食事

Last-modified: 2018-02-22 (木) 17:07:39

Food is a constant necessity for players in ECO. Lack of food will eventually halt the accumulation of Skill points and prevent the player from doing any work that requires calories. Players will not die from starvation, however.

Skill point gain is increased by player's nutrition and House value. Nutrition is raised by having more nutrients and balanced diet. The four nutrients are Carbohydrates, Protein, Fat and Vitamins. You gain more of them by eating food with bigger values for them.

The sum of the body nutrients are modified by a balanced diet (between x1 and x2). The more equal to each other the nutrients are, the closer to the x2 the modifier is.

A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x1 and x2). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).

Foods stay in the stomach for 24 hours after eating. After that time, they will cease to be part of the skill point gain calculation.

Food is eaten by right-clicking on it. It does not need to be assigned to the toolbar. Food can be eaten from the toolbar, the inventory, or directly from a container. Right-clicking a stack of food will only consume one portion.

https://eco.gamepedia.com/Food より引用