This build is not favored by the GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable.
This build uses Mokele Smash to gain adrenaline fast while using a hammer, or to regain adrenaline after your combo. Along with some other powerful hammer attacks, this build can deal a lot of damage along with two useful conditions.
Attributes and Skills
| Warrior / Any | Attribute Rank |
| Hammer Mastery | 12 + 1 + 3 |
| Strength | 12 + 1 |
| Devastating Hammer | Crushing Blow | Fierce Blow | Heavy Blow | Mokele Smash | Frenzy | Sprint | Generic resurrect |
The resurrection skill should be Resurrection Signet for PvP and for PvE, if you have acces to it, Sunspear Rebirth Signet.
Equipment
Use a set of Sentinel's Armor with a Stonefist Insignia preferrably on the Gauntlets or Boots.
Use a 15^50 Vampiric hammer of Fortitude and a 15^50 Ebon hammer of Fortitude to bypass enemy warriors' physicical resistance. If using a PvP character, use them both along with another hammer of choise and a wand/shield combo.
Usage
Pick a target and open with Frenzy and Mokele Smash. Continue to pummel until Devastating hammer is charged.
Now use Devastating Hammer>Crushing Blow >Fierce Blow>Heavy Blow and Mokele Smash. (It should be recharged by now) Because of Mokele Smash your next combo should follow quickly.
Use Frenzy to speed up your attacks.
If you come under focused fire, cancel Frenzy using Sprint
Do not stay away from your monks. Soloing will almost certainly kill you.
With a Stonefist Insignia and Frenzy, Fierce Blow should just hit as your target is getting up and when it's standing it is immediatly knocked down again by Heavy Blow.
Counters
On hit trigger spells, like Empathy or Spiteful Spirit.
A lot of damage unexpecting. Because of Frenzy the damage should be doubled and the warrior could be killed very fast before the monks, or the warrior, know it.
Variants
Replace Frenzy. Though if you do this, you must take two Stonefist Insignia's. (See notes)
With Shock. This provides another knockdown for a total of 3 each lasting 2 seconds for a total of 6 seconds.
With a healing skill like Healing Signet. With Tiger Stance for less risk. If you do this though, you will attack slower because of the recharge time of Tiger Stance.
Replace Resurrection Signet for AB.
With Plague Touch to transfer conditions from yourself to others.
With Shock.
Notes
Do not use two Stonefist Insignias unless replacing Frenzy. The reason is that if you use two Stonefist Insignias the knockdown time is too long to fully suit the combo. If you use two Stonefist Insignias, you have the disadvantage of less armor (Scroll down to the last note) and that you have to wait one second before the target gets up until using Heavy Blow. Ofcourse this provides a single hammer attacks more, but the damage will be less faster so can be more easily spotted by an opposing monk.
Do not even think about using three Stonefist Insignias.