*クソ多い [#t3c9b88a] |stat_type|stat_sub_type|意味|amount| |hp_heal_amount||多分行動するごとにHP回復?|1=1回復| |hp_heal_percent||回復スキルの性能アップ|1=100&| |hp_heal_received_percent||味方から回復を受けた時の回復上昇|~| |combat_stat_multiply|max_hp|最大HP上昇|~| |~|damage_low|最低ダメージ上昇|~| |~|damage_high|最高ダメージ上昇。|~| |combat_stat_add|attack_rating|ACC上昇。|1=100| |~|crit_chance|クリティカル率上昇。|1=100%| |~|defense_rating|DODGE上昇。|1=100| |~|protection_rating|Prot上昇|1=100%| |~|speed_rating|SPD上昇|1=1| |~|riposte_on_hit_chance|わからん。反撃チャンスなのかな?|| |~|riposte_on_miss_chance|わからん。相手の攻撃かわした後の反撃チャンス?|| |resistance|stun|気絶抵抗上昇|1=100%| |~|move|強制移動抵抗|~| |~|poison|毒抵抗|~| |~|bleed|出血抵抗|~| |~|disease|病気抵抗|~| |~|debuff|デバフ抵抗|~| |~|death_blow|デスブロー抵抗|~| |~|trap|罠抵抗|~| poison_chance bleed_chance stress_dmg_percent optional Stress Source stress_dmg_received_percent optional Stress Source stress_heal_percent optional Stress Source stress_heal_received_percent optional Stress Source party_surprise_chance monsters_surprise_chance ambush_chance scouting_chance starving_damage_percent upgrade_discount armour weapon combat_skill camping_skill … can be used for making custom tooltips, because this buff doesn't crash or throw errors with custom sub type damage_received_percent debuff_chance resolve_check_percent stun_chance move_chance remove_negative_quirk_chance food_consumption_percent resolve_xp_bonus_percent activity_side_effect_chance add_currency remove_currency add_trinket remove_trinket activity_lock apply_buff go_missing vampire_evolution_duration quirk_evolution_death_immune disable_combat_skill_attribute heal buff debuff bleed poison stun tag stress move disease guard daze guard_blocked tag_blocked ignore_protection ignore_stealth rules don't work crit_received_chance riposte effect ID status tag guarded vampire stealth hp_dot_bleed hp_dot_poison hp_dot_heal stress_dot shuffle_dot rule only works if remove_if_not_active is set to true, which kills the buff if rule condition isn't met torch_increase_percent torch_decrease_percent torchlight_burn_percent was changed since CoM update: works in all ranks value above 0 -> torch burns faster value below 0 -> slower stress_on_miss stress_from_idle_in_town shard_reward_percent shard_consume_percent damage_reflect_percent |hp_dot_bleed_duration_received_percent||たぶんレシーブなので、受けた時に出血の継続時間が長くなる的なかんじと思う。つまり自分に対して発動|1=100%| |hp_dot_bleed_duration_percent||こっちはレシーブが無いので、与えた時の出血の継続時間の長さ。これは確認済み。1=100%なので調整しないととんでもねぇことになる|1=100%| |hp_dot_bleed_amount_received_percent||これも受けた時の出血のダメージ量と思われ。受けた時に出血ダメージを半減、とかに使えるのかな|1=100%| |hp_dot_bleed_amount_percent||これは与えた時の出血ダメージ。1=100%なので、レベルによって出血ダメージが上昇する場合、とんでもねぇ数値になる時がある|1=100%| |hp_dot_poison_duration_received_percent&br;hp_dot_poison_duration_percent&br;hp_dot_poison_amount_received_percent&br;hp_dot_poison_amount_percent||これは毒|1=100%| |stress_dot_duration_received_percent&br;stress_dot_duration_percent&br;stress_dot_amount_received_percent&br;stress_dot_amount_percent||ストレス|1=100%| |hp_heal_dot_duration_received_percent&br;hp_heal_dot_duration_percent&br;hp_heal_dot_amount_received_percent&br;hp_heal_dot_amount_percent||リジェネ。というかDoTってダメージオーバータイムの略だからヒールに使うのってなんかへんなイメージある。&br;余談だけど、DoTの発祥はFF11って人がいるけど、俺が知っている限りだとUltima Online、Ever Questくらいから使われたんじゃないかな~と思います。ディアブロかもしれんけど|1=100%| |shuffle_dot_duration_received_percent&br;shuffle_dot_duration_percent||たぶん強制移動の時のこと|1=100%| |guard_duration_received_percent&br;guard_duration_percent||ガードの場合|1=100%| cure_bleed_received_chance cure_poison_received_chance cure_bleed_chance cure_poison_chance random_target_friendly_chance random_target_attack_chance transfer_debuff_from_attacker_chance transfer_buff_from_attacker_chance quirk_tag_evolution_duration Quirk Tag can be used for custom tooltips deathblow_chance heartattack_stress_heal_percent ignore_guard buff_duration_percent Affects not only buffs but debuffs, dots, marks, guards, etc. riposte_duration_percent