サーバー側で変更できるゲーム内変数(の一部)をコピペ。
サーバーコンソールで入力するとその設定が適用されます。
一例。
pm_camcorder_suck_frequency 3
これをサーバーコンソールで入力すると、camcorder(カメラ)で星を取るのに必要な時間が初期値の3倍くらいになります。
いくつかの設定はsv_cheat 1の状態でないと(チートを使える状態でないと)、使うことが出来ません。
数字
コマンド | デフォルの値 | 説明 |
pm_3rdperson_action | 0 | 不明 |
pm_3rdperson_view_joy_scalel | 0.025 | 不明 |
A
pm_allow_idle_expressions | 1 | 不明 |
pm_allow_idle_kick | 0 | 不明 |
pm_allow_idle_kick_at_Game_end | 1 | 不明 |
pm_allow_innocent_kills | 0 | 不明 |
pm_allow_negative_scores | 0 | スコアが-の値まで行く |
pm_allowblood | 0 | 不明 |
pm_applyfix | 0 | 不明 |
pm_arcade_mode | 0/1 | アーケードモードか |
pm_arrest_player | PlayerID | 警備員のビリビリを発生させる |
pm_attempt_crime_range | 140 | ピックポケットなどの使用中のゲージが離れても終わらない距離 |
pm_autopushforce | 150 | 不明 |
B
pm_backstab_damage | 1000 | 不明 |
pm_backstab_damage_interval | 0.667 | 不明 |
pm_boast_attempt_time | 1.1 | ブーストボーナスのゲージ時間 |
pm_boast_bonus | 2 | ブーストボーナスの増加量(武器につくアイコンは+2のまま) |
pm_bolt_gravity | 0.05 | 不明 |
pm_bolt_velocity | 1700 | 不明 |
pm_bonus_crackdown_duration | 180 | 不明 |
pm_bonus_round_delay | 8 | 不明 |
pm_bonus_thefog_security_vision_factor | 0.5 | 霧 |
pm_bot_attack_crouch_and_hold | 0 | 不明 |
pm_bot_attend_to_needs_failed_time_limit | 10 | 不明 |
pm_bot_attend_to_needs_max_fail_attempts | 5 | Number of times a Bot will attempt to repeat attending to a specific need interaction. |
pm_bot_attend_to_needs_time_limit | 60 | Time after which Bots give up trying to attend to needs. |
pm_bot_can_crouch | 0 | If set to 0 Bots will never be able to crouch |
pm_bot_debug_show_aim_targets | 0 | If set to 1 aim targets for the debug target Bot will be drawn. |
pm_bot_extras | 0 | Number of Bot Extras in game if pm_bots is set to 1. |
pm_bot_force_attend_needs | 0 | Force bots to attend to needs when idle. Value above which bots will attend to needs. |
pm_bot_hunters | 変動 | BOTハンターの数 |
pm_bot_ignore_ladders_after_use | 2 | The number of seconds a Bot should ignore ladders for after using one. |
pm_bot_ignore_security | 0 | If set Bots will always ignore Security |
pm_bot_ignore_traps_after_use | 30 | Number of seconds a Bot will ignore traps for after using one |
pm_bot_low_health | 50 | When a Bot's health is at or below this amount they will attempt to find and use a Health Kit |
pm_bot_needs_limit_hunter | 90 | Amount above which hunter bots will try to attend to their needs. |
pm_bot_needs_limit_hunter_attacking | 95 | Amount above which hunter bots will try to attend to their needs when they are attacking. |
pm_bot_needs_limit_passenger | 70 | Amount above which passenger bots will try to attend to their needs. |
pm_bot_passengers_can_follow | 1 | If set to 0 passenger bots will not follow human players. |
pm_bot_retreat_coward | 0 | If set to 1 bots will try and retreat when attacking if they are a coward. |
pm_bot_retreat_pinned_down | 0 | If set to 1 bots will try and retreat when attacking if they are pinned down. |
pm_bot_search_defensive_freq | 50 | Percentage chance of bots choosing to search for Defensive weapons when nothing else to do (for hunter bots only). |
pm_bot_search_murder_aid_freq | 50 | Percentage chance of bots choosing to search for Murder Aids when nothing else to do (for hunter bots only). |
pm_bot_speed_boost_attack_range | 500 | If a Bot is attacking and their target is beyond this range they will use a speed boost if available. |
pm_bot_stand_still_freq | 25 | Percentage chance of bots choosing to stand still when not busy (halved for hunter bots). |
pm_bot_test_trap_kill | 0 | If set to 1 Bots will think their target is killable in a trap |
pm_bot_usable_weapons | 4 | 0=Normal 1=Melee Only 2=Guns Only Knives Only All weapon |
pm_bot_use_special_weapons | 1 | If set to 1 Bots can use defensive and offensive weapons. |
pm_bot_valid_target_glue | 0 | If set to 1 Bots will consider a player who glues them a valid target |
pm_bot_valid_target_make_up | 0 | If set to 1 Bots will consider a player who blinds them a valid target |
pm_bots | 1 | If set to 0 there will never be bots in the game. |
pm_burn_damage | 4 | 炎のダメージ |
pm_burn_duration | 60 | 体に付着した炎の燃焼時間 |
pm_burn_frequency | 0 | 不明 |
C
pm_cam_chase_portion | 0 | 不明 |
pm_cam_chase_threshold | 10 | 不明 |
pm_camcorder_guard_lure_duration | 1 | 不明 |
pm_camcorder_guard_lure_range | 4000 | 不明 |
pm_camcorder_lagcomp | 1 | 不明 |
pm_camcorder_suck_frequency | 1 | カメラで星を取るのにかかる時間 |
pm_camcorder_suck_stars | 1 | 1回で取れる星の数 |
pm_cc_always_grow_down | 0 | If set to 1, the close caption box will always grow down. |
pm_cc_dump_work_unit_streams | 0 | If set to 1, the streams will be dumped to the console. |
pm_cc_warn_missing | 0 | If set to 1, a warning will be shown when close captions are missing. |
pm_cl_points_num_tiers | 3 | Number of colorized PFK tiers for displaying weapons on the overview |
pm_cl_points_num_weapons_per_tier | 3 | Number of weapons in each colorized points tier |
pm_cl_show_hints | 5 | Enable hints. |
pm_cl_show_needs | cmd | pm_cl_show_needs: Shows the needs for the player on the client. |
pm_cl_show_player_data | cmd | pm_cl_show_player_data: Shows the money for the player on the client. |
pm_cl_show_player_items | cmd | pm_cl_show_player_items: Shows the inventory for the player on the client. |
pm_cl_use_third_person_cam | 0 | 視点が常に三人称視点になるが、非常に操作がしづらい |
pm_clamp_back_speed | 0 | 不明 |
pm_clamp_back_speed_min | 100 | 不明 |
pm_crashclient | cmd | Crashes this client for testing. |
pm_crashclients | cmd | testing only, crashes about 50 percent of the connected clients. |
pm_create_room_script | cmd | Generates a Project:Murder room script for a map overview. Usage: pm_create_room_script <x-offset> <y-offset> |
pm_create_room_script_b | cmd | Generates a Project:Murder room script for a map overview. Tolerance is distance between edges that are colinear Set |
pm_crime_cooldown | 30 | 不明 |
pm_csi_kill | cmd | pm_csi_kill: Force one player to kill another in an interaction. Usage: pm_csi_kill <killer> <victim> Where |
D
pm_damage_boost_multiplier | 4 | 赤い薬で増えるダメージの上昇値 |
pm_damage_boost_time | 30 | 赤い薬の効果時間 |
pm_damage_events_track_for | 30 | 不明 |
pm_damageforcescale_explosion | 4 | 不明 |
pm_damageforcescale_other | 6 | 不明 |
pm_damageforcescale_other_inair | 2 | 不明 |
pm_dart_gravity | 0 | 不明 |
pm_dart_velocity | 1900 | 不明 |
pm_debug_bullets | 0 | Visualize bullet traces. |
pm_debug_damage | 0 | コンソールにダメージ表示 |
pm_debug_flamethrower | 0 | 火炎放射器のHitboxを表示 |
pm_debug_guards_outpu | 1 | 不明 |
pm_debug_player_anim_state | 0 | If enabled debug text about animation state will be printed in the console |
pm_debug_player_conditions | cmd | Shows debug conditions info for the player under your crosshair. |
pm_debug_player_spoken_voice | 0 | If enabled debug text about voice commands will be printed to the console |
pm_desaturate_base_alpha | 1 | 不明 |
pm_dev_show_inventory | cmd | If enabled debug text about voice commands will be printed to the console |
pm_director_end_time | 9 | Time to show director at end of game. |
pm_director_feedback_delay | 3 | /Length of time to wait before playing director feedback at end of a round. |
pm_director_intro | 1 | If set to zero the director into will not be shown. |
pm_director_intro_time | 35 | Time the director intro plays. |
pm_disguise | cmd | Disguise a player. Usage: pm_disguise <player index> <class index to disguise as> |
pm_disguise_seen_through_multiplier | 5 | / |
pm_disguise_time | 30 | 不明 |
pm_do_rad_damage | 1 | 0にするとradgunのダメージがはいらなくなる |
pm_down_conveyor_velocity_mult | 1 | 不明 |
pm_drag_feet_fatigue | 70 | Above this level of fatigue the players will play the drag-feet sound. |
pm_drink_kill_damage | 25 | Amount of damage taken per interval by a drink-kill victim |
pm_drink_kill_damage_interval | 0 | Interval in secs at which drink-kill damage is applied to victim. Values > 0.7 will cause animation issues with multiple synch- |
pm_dump_stats | cmd | 不明 |
E
pm_electrocute_player | cmd | 電撃状態になる |
pm_electrocution_time | -1 | / |
pm_end_game_scoreboard_time | 8 | / |
F
pm_fadeout_end_distance | 12 | / |
pm_fadeout_factor | 3 | / |
pm_fadeout_inside_players | 1 | / |
pm_fadeout_max_alpha | 255 | / |
pm_fadeout_min_alpha | 4 | / |
pm_fadeout_start_distance | 35 | / |
pm_fixedup_damage_radius | 1 | / |
pm_flame_heat | 0 | / |
pm_flame_heat_duration | 0 | / |
pm_flamethrower_boxsize | 12 | / |
pm_flamethrower_drag | 0 | / |
pm_flamethrower_flametime | 0 | / |
pm_flamethrower_float | 50 | / |
pm_flamethrower_maxdamagedist | 50 | / |
pm_flamethrower_shortrangedamagemultiplier | 1 | / |
pm_flamethrower_vecrand | 0 | / |
pm_flamethrower_velocity | 2300 | / |
pm_flamethrower_velocityfadeend | 0 | / |
pm_flamethrower_velocityfadestart | 0 | / |
pm_flare_bounce_duration | 5 | / |
pm_flare_bouncing_projectile_speed | 1000 | / |
pm_flour_allow_self_blinding | 0 | / |
pm_flour_life_time | 5 | / |
pm_force_player_death_animations | 0 | / |
G
pm_gamerules_bloodmoney | cmd | 強制的にBloodMoneyにする |
pm_gamerules_change | cmd | / |
pm_gamerules_deathmatch | cmd | 強制的にデスマッチにする |
pm_gamerules_deathmatch_length | 15 | / |
pm_gamerules_deathmatch_on | 0 | / |
pm_gamerules_deathmatch_pfkkillsinterval | 5 | / |
pm_gamerules_disease_reward_interval | 30 | / |
pm_gamerules_elimination | cmd | 強制的にElimination |
pm_gamerules_elimination_bonus | 10 | / |
pm_gamerules_elimination_on | 0 | / |
pm_gamerules_fame_enhancer_reward | 1 | / |
pm_gamerules_fame_enhancer_reward_time | 5 | / |
pm_gamerules_fameenhancer | cmd | 強制的にScene Stealerにする |
pm_gamerules_htl_percentpointsloss | 5 | / |
pm_gamerules_htl_refreshleaderinterval | 2 | / |
pm_gamerules_htl_rewardleaderamount | 1 | / |
pm_gamerules_htl_rewardleaderinterval | 30 | / |
pm_gamerules_hunt | cmd | 強制的にHuntにする |
pm_gamerules_hunt_on | 1 | / |
pm_gamerules_huntshort_on | 0 | / |
pm_gamerules_hunttheleader | cmd | 強制的にHuntTheLeaderにする |
pm_gamerules_infection | cmd | 強制的にinfectionにする |
pm_gamerules_pregame_time | 60 | / |
pm_gamerules_revenge | cmd | 強制的にrevengeにする |
pm_gamerules_revenge_on | 0 | / |
pm_gamerules_roundtime | 180 | ラウンドタイム180秒 |
pm_gamerules_rulesfile | 0 | / |
pm_gamerules_start_bonus_phase | cmd | / |
pm_gamerules_stop_current_bonus_phase | cmd | / |
pm_gameurles_disease_reward_amount | 1 | / |
pm_gameurles_disease_survivor_reward_amount | 5 | / |
pm_glue_bounce_duration | 5 | / |
pm_glue_bouncing_projectile_speed | 1000 | / |
pm_glue_duration | 10 | / |
pm_glue_hull_size | 22 | GLUEの移動速度低下範囲が伸びる(テクスチャはそのまま) |
pm_glue_look_restrict | 40 | / |
pm_glue_projectile_speed | 1500 | / |
pm_glue_speed | 50 | GLUEの移動速度低下値、数値を多くすることでむしろ移動速度増加させることが可能 |
pm_griefing_ban_time | 30 | / |
pm_guard_push_player_speed | 1000 | / |
H
pm_health_warning_level | 30 | / |
pm_health_wounded | 50 | / |
pm_heat_ignite_time | 0 | / |
pm_highlightArrow_size | 1 | / |
pm_hold_use_menu_time | 0 | / |
pm_howtoplay_num_screens | 0 | / |
pm_hud_animate_stars | 1 | / |
pm_humiliate_attempt_time | 1 | / |
pm_humiliate_bonus | 1 | / |
pm_hunter_kill_award | 1 | / |
I
pm_idle_spectate_on_death | 0 | / |
pm_idlemapchangetime | 1800 | / |
pm_ignite_player | cmd | / |
pm_impactwatertime | 1 | / |
pm_impactwatertimeenable | 0 | / |
pm_infinite_ammo | 0 | / |
pm_innocent_kill_penalty | -2 | / |
pm_interaction_eye_trace_dist | 75 | / |
pm_interaction_highlight_enable | 1 | / |
pm_interaction_horizontal_eye_trace_dist | 55 | / |
pm_interaction_list_report | 0 | / |
pm_interaction_min_dot_prod | 0 | / |
pm_interaction_trace_cylinder_rad | 45 | / |
pm_interaction_trace_max_height_diff | 40 | / |
pm_interaction_trace_sphere_rad | 50 | / |
pm_interaction_vis_test_factor | 0 | / |
pm_invisibility_time | 30 | / |
pm_irradiate_player | cmd | / |
J
pm_justice_onthespot_time | 3 | / |
pm_justice_prearrest_time | 3 | / |
K
pm_knife_gravity | 0 | / |
pm_knife_velocity | 1600 | / |
L
pm_lure_life_time | 60 | / |
M
pm_mapchanging | 0 | / |
pm_max_camcorder_distance | 426 | / |
pm_max_Deathmatch_idle_timeWarning | 120 | / |
pm_max_explosion_force | 500 | / |
pm_max_explosion_speed | 251 | / |
pm_max_idle_time | 180 | / |
pm_max_innocent_fine | -4 | / |
pm_max_innocent_kills | 6 | / |
pm_max_non_explosion_force | 450 | / |
pm_max_non_explosion_speed | 200 | / |
pm_max_recognition_distance | 512 | / |
pm_max_separation_force | 256 | / |
pm_melee_sound_radius | 150 | / |
pm_meleeattackforcescale | 80 | / |
pm_mfk_min_in_map | 5 | / |
pm_min_time_between_recognitions | 30 | / |
pm_mock_hud | cmd | / |
pm_molotov_life_time | 2 | / |
N
pm_navfiletype | 1 | / |
pm_near_quarry_timer | 30 | / |
pm_need_combat_effect_high | 0 | / |
pm_need_combat_effect_low | 0 | / |
pm_need_combat_effect_max | 1 | / |
pm_need_combat_effect_min | 0 | / |
pm_need_high_sprint_variance | 0 | / |
pm_need_low_sprint_variance | 0 | / |
pm_needs_all_min_invulnerability_time | 20 | / |
pm_needs_all_min_reward | 2500 | / |
pm_needs_clamp_min_time | 20 | / |
pm_needs_disable | 0 | / |
pm_needs_fatigue_run_event | 0 | / |
pm_needs_initialvalue | 5 | / |
pm_needs_lock_min_time | 20 | / |
pm_nodeath | 0 | / |
pm_npcguard_arrest_radius | 200 | / |
pm_npcguard_close_distance | 75 | / |
pm_npcguard_idle_sound_time | 17 | / |
pm_npcguard_kick_interaction_radius | 600 | / |
pm_npcguard_run_speed | 180 | / |
pm_npcguard_secondary_arrest_radius | 500 | / |
pm_npcguard_suspicion_time | 5 | / |
pm_npcguard_view_dist | 500 | / |
O
pm_overview_display_time | 5 | / |
pm_overview_draw_direction_icons | 0 | / |
pm_overview_highlight_all | 0 | / |
pm_overview_highlight_local_room | 0 | / |
pm_overview_visible | 0 | / |
P
pm_pickpocket_cash_pct | 5 | / |
pm_pickpocket_cooldown | 30 | / |
pm_pickpocket_enable | 1 | / |
pm_pickpocket_max_points | 0 | / |
pm_pickpocket_min_points | 0 | / |
pm_pickpocket_points_pct | 5 | / |
pm_pickpocket_take_best | 0 | / |
pm_pickpocket_time | 1 | / |
pm_player_death_cam_skip_time | 20 | / |
pm_player_death_cam_time | 6 | / |
pm_player_idle_mode | 3 | / |
pm_player_response_no_filter | 0 | / |
pm_player_set_fake_points_pending | cmd | / |
pm_player_spawn_invulnerability_time | 5 | / |
pm_player_spawn_method | 1 | / |
pm_playergib | 0 | / |
pm_playergib_maxspeed | 400 | / |
pm_playermanager_debug | 0 | / |
pm_playerragdoll | 1 | / |
pm_playersgib_force | 500 | / |
pm_playersgib_forceup | 1 | / |
pm_playerstatetransitions | -2 | / |
pm_points_phase_multiplier | 1 | / |
pm_points_phase_multiplier_gold | 1 | / |
pm_points_phase_multiplier_silver | 1 | / |
pm_points_phase_start_interval | 0 | / |
pm_points_phase_start_interval_gold | 0 | / |
pm_points_phase_start_interval_silver | 0 | / |
pm_poison_damage | 30 | / |
pm_poison_duration | 60 | / |
pm_poison_frequency | 1 | / |
pm_poison_player | 1 | / |
pm_power_attack_max_power | 2 | / |
pm_power_attack_min_hold | 0 | / |
pm_power_attacks_allow_run | 1 | / |
pm_power_attacks_enable | 1 | / |
pm_pressing_need_level | 70 | / |
Q
pm_quarry_overview_highlight | 3 | / |
R
pm_r_blood_wall_trace_dist | 100 | / |
pm_r_damage_overlay_alpha_offset | 255 | / |
pm_r_damage_overlay_max_time | 2 | / |
pm_r_damage_overlay_min_time | 1 | / |
pm_r_damage_overlay_random_factor | 0 | / |
pm_r_electrocuted_flicker_chance | 3 | / |
pm_r_electrocuted_scale | 0 | / |
pm_r_explosion_dlight | 0 | / |
pm_r_explosion_dlight_decay | 0 | / |
pm_r_explosion_dlight_radius | 150 | / |
pm_r_explosion_dlight_time | 0 | / |
pm_r_force_player_render_mode | -1 | / |
pm_r_force_view_model_render_mode | -1 | / |
pm_r_highlight_factor | 1 | / |
pm_r_highlight_mode | 1 | / |
pm_r_invis_cloak_factor | 1 | / |
pm_r_invis_cloak_max | 0 | / |
pm_r_invis_cloak_offset | 0 | / |
pm_r_invis_fade_time | 1 | / |
pm_r_invis_max | 1 | / |
pm_r_invis_offset | 0 | / |
pm_r_invis_speed_factor | 0 | / |
pm_r_invis_vm_fade_time_multiplier | 5 | / |
pm_r_irrad_flicker_chance | 10 | / |
pm_r_irrad_flicker_max_time | 0 | / |
pm_r_irrad_flicker_min_time | 0 | / |
pm_r_irrad_skel_fade_end | 600 | / |
pm_r_irrad_skel_fade_start | 400 | / |
pm_r_irrad_skel_z_bias | 0 | / |
pm_r_irradiated_min_alpha | 0 | / |
pm_r_low_health_overlay_start | 20 | / |
pm_r_lure_alpha_base | 0 | / |
pm_r_lure_anim_change_dist | 200 | / |
pm_r_lure_fade | 0 | / |
pm_r_lure_fade_end | 400 | / |
pm_r_lure_fade_start | 200 | / |
pm_r_lure_max_alpha_flicker_time | 5 | / |
pm_r_lure_max_rolling_alpha_duration | 2 | / |
pm_r_lure_max_rolling_alpha_time | 2 | / |
pm_r_lure_max_rolling_colour_duration | 0 | / |
pm_r_lure_max_rolling_colour_time | 4 | / |
pm_r_lure_min_alpha_flicker_time | 3 | / |
pm_r_lure_min_rolling_alpha_duration | 0 | / |
pm_r_lure_min_rolling_alpha_time | 0 | / |
pm_r_lure_min_rolling_colour_duration | 0 | / |
pm_r_lure_min_rolling_colour_time | 2 | / |
pm_r_lure_rolling_colour_alpha_flicker_gap | 0 | / |
pm_r_scope_blur_factor | 3 | / |
pm_r_speed_boost_anim_rate | 0 | / |
pm_r_speed_boost_blur_max_alpha | 0 | / |
pm_r_speed_boost_factor | 0 | / |
pm_r_speed_boost_render_mode | 1 | / |
pm_r_trans_model_z_bias | 0 | / |
pm_ragdoll_fadeout_time | 20 | / |
pm_rank_scene_min_time_between | 1 | / |
pm_raygun_damage_interval | 0 | / |
pm_raygun_damage_rate | 0 | / |
pm_raygun_decrease_damage_rate | 2 | / |
pm_rear_damage_factor | 1 | / |
pm_reload_interaction_highlight_cfg | cmd | / |
pm_reload_rooms | cmd | / |
pm_remote_mines_beep | 0 | / |
pm_roborat_deploy_distance | 15 | / |
pm_roborat_deploy_height | 40 | / |
pm_roborat_fov | 120 | / |
pm_roborat_health | 50 | / |
pm_roborat_lifespan | 30 | / |
pm_roborat_speed | 220 | / |
pm_rocket_homing_speed | 0 | / |
pm_rocket_lockon_dist_bias | 500 | / |
pm_rocket_lockon_fov | 21 | / |
pm_rocket_lockon_min_dot | 0 | / |
pm_rocket_lockon_time | 1 | / |
pm_rocket_missed | 0 | / |
pm_rocket_no_target_shoot | 1 | ロックオンしなくても、ロケットが発射できるようになる |
pm_rocket_speed | 500 | / |
pm_room_highlight | 1 | / |
pm_room_trigger_ent_text_distance | 1000 | / |
pm_room_trigger_ent_text_player_index | 1 | / |
pm_rooms_verbose_interactions_output | 0 | / |
pm_rooms_verbose_nav_output | 0 | / |
S
pm_screeneffect | cmd | / |
pm_security_clear_wanted | cmd | / |
pm_security_disable | 0 | / |
pm_security_make_wanted | cmd | / |
pm_security_report_enable | 0 | / |
pm_security_report_generate | cmd | / |
pm_security_report_on_sv_disconnect | 1 | / |
pm_show_interactions | 0 | / |
pm_show_interactions_of_type | -1 | / |
pm_show_nearest_interaction | 0 | / |
pm_show_nearest_interaction_of_type | -1 | / |
pm_show_nearest_vis_interaction | 0 | / |
pm_show_nearest_vis_interaction_of_type | -1 | / |
pm_show_needs_add_remove | 0 | / |
pm_show_passenger_bots_on_scoreboard | 0 | / |
pm_show_sleeping | 1 | / |
pm_showcharselection | cmd | / |
pm_showroundtransitions | 1 | / |
pm_showspeed | 0 | / |
pm_sleep_health_tickup_amount | 1 | / |
pm_sleep_health_tickup_time | 2 | / |
pm_sleep_sheep_life_time | 10 | / |
pm_sound_range_explosion | 800 | / |
pm_sound_range_gun | 390 | / |
pm_spawner_3d_nfk | 1 | / |
pm_speed_boost_runspeed | 400 | / |
pm_speed_boost_time | 30 | / |
pm_speed_boost_walkspeed | 100 | / |
pm_sprint_speed_min_multiplier | 0 | / |
pm_start_delay | 2 | / |
pm_stun_look_restrict | 0 | / |
T
pm_teleport | cmd | / |
pm_test_upload_stats | 0 | / |
pm_testrr | cmd | / |
pm_testvcd | cmd | / |
pm_thefog_override | cmd | / |
pm_throw_time | 0 | / |
pm_time_to_recognise_quarry | 3 | / |
pm_trace_call_stack | 0 | / |
pm_trace_call_stack_depth | 10 | / |
pm_tranquilizer_sleep_time | 10 | / |
pm_trap_effect_blend_time | 2 | / |
pm_trap_push | 250 | / |
U
pm_up_conveyor_velocity_mult | 1 | / |
pm_use_player_view_target | 1 | / |
pm_useparticletracers | 1 | / |
V
pm_valid_target_duration | 10 | / |
pm_visualise_vm_attachments | 0 | / |
pm_visualise_vm_attachments_line_length | 2 | / |
pm_voice_speak_delay | 0 | / |
pm_vote_threshold | 0 | / |
pm_vote_time_max | 30 | / |
pm_voting_enabled | 1 | / |
W
pm_weapon_catchup | 0 | / |
pm_weapon_ragdoll_maxspeed | 300 | / |
pm_weapon_ragdoll_velocity_max | 150 | / |
pm_weapon_ragdoll_velocity_min | 100 | / |
わかってるところがある方は編集もしくは、コメントをしてくれるとありがたいです。
(不明=検証しても完全に不明、/=検証していない)