1.0.13の変更点

Last-modified: 2013-01-31 (木) 13:50:09

Version 1.0.13


== General ==

  • Darkwood Vale is now a 4v4 map
    4v4マップ追加
  • Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message
    15連続以上Kill時に音声追加
  • Taunt effect is now more intense and shiny for the first few seconds
  • Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
  • Max possible charges are now ~16,000 (Fixes several issues)
  • Change default lag threshold to 1000 ms from 500 ms
  • Clients no longer precache the voice responses of enemy heroes
  • Muting a player will /ignore that player, and unmuting will /unignore.
  • Fixed the white icons when someone randoms. The random now happens before the load, not after
    Pick時に選択しないでランダムになった場合白丸にならずにロード画面で表示されるようになった
  • Updated visual effects for some neutrals' skills
    中立クリープの一部のスキルエフェクトを更新
  • A teammate right clicking on a shop with the courier will open their own shop window now
  • Added watery grass to show where fog is blocked yet you can run through
  • Added global announcer sounds anytime Kongor is slain
    Kongor討伐時の音声が全員に再生されるようになった(Kongor is slain)
  • New effects for Minotaur, Catman, and Vagabond Leader
    Minotaur, Catman, and Vagabond Leaderのエフェクトが新しくなった
  • Update Frostburn tooltip to show max of 3 charges, instead of 5
    Frostburnの説明を更新
  • Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
    Blood Chalice, Puzzlebox, and Stridersの音とエフェクトを刷新
  • Updated sounds to several heroes
    いくらかのヒーローの音声を更新
  • Fix some loading bar funkiness
    ロードの時のバーの動きがおかしかったのを修正
  • Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
    ホストでなくともポートレイトにカーソルを合わせると対象者の戦績が見れるようになった
  • Fixed the quick stats
    上記の戦績の修正
  • K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
    K:Dレート表示がが四捨五入切り上げになった
  • Fixed client not handling valid clan name tags that are 4 chars long
  • Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
    幾らかのパブリックゲームでの一部フィルターが保存されていなかったことの修正
  • Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
  • Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite
  • Cleaned up some of the error messages to properly represent the error occuring
  • Fixed "Show Advanced Game Options" box on Create Game menu to properly display if no advanced game options are selected

== Mod Integration ==

  • Added UI_CMD's GetFPS() and GetPing()
  • Hon now natively supports the "Mod Options" mod framework
    必須MODのひとつである"Mod Options"を正式に採用 組み込みサポート
  • HoN now natively supports the "Movable Frames" mod framework
    必須MODのひとつである"Movable Frames"を正式に採用 組み込みサポート

Movable Frames now supports spectator mode

Movable Framesは観戦者モードでもサポートされる

Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod

  • The Replay Stats Button mod is now built in (Credit to BASH)
    Replay Stats Button modも組み込み

Adds a button to the Local Replays list to view the match stats

  • The Enhanced Buff Icons mod is now built in
    Enhanced Buff Icons modも組み込み
  • The Improved Spectator UI mod is now built in
    Improved Spectator UI modも組み込まれた

== Neutrals ==

Skeleton Boss

  • Now a ranged unit. Damage re-adjusted
    レンジユニットに変更 攻撃力を再調整
  • His castable root now ministuns on impact
    ミニスタンを詠唱可能になった

Neutral Ogre

  • Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on

== Items ==

Blood Chalice

  • Mana returned from 150 to 100
    マナ回復量が150から100に減少
  • Now stops all regeneration effects (Bottle/Health Potion) when used
    (Bottle/Health Potion)効果時に使用した場合 前者の効果が強制的にキャンセルされるようになった

Hellflower

  • Added visual trail to silence state for some anti-juke fun.

Savage Mace

  • The proc can no longer propagate to illusions
    イリュージョンに効果が乗らなくなった

Striders

  • Will no longer go on cooldown just from looking at someone, you now have to attack
  • Blight Stones can now be used and not put the item into cooldown
    Blight Stonesで木を食ってもクールダウンが発生しなくなった
  • Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High

  • Cost lowered from 3800 to 3400
    値段が3800から3400に減少

Tablet of Command

  • Added to the "nohelp" list, so you can no longer push allies who do not allow you to
    NoHelpにチェックを入れている場合効果が発動しなくなった
  • Now applies a ministun on use to the target if it is an enemy
    敵に使用した場合ミニスタンが発生するように
  • The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman

  • Fixed so you cannot activate while magic immune (Can't waste it anymore)

== Heroes ==

Fixed the following playing through fog:

Magmus' Steam Bath

Wildsoul's Bear Teleport

Forsaken's Volley

Blacksmith's Flaming Hammer

Chronos' Timeleap

Balphagore

  • Decreased str gain from 3.1 to 2.7
  • Hell on Newerth

Damage:

(Lvl 1) 200/300/400 to 175/250/325

(Lvl 2/3) 350,450,550 to 300/375/450

Effects:

(Lvl 2/3) Hell Snare from 6 seconds to 4 seconds

(Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275

When ultimate is in cooldown you no longer gain charges when enemies cast spells near you, instead you decrease the cooldown of your ultimate by 1 second per spell cast

Blood Hunter

  • Clarified Blood Sense's tooltip to show that the aura increases by 1500 range per level
  • Feast now leaves a lingering debuff for 1.5s when attacking a hero

If they die in this time, Blood Hunter still gets healed.

Chipper

  • Removed the 0.1s cooldown when a new charge is available for Rocket Barrage

Chronos

  • Curse of Ages no longer works on buildings

Devourer

  • Striders will now be 'turned off' while Decay is activated
  • No longer gains strength from killing himself.
  • His own illusions should no longer steal strength from him when someone dies nearby
  • Lower strength gain to 1 per kill
  • Decay's range increase from his ult rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor

  • Starting int from 27 to 25
  • Level 1 armor lowered from 5.1 to 4.1
  • Magnetic Contraption still happens instantly, just a 400ms backswing. Can animation cancel the backswing like normal
  • Attackspeed slow from Electric Frenzy is now -50 instead of 50%
  • Tree destruction radius on Ludicrous Speed reduced from 100 to 75
  • Can no longer use Ludicrous Speed while immobilized

Engineer

  • Strength gain lowered from 2.3 to 2
  • Turret duration from 6s to 5s

Can only be hit a max of 5 times now (down from 8)

  • Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

:flin: Flint Beastwood

  • Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling
  • Crosshair on target should be visible to allies only

Forsaken Archer

  • Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet

  • Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
  • Enfeeble duration incresed from 3s to 4s
  • Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
  • Max charges from 50 to 35
  • Fixed his glove getting snagged on buildings when he threw it
  • The glove throws no longer disable each other

Glacius

  • Tundra Blast slow from 5s static to 3/3.5/4/4.5s

Kraken

  • Reworked
  • Ability 1: Torrent

Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor

Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds

Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor

  • Ability 2: Tsunami Charge

Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.

Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.

  • Ability 3: Splash

Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.

Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.

  • Ability 4: Release the Kraken!

Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.

After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

Magmus

  • Steam Bath now disjoints on use
  • Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

  • Removed the 0.1s cooldown when a new charge is available for Flurry

Rampage

  • Updated tooltips to show he gains slow resistance and reveals the target while charging
  • Reveal time after Charge is over lowered from 4s to 2s
  • Horned Strike damage increased by 20 across all levels
  • Damage from ult +5% at all levels
  • When Horned Strike procs, 15% movespeed for 1.5s
  • Charge slow resistance added instead of treewalking
  • Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith

  • Deserted range check for people being alone lowered from 400 to 300

Slither

  • Removed the 0.1s cooldown when a new charge is available for Toxin Wards

Scout

  • A 500ms cooldown now starts when using Vanish to avoid double activating it

Succubus

  • Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Torturer

  • Base strength from 16 to 18

Tundra

  • Fixed infinite buff bug with Cold Shoulder
  • The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

Vindicator

  • Vindicator illusions can no longer steal intelligence
  • Global Silence is now dispellable

Voodoo Jester

  • Fixed the bug causing Acid Cocktail to occasionally split into two
  • Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
  • Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer

  • Can now only cast Power Drain on units with mana