クソ多い
| stat_type | stat_sub_type | 意味 | amount |
| hp_heal_amount | 多分行動するごとにHP回復? | 1=1回復 | |
| hp_heal_percent | 回復スキルの性能アップ | 1=100& | |
| hp_heal_received_percent | 味方から回復を受けた時の回復上昇 | ||
| combat_stat_multiply | max_hp | 最大HP上昇 | |
| damage_low | 最低ダメージ上昇 | ||
| damage_high | 最高ダメージ上昇。 | ||
| combat_stat_add | attack_rating | ACC上昇。 | 1=100 |
| crit_chance | クリティカル率上昇。 | 1=100% | |
| defense_rating | DODGE上昇。 | 1=100 | |
| protection_rating | Prot上昇 | 1=100% | |
| speed_rating | SPD上昇 | 1=1 | |
| riposte_on_hit_chance | わからん。反撃チャンスなのかな? | ||
| riposte_on_miss_chance | わからん。相手の攻撃かわした後の反撃チャンス? | ||
| resistance | stun | 気絶抵抗上昇 | 1=100% |
| move | 強制移動抵抗 | ||
| poison | 毒抵抗 | ||
| bleed | 出血抵抗 | ||
| disease | 病気抵抗 | ||
| debuff | デバフ抵抗 | ||
| death_blow | デスブロー抵抗 | ||
| trap | 罠抵抗 |
poison_chance
bleed_chance
stress_dmg_percent optional Stress Source
stress_dmg_received_percent optional Stress Source
stress_heal_percent optional Stress Source
stress_heal_received_percent optional Stress Source
party_surprise_chance
monsters_surprise_chance
ambush_chance
scouting_chance
starving_damage_percent
upgrade_discount armour
weapon
combat_skill
camping_skill
… can be used for making custom tooltips, because this buff doesn't crash or throw errors with custom sub type
damage_received_percent
debuff_chance
resolve_check_percent
stun_chance
move_chance
remove_negative_quirk_chance
food_consumption_percent
resolve_xp_bonus_percent
activity_side_effect_chance add_currency
remove_currency
add_trinket
remove_trinket
activity_lock
apply_buff
go_missing
vampire_evolution_duration
quirk_evolution_death_immune
disable_combat_skill_attribute heal
buff
debuff
bleed
poison
stun
tag
stress
move
disease
guard
daze
guard_blocked
tag_blocked
ignore_protection
ignore_stealth rules don't work
crit_received_chance
riposte effect ID
status
tag
guarded
vampire
stealth
hp_dot_bleed
hp_dot_poison
hp_dot_heal
stress_dot
shuffle_dot rule only works if remove_if_not_active is set to true, which kills the buff if rule condition isn't met
torch_increase_percent
torch_decrease_percent
torchlight_burn_percent was changed since CoM update:
works in all ranks
value above 0 -> torch burns faster
value below 0 -> slower
stress_on_miss
stress_from_idle_in_town
shard_reward_percent
shard_consume_percent
damage_reflect_percent
| hp_dot_bleed_duration_received_percent | たぶんレシーブなので、受けた時に出血の継続時間が長くなる的なかんじと思う。つまり自分に対して発動 | 1=100% | |
| hp_dot_bleed_duration_percent | こっちはレシーブが無いので、与えた時の出血の継続時間の長さ。これは確認済み。1=100%なので調整しないととんでもねぇことになる | 1=100% | |
| hp_dot_bleed_amount_received_percent | これも受けた時の出血のダメージ量と思われ。受けた時に出血ダメージを半減、とかに使えるのかな | 1=100% | |
| hp_dot_bleed_amount_percent | これは与えた時の出血ダメージ。1=100%なので、レベルによって出血ダメージが上昇する場合、とんでもねぇ数値になる時がある | 1=100% | |
| hp_dot_poison_duration_received_percent hp_dot_poison_duration_percent hp_dot_poison_amount_received_percent hp_dot_poison_amount_percent | これは毒 | 1=100% | |
| stress_dot_duration_received_percent stress_dot_duration_percent stress_dot_amount_received_percent stress_dot_amount_percent | ストレス | 1=100% | |
| hp_heal_dot_duration_received_percent hp_heal_dot_duration_percent hp_heal_dot_amount_received_percent hp_heal_dot_amount_percent | リジェネ。というかDoTってダメージオーバータイムの略だからヒールに使うのってなんかへんなイメージある。 余談だけど、DoTの発祥はFF11って人がいるけど、俺が知っている限りだとUltima Online、Ever Questくらいから使われたんじゃないかな~と思います。ディアブロかもしれんけど | 1=100% | |
| shuffle_dot_duration_received_percent shuffle_dot_duration_percent | たぶん強制移動の時のこと | 1=100% | |
| guard_duration_received_percent guard_duration_percent | ガードの場合 | 1=100% |
cure_bleed_received_chance
cure_poison_received_chance
cure_bleed_chance
cure_poison_chance
random_target_friendly_chance
random_target_attack_chance
transfer_debuff_from_attacker_chance
transfer_buff_from_attacker_chance
quirk_tag_evolution_duration Quirk Tag can be used for custom tooltips
deathblow_chance
heartattack_stress_heal_percent
ignore_guard
buff_duration_percent Affects not only buffs but debuffs, dots, marks, guards, etc.
riposte_duration_percent