NRaas/StoryProgression12/StringTableExpanded

Last-modified: 2012-04-15 (日) 18:12:27
String KeyEnglish日本語備考
NRaas.
StoryProgressionExpanded.
Version:Prompt
Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas IndustriesVersion: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries
NRaas.
StoryProgressionExpanded.
Root:MenuName
Story Progression ExpandedStory Progression Expanded
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StoryProgression.
Careers:NewBoss
New BossNew Boss
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StoryProgression.
Careers:NewBoss0
It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}!It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}!
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StoryProgression.
Careers:NewBoss1
{10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss!{10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss!
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StoryProgression.
Careers:NewBoss2
A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}!A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}!
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StoryProgression.
Careers:NewBoss3
It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}!It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}!
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Careers:NewBoss4
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Careers:NewBoss5
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Careers:NewBoss6
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Careers:NewBoss7
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Careers:NewBoss8
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Careers:NewBoss9
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StoryProgression.
ManageBosses:Name
Manage BossesManage Bosses
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StoryProgression.
MeetCoworkersImmediately:Name
Meet Coworkers ImmediatelyMeet Coworkers Immediately
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StoryProgression.
ShowCarpoolMessage:Name
Show Carpool MessageShow Carpool Message
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StoryProgression.
HomeworkCompletion:Name
Homework CompletionHomework Completion
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StoryProgression.
HomeworkCompletion:Prompt
Enter the amount of homework to complete for any inactive sims. Range from 0 to 100.Enter the amount of homework to complete for any inactive sims. Range from 0 to 100.
NRaas.
StoryProgression.
Lots:Emigration
EmigrationEmigration
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StoryProgression.
Lots:Emigration0
After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}!After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}!
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StoryProgression.
Lots:Emigration1
{0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good!{0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good!
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StoryProgression.
Lots:Emigration2
Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living.Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living.
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StoryProgression.
Lots:Emigration3
With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges.With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges.
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StoryProgression.
Lots:Emigration4
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StoryProgression.
Lots:Emigration5
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StoryProgression.
Lots:Emigration6
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Lots:Emigration7
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StoryProgression.
Lots:Emigration8
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StoryProgression.
Lots:Emigration9
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StoryProgression.
Money:DebtMooch
Debt MoochDebt Mooch
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StoryProgression.
Money:DebtMooch0
{0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}!{0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}!
NRaas.
StoryProgression.
Money:DebtMooch1
Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills.Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills.
NRaas.
StoryProgression.
Money:DebtMooch2
In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons.In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons.
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StoryProgression.
Money:DebtMooch3
{10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good!{10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good!
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StoryProgression.
Money:DebtMooch4
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Money:DebtMooch5
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Money:DebtMooch6
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Money:DebtMooch7
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Money:DebtMooch8
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Money:DebtMooch9
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StoryProgression.
Money:DebtMove
Debt MoveDebt Move
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StoryProgression.
Money:DebtMove0
{0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String}{0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String}
NRaas.
StoryProgression.
Money:DebtMove1
Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation.Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation.
NRaas.
StoryProgression.
Money:DebtMove2
Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}.Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}.
NRaas.
StoryProgression.
Money:DebtMove3
Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due.Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due.
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StoryProgression.
Money:DebtMove4
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Money:DebtMove5
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Money:DebtMove6
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Money:DebtMove7
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Money:DebtMove8
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Money:DebtMove9
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StoryProgression.
Money:BigDebt
Big DebtBig Debt
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StoryProgression.
Money:BigDebt0
It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt!It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt!
NRaas.
StoryProgression.
Money:BigDebt1
{0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan!{0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan!
NRaas.
StoryProgression.
Money:BigDebt2
The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon!The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon!
NRaas.
StoryProgression.
Money:BigDebt3
{0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak!{0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak!
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StoryProgression.
Money:BigDebt4
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Money:BigDebt5
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Money:BigDebt6
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Money:BigDebt7
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Money:BigDebt8
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Money:BigDebt9
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StoryProgression.
Money:HomelessDebtForgiven
Big DebtBig Debt
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StoryProgression.
Money:HomelessDebtForgiven0
After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}.After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}.
NRaas.
StoryProgression.
Money:HomelessDebtForgiven1
It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements.It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements.
NRaas.
StoryProgression.
Money:HomelessDebtForgiven2
{0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless.{0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless.
NRaas.
StoryProgression.
Money:HomelessDebtForgiven3
The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident.The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident.
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Money:HomelessDebtForgiven4
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Money:HomelessDebtForgiven5
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Money:HomelessDebtForgiven6
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Money:HomelessDebtForgiven7
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Money:HomelessDebtForgiven8
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Money:HomelessDebtForgiven9
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StoryProgression.
Money:NoMoreDebt
No More DebtNo More Debt
NRaas.
StoryProgression.
Money:NoMoreDebt0
{0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!".{0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!".
NRaas.
StoryProgression.
Money:NoMoreDebt1
A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee!A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee!
NRaas.
StoryProgression.
Money:NoMoreDebt2
Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun.Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun.
NRaas.
StoryProgression.
Money:NoMoreDebt3
Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan.Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan.
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Money:NoMoreDebt4
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Money:NoMoreDebt5
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Money:NoMoreDebt6
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Money:NoMoreDebt7
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Money:NoMoreDebt8
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Money:NoMoreDebt9
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Money:DebtForgiven
Debt ForgivenDebt Forgiven
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StoryProgression.
Money:DebtForgiven0
{0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member.{0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member.
NRaas.
StoryProgression.
Money:DebtForgiven1
It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt.It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt.
NRaas.
StoryProgression.
Money:DebtForgiven2
The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt.The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt.
NRaas.
StoryProgression.
Money:DebtForgiven3
Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven!Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven!
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StoryProgression.
Money:DebtForgiven4
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Money:DebtForgiven5
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Money:DebtForgiven6
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Money:DebtForgiven7
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Money:DebtForgiven8
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Money:DebtForgiven9
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Money:DebtSplit
Debt SplitDebt Split
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StoryProgression.
Money:DebtSplit0
The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts!The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts!
NRaas.
StoryProgression.
Money:DebtSplit1
{0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up!{0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up!
NRaas.
StoryProgression.
Money:DebtSplit2
In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed.In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed.
NRaas.
StoryProgression.
Money:DebtSplit3
Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family.Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family.
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StoryProgression.
Money:DebtSplit4
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Money:DebtSplit5
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Money:DebtSplit6
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Money:DebtSplit7
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Money:DebtSplit8
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Money:DebtSplit9
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HandleInactiveDeeds:Name
Handle Inactive DeedsHandle Inactive Deeds
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StoryProgression.
AutomaticActiveBilling:Name
Automatic Active BillingAutomatic Active Billing
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UnifiedBilling:Name
Unified BillingUnified Billing
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StoryProgression.
ActiveDebtPaydown:Name
Active Debt PaydownActive Debt Paydown
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StoryProgression.
ActiveDebtPaydown:Prompt
Enter the amount of principal added to each bill, if the active household has accrued a debt.Enter the amount of principal added to each bill, if the active household has accrued a debt.
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StoryProgression.
AllowPartyInstrument:Name
Allow Party InstrumentAllow Party Instrument
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StoryProgression.
SellInventoryFish:Name
Sell Inventory FishSell Inventory Fish
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SellInventoryVeggies:Name
Sell Inventory Fruits and VegetablesSell Inventory Fruits and Vegetables
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SellDuplicateResidentialBooks:Name
Sell Duplicate Residential BooksSell Duplicate Residential Books
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SellFishingJunk:Name
Sell Fishing JunkSell Fishing Junk
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StoryProgression.
HarvestCrops:Name
Harvest CropsHarvest Crops
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StoryProgression.
VacationFee:Name
Daily Vacation FeeDaily Vacation Fee
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StoryProgression.
VacationFee:Prompt
Enter the funds to subtract from the family for each day on vacation:Enter the funds to subtract from the family for each day on vacation:
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DebtMoveRatio:Name
Debt Move RatioDebt Move Ratio
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StoryProgression.
DebtMoveRatio:Prompt
Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable):
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DebtMoochRatio:Name
Debt Mooch RatioDebt Mooch Ratio
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StoryProgression.
DebtMoochRatio:Prompt
Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable):
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StoryProgression.
DebtSplitRatio:Name
Debt Split RatioDebt Split Ratio
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DebtSplitRatio:Prompt
Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable):
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EmigrationRatio:Name
Emigration RatioEmigration Ratio
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StoryProgression.
Money:HarvestCrops
HarvestHarvest
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Money:HarvestCrops0
{0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side."{0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side."
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StoryProgression.
Money:HarvestCrops1
Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker.Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker.
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Money:HarvestCrops2
It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely.It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely.
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Money:HarvestCrops3
Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty.Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty.
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Money:HarvestCrops4
"Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point."Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point.
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Money:HarvestCrops5
"Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath."Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath.
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Money:HarvestCrops6
"Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!"."Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!".
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Money:HarvestCrops7
{0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream."{0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream."
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Money:HarvestCrops8
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Money:HarvestCrops9
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Money:SellStuff
Sell StuffSell Stuff
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Money:SellStuff0
{0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying.{0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying.
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StoryProgression.
Money:SellStuff1
With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory.With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory.
NRaas.
StoryProgression.
Money:SellStuff2
{0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market.{0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market.
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Money:SellStuff3
With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills.With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills.
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Money:SellStuff4
"I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact."I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact.
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Money:SellStuff5
"What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}."What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}.
NRaas.
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Money:SellStuff6
"I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently."I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently.
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Money:SellStuff7
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Money:SellStuff8
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Money:SellStuff9
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Money:InactiveDeeds
Collect DeedsCollect Deeds
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Money:InactiveDeeds0
{0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local.{0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local.
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Money:InactiveDeeds1
{6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank.{6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank.
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Money:InactiveDeeds2
{0.SimFirstName}'s wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers.{0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers.
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Money:InactiveDeeds3
{10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying.{10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying.
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Money:InactiveDeeds4
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Money:InactiveDeeds5
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Money:InactiveDeeds6
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Money:InactiveDeeds7
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Money:InactiveDeeds8
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Money:InactiveDeeds9
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Careers:HomeworkCompletion
Inactive HomeworkInactive Homework
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Careers:HomeworkCompletion0
{0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian.{0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian.
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Careers:HomeworkCompletion1
"What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!""What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!"
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Careers:HomeworkCompletion2
{0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library".{0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library".
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Careers:HomeworkCompletion3
The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher.The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher.
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Careers:HomeworkCompletion4
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Careers:HomeworkCompletion5
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Careers:HomeworkCompletion6
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Careers:HomeworkCompletion7
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Careers:HomeworkCompletion8
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Careers:HomeworkCompletion9
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ManageCoworker:Name
Manage CoworkersManage Coworkers
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Careers:NewCoworker
New CoworkerNew Coworker
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Careers:NewCoworker0
Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers!Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers!
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Careers:NewCoworker1
{0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office!{0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office!
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Careers:NewCoworker2
The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}!The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}!
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Careers:NewCoworker3
{10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred.{10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred.
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Careers:NewCoworker4
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Careers:NewCoworker5
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Careers:NewCoworker6
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Careers:NewCoworker7
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Careers:NewCoworker8
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Careers:NewCoworker9
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PromptOnBranch:Name
Prompt For Inactive BranchingPrompt For Inactive Branching
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FamilyGathering:Name
Family Gathering ChanceFamily Gathering Chance
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FamilyGathering:Prompt
Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):
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FuneralGathering:Name
Allow Funeral GatheringAllow Funeral Gathering
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MarriageGathering:Name
Allow Marriage GatheringAllow Marriage Gathering
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FamilyVisitor:Name
Family Visitor ChanceFamily Visitor Chance
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FamilyVisitor:Prompt
Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):
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FriendlyVisitor:Name
Friendly Visitor ChanceFriendly Visitor Chance
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FriendlyVisitor:Prompt
Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):
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FriendlyOuting:Name
Friendly Outing ChanceFriendly Outing Chance
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FriendlyOuting:Prompt
Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):
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Situations:FamilyGathering
Family GatheringFamily Gathering
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Situations:FamilyGathering0
{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.
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StoryProgression.
Situations:FamilyGathering1
An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.
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Situations:FamilyGathering2
{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.
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Situations:FamilyGathering3
"Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations."Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations.
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Situations:FamilyGathering4
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Situations:FamilyGathering5
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Situations:FamilyGathering6
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Situations:FamilyGathering7
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Situations:FamilyGathering8
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Situations:FamilyGathering9