*クソ多い [#t3c9b88a]
|stat_type|stat_sub_type|意味|amount|
|hp_heal_amount||多分行動するごとにHP回復?|1=1回復|
|hp_heal_percent||回復スキルの性能アップ|1=100&|
|hp_heal_received_percent||味方から回復を受けた時の回復上昇|~|
|combat_stat_multiply|max_hp|最大HP上昇|~|
|~|damage_low|最低ダメージ上昇|~|
|~|damage_high|最高ダメージ上昇。|~|
|combat_stat_add|attack_rating|ACC上昇。|1=100|
|~|crit_chance|クリティカル率上昇。|1=100%|
|~|defense_rating|DODGE上昇。|1=100|
|~|protection_rating|Prot上昇|1=100%|
|~|speed_rating|SPD上昇|1=1|
|~|riposte_on_hit_chance|わからん。反撃チャンスなのかな?||
|~|riposte_on_miss_chance|わからん。相手の攻撃かわした後の反撃チャンス?||
|resistance|stun|気絶抵抗上昇|1=100%|
|~|move|強制移動抵抗|~|
|~|poison|毒抵抗|~|
|~|bleed|出血抵抗|~|
|~|disease|病気抵抗|~|
|~|debuff|デバフ抵抗|~|
|~|death_blow|デスブロー抵抗|~|
|~|trap|罠抵抗|~|
poison_chance	
bleed_chance	
stress_dmg_percent	optional Stress Source
stress_dmg_received_percent	optional Stress Source
stress_heal_percent	optional Stress Source
stress_heal_received_percent	optional Stress Source
party_surprise_chance	
monsters_surprise_chance	
ambush_chance	
scouting_chance	
starving_damage_percent	
upgrade_discount	armour
weapon
combat_skill
camping_skill
…	can be used for making custom tooltips, because this buff doesn't crash or throw errors with custom sub type
damage_received_percent	
debuff_chance	
resolve_check_percent	
stun_chance	
move_chance	
remove_negative_quirk_chance	
food_consumption_percent	
resolve_xp_bonus_percent	
activity_side_effect_chance	add_currency
remove_currency
add_trinket
remove_trinket
activity_lock
apply_buff
go_missing
vampire_evolution_duration	
quirk_evolution_death_immune	
disable_combat_skill_attribute	heal
buff
debuff
bleed
poison
stun
tag
stress
move
disease
guard
daze
guard_blocked	
tag_blocked	
ignore_protection	
ignore_stealth		rules don't work
crit_received_chance	
riposte	effect ID
status
tag
guarded
vampire
stealth	
hp_dot_bleed
hp_dot_poison
hp_dot_heal
stress_dot
shuffle_dot		rule only works if remove_if_not_active is set to true, which kills the buff if rule condition isn't met
torch_increase_percent
torch_decrease_percent	
torchlight_burn_percent		was changed since CoM update:
works in all ranks
value above 0 -> torch burns faster
value below 0 -> slower
stress_on_miss	
stress_from_idle_in_town	
shard_reward_percent
shard_consume_percent	
damage_reflect_percent	
|hp_dot_bleed_duration_received_percent||たぶんレシーブなので、受けた時に出血の継続時間が長くなる的なかんじと思う。つまり自分に対して発動|1=100%|
|hp_dot_bleed_duration_percent||こっちはレシーブが無いので、与えた時の出血の継続時間の長さ。これは確認済み。1=100%なので調整しないととんでもねぇことになる|1=100%|
|hp_dot_bleed_amount_received_percent||これも受けた時の出血のダメージ量と思われ。受けた時に出血ダメージを半減、とかに使えるのかな|1=100%|
|hp_dot_bleed_amount_percent||これは与えた時の出血ダメージ。1=100%なので、レベルによって出血ダメージが上昇する場合、とんでもねぇ数値になる時がある|1=100%|	
|hp_dot_poison_duration_received_percent&br;hp_dot_poison_duration_percent&br;hp_dot_poison_amount_received_percent&br;hp_dot_poison_amount_percent||これは毒|1=100%|
|stress_dot_duration_received_percent&br;stress_dot_duration_percent&br;stress_dot_amount_received_percent&br;stress_dot_amount_percent||ストレス|1=100%|
|hp_heal_dot_duration_received_percent&br;hp_heal_dot_duration_percent&br;hp_heal_dot_amount_received_percent&br;hp_heal_dot_amount_percent||リジェネ。というかDoTってダメージオーバータイムの略だからヒールに使うのってなんかへんなイメージある。&br;余談だけど、DoTの発祥はFF11って人がいるけど、俺が知っている限りだとUltima Online、Ever Questくらいから使われたんじゃないかな~と思います。ディアブロかもしれんけど|1=100%|
|shuffle_dot_duration_received_percent&br;shuffle_dot_duration_percent||たぶん強制移動の時のこと|1=100%|
|guard_duration_received_percent&br;guard_duration_percent||ガードの場合|1=100%|
cure_bleed_received_chance
cure_poison_received_chance
cure_bleed_chance
cure_poison_chance	
random_target_friendly_chance
random_target_attack_chance	
transfer_debuff_from_attacker_chance
transfer_buff_from_attacker_chance	
quirk_tag_evolution_duration	Quirk Tag	can be used for custom tooltips
deathblow_chance	
heartattack_stress_heal_percent	
ignore_guard	
buff_duration_percent		Affects not only buffs but debuffs, dots, marks, guards, etc.
riposte_duration_percent