leave the forest and quickload the game.
  • Changed the 50 cent coins to quarters (this means that you need to insert 2 coins into SCP-294).
  • Added 2 coins to the cafeteria.
  • Made it possible to use a coin from SCP-1162 for SCP-294.
  • The player cannot pick up the drawing from SCP-1048 anymore if he has a full inventory.
  • Fixed a bug where the SCP-1048 drawing could fall through the floor, as well as the SCP-173 document from Ulgrin.
  • You cannot use, drop or pick up any items while wearing a hazmat suit.
  • The hazmat suit now protects against SCP-049 (but he can eventually break it).
  • The heavy gas mask and heavy hazmat suit now protect against the effects of SCP-895 and SCP-966.
  • Fixed mouselook jerk on lag spike.
  • The hazmat suit and vest will now be dropped when attempting to wear them but you get caught by SCP-106.
  • You cannot put SCP-714 into the wallet anymore.
  • Fixed a visual glitch in which the gorepic on SCP-895's monitor would still be displayed when taking on SCP-714, the heavy gasmask or the heavy hazmat suit.
  • Refinery system for keycards from v1.3.8 now should work correctly.
  • Updated the Map Creator Manual.
  • Added an option for the Converter and LightMapPNG tool to only convert a specific room by entering its path.

v1.3.10

  • Added SCP-427.
  • New rooms (room4info, room2cpit, room2pipes2, room3_3), including improved old rooms (room2nuke, room2testroom2, room049, room2sroom).
  • New events in the facility.
  • New events in SCP-1499's dimension.
  • New ambient sounds.
  • New items and documents.
  • Added an alarm sound for each gateway room.
  • Added 50 cent coins in the game. Those are required to use SCP-294. You can get coins by putting a mastercard into SCP-914 on the "coarse" setting.
  • Added a wallet which you can use to store the 50 cent coins. You can find one in the storage room, where the scientist and janitor are killed by SCP-173.
  • Added battery power to the night vision goggles that can be found in the facility.
  • Added a death message when the player gets killed by the SCP-035 tentacle in the office room.
  • Added the missing containment door inside of SCP-372's chamber.
  • Added a little message that tells the player to "kneel" in the pocket dimension's throne room.
  • Added dead bodies in the nuke room (room2nuke) and elevator shaft room (room2shaft).
  • The player can't escape through Gate A and B if SCP-096 had been triggered.
  • SCP-1499 instances are now able to "talk" with each other.
  • Improved SCP-049's chamber area, making it more complex.
  • Improved SCP-049's AI. He is much more active in the game now.
  • Improved some documents.
  • Improved the SCP-1499 texture.
  • Improved SCP-079's Gate B announcement.
  • Improved layouts for the Load Game and Load Map tabs in the main menu.
  • Improved the badge textures.
  • Improved the elevators.
  • Improved SCP-914 sounds.
  • Slightly improved SCP-682 battle sound at Gate B.
  • Cut the amount of bloodloss in the pocket dimension's trench by 75%.
  • Changed the mechanics on how the wearing of the hazmat suit, the ballistic vest and SCP-1499 works.
  • Decreased SCP-096's speed from 10 to 9.
  • SCP-106 now goes straight towards the player if he is not able to find a correct path.
  • SCP-106 cannot disappear anymore if the player is too close to him.
  • Changed 106's chamber access door to be a level 4 keycard door (instead of a level 3 door).
  • Changed the player's spawn point when he leaves the Pocket Dimension and gets teleported to SCP-106's chamber.
  • SCP-500 won't heal any injuries and bloodloss anymore, but instead can cure SCP-966's effect.
  • Door sounds and ambient sounds are now updating depending on their position.
  • The SCP-035 tentacles now play their idle sound.
  • The message "You pushed the button but nothing happened." appears when you try to use a locked door that is opened.
  • Changed the texture of the checkpoint lockdown screens slightly.
  • Changed the label colors for Safe SCPs to green and for Keter SCPs to red.
  • Optimized the room light rendering.
  • Removed lightmaps from the SCP-1499 dimension buildings, so now the game loads less textures when loading the dimension.
  • Optimized the medibay textures.
  • The player will die instead of getting teleported to the SCP-008 death cutscene while infected with SCP-008 and when being at one of the exits.
  • The MTF units now shoot the player if they are too close to the player in the service tunnels at Gate A.
  • Player now vomits before dying by SCP-895's effect when viewing the monitor.
  • The red night vision goggles get affected by SCP-895's effect as well.
  • The security clearance level now gets displayed when you use a keycard that has a too low level.
  • Added a little scene in which Agent Ulgrin gives you SCP-173 document.
  • Added a death message when you die by SCP-1048-A.
  • Added a tesla caution sign at the floor.
  • Reworked the Example and Larry's Revenge maps (by Onemario1234).
  • Removed SCP-178.
  • Updated the Map Creator (version 2.1)
       - Added an option to enable/disable adjacent door spawning in the 3d viewer.
       - Revamped the design for the 2d grid a bit.
       - You can now select a room in the 3D view which will automaticly select that room in the 2D grid.
       - New map format called ".cbmap2" which includes
    	- The ability to scale each zone (by adjusting the checkpoint lines for them).
    	- The ability to write the author's name and description of the map.
    	- The ability to make custom forest and maintenance tunnel layouts.
    	- The room amount that gets displayed when hovering over the "Load" button for selecting the map.
       - Fixed a bug that caused the event chance to be 0% when you select an event of a room while "Set the event for the rooms by default" is disabled.
       - Fixed a little visual glitch in which the selected room stats showed an empty event and the event chance when you moved the slider.
       - Swapped the "Open map" and "Save map" texts when opening/saving a map (they were incorrectly named).

Bug fixes:

   - Fixed the tesla gate electric sprite freezing after death.
   - Fixed an exploit that caused the blinking sprite to be rendered invisible after alt-tabbing the game.
   - The inventory cannot be opened while the SCP-008 zombie cutscene plays.
   - Removed the "room2doors" event from events.ini as the actual event used in the game is called "room2doors173"
   - The keycard slot level for the archive rooms will now be saved instead of being generated newly each time.
   - The "Battery low" text won't overlap with the "Scanning" text while wearing the blue night vision goggles anymore.
   - The event where SCP-173 appears when entering the tunnel room won't pause anymore if you enter it and then leave the room afterwards.
   - SCP-173 won't appear in the tunnel room when being contained.
   - Gate A won't go any higher anymore if you quick-loaded the game.
   - Fixed the player's rotation when the elevator arrives at Gate A.
   - The ending screen won't appear anymore when you go to Gate A or B, load the game and die afterwards.
   - SCP-106 won't disappear from Gate A anymore if you use SCP-1499.
   - The SCP-1499 dimension won't lag anymore if you saved in it and load the save file from the main menu.
   - The player cannot fly in the SCP-1499 dimension anymore.
   - Fixed SCP-1499's dimension buildings spawning inside the facility.
   - The progress bar of the first aid kit won't stay at it's current value if the item has been deselected.
   - The inventory and the main menu cannot be opened anymore while using SCP-294.
   - The camera won't turn rapidly anymore when leaving SCP-294.
   - The maximum amount of achievements displayed at the ending screen is now correct.
   - The correct damage sounds will now be played when the player gets attacked by the SCP-035 tentacles.
   - The Debug HUD won't be enabled anymore if you start a new game after you have quit a game where it has been activated before.
   - SCP-096 cannot spawn anymore if the room2servers event hasn't been triggered.
   - Fixed the buttghost event having a chance not to spawn.
   - Fixed SCP-008's container door not being saved.
   - Fixed a bug when after reloading the save file SCP-173 was able to kill you when he was behind a door.
   - Fixed MTF units getting stuck when they wanted to kill SCP-008 instances or SCP-049-2 instances but another MTF killed it.
   - Fixed SCP-049-2 zombies damage range.
   - Fixed the tunnel106 event.
   - Fixed a bug that caused the camera screens not be able to be used for saving on euclid difficulty.
   - The femur breaker can't be pressed anymore if the sound transmission is off.
   - The navigator now works properly with custom maps.
   - The intercom transmission from SCP-106's chamber won't play anymore if the player is in the SCP-1499 dimension, Pocket Dimension or the forest.
   - Fixed the monitor in SCP-106's chamber being off after reloading the save file.
   - Fixed the MTF gasmask sound.
   - Fixed SCP-1048's room3pit event causing a Blitz3D error after loading a save file.
   - Fixed the messages for the intro in your cell (all 3 of them are now displayed properly).
   - SCP-714's wearing variable will now be saved by the game.
   - Fixed a lot of memory leaks occuring at Gate A and B whenever you quickloaded the game after entering those.
   - A lot of fixes related to SCP-106 not appearing in Pocket Dimension.
   - The remote door control, secondary light and sound transmission won't stay the same when you quit a game to the menu and started a new one.
   - Fixed a bug that caused the player to die when getting captured by SCP-106 in room3storage.
   - Fixed the timer after which SCP-106 should appear when player leaves the Pocket Dimension.
   - Added door collisions for a few doors when they are closing, which prevents the player from being able to go through them while the player shouldn't do it.
   - Attempt to fix a bug where the player has the ability to fall through the map after reloading a save file.
   - Attempt to fix SCP-096's ability to get stuck while running towards the player.
   - Attempt to fix the clerk not dying at the tesla gate.
   - Attempt to fix door objects appearing in the center of the rooms.
   - The game was patched with the 4GB patch, which should prevent the game from lagging and crashing in most cases.

v1.3.9

  • Revamped Map Creator.
  • Added credits after the endings.
  • Added new step sounds for SCP-939 and SCP-966.
  • The scientist possessed by SCP-035 can now be encountered after he's released from SCP-035's containment chamber.
  • MTF Units now inform command that they want to scan the cameras.
  • New radio voice lines for the Mobile Task Force units.
  • The player can now run slightly longer than before (10%).
  • Stamina will increase faster if the player is not walking and slower if the player walks.
  • Made SCP-106 slightly harder to escape when chasing the player.
  • Moved the buttons for the doors in SCP-012's chamber, and in the Entrance Zone's server room.
  • Revamped dead Class D texture.
  • Some objects in certain areas will not render anymore if the player is outside of view distance.
  • Removed the ability to use "<" and ">" characters in the save name as this caused a crash when trying to save the game.
  • Minor improvements in the Server Room (room2servers) event.
  • Improvements in SCP-1123 event:
       - Optimized Nazi officer model.
       - The officer now has a reload animation.
  • Optimized SCP-513-1's and SCP-096's models.

Bug fixes:

  • The SCP-106 victim doesn't float on top of the ceiling anymore.
  • Fixed the broken gravity system for SCP-860-1.
  • The texture of the S-Nav navigator's model isn't flipped anymore.
  • Fixed the refuse event of SCP-079 not playing.
  • Reduced the loading times of the SCP-1025 pages.
  • Fixed certain disconnected waypoints in SCP-106's containment chamber.
  • Fixed a bug that caused SCP-096's speed to depend on the framerate.
  • Fixed the gravity system for all NPCs.
  • Fixed MTF unit's shooting timer being too high, causing the MTF units not to shoot at the player for a long period of time.
  • Fixed a lighting glitch that occured after the maintenance tunnels have been generated.
  • SCP-049 will not reset after loading a save file and re-entering the surveillance room.
  • The fog should now properly reset to it's normal value after equipping the night vision goggles and loading a save file.
  • Fixed SCP-970 item duplication glitch.
  • Fixed player's path when he is affected by SCP-012.
  • Fixed SCP-294 crashing the game if uses a single whitespace as the input.
  • Fixed SCP-294's drinks not being transparent if their alpha value is set to 0.
  • Fixed the doors in SCP-1123's event not being rotated correctly after reloading the save file.
  • Fixed guard's position in room2restroom.
  • Fixed a map generation bug that occasionally caused rooms to be rotated to an invalid angle.
  • Fixed a bug that caused the RNG to break when using specific map seeds.
  • Fixed SCP-096's scream still playing when the player teleports to the SCP-1499 dimension.

v1.3.8

  • The barrel in SCP-008's containment chamber now displays an arrow to indicate that the canister needs to be pulled down.
  • The player now gets infected by SCP-008 if they get close to SCP-008's canister while bleeding and not wearing the hazmat suit.
  • Swapped the SCP-914 outcomes for the Night Vision Goggles on "Fine" and "Very Fine".
  • MTF Units now kill the SCP-008 zombie if they encounter it.
  • Revamped the guard animations (by Apocryphos).
  • Added custom resolution selection for the map creator.
  • You can't use some items anymore when you wear certain items (for example, you can't drink anything if you wear a gas mask).
  • The startup video will now be played using a library called BlitzMovie rather than DirectMovie.
  • You can now save at the Gate-B entrance.
  • Removed unused animation from SCP-966's model.
  • Optimized SCP-966's animation key frames.
  • Tweaked SCP-914 key card refinery system again.
  • Added Third Subvision Studio startup screen.

Bug fixes:

  • Fixed a crash that occured while quick-loading a save file.
  • The SCP-008 cutscene no longer triggers if the player turns into a SCP-049-2 instance.
  • The SCP-008 infected cutscene no longer triggers if the player is in SCP-860-1 or the pocket dimension.
  • Fixed a bug that prevented the player from picking up more items after the inventory had previously been full.
  • Fixed a bug that caused SCP-173 to break the glass in SCP-008's chamber when it is not inside the room.
  • Fixed the severed hand remaining selected after using it on a DNA scanner.
  • Fixed the CCTV monitor in SCP-106's containment chamber not rendering at all.
  • Fixed a bug that caused multiple decals to spawn during the suicide guard event in the restrooms.
  • Fixed the slider for the map creator, so that all rooms will be displayed.
  • The player can't save when dead.
  • Closing the loading screen by left clicking doesn't open/close nearby doors anymore.
  • SCP-173's collision radius has been decreased.
  • Fixed a crash that occured when opening your inventory.
  • The fog doesn't turn white anymore if you go to the pocket dimension by leaving SCP-1499.
  • Fixed items,npcs and the player falling through the floor if the room is not rendered.
  • Fixed the item dropspeed increasing each time an item has been picked up.
  • Another attempt of fixing room overlapping issues.
  • Fixed Ulgrin's path during the breach event.
  • Fixed the levers in the electrical center: Now they can't be flipped into the control panel anymore.

v1.3.7

  • New animations for the SCP-008-1 infected human.
  • Changed the room where the player appears when leaving the pocket dimension.
  • Revamped SCP-066's texture.
  • Added [REDACTED] event to SCP-860-1.
  • Restricted the ability to use ":", "/", "\" and "." characters in a save file name to prevent file system issues.
  • Added an Undertow Games startup video.
  • Changed the range of the framelimiter to 20-120 FPS.
  • Revamped the SCP-914 key card refinery system.
  • SCP-079's speech and the sounds for SCP-096 now get streamed using the FMOD library.
  • Decreased Fog value from 8 to 6.
  • Increased SCP-106's speed from 1.0 to 1.2.

Bug Fixes:

  • Fixed a bug that caused the camera fog value to remain increased after reloading a save file with the night vision goggles equipped.
  • Fixed transparency effect of the brushes on SCP-939's model.
  • Fixed SCP-714 not halting the effects of SCP-895 and SCP-1025.
  • Fixed SCP-1025 achievement's not being able to be unlocked.
  • Adjusted SCP-895's hidden "sanity meter" so that it will now deplete when not looking at the monitor feed.
  • Attempted to fix a bug that caused SCP-106 to teleport at the same location as the player at Gate A.
  • Fixed the explosion effect for SCP-294 drinks.
  • Fixed items falling through the floor in SCP-1499's dimension after exiting and re-entering the area.
  • Fixed SCP-939 instances getting frozen after leaving SCP-1499's dimension.
  • Fixed SCP-173 appearing on the walkway in the starting room after reloading a save.
  • Fixed the guard and scientist in starting room to appear once you save and load during the breach event.
  • Fixed the blur effect when exiting the pocket dimension.
  • Fixed NPCs and items not getting teleported when travelling with the elevator.
  • Fixed the glass in room2testroom2 not appearing after the game was reloaded to a point before it was broken.
  • Fixed SCP-035 disappearing from the face of the possessed scientist after reloading a save.
  • Fixed SCP-205's event breaking after reloading a save.
  • Fixed SCP-895's event throwing errors after the player dies to it.
  • Fixed issues relating to teleporting entities and items inside elevators (including the player).
  • Removed "bb_fmod.dll" which caused "user lib not found" runtime errors.
  • Fixed SCP-860-1's alert theme not triggering when the player is not looking in the direction of the forest monster.
  • Fixed game sounds still playing after quitting an in-game session.
  • Optimized surveillance room monitors.
  • Fixed the MenuBreath sound not playing when returning the menu after the ending screen.
  • Fixed a hitbox error in the Gate A area.
  • Fixed the head rotation of the MTF units when looking away from SCP-096.
  • Fixed a bug that allowed the player to travel to the SCP-1499 dimension while under the effect of SCP-008.
  • The SCP-008 cutscene won't be played if the player is in the SCP-1499 dimension.
  • Fixed the non-canon number of SCP-966 instances.

v1.3.6

Saves from version 1.3.4 and 1.3.5 are compatible with this version.

  • Removed CPU statistics from the debug HUD (should fix "user lib not found" errors).
  • Attempt to fix room3storage "Object does not exist" errors
  • Some room texture and lightmap optimization
  • SCP-500 and SCP-1499 documents

v1.3.5

Saves from version 1.3.4 are compatible with this version.

  • Tweaked the SCP-914 refinery system for keycards.
  • Updated the auto-updater overlay.
  • Replaced the OpenAL wrapper with FMOD library streaming.
  • Increased SCP-173's default speed slightly.
  • Added CPU details to the debug HUD.

Bug Fixes:

  • Fixed lighting bugs with the props in the medibay and the syringe model.
  • Fixed an animation bug with the clerk NPC in room2tesla.
  • Fixed a bug that caused the event of SCP-008's chamber to break if SCP-173 is contained.
  • Fixed a bug where multiple SCP-513-1 instances could be spawned.
  • Fixed the sound playing of SCP-513 and the nostalgia items.
  • Fixed a bug that caused the secondary lighting to be turned off after exiting SCP-860-1.
  • Fixed some collision detection issues in SCP-1499's dimension.

v1.3.4

  • Added an OpenAL wrapper created by Mirage Labs.
  • Added bump mapping and texture LOD selection.
  • Added syringes.
  • Added new SCP-294 drinks.
  • Added a vomit parameter to SCP-294.
  • New battery textures.
  • Leaving the name field blank when creating a new game now sets the game name to "untitled".
  • Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game.
  • Class-D/Scientist textures are now pre-loaded into memory as a slight optimization.
  • Changed the theme that plays inside SCP-1499's dimension.
  • Added a theme to SCP-914's containment chamber.
  • Added "Devil Particle System" by bytecode77 for improved particle effects.
  • Added lines for the MTF Units when they encounter SCP-049.
  • Added new signs to the intro sequence.
  • Added room2C (a corner variant of the room3 room in LCZ).

Bug Fixes:

  • Fixed collision issues with the structures in SCP-1499's dimension.
  • Fixed some errors with the chunk mechanics within SCP-1499's dimension (chunks can now be spawned to infinity).
  • Tweaked SCP-860-2's spawning logic and fixed a bug that made it unable to attack the player while they are moving.
  • Fixed visual bugs relating to the disabling of secondary lights.
  • Fixed a bug that caused SCP-1048 drawings acquired via SCP-1162 to not work.
  • Fixed the framelimit value resetting itself to large values after quitting the game.
  • Fixed the eyedrops texture using the strange bottle texture.
  • Fixed the gas mask in room2closets having a reduced size.
  • Fixed the maintenance tunnels not generating based on the selected seed.
  • Repositioned a button in room2shaft that was being placed inside a wall.
  • Fixed the floating buttons in room2closets.
  • Fixed bugs relating to the "spawn" and "tele" console commands.
  • Fixed a clipping bug with the floor in SCP-1123's room.

v1.3.3

  • Moved audio settings to their own location in options.ini.
  • Two new rooms.
  • Little something for Halloween.
  • Autoupdater
  • Added the ability for the night vision goggles to somewhat supress 895's effects.
  • The propaganda leaflet now disappears from the player's inventory when the SCP-1123 event finishes.
  • The player now dies when using SCP-1123 outside of its chamber (via SCP-714).
  • Added tooltips to the options menu.
  • Added resolution quality and particle amount settings.
  • Updated item grab icon. (by Irontaco)

Bug Fixes:

  • Fixed the Tesla gate activating when the player is above the room.
  • Fixed a bug that caused AAText to not render properly at small resolutions.
  • Finally fixed 860-1's ambience not playing inside the forest.
  • Fixed a bug that caused secondary lighting to affect Gate A and B.
  • Fixed a bug that prevented swapping between night vision goggle variants.
  • Fixed the night vision goggles not working when secondary lighting is off.
  • Fixed the "reset096" console command so it will work for not just lockroom096.
  • Fixed SCP-079's broadcasts triggering during SCP-1123's event.
  • Fixed SCP-682's roar playing in 1499, 860-1, and 1123's events.
  • Fixed SCP-106's spawn in 895's chamber
  • Fixed bugs relating to the "Ulgrin shooting the player" event in the post-breach intro.
  • Fixed SCP-895's monitor freezing when the coffin camera was disabled.
  • Fixed SCP-294's injuries, bloodloss, explosion, and blink/stamina effect parameters.
  • Fixed SCP-294's dispensing sounds.
  • Fixed an oversight that allowed the player to leave 1123's chamber before the event completed.
  • Fixed SCP-1123's pickup sound (when SCP-714 is equipped).
  • Fixed the very fine night vision goggles staying equipped when they are dropped.

v1.3.2

  • Compiled the game using Juanjpro's "MavLess Blitz3D".
    	-The game now updates an error log rather than immediately crashing when an error occurs.
  • Redesigned console by Juanjpro.
    	- Added color coding.
    	- Added the ability to scroll through previously displayed console messages.
    	- Pressing up or down now cycles previous commands into the input field, without having to retype the command.
  • Added several new rooms.
  • Added a [REDACTED] event to the Tesla gates.
  • Added a new variant of the night vision goggles.
  • Adjusted the aspect ratio of badge textures (by Cridone).
  • Updated battery model (by Cridone).
  • Improvements to SCP-914's key card refining system.
  • Optimized the rendering of adjacent rooms.
  • Adjusted the spelling and grammar for a majority of in-game text.
  • Extended the parameters of the "help" console command.
  • Updated SCP-173's model so that it no longer uses 2 texture layers. In layman's terms, its texture is no longer applied twice and therefore it no longer appears "darker".
    	- Credits to Juanjpro for the updated model.
  • Added unique locked door and DNA scanner sound effects.
  • Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at.
    	- Same thing for 939's alert sound effects, only with a delay of three seconds.
  • The hazmat suit now automatically equips when the player picks it up.
  • Renamed fake fullscreen to borderless windowed mode.
  • The blink meter's timer is now randomized, making blinking appear more realistic.
  • Updated HUD elements (by Brokami).
  • The endroom event no longer occurs if SCP-106 is already contained.
  • SCP-079 no longer opens the door to Dr. L.’s office if the remote door control system is turned off.
  • Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room.
  • Disabled camera fog at Gate A and B.
  • Re-positioned the Gate B guard so it will now properly shoot the player when they are within range.
  • Added an option to disable console functionality while in-game.
  • The player can now save at the entrance to Gate A.
  • The keys for quick saving and toggling the console can now be rebound in the controls menu.
  • Added the ability to quick load from the pause menu.
  • Renamed some buttons on the quit menu to better explain their functions.
  • Refactored the SFX folder whilst removing duplicate/unused sounds.

Bug Fixes:

  • Fixed a crash involving the disabling of anti-aliased text while in-game.
  • Fixed a runtime error caused by saving and reloading inside SCP-205's chamber.
  • Added extra hitboxes to room049, room3storage and room3z2, preventing the player from falling through the floor in certain spots of these rooms.
  • Adjusted SCP-096's collision detection.
  • SCP-096 will no longer become triggered when looking at its face while the player's eyes are closed.
  • Fixed the severed hand in room3storage falling through the map.
  • Fixed SCP-106 being invisible during the room2pipes event.
  • Fixed SCP-106 instantly respawning after going through a Tesla gate.
  • Fixed the 939 instances not being able to kill the player.
  • Fixed the "halloween" console command.
  • Fixed Security Chief Franklin using the default scientist texture during the office event if the intro sequence was enabled.
  • Fixed a bug that caused SCP-096 to spawn too frequently.
  • Fixed a bug that caused the guard's model to tilt incorrectly when aiming at the player.
  • Fixed an arbitraty runtime error that occurred when dropping an item.
  • Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map.
  • Fixed a bug that caused the Tesla gate’s event to constantly loop if the player exits the area fast enough.
  • Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms.
  • Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens.
  • Fixed 079's broadcasts playing during Gate A, Gate B and when the game is paused.
  • Fixed some issues relating to Windows 10. This includes a fatal bug that caused no items to spawn in the map.
  • Fixed the achievement descriptions leaking outside of their tooltips.
  • Fixed a framerate dip when viewing the coin from SCP-1162.
  • Fixed several issues with both Gate A endings.

v1.3.1

Juanjpro saves the day again:

	- removed FastExtension and FastText libraries - this should improve stability
	(at the cost of removing bump mapping)
	- ditching the libraries allowed switching to a newer version of Blitz3D, which
	has some bugfixes for newer versions of windows
	- brightness can be changed in fake fullscreen mode and windowed mode
	- NPC ID assignment bugfix
  • hopefully fixed room2sl's event (with saving)
  • new textures and icons for documents and notes
  • fixed checkpoint monitors
  • fixed collision bugs in room2sl and room3offices
  • SCP-1499-1 AI improvements
  • SCP-106 and SCP-372 will no longer spawn in the SCP-1499 dimension
  • changes to the way SCP-049 spawns in room049
  • Emily Ross' badge and some items from SCP-1162 can now be put in the clipboard
  • more things are now affected by the Other Difficulty Factors setting (including
    the speeds of some additional NPCs)
  • fixed MAVs in the 1048a event
  • sound volume setting is saved
  • loading/freeing documents is now handled better
  • other minor fixes and improvements

v1.3

This update was mostly created by Third Subdivision Team

  • some additions from the Nine Tailed Fox mod
    (http://undertowgames.com/forum/viewtopic.php?f=11&t=4358):
    	- SCP-1162, SCP-1499
    	- new rooms
    	- more graphics options
    	- borderless windowed mode
    	- nicer looking lights
    	- new key card textures by Anon4743
  • expanded SCP-[REDACTED] area
  • some new sounds
  • some clues about D-9341s past
  • Map Creator improvements
  • options can be accessed from the pause menu
  • optimization to sound loading by juanjpro
  • getting Key Card Omni is slightly harder now (depending on the difficulty)
  • more SCP-096 spawns
  • 096 model with lower polycount
  • MTF improvements
    	- AI bugfixes and optimization
    	- more reactions to SCPs
    	- cameras are now a threat if the MTF Units have spawned
  • removed SCP-1074
  • more SCP-049 spawns
  • improved SCP-049 AI
  • door buttons can't be accidentally clicked by closing the pause menu anymore
  • fixed Class D step sounds
  • fixed random Class Ds and scientists occasionally appearing in places they shouldn't
  • fixed checkpoints occasionally leading into "nothingness"
  • fixed saves not being deleted even if permadeath is on
  • fixed a bug with SCP-372 chamber collision
  • fixed UI messages overlapping with documents that are being read
  • fixed "buttghost" event sound
  • the radio transceivers can be used for playing your own sound clips
  • more characters in the intro
  • SCP-1123 can't be grabbed through the glass
  • fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
  • bugfixes to MTFs at Gate A and Gate B
  • the second sound clip in the "suicide guard" event is now played correctly
  • "SCP-106's escape sound" is no longer played at Gate A if SCP-106 has been contained
  • fixed a bug that caused SCP-860-2 not to spawn
  • SCP-106 will no longer spawn in the forest
  • miscellaneous minor fixes