Nyzul/Rules and System

Last-modified: 2008-05-27 (火) 01:48:19

The Rules and System

  • Any member of the group can use the Rune of Transfer to select the starting floor using their recorded progress.
  • If you have completed up to a level which is a multiple of 5, you can start from the next floor. So if your data is recorded up to floor 5, you can start from floor 6. If your data is recorded up to floor 40, you can start from floor 41, however you can still start from any other floor recorded in your runic disk if you desire.

  • The number of tokens required to start from a specified level increases as the level gets higher.


    Token Summary

Start
Floor
Required
Tokens
Reward
Tokens
Reward
(Leader)
±±
(Leader)
10700770+700+770
6500735808+235+308
11550770847+220+297
16600805885+205+285
21650840924+190+274
26700875962+175+262
317509101001+160+251
368009451039+145+239
418509801078+130+228
4690010151116+115+216
51100010501155+50+155
56110010851193-15+93
61120011201232-80+32
66130011551270-145-30
71140011901309-210-91
76150012251347-275-153
81160012601386-340-214
86170012951424-405-276
91180013301463-470-337
96190013651501-535-399




  • The player who selected the starting floor will have their progress recorded by the game. The other members will not.
  • You have to record the data on floor n*5 (eg.5, 10, 15 etc) - it will not save on your Runic Disc just by entering floor n*5+1 (eg floor 6). You have to either save on floor 5 or exit assault (it will save automatically)
  • If you choose to proceed to the next floor, you must complete its new objective before you have another opportunity to exit. If you are short on time, you may not wish to choose this option, because if you cannot complete its objective in the time remaining, you will lose the assault and gain no tokens.










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  • At Floor 100, there is a chance that players can obtain a Weapon associated with one of the jobs in the game. The drop is not 100% and what drops is random. On the second lap, the weapon dropped becomes one of the PT members jobs in the instance.


    SE has announced that these weapons will be similar to the current Relic Weapons in the game and can use Weapon Skills unique to the weapons.





Temporary Items


Simply said, using or not using these items inside the instance makes so much difference to the difficulty of the content.

Know what the items you need are, mages will have to learn all these names in order to specify which DD/Tank gets what.

For DDs/Tanks
Body Boost (HP multiplied by 1.5 for 15mins)
Fighter’s Drink (Acc UP)
Soldier’s Drink (Slight Dmg UP)
Champion’s Drink (Critical Rate UP)
Monarch’s Drink (Regain Effect – TP gradually restored)
Barbarian’s Drink (Dmg UP)
Fanatic’s Drink (Physical Dmg invulnerability)
Fool’s Drink (Magic Dmg invulnerability)
Braver’s Drink (All Attributes +15)
Spy’s Drink (Haste Effect)


For Mages
Mana Boost (MP multiplied by 1.5 for 15mins)
Oracle’s Drink (Magic Atk UP)
Assasin’s Drink (Magic Accuracy UP)
Gnostic’s Drink (Effect of Pax – Enmity generation reduced)
Dusty Ether (Restores 150MP)
Dusty Elixir (Restores a little MP+HP)
Healing Powder (AOE HP healing effect)
Mana Powder (AOE MP healing effect )