現在のメインバージョンは0.11.62です。
なお、Steamで試験的にベータバージョンを公開している場合があります。
0.11系
※以下いずれもSteamでのリリース日。
2022/12/2に0.11.61がリリース。
2022/12/2に0.11.62がリリース。
0.10系
※以下いずれもSteamでのリリース日。
2022/7/6に0.10.21がリリース。
2022/7/21に0.10.28がリリース。
~0.10.28
- プレイヤーがステーションにいない場合でも、スタッフのステータスが定期的に更新されるよう修正
- 宇宙船の飛行計画の導出について修正
- ジェット燃料系(原子力ジェット燃料・再結合燃料・核融合ジェット燃料)のパラメータを修正
- 飛行計画を修正したときにクラッシュする不具合を修正
- フィルムグレインエフェクトを無効化
- 明るさの設定を変更
- スタッフの移動経路計算中にクラッシュする不具合を修正
- 通知のツールチップが見つけられないときにクラッシュする不具合を修正
- 日本語ローカライゼーションを全体的に修正
- 太陽系ビューでスタッフを選択している場合、ステータスをより頻繁に更新するよう修正
- キャラクタアニメーションが最適化される距離を増やすよう修正
~0.10.21
- ゲームエンジンをUnrealEngine 4.27に換装
- 巨大ステーション(大量の建物、設備やスタッフ)について、パフォーマンス最適化
- 利用していないコンテンツを削除
- 一部テクスチャのサイズを縮小
- 通知を非モーダル化
- 歩行可能エリアの表示機能を追加
- スタッフがまれに着陸パッドから移動できなくなる不具合を修正
- 選択したキャラクターの移動ルートを表示
- キャラクターに特定地点まで移動させられる機能を追加
- モーションブラーの廃止
- カメラが屋内にあるときのキャラクターの透過性を修正
- どのポストプロセッシング設定でも夜間の明るさが機能するよう修正
- ステーションロード時に、前もってナビゲーションを組み立てるよう修正
- キャラクターが壁抜けする不具合を修正
- グラフィック設定で、どのクオリティに設定しても明るさの設定を同一にした
- 資源数表示にSI接頭辞(K,M,G)を利用するよう修正
- 英語と中国語のローカライゼーションについて修正
- マスクしたマテリアルについてレンダリングが早くなるよう調整
- 頻繁にロードするテクスチャの数を減らした
- オブジェクトをハイライトしたときの明るさを半分にした
- 建物に「地表用ナビビーコン」を追加。これはキャラクターが離れた施設間を移動する時に、そのルートを見つける助けになる
- 太陽系ビューにおいて、ビューパネルのズーム設定をデフォルトでは表示しないようにした
- デフォルトのカメラサイズを小さくした
- セーブダイアログ表示時は、一時停止するようにした
- 太陽系ビューから離れるとき、小惑星を削除するようにした
- ドアを開くのを待ったあと、キャラクターの行動が勝手に変更される不具合を修正
- スクリーン領域に、グローバルイルミネーションを追加
- 光子エンジンの排気を無効化
- 最小レンダリングスケールの値を20%増加
- 宇宙の夜の最大明るさ調整の値を、10倍に増加
- 「部屋タイプの選択」「ドアタイプの選択」「通路タイプの選択」のアイコンから、カートボタンを削除
- ステーションロード中、スタッフのランタンを利用しないよう修正
- コロニーを去るとき、キャラクターの削除時に追加でチェックするよう変更
- ポストプロセッシング設定が低のときの、太陽の明るさ制限を削除
- 素材不足のときに固定セクションを構築できないよう修正
- ステーションパネルから「ステーションを破棄」ボタンを削除
- ステーションの削除を、太陽系ビューからのみできるよう変更
- 研究室から医務室用の装飾を削除
- 医務室から、医務室用装飾以外の全ての装飾を削除
- 国ダイアログの契約の位置を修正
- オブジェクトの削除ボタンの位置を、オブジェクトのタイトルバー部分に移動
- ロボットの解体機能を追加
- ステーションのブロックを削除するときのチェックを追加
- 金星で酸素が購入テーブルに載りうるよう修正(ただし売却テーブルには載らない)
- ゲームセーブ時に、シャトルのルートについてチェックを追加
- キャラクターが階段でスタックする不具合を修正
- いくつかの家具のナビゲーション効果を修正
- コロニー設立時の倉庫パネルを更新
- カメラ移動時に部屋がハイライトしないよう修正
- ビューパネルに「パフォーマンス」グループを追加
- ビューパネルの「パフォーマンス」グループに、FPS表示を追加
- パネルを最小化するときに設備を削除することを禁止
- 医師が停電中の設備で働かないよう修正
- 採掘量の変化幅を縮小
- 一時停止中の建設を禁止した
- (UI)数値をスクロールで変化させる際の値と範囲を修正
- 倉庫・タンクのツールチップで、それぞれ現在の総容量(m^3)と現在の使用容量(m^3)を表示するよう修正
- モニター用の素材を一つに集約
- 設備設置ボタンにパラメータアイコン表示を追加(ツールチップの内容と重複)
- 設備設置ボタンのパラメータアイコン表示に、SI接頭辞(K,M,G)を導入
- 新バージョン情報と更新履歴を表示するよう修正
- 新資源を3種類追加。原子力ジェット燃料、再結合燃料、核融合ジェット燃料
- 新資源用の製造装置を追加
- 原子力エンジン、再結合エンジン、核融合エンジンは、新資源を燃料とするよう修正
- ロボ区画を追加。ロボットの充電スポット、修理テーブルをロボ区画に移動
- 複数のパートにわかれるように軌道ステーションのブロックを削除した際に、ゲームがクラッシュする不具合を修正
- ロボット格納用ラック(仕事がないロボットが休む用)を追加
- 核融合燃料は、「小型熱核力工学」研究後に解禁されるよう修正
- 休憩室のデスクのうち一つを削除
- コロニーを惑星地表の外側に設置できないように修正
- コミュニティの協力で、ローカライゼーションを修正
- 軌道カメラを無効化
- 建設・設置時にヒントが見えなくなる不具合を修正
- ロックされたキャラクタを強制移動させた際に、「アイテムに到達できない」カウンタをクリアするよう修正
- 農業区画を建設しなくても、廊下の観葉植物とコーヒーメーカーを利用できるよう修正
- いくつかの部屋で観葉植物の酸素の生成が不足していた不具合を修正
- 研究速度を70%遅くした
- 大型採掘機の生産量を68%増加
- 大型採掘機の建設コストを28%低減
- 大型採掘機の電力消費を73%増加
- 小型採掘機のレアアース、貴金属、超ウラン元素の生産量を39%低減
- 中型採掘機の電力消費を64%増加
- 発電機の液体燃料の消費を20%低減
- 屋内の電力消費を70%低減
- 植物全般の二酸化炭素の消費を32%低減
- 耐熱複合材の生産量を378%増加
- 大型バッテリーの建設コストを10%低減
- 恐慌(物資不足)の期間を80%増加
- 部品(コンポーネント)の価格を8%低減
- 手術台の建設コストについて、電子部品を2低減
- サーバルームの第1、第2、第3の設備の建設コストについて、ランプを30低減
- ワイヤー生産について、非鉄金属の消費を87%低減
- 固形鉱石の採掘機の建設コストについて、部品(コンポーネント)の消費を15%低減
- 各キャラクタのルート決定を高速化
- キャラクタのルートが阻害された時にクラッシュする不具合を修正
- 他スタッフにより妨害された時のベンチの選択アルゴリズムを修正
- 部屋をドアにより2つに分割することを許容
- スタッフを割り当てる際、選択できないスタッフは非表示にするよう修正
- バイオ廃棄物の生産量を1/4に低減
- 軌道ステーションにドッキングするときの挙動を修正
- 1未満の資源の不足について、表示を修正
- 調査した資源について、恐慌(物資不足)をなくした
- 調査可能な資源を納品する契約が登場するようになった
- 工業区画を建設しなくても、冷蔵庫が利用できるようになった
- 核融合炉の核融合燃料消費量が1/4に低減
- 火星の鉄の埋蔵量が半分に低減
- 原子炉の出力が2倍に増加
- テクスチャプールのサイズを3.5GBまで増加
- 国の態度が悪化したメッセージを通知するようにした
- 廊下建設後に農業区画を解禁するようにした
- 居室建設後にカフェを解禁するようにした
- 宇宙でのカメラについて、自動垂直配置を利用せず、カメラの向きに依存するよう修正
- 固体鉱石の小型採掘機のライトがオフになる不具合を修正
- オートセーブをロードしてから手動セーブするとき、デフォルトのセーブファイル名を「autosave」でなく以前入力したセーブファイル名にするよう修正
- シャトルセーブ時にクラッシュする不具合を修正
- 廊下の重複したオブジェクトを削除
- ゲーム設定に、インタフェースアニメーションにOFFにする機能を追加
- モーダルダイアログアニメーションを無効化
- 農業区画とカフェはロボ区画建設後に解禁するよう修正
- 英語、フランス語、日本語、ポルトガル語のローカライゼーション修正
- コロニーロード直後はいくつかのオブジェクトが到達不可能になる不具合を改修
- 観光客の移動中にクラッシュする不具合を修正
0.9系
2022/4/1に0.9.14がリリース(Steam)。
0.9.17
- ロボットが階段上で固まる不具合を修正
- 表示パラメータの端数の扱いについて修正
0.9.16
- バッテリーについて、エネルギー詳細表示を修正
- ソーラーパネルについて、エネルギー詳細表示を修正
- ツールチップ上のバッテリー容量表示を修正
- スタッフがドアを開けた時にクラッシュする不具合を修正
- 大型採掘機を設置した際に発生するパフォーマンス低下について修正
0.9.15
- 軌道ステーションの固定セクション(無重力セクション)にサーバを設置できるように修正
0.9.14
- ステーションビューから太陽系ビューに切り替えるとき(またはその逆)に、クラッシュする不具合を修正
0.9.13
- スタッフが階段状で固まる不具合を修正
- スタッフが屋外側のゲートウェイのドアにいるときの挙動を修正
- 研究が完了後、“その研究の獲得”を報酬とする契約を一覧から削除するように修正
0.9.12
- スペイン語の翻訳を修正(Juan Cruz Aguirreに感謝!)
- 居室の設備を即座に解禁した
0.9.11
- fixed the display of resources by category during the crisis
- fixed the gap between the inner walls
- fixed the availability of plants when installed in a cafe
- fixed the construction of trajectories under some initial conditions
- added debugging when switching the current section in space
0.9.10
- fixed tank volumes on the surface and in space
- fixed the return of materials when dismantling doors
0.9.9
- fixed crash when loading saves
- correction in localization
- fixed the cross section of the building from one room
- fixed placement of objects in the room in the dissection mode
- the cost of benches has been increased by 2 times
0.9.8
- when buying a basket of resources, do not take into account how many resources are already in stock
- it is prohibited to remove landing pads with which shuttles are connected
- a bed with walls has been removed from a large apartment
0.9.7
- removed duplication when selecting the screen resolution
- in the dissection mode, switching the section by clicking on the room
- fixed a crash when loading the station
0.9.6
- increase in the current health of personnel in the study of 'Increasing life expectancy'
- fixed detailing on the power supply of the station
- fixed hiding of batteries and other parts of the static section of the station during horizontal dissection
0.9.5
- consumption of rare earth metals in the production of lamps is reduced by 8.4 times
- the cost of nuclear fuel increased by 66%
- energy consumption by level 3 resource miners has been reduced by 18%
- the construction costs of the 3rd level miners have been reduced by 21%
- do not put modules into orbit from factions that have broken off relations
0.9.4
- the cost of steel increased by 28%
- the cost of oxygen is reduced by 20%
- robots consume 20% more energy when charging
- fixed the display of floating point numbers
- fixed the consumption and receipt of resources when installing items and dismantling them
- fixed a crash when canceling the construction of a rotating section
- fixed the effect of research modifiers on resource consumption during the construction of a rotating section
- fixed assignment of staff to cabins
0.9.3
- fixed display of resource volume (in liters)
- increased the cost of research equipment and servers
- servers and research equipment are sorted in ascending order of capacity
- payment by technology will be given only when the contract is fulfilled
- determination of personnel jamming inside the support unit
- fixed teleportation of characters in the colony when time accelerates
- added a trash button when creating a rotating section
- fixed a crash when creating a rotating section
0.9.2
- fixed a crash when creating a tooltip
- baskets and hints were removed from the floor and ceiling icons
0.9.1
- fixed limitation of hydrocarbon generation from biowaste
- hiding the Tourism block in the station panel during the flight
- mining of metals from an asteroid is allowed before antimatter production is investigated
- server room does not require gravity
- localization fixes
- small deposits of iron and non-ferrous metals have been added to the ice satellites
- absence of work does not affect the mood if it is less than 50%
- improved randomization of personnel actions
- fixed a shortage of material when parsing a static section
- canceling the installation of objects by esc
- different names and surnames for different nations
- possibility of manual destruction of stations
- the cost of walking paths 2 details
- fixed the return of resources when parsing pedestrian paths
- redesigned storage locations depending on research (larger ones open later)
- increased the cost of storage locations depending on the volume
- changed the initial storage locations at the station
- when buying, selling and forwarding goods, it is written how many shuttles will be required
- fixed the effect of research modifiers on the amount of cargo carried by shuttles
- the minimum weight carried by shuttles has been introduced. When buying or selling below it, the delivery payment will be considered according to the minimum transported weight.
- continuous rotation of furniture with the Q/E key pressed
- a button hiding station orbits has been added to the View panel
- night brightness adjustment works in space as well
- the ability to select alternative marker colors in the settings (blue-red instead of green-red)
- renaming of personnel
- fixed a drop when transferring a station under a contract
- added large apartments
- the ability to try on the equipment to the room with a lack of materials
- hide the "assign personnel" button on the device when moving it
- added markers of personnel access points to equipment when moving it
- added a limit on the number of resources - if the stock of the resource is less than the threshold, it will not be consumed in production
- increased width of the 'Staff' and 'Warehouse' panels
- screen resolution selection added to graphics settings
- scaling of the interface has been added to the game settings
- cargo bots have been introduced by analogy with construction ones (loading and unloading of shuttles now requires energy in proportion to the weight of the cargo)
- shipment of cargo to (and from) the station is allowed without staff
- added more powerful batteries to the colony
- fixed waste recycling causing a decrease in game performance
- limited stored warehouse statistics (20 days)
- changed the format of stored warehouse statistics (the size of game saves has been reduced several times)
- units of power and energy are converted to W and Wh, respectively
- added details on energy production and consumption by clicking on the daily energy balance indicator in the Status panel
- redesigned the recruitment dialog
- interface animation is accelerated by 2 times
- the choice of the type of the room block, doors and footpaths are placed in a separate dialog
- added a basket of resources (adding resources to the basket, after which, when buying, the missing resources will be automatically displayed in the purchase dialog)
- added a level of horizontal dissection of buildings (in the View panel and using the PageUp and PageDown keys)
- the transparency of the walls has been increased by 2 times
- fixed some navigation issues
- fixed a bug with shutting down servers
- added Italian localization, thanks to @frankieorabona for that!
- the food prepared in the cafe is now stored in refrigerators
- when the refrigerators are completely filled, the cooks stop working
- the cost of vegetables and fruits has been increased by 2 times
- the cost of berries has been increased by 5 times
- the autosave period has been added to the game settings
- game profiles have been redesigned to manually save the game
- a list of hotkeys has been added to the tutorial
- closing modal windows with esc/enter keys
- localization fixes made by the community have been moved to the game
0.8系
2022/1/19にプレイテストで0.8系がリリース。
2022/2/1にSteamでアーリーアクセス開始。
0.8.40
- fixed a crash when dividing a room with furniture into parts
- fixed one of the windows material
- localization fix
- fixed building station sections too close to each other
- prohibited building docks too close together in different sections
- oxygen consumption in optics production reduced by a factor of 10
- polymer cost increased by a factor of 10
- oxygen costs in polymer production reduced by a factor of 10
- ceramic production costs increased by a factor of 3
0.8.39
- camera coordinates reset in space was fixed
- helium-3 production increased by 43%
- fixed breaking relations with a nation without announcing
- cost of solar panels on the station increased to 5
- cost of solar panels in the colony increased to 10
- corrected solar panel power generation hint in shade
- corrected brightness of day on Venus
- increased brightness of red numbers in tooltip when resource is low
- fixed crashing when the landing pad is removed
0.8.37
- fixed display of landing pad marker on some graphics parameters
- added logging when removing furniture
0.8.36
- fixed crash when loading station with invalid camera coordinates
- rebalanced ship building contract
- reduced the cost of batteries on the space station
- fixed construction of engines and other units on station's static section
0.8.35
- helium-3 and hydrogen consumption for fusion fuel production was cut by 3 times
- fusion fuel cost increased by 2 times
- precious metal and ceramic consumption in electronics production was increased by factor of 10
- the cost of lamps is doubled
- Rare earth elements were added to batteries
- opportunity to buy rare earth elements on Earth
- added checks on building solar panels crossing the wheel
- forced interior fails when installing a new item in it
- corrected personnel contentment count when there are tourists on the station
0.8.34
- community made localization fixes transferred to the game
- energy consumption for ice production has been reduced by a factor of 10
- energy consumption for steel production increased tenfold
- water production from ice increased 5 times
- fixing the drop when displaying the tooltip
- precious metal consumption in electronics production reduced by a factor of 10
- ice mining reduced by 4 times
- assembly line production increased 10 times
- electronics cost quadrupled
- the cost of lamps has been quadrupled
- Ceramics cost for electronics production is reduced by a factor of 10
- Electronics costs for lamps and photocells production decreased by 10 times
- The cost of photocells was increased by a factor of 5
- the cost of precious metals has been reduced by a factor of 2
0.8.33
- batteries, solar panels, tanks and antennas in the colony no longer generate navigation around them
- removed the effect of dust particles in the premises
- increased fps with a large number of solar panels in the colony
- fixed a drop when sending cargo to the colony
- fixed energy consumption by plants
- fixed non-consumption of carbon dioxide by plants
0.8.32
- fixed a crash when shipping cargo to a base in the asteroid belt
- hiding alt interiors for space stations
- fixed the lack of research effect on shuttle flight speed
- when fulfilling the contract, the morale of all the personnel of this faction increases
- do not issue messages about unavailability and do not respawn characters until navigation in the colony is built
- the time to detect stuck characters has been reduced by 6 times
- fixes in localizations
- it is prohibited to hire staff during the flight
- fixed the display of parts when disassembling items
- fixed a crash when removing a station block
- limited sun brightness at low post-processing settings
0.8.31
- fixed a furniture collision in the server room
- fixed scaling of the interface to wide screens
- do not display 0 resources when building/installing furniture
- dispose of waste above the production limit
0.8.30
- fixed creation of supply contracts with 0 quantity
- fixed a nuclear reactor collision so that it fits into a 2x2x2 room
- fixed flights to asteroids (affected the extraction of minerals on the asteroid)
- fixed the alignment of the interface for high resolutions
- fixed the icon of one of the items in the warehouse
- fixed checking the availability of resources when installing shift software
- fixed checking the availability of materials during the construction of premises, taking into account research modifiers
- fixed collision of tanks in the colony
- fixed a crash when exiting the colony
0.8.29
- the effective gas flow rate from the fusion engine has been increased by 10 times
- the cost of nuclear fuel has been increased by 2 times
- the dimension of thermonuclear fuel has been reduced by 10 times
- the cost of thermonuclear fuel has been increased by 10 times
- fixed charging and repairing robots when the player is not in the colony
- fixed a problem with installing a landing pad on one of the types of tracks
- improved game performance with a large number of staff at the station
- the staff jam detection period has been increased by 6 times
- fixed installation of the landing pad on pedestrian paths
- fixed the installation of stairs in 2 rooms (one above the other)
- fixed the inability to purchase some resources
- fixed the inability to build and install objects when resources are plentiful
- fixed the consumption of canned food at the station when working cafes in the form of solar system
- instead of a stock of food, the hint indicates a stock of rations
- fixed calculation of the resources sold, higher than the quantity available in stock
- fixed the display of item characteristics (from 0 to 1 is shown as 1)
0.8.28
- the cost of nuclear fuel has been increased by 5 times
- co2 generation on bioreactors and generators is disabled
- automatically link all newly arrived personnel to cabins
- the default production limit has been increased by 100 times
- accelerated removal of blocks at the station
- costs in the production of components and composites are reduced by 2 times
- fixed brightness adjustment on low post-processing quality settings
- night brightness adjustment is only available at high post-processing quality settings
- productivity in kitchens with 2 robots increased by 2 times
- correction in localizations
- fixed nuclear reactor collision
- displaying cost structures in tooltips, taking into account research modifiers
- fixed installation of the landing pad on pedestrian paths
0.8.27
- added debugging when an object actor cannot be loaded
- it is forbidden to remove the station wheel in some situations
- fixed navigation error when moving between station nodes
- removed the need for staff to work during the flight
- the production rate of helium-3 has been reduced by 10 times
- fixed a crash when closing the colony panel
- correction in Korean localization
- reduced wheat consumption in Russian cuisine
- the production of thermonuclear fuel has been reduced by 10 times
- costs for the production of thermonuclear fuel are reduced by 10 times
- the productivity of the assembly line has been increased by 10 times
- fixed a crash when installing objects indoors and outside the colony
0.8.25
- the cost of safe nuclear energy research has been increased to 10 points
- fixed disabling camera rotation at the edges of the screen in 'in orbit' mode
- fixed a crash when removing a block on a station or colony
0.8.24
- all localization edits made by the community have been moved to the game
- fixed resource consumption in the form of from the solar system
- fixed hunger at stations that occurs for no reason
- the speed of mining has been reduced by 3 times
- farm productivity reduced by 2 times
- meat and fish production reduced by 2 times
- different productivity on the farm
- fixed unavailability of the supply of very cheap resources under the contract
- the second fuel consumption of the nuclear engine is reduced by 100 times
- the second fuel consumption of a thermonuclear engine has been reduced by 100 times
- the dimension of nuclear fuel has been reduced by 100 times
- the dimension of thermonuclear fuel has been reduced by 10 times
- fixed food discarding (not debited from the warehouse)
0.8.23
- energy consumption by street lights is reduced by 10 times
- energy consumption by basic resource miners increased by 3 times
- the productivity of the average ceramic processor has been increased by 4 times
- the weight of a unit of hydrogen has been reduced by 10 times
- changed parameters of hydrogen and oxygen extraction during electrolysis
- the production of optics, composites, parts, cables, motors, electronics, lamps and solar cells has been reduced by 6 times
- liquid fuel generator and bioreactor, produce co2
- added oxygen production at gas processors
- the productivity and consumption of gas refiners have been reworked
- the speed of the entire production is reduced by 2 times
- nuclear fuel consumption reduced by 100 times
- the production of nuclear fuel has been reduced by 100 times
- costs for the production of thermonuclear fuel increased by 10 times
- consumption of thermonuclear fuel is reduced by 10 times
- the navigation area at the doors has been increased by 2 times
- it is forbidden to build static section blocks crossing the rotating one laid out above
- fixed falling when removing items
- fixed a crash when removing blocks at the station
- fixed power outage at stations that do not go into the shadow of the planet
0.8.22
- Fixes in English, Chinese and German localization made by the community have been transferred to the game.
- fixed a drop when changing the transparency of the room
- Do not repair robots if the power on the repair table is turned off
- do not treat the patient if the power is turned off on the operating table
- fixed a fall when rebilding cells with ladders
- added logging when installing furniture
- fixed missing robot names
- the rate of outflow of gases in a thermonuclear engine has been increased by 10 times
0.8.21
- fixed a bug when solar panels work if the station does not go into the shadow of the planet
- fixed crash when loading old saves in 0.8.20
- added checks when removing furniture
- the machine that produces steel is built of iron, not steel
- added checks at the foundation of the colony
- the effective gas flow rate from the nozzle of all engines in light mode has been increased by 20%
- do not turn on automatically turned off energy during solar flares
- the limit on the quantity of goods when buying has been increased by 100 times
- fixed a resource prompt during a shortage
0.8.20
- costs for the production of electronics, solar cells, wires and motors are reduced by 10 times
- fixed a drop when removing a cell if it crosses the camera
- fixed the display of insufficient resources for cooking when viewed from the solar system
- fixed arrival of tourists
- fixed a bug with the calculation of shuttle routes
- fixed crash when loading from save in some states of incoming shuttles
- added checking the status of shuttles before saving the game
- fuel consumption by all generators is reduced by 2 times