Talents

Last-modified: 2020-07-03 (金) 02:51:25
  • Talentsはキャラクターにさまざまな特性を与える。
  • 最初に2個取得でき、Lv.3で追加で1個、その後も何回かのレベルアップごとに取得し、最終的に7個を取得できる。

一覧

英語名日本語名効果前提条件
All Skilled UpGives you 2 extra Ability Points to spend.Level 3
AnacondaIncreases your damage with crushing weapons by 10%.Single-Handed 1
Arrow Recovery矢回収Gives you a 20% chance to recover a special arrow after shooting it.
Back-StabberAllows a character to back-stab with daggers and knives.Scoundrel 1
Bigger and BetterGives you 1 extra Attribute Point to spend.Level 5
BullyGives you 50% extra damage against opponents that are slowed, crippled or knocked down. Only works with melee or ranged weapons; not with spells.
Comeback KidWhen an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left.Willpower 5
CourageousGrants you immunity to fear, but you can no longer flee from combat.
DemonA character with Demon has a chance to burn an opponent who strikes with a melee weapon but takes a 25% penalty to Water Resistance.Pyrotechnic 5
Elemental AffinityLowers the Action Point cost of spells by 1 when standing in a surface of the same element.
Elemental RangerArrows may inflict bonus elemental damage depending on the surface on which your target is standing.Expert Marksman 5
EscapistAllows you to flee combat even when enemies are right next to you.
Far Out ManIncreases the range of spells and scrolls by 2.0m.
Five-Star DinerDoubles the effects of food.
Glass CannonDoubles your recovery AP but your total vitality is decreased by 50% (including the bonus from Lone Wolf).Level 5
GuerrillaDoubles your attack damage while sneaking.Sneaking 1
HeadstrongGives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down.Scoundrel 5
Ice KingA character with Ice King has a chance to chill an opponent who strikes with a melee weapon but takes a 25% penalty to Fire Resistance.Hydrosophist 5
Know-it-AllDecreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence.
LeechHeals you when standing in blood.
Light StepperGives you a +2 Perception bonus for detecting traps and secrets.
Lightning RodMakes you immune to Stun.Aerotheurge 5
Lone Wolf一匹狼A character with Lone Wolf can no longer have a companion but receives a 80% bonus to base vitality, 2 bonus to Recovery and maximum Action Points and an extra ability point on level up.
Morning PersonWhen resurrected, you revive to full health.Body Building 1
My PreciousEvery time you hit or get hit, your gear has a 50% chance of not losing durability.
OpportunistGives you the ability to perform attacks of opportunity.Man-at-arms 1
PackmuleIncreases the amount of weight you can carry.
Pet PalEnables you to talk to animals.
Picture of HealthGives you 5% × Man-at-arms extra Vitality.Man-at-arms 2
PoliticianGives you 2 bonus points in Charisma, but you lose a point in Intelligence.
QuickdrawReduces 1 AP from the cost of using ranged weapons.Expert Marksman 5
ScientistGives you a bonus point in Blacksmithing and in Crafting.
SidestepGives you 10% extra chance to evade hits.Expert Marksman 2
SidewinderRemoves your defense penalty when flanked.Man-at-arms 5
SpeedcreeperA character with Speedcreeper moves at normal speed while sneaking.Sneaking 1
Stand Your GroundA character with Stand Your Ground cannot be knocked down.Body Building 5
Stench悪臭Decreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat.
Swift FootedGives you a 20% movement bonus.Scoundrel 2
Thick SkinGives you 5 extra base armour + Man-at-arms × 2.Man-at-arms 1
Voluble MageGives you immunity to Muted.Willpower 5
Walk it OffReduces all status duration by 1 turn. This also affects positive statuses.
Weather the StormGives you a 5% × Man-at-arms extra Magic Resistance.Man-at-arms 5
WeatherproofMakes you immune to environmental effects.Geomancer 5
What a RushIncreases your recovery and maximum Action Points by 2 when your health is below 30%.
ZombieLets you heal from poison but causes damage from regular healing.

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