Espionage Technology is your intelligence gathering tool. This technology allows you to view your targets resources, fleets, buildings, and research levels using specially designed probes. Launched on your target, these probes transmit back to your planet an encrypted data file that is fed into a computer for processing. After processing, the information on your target is then displayed for evaluation.
With Espionage Technology, the level of your technology to that of your target is critical. If your target has a higher level of Espionage Technology than you, you will need to launch more probes to gather all the information on your target. However this runs the great risk of detection by your target, resulting in the probes destruction. However, launching too few probes will result in missing information that is most critical, which could result in the total destruction of your fleet if an attack is launched.
At certain levels of Espionage Technology research, new attack warning systems are installed:
At Level 2, the total number of attacking ships will be displayed along with the simple attack warning.
At Level 4, the type of attacking ships along with the number of ships are displayed.
At Level 8, the exact number of each type of ship launched is displayed.
Once launched on any mission, fleets are controlled primarily by a series of computers located on the originating planet. These massive computers calculate the exact time of arrival, controls course corrections as needed, calculates trajectories, and regulates flight speeds.
With each level researched, the flight computer is upgraded to allow an additional slot to be launched. Computer technology should be continuously developed throughout the building of your empire.
Weapons Technology is a key research technology and is critical to your survival against enemy Empires. With each level of Weapons Technology researched, the weapons systems on ships and your defense mechanisms become increasingly more efficiant. Each level increases the base strength of your weapons by 10% of the base value.
With the invention of the magnetosphere generator, scientists learned that an artifical shield could be produced to protect the crew in space ships not only from the harsh solar radiation environment in deep space, but also provide protection from enemy fire during an attack. Once scientists finally perfected the technology, a magnetosphere generator was installed on all ships and defence systems.
As the technology is advanced to each level, the magnetosphere generator is upgraded which provides an additional 10% strength to the shields base value.
The environment of deep space is harsh. Pilots and crew on various missions not only faced intense solar radiation, they also faced the prospect of being hit by space debris, or destroyed by enemy fire in an attack. With the discovery of an aluminum-lithium titanium carbide alloy, which was found to be both light weight and durable, this afforded the crew a certain degree of protection. With each level of Armour Technology developed, a higher quality alloy is produced, which increases the armours strength by 10%.
As various researches were advancing, it was discovered that the current technology of energy distribution was not sufficient enough to begin certain specialized researches. With each upgrade of your Energy Technology, new researches can be conducted which unlocks development of more sophisticated ships and defenses.
In theory, the idea of hyperspace travel relies on the existence of a separate and adjacent dimension. When activated, a hyperspace drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
Once a sufficient level of Hyperspace Technology is researched, the Hyperspace Drive is no longer just a theory.
The Combusion Drive is the oldest of technologies, but is still in use. With the Combustion Drive, exhaust is formed from propellants carried within the ship prior to use. In a closed chamber, the pressures are equal in each direction and no acceleration occurs. If an opening is provided at the bottom of the chamber then the pressure is no longer opposed on that side. The remaining pressure gives a resultant thrust in the side opposite the opening, which propels the ship forward by expelling the exhaust rearwards at extreme high speed.
With each level of the Combustion Drive developed, the speed of small and large cargo ships, light fighters, recyclers, and espionage probes are increased by 10%.
The impulse drive is essentially an augmented fusion rocket, usually consisting of a fusion reactor,an accelerator-generator, a driver coil assembly and a vectored thrust nozzle to direct the plasma exhaust. The fusion reaction generates a highly energized plasma. This plasma, ("electro-plasma") can be employed for propulsion, or can be diverted through the EPS to the power transfer grid, via EPS conduits, so as to supply other systems. The accelerated plasma is passed through the driver coils, thereby generating a subspace field which improves the propulsive effect.
With each level of the Impulse Drive developed, the speed of bombers, cruisers, heavy fighters, and colony ships are increased by 20% of the base value. Interplanetary missiles also travel farther with each level.
With the advancement of Hyperspace Technology, the Hyperspace Drive was created. Hyperspace is an alternate region of space co-existing with our own universe which may be entered using an energy field or other device. The HyperSpace Drive utilizes this alternate region by distorting the space-time continuum, which results in speeds that exceed the speed of light (otherwise known as FTL travel). During FTL travel, time and space is warped to the point that results in a trip that would normally take 1000 light years to be completed, to be accomplished in about an hour.
With each level the Hyperspace Drive is developed, the speed of battleships, battlecruisers, destroyers, and deathstars are increased by 30%.
In physics, a laser is a device that emits light through a specific mechanism for which the term laser is an acronym: Light Amplification by Stimulated Emission of Radiation. Lasers have many uses to the empire, from upgrading computer communications systems to the creation of newer weapons and space ships.
Simply put, an ion is an atom or a group of atoms that has acquired a net electric charge by gaining or losing one or more electrons. Utilized in advanced weapons systems, a consentrated beam of Ions can cause considerable damage to objects that it strikes.
In the universe, there exists four states of matter: solid, liquids, gas, and plasma. Being an advanced version of Ion technology, Plasma Technology expands on the destructive effect that Ion Technology delivered, and opens the door to create advanced weapons systems and ships. Plasma matter is created by superheating gas and compressing it with extreme high pressures to create a sphere of superheated plasma matter. The resulting plasma sphere causes considerable damage to the target in which the sphere is launched to.
This is your deep space network to communicate researches to your colonies. With the IRN, faster research times can be achieved by linking the highest level research labs equal to the level of the IRN developed.
In order to function, each colony must be able to conduct the research independently.
The Expedition Technology includes several scan researches and allows you to equip different spaceships with research modules to explore uncharted regions of the universe. Those include a database and a fully functional mobile laboratory.
To assure the security of the expedition fleet during dangerous research situations, the research modules have their own energy supplies and energy field generators which creates a powerful force field around the research module during emergency situations.
The graviton is an elementary particle that mediates the force of gravity in the framework of quantum field theory. The graviton must be massless (because the gravitational force has unlimited range) and must have a spin of 2 (because gravity is a second-rank tensor field). Graviton Technology is only used for one thing, for the construction of the fearsome DeathStar.
Out of all of the technologies to research, this one carries the most risk of detection during the phase of preparation.