パッチノート 3.5

Last-modified: 2014-07-21 (月) 07:45:04

一般仕様変更

Rift Wars

  • Repick cost decreased from 400 to 150

Sporespitter

  1. In the past we removed a lot of the abilities Neutral creeps had which randomly negatively impact a player as they run by. We removed the Attack Speed slow for this same reason: It did not add anything to the interaction of the camp but made it really annoying to fight.
  • Removed the 20% Attack Speed slow from the debuff

Tournament Rules

  • Silhouette, Cthulhuphant, Shadowblade, and Riptide are now available in Tournament Rules
  • Reverted the Birthday celebrations
  • Snotter Boss has been removed from Mid Wars again
  • Added a new effect for all forms of Splash Damage (Runed Cleaver, Hammerstorm, Maliken, Shadowblade, etc)

HERO関連

  1. The interaction with charges and other forms of CC were out of place and so we have adjusted it so that all charges now function the same and the interaction is clean.
  • Charges from Legionnaire, Nomad, and Solstice are now broken by stun/immobilize/restrain/sheep

Andromeda

  1. Andromeda has always been a high, risk high reward hero. With this change the risk and reward are still high but Andromeda won't be signing her death warrant every time she uses her ultimate.
  • Void Rip: Now grants Andromeda 30/40/50 tapering armor over 6 seconds

Sir Benzington

  1. We've evaluated Sir Benzington as being a little too strong in lane. With this change, it will cost him more to use Lance a Long to harass as well as allow his enemies the ability to more effectively stop his escape since he won't travel as far after landing a Joust.
  • Lance a Long : Mana Cost increased from 75/80/85/90 to 85/100/115/130
  • Joust : Distance traveled after hitting a target decreased from 275 to 175

Blacksmith

  1. A staff was added to allow more of what we have all come to love about Blacksmith... RNG
  • SOTM effect added: Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, or Frenzy.
    (These abilities do not share cooldowns with your normal abilities. )

Chronos

  1. Chronos has arguably one of the most powerful and difficult skill sets to deal with. The changes introduced here are to make Chronos less of a threat in lane and make it slightly more difficult for him to land a game changing ultimate.
  • Starting Armor decreased from 3.9 to 2.5
  • Starting Strength, Agility, and Intelligence decreased by 1
  • Base Attack Damage decreased from 58-64 to 53-59
  • Chronofield: Cast range decreased from 500/550/600 to 500
  • Chronofield: Cooldown rescaled from 120/110/100 to 120
  • Chronofield: Enemy units inside take 25% less damage from anyone outside of the field

The Chipper

  1. Chipper is a hero that has always been fun to play and requires more skill to master than most heroes, however his ultimate was either being used for farming or saved for a team fight. With this change Chipper can find himself using his ultimate more freely and setting up ganks more often.
  • Sawblade Showdown cooldown decreased from 65 to 65/55/45

Cthulhuphant

  1. Cthulhuphant's aura had become overly frustrating and hard to play around so we decided to give players playing against the phant more options to avoid it.
  • Dream of Madness: No longer goes through Magic Immunity
  • Dream of Madness: Insanity is now purgable.
  • Dream of Madness: Increased Cooldown from 32/28/24/16 to 32/30/28/26.

Defiler

  1. We wanted to help her early laning phase with this slight tweak.
  • Starting Agility increased from 16 to 18

Draconis

  1. We want Draconis to be the go to AoE magic damage carry so we made the following changes
  • Fiery Barrage: Area of Effect increased from 175/200/225/250 range to 250
  • Cataclysmic Assault: Targets increased from 1/2/3 to 2/3/4

Drunken Master

  1. We found Drunken Master to be hitting too high of a threshold in higher levels of TMM and diminishing play-around with an ultimate that said "haha you can't touch me". These changes are hitting up-time and duration which means DM must choose wisely when activating his ultimate.
  • Untouchable: Cooldown rescaled from 60/45/30 to 50 at all levels
  • Untouchable: Duration decreased from 6/8/10 to 5/6/7 seconds

Ellonia

  1. This will give Ellonia another option of play, granting a powerful AoE stun in team-fights.
  • SOTM effect added: Absolute Zero
  • Absolute Zero: Upon reaching its final destination the ball fires back towards Ellonia at 3x the speed, casting Flash Freeze on everyone hit

Flint Beastwood

  1. A consistency change that aims at making Hollow-point scale properly
  • Hollow-point: Stun duration rescaled from .05/0.1/0.2/0.2 to 0.05/0.1/0.15/0.2

Gauntlet

  1. Gauntlet now has the option of getting a staff to help his team-fight positioning and initiation
  • SOTM effect added: Gauntlet Blast
  • Gauntlet Blast (SOTM): Gauntlet now flies with his fist on the way to the target
  • Gauntlet Blast (SOTM): Damage increased from 300/400/500 to 400/500/600
  • Gauntlet Blast (SOTM): Cooldown decreased from 80/70/60 to 70/60/50
  • Gauntlet Blast (SOTM): Area of Effect increased from 200/225/250 to 300/350/400

Glacius

  1. We wanted to give Glacius' leveling options a little more balance. The following changes were made to his passive to make it more viable:
  • Chilling Presence: Now also passively grants 50/100/150/200 max mana to all allies

The Gladiator

  1. A small Quality of Life change was added to help Gladiator be more useful and more proactive in team fights.
  • Call to arms: Cooldown decreased from 100/90/80 to 60/50/40 seconds

Grinex

  1. These changes further emphasize Grinex's primary focus on early game power.
  • Base Attack Damage increased from 51
  • Starting Agility increased from 22 to 24
  • Shadowstep : Mana Cost decreased from 125 to 100/110/120/130

Hammerstorm

  1. Mighty Swing got a tweak that is aimed at allowing Hammer to be a true threat in clumped up team fights and making a carry option more viable
  • Mighty Swing: Splash Radius rescaled from 175/200/225/250 to 150/200/250/300
  • Mighty Swing: Splash Damage increased from 15/30/45/60% to 30/40/50/60%

Klanx

  1. Klanx is an amazing ganker but one of the squishiest heroes in our game. These changes are aimed at making him better in lane and a better overall ganker.
  • Lackey: Projectile Speed increased from 900/1000/1100/1200 and to 1200 at all levels
  • B.A.N.G: Mana Cost decreased from 80 to 65
  • H.A.W.K: Mana Cost decreased from 80 to 65
  • Goon Squad: Movement Speed increased from 230/245/260 to 300

Myrmidon

  1. Myrmidon will now be able to get a little more damage out of his ultimate with the Magic Armor debuff lasting longer as well as a slight boost to his laning.
  • Wave Form: Magic Armor Debuff Duration increased from 3 to 6 seconds
  • Armor increased from 1.1 to 1.5

Parasite

  1. After removing some of Parasite's burst damage, we decided we wanted to focus more on his unique strength of utilizing creeps. At max level you now have regen while you are infesting a creep instead of constant health loss.
  • Infest: Attack Speed increased from 15/30/45/60 to 20/40/60/80
  • Infest: Damage bonus increased from 1/2/3/4x level to 2/3/4/5x level
  • Infest: Health loss rescaled from -3/-2.5/-2/-1.5% to -3/-1.5/0/+1.5% per second

Puppet Master

  1. These changes lower Puppet Master's burst potential giving more play around to a very strong hero
  • Voodoo Puppet: Damage amplification decreased from 1.5/1.7/1.9x to 1.4/1.6/1.8x
  • Whiplash: Critical multiplier decreased from 1.5/1.75/2/2.25 to 1.4/1.6/1.8/2

Rhapsody

  1. A straightforward nerf to one of the strongest stuns in the game.
  • Staccato: Cooldown increased from 12 to 15 seconds

Riptide

  1. Riptide, as many of you have mentioned, suffered from only being good as a mid laner. We agree that this made him a very situational pickup. With the changes to undertow he now can effectively keep up water in other lanes without having to completely rely on his ultimate.
  • Undertow: Cooldown decreased from 30/25/20/15 to 25/20/15/10
  • Undertow: Duration increased from 8/10/12/14 to 8/12/16/20
  • Undertow: Deep Puddle mechanic removed

Salomon

  1. A simple Quality of life change to make his Cosmic Cleave easier to use on the run.
  • Cosmic Cleave: Cast Action Time decreased from 300 to 100ms

Scout

  1. Wards can not be missed uphill, and Electric eye is performing the same task so the following change was made for consistency.
  • Electric Eye: Can no longer be missed

Silhouette

  1. This change is a slight tweak to her recent rework, allowing her a little more laning capability.
  • Attack Range increased from 350 to 400

Solstice

  1. Ganking at early levels on this hero was way too easy. This change allows Solstice to still gank but much more finesse is required.
  • Blinding Dash: Cast Range decreased from 1200 to 600/800/1000/1200

HEROのRework

Tremble

  1. This rework is aimed at reducing his mana costs and increasing his map presence, while at the same time making it less frustrating to play with and against.
  1. Dark Swarm now being a toggle will make Tremble a capable farmer and add solid amount of dps to any target he faces. Terror mounds will now be easier to deal with for the enemies, but because you can have more of them and they have a low mana cost you can place them more frequently, making the frustration level on both sides greatly diminished. Impalers changing to a double attack is a directional change that gives tremble some more options in the way of Proc items like Thunderclaw and Brutalizer. Oh and a buffed Boris will increase damage output with Tremble and make him a threat as a ganker once more. YOU ARE NOT PREPARED!
  • Starting Agility increased from 18 to 22
  • Dark Swarm: Now is a Toggle ability
  • Dark Swarm: Costs 15 mana per second it is activated
  • Dark Swarm: Deals 30/40/50/60 Physical Damage per second in a 300 radius
  • Terror Mounds: Mana Cost decreased from 120 to 50
  • Terror Mounds: Cooldown decreased from 60/50/40/30 to 20 seconds at all levels
  • Terror Mounds: Max active increased from 2/4/6/8 to 3/6/9/12
  • Terror Mounds: No longer invisible
  • Terror Mounds: Max Health decreased from 4/4/5/6/ to 4
  • Terror Mounds: Gold Bounty decreased from 35/40/45/50 to 25
  • Terror Mounds: Duration before mounds heal decreased from 6 to 3 seconds
  • Terror Port: Cooldown decreased from 120/100/80/60 to 60 seconds at all levels
  • Impalers: Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels
  • Impalers: No longer does bonus damage or heal on the first attack
  • Impalers: Bonus 5/10/15/20 Damage removed
  • Impalers: Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage
  • Hive Mind: Mana Cost decreased from 100/125/150 to 50/75/100
  • Hive Mind: Cooldown decreased from 90/75/60 to 60 seconds at all levels
  • Boris: Movement Speed increased from 350/375/400 to 400 at all levels
  • Boris: Mana Regen increased from 1 to 1.5
  • Boris: Base Damage increased from 60/85/110 to 60/90/120
  • Impalers (Boris): Movement Speed Slow rescaled from 10/15/20% to 15%

ITEM関連

Veiled Rot NEW

  1. This new item has been placed in the game to allow gank heroes and ganking in general to remain a viable strategy. With the increased strength in carries and the items that carries get being cheaper, this will offset some of those buffs and create more action.
  • Consumable
  • 100 Gold Cost
  • 50 Mana Cost
  • 75 second Cooldown
  • When used, grants unrevealable Invisibility to self. You will be revealed when within 1000 range of a visible enemy hero or a visible enemy tower.
  • While within 1000 range of a visible enemy hero or a visible enemy tower, this item cannot be used
  • 2 second fade time, 30s duration of Invisibility
  • Added to the Supplies Shop

Warpcleft

  1. With our direction of making some of our items more accessible we decided that the cost of warpcleft was too high.
  • Cost decreased from 2100 to 1500 gold
  • Attack Speed decreased from 55 to 40

Thunderclaw, Charged Hammer Rework

  1. Thunderclaw and Charged Hammer reworks' purpose is to give players (mainly ranged heroes) a farming tool on par with runed cleaver and increase carry's farm to allow them to peak earlier in the game.

Thunderclaw

  • Components
    • Old: War Hammer (1600) + Gloves of the Swift (500) + Recipe (800) = 2900 gold [#dea046b9]
    • New: Warp Cleft (1500) + Recipe(900) = 2400 gold [#p7e6227e]
  • Passive Benefits
    • Old: 24 damage, 15 attack speed, 150 Damage Chain Lightning (2 additional bounces) [#k3180c1f]
    • New: 40 attack speed, 150 Damage Chain Lightning (3 additional bounces) [#h5ca5b9e]

Charged Hammer

  • Recipe cost increased from 400 to 1000 gold
  • Bonus Attack Damage removed
  • Attack Speed increased from 70 to 80
  • Lightning bounces increased from 2 to 6 extra targets

Nullstone Rework

  1. We wanted Nullstone to be more of a defensive mana regen option and capable of competing with it's offensive counterpart Hellflower.
  • Recipe cost decreased from 1000 to 0
  • Now auto combines and can be disassembled
  • Reduced stat bonus from 15 to 10

Behemoth Heart

  1. A tweak to the price allowing it to be purchased slightly earlier in the game.
  • Recipe cost decreased from 1200 to 1000 gold

Bound Eye

  1. The purpose of this change is to reduce the amount of times players find wards unintentionally due to Eye's large radius
  • Reveal range decreased from 1100 to 900

Frostwolf Skull

  1. The cost of FWS was deemed too high for what it was providing
  • Recipe cost reduced from 700 to 300
  • Projectile speed increased from 1500 to 2500.

Nomes Wisdom

  1. This change is to bring Nomes in line with its melee counterpart Abyssal skull.
  • Heal increased from 25% to 30% of the Mana Costs of abilities

Runed Cleaver

  1. This increase in power is to allow carries to get more farm and reach their potential earlier in the game.
  • Increased Splash damage from 40% to 60%

Shieldbreaker

  1. These changes are going to push Shieldbreaker to be more about its negative armor effect rather than damage.
  • Damage reduced from 40/55/70 to 36/48/60
  • Armor reduction increased from 2/4/6 to 3/5/7

Spellshards

  1. Slight adjustment to an undervalued item to bring it more in line with its effective value
  • Recipe cost reduced from 1200 to 1000 gold

: Daemonic breastplate

  1. Changed to compensate for the change in price of Warpcleft
  • Recipe cost increased from 900 to 1500 gold

Ioyn Stone

  1. This change makes it slightly more attractive to supports early in the game, letting you get another small regeneration item early
  • Cost from 300 to 250 gold

Loggers Hatchet

  1. This is a quality of life change so people don't have to just drop them on the ground around the map anymore
  • Can be sold, but for 0 gold

Iron Shield

  1. Iron Shield was being used by a lot of heroes along with pooled regen to nullify harassment so the following change was made to mitigate that effectiveness.
  • Deflection lowered from 20 to 15 for melee

Lex Talionis

  1. This item is incredibly good for it's cost, but the activation cost was a bit of a burden for usability.
  • Mana Cost from 25 to 10

Blood Chalice

  1. These changes were made to Blood Chalice to revert some of it's earlier nerfs. This was done in tangent with the Null Stone change to make sure it would not fall out of favor
  • Cooldown from 35s to 25 seconds
  • Mana gained increased from 85 to 100

Void Talisman

  1. This change updates Void Talisman to Shrunken Head's standard. Shrunken dispels all Magic effects when it makes you Magic immune, so now Void Talisman dispels you of all Physical effects when it makes you Physical immune
  • Dispels Physical-type effects on use

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