| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgressionExpanded. Version:Prompt | Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries | Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries | |
| NRaas. StoryProgressionExpanded. Root:MenuName | Story Progression Expanded | Story Progression Expanded | |
| NRaas. StoryProgression. Careers:NewBoss | New Boss | New Boss | |
| NRaas. StoryProgression. Careers:NewBoss0 | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | |
| NRaas. StoryProgression. Careers:NewBoss1 | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | |
| NRaas. StoryProgression. Careers:NewBoss2 | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | |
| NRaas. StoryProgression. Careers:NewBoss3 | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | |
| NRaas. StoryProgression. Careers:NewBoss4 | |||
| NRaas. StoryProgression. Careers:NewBoss5 | |||
| NRaas. StoryProgression. Careers:NewBoss6 | |||
| NRaas. StoryProgression. Careers:NewBoss7 | |||
| NRaas. StoryProgression. Careers:NewBoss8 | |||
| NRaas. StoryProgression. Careers:NewBoss9 | |||
| NRaas. StoryProgression. ManageBosses:Name | Manage Bosses | Manage Bosses | |
| NRaas. StoryProgression. MeetCoworkersImmediately:Name | Meet Coworkers Immediately | Meet Coworkers Immediately | |
| NRaas. StoryProgression. ShowCarpoolMessage:Name | Show Carpool Message | Show Carpool Message | |
| NRaas. StoryProgression. HomeworkCompletion:Name | Homework Completion | Homework Completion | |
| NRaas. StoryProgression. HomeworkCompletion:Prompt | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | |
| NRaas. StoryProgression. Lots:Emigration | Emigration | Emigration | |
| NRaas. StoryProgression. Lots:Emigration0 | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | |
| NRaas. StoryProgression. Lots:Emigration1 | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | |
| NRaas. StoryProgression. Lots:Emigration2 | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | |
| NRaas. StoryProgression. Lots:Emigration3 | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | |
| NRaas. StoryProgression. Lots:Emigration4 | |||
| NRaas. StoryProgression. Lots:Emigration5 | |||
| NRaas. StoryProgression. Lots:Emigration6 | |||
| NRaas. StoryProgression. Lots:Emigration7 | |||
| NRaas. StoryProgression. Lots:Emigration8 | |||
| NRaas. StoryProgression. Lots:Emigration9 | |||
| NRaas. StoryProgression. Money:DebtMooch | Debt Mooch | Debt Mooch | |
| NRaas. StoryProgression. Money:DebtMooch0 | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | |
| NRaas. StoryProgression. Money:DebtMooch1 | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | |
| NRaas. StoryProgression. Money:DebtMooch2 | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | |
| NRaas. StoryProgression. Money:DebtMooch3 | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | |
| NRaas. StoryProgression. Money:DebtMooch4 | |||
| NRaas. StoryProgression. Money:DebtMooch5 | |||
| NRaas. StoryProgression. Money:DebtMooch6 | |||
| NRaas. StoryProgression. Money:DebtMooch7 | |||
| NRaas. StoryProgression. Money:DebtMooch8 | |||
| NRaas. StoryProgression. Money:DebtMooch9 | |||
| NRaas. StoryProgression. Money:DebtMove | Debt Move | Debt Move | |
| NRaas. StoryProgression. Money:DebtMove0 | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | |
| NRaas. StoryProgression. Money:DebtMove1 | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | |
| NRaas. StoryProgression. Money:DebtMove2 | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | |
| NRaas. StoryProgression. Money:DebtMove3 | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | |
| NRaas. StoryProgression. Money:DebtMove4 | |||
| NRaas. StoryProgression. Money:DebtMove5 | |||
| NRaas. StoryProgression. Money:DebtMove6 | |||
| NRaas. StoryProgression. Money:DebtMove7 | |||
| NRaas. StoryProgression. Money:DebtMove8 | |||
| NRaas. StoryProgression. Money:DebtMove9 | |||
| NRaas. StoryProgression. Money:BigDebt | Big Debt | Big Debt | |
| NRaas. StoryProgression. Money:BigDebt0 | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | |
| NRaas. StoryProgression. Money:BigDebt1 | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | |
| NRaas. StoryProgression. Money:BigDebt2 | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | |
| NRaas. StoryProgression. Money:BigDebt3 | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | |
| NRaas. StoryProgression. Money:BigDebt4 | |||
| NRaas. StoryProgression. Money:BigDebt5 | |||
| NRaas. StoryProgression. Money:BigDebt6 | |||
| NRaas. StoryProgression. Money:BigDebt7 | |||
| NRaas. StoryProgression. Money:BigDebt8 | |||
| NRaas. StoryProgression. Money:BigDebt9 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven | Big Debt | Big Debt | |
| NRaas. StoryProgression. Money:HomelessDebtForgiven0 | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | |
| NRaas. StoryProgression. Money:HomelessDebtForgiven1 | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | |
| NRaas. StoryProgression. Money:HomelessDebtForgiven2 | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | |
| NRaas. StoryProgression. Money:HomelessDebtForgiven3 | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | |
| NRaas. StoryProgression. Money:HomelessDebtForgiven4 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven5 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven6 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven7 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven8 | |||
| NRaas. StoryProgression. Money:HomelessDebtForgiven9 | |||
| NRaas. StoryProgression. Money:NoMoreDebt | No More Debt | No More Debt | |
| NRaas. StoryProgression. Money:NoMoreDebt0 | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | |
| NRaas. StoryProgression. Money:NoMoreDebt1 | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | |
| NRaas. StoryProgression. Money:NoMoreDebt2 | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | |
| NRaas. StoryProgression. Money:NoMoreDebt3 | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | |
| NRaas. StoryProgression. Money:NoMoreDebt4 | |||
| NRaas. StoryProgression. Money:NoMoreDebt5 | |||
| NRaas. StoryProgression. Money:NoMoreDebt6 | |||
| NRaas. StoryProgression. Money:NoMoreDebt7 | |||
| NRaas. StoryProgression. Money:NoMoreDebt8 | |||
| NRaas. StoryProgression. Money:NoMoreDebt9 | |||
| NRaas. StoryProgression. Money:DebtForgiven | Debt Forgiven | Debt Forgiven | |
| NRaas. StoryProgression. Money:DebtForgiven0 | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | |
| NRaas. StoryProgression. Money:DebtForgiven1 | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | |
| NRaas. StoryProgression. Money:DebtForgiven2 | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | |
| NRaas. StoryProgression. Money:DebtForgiven3 | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | |
| NRaas. StoryProgression. Money:DebtForgiven4 | |||
| NRaas. StoryProgression. Money:DebtForgiven5 | |||
| NRaas. StoryProgression. Money:DebtForgiven6 | |||
| NRaas. StoryProgression. Money:DebtForgiven7 | |||
| NRaas. StoryProgression. Money:DebtForgiven8 | |||
| NRaas. StoryProgression. Money:DebtForgiven9 | |||
| NRaas. StoryProgression. Money:DebtSplit | Debt Split | Debt Split | |
| NRaas. StoryProgression. Money:DebtSplit0 | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | |
| NRaas. StoryProgression. Money:DebtSplit1 | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | |
| NRaas. StoryProgression. Money:DebtSplit2 | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | |
| NRaas. StoryProgression. Money:DebtSplit3 | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | |
| NRaas. StoryProgression. Money:DebtSplit4 | |||
| NRaas. StoryProgression. Money:DebtSplit5 | |||
| NRaas. StoryProgression. Money:DebtSplit6 | |||
| NRaas. StoryProgression. Money:DebtSplit7 | |||
| NRaas. StoryProgression. Money:DebtSplit8 | |||
| NRaas. StoryProgression. Money:DebtSplit9 | |||
| NRaas. StoryProgression. HandleInactiveDeeds:Name | Handle Inactive Deeds | Handle Inactive Deeds | |
| NRaas. StoryProgression. AutomaticActiveBilling:Name | Automatic Active Billing | Automatic Active Billing | |
| NRaas. StoryProgression. UnifiedBilling:Name | Unified Billing | Unified Billing | |
| NRaas. StoryProgression. ActiveDebtPaydown:Name | Active Debt Paydown | Active Debt Paydown | |
| NRaas. StoryProgression. ActiveDebtPaydown:Prompt | Enter the amount of principal added to each bill, if the active household has accrued a debt. | Enter the amount of principal added to each bill, if the active household has accrued a debt. | |
| NRaas. StoryProgression. AllowPartyInstrument:Name | Allow Party Instrument | Allow Party Instrument | |
| NRaas. StoryProgression. SellInventoryFish:Name | Sell Inventory Fish | Sell Inventory Fish | |
| NRaas. StoryProgression. SellInventoryVeggies:Name | Sell Inventory Fruits and Vegetables | Sell Inventory Fruits and Vegetables | |
| NRaas. StoryProgression. SellDuplicateResidentialBooks:Name | Sell Duplicate Residential Books | Sell Duplicate Residential Books | |
| NRaas. StoryProgression. SellFishingJunk:Name | Sell Fishing Junk | Sell Fishing Junk | |
| NRaas. StoryProgression. HarvestCrops:Name | Harvest Crops | Harvest Crops | |
| NRaas. StoryProgression. VacationFee:Name | Daily Vacation Fee | Daily Vacation Fee | |
| NRaas. StoryProgression. VacationFee:Prompt | Enter the funds to subtract from the family for each day on vacation: | Enter the funds to subtract from the family for each day on vacation: | |
| NRaas. StoryProgression. DebtMoveRatio:Name | Debt Move Ratio | Debt Move Ratio | |
| NRaas. StoryProgression. DebtMoveRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | |
| NRaas. StoryProgression. DebtMoochRatio:Name | Debt Mooch Ratio | Debt Mooch Ratio | |
| NRaas. StoryProgression. DebtMoochRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | |
| NRaas. StoryProgression. DebtSplitRatio:Name | Debt Split Ratio | Debt Split Ratio | |
| NRaas. StoryProgression. DebtSplitRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | |
| NRaas. StoryProgression. EmigrationRatio:Name | Emigration Ratio | Emigration Ratio | |
| NRaas. StoryProgression. Money:HarvestCrops | Harvest | Harvest | |
| NRaas. StoryProgression. Money:HarvestCrops0 | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | |
| NRaas. StoryProgression. Money:HarvestCrops1 | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | |
| NRaas. StoryProgression. Money:HarvestCrops2 | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | |
| NRaas. StoryProgression. Money:HarvestCrops3 | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | |
| NRaas. StoryProgression. Money:HarvestCrops4 | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | |
| NRaas. StoryProgression. Money:HarvestCrops5 | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | |
| NRaas. StoryProgression. Money:HarvestCrops6 | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | |
| NRaas. StoryProgression. Money:HarvestCrops7 | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | |
| NRaas. StoryProgression. Money:HarvestCrops8 | |||
| NRaas. StoryProgression. Money:HarvestCrops9 | |||
| NRaas. StoryProgression. Money:SellStuff | Sell Stuff | Sell Stuff | |
| NRaas. StoryProgression. Money:SellStuff0 | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | |
| NRaas. StoryProgression. Money:SellStuff1 | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | |
| NRaas. StoryProgression. Money:SellStuff2 | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | |
| NRaas. StoryProgression. Money:SellStuff3 | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | |
| NRaas. StoryProgression. Money:SellStuff4 | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | |
| NRaas. StoryProgression. Money:SellStuff5 | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | |
| NRaas. StoryProgression. Money:SellStuff6 | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | |
| NRaas. StoryProgression. Money:SellStuff7 | |||
| NRaas. StoryProgression. Money:SellStuff8 | |||
| NRaas. StoryProgression. Money:SellStuff9 | |||
| NRaas. StoryProgression. Money:InactiveDeeds | Collect Deeds | Collect Deeds | |
| NRaas. StoryProgression. Money:InactiveDeeds0 | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | |
| NRaas. StoryProgression. Money:InactiveDeeds1 | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | |
| NRaas. StoryProgression. Money:InactiveDeeds2 | {0.SimFirstName}'s wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | {0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | |
| NRaas. StoryProgression. Money:InactiveDeeds3 | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | |
| NRaas. StoryProgression. Money:InactiveDeeds4 | |||
| NRaas. StoryProgression. Money:InactiveDeeds5 | |||
| NRaas. StoryProgression. Money:InactiveDeeds6 | |||
| NRaas. StoryProgression. Money:InactiveDeeds7 | |||
| NRaas. StoryProgression. Money:InactiveDeeds8 | |||
| NRaas. StoryProgression. Money:InactiveDeeds9 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion | Inactive Homework | Inactive Homework | |
| NRaas. StoryProgression. Careers:HomeworkCompletion0 | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | |
| NRaas. StoryProgression. Careers:HomeworkCompletion1 | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | |
| NRaas. StoryProgression. Careers:HomeworkCompletion2 | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | |
| NRaas. StoryProgression. Careers:HomeworkCompletion3 | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | |
| NRaas. StoryProgression. Careers:HomeworkCompletion4 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion5 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion6 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion7 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion8 | |||
| NRaas. StoryProgression. Careers:HomeworkCompletion9 | |||
| NRaas. StoryProgression. ManageCoworker:Name | Manage Coworkers | Manage Coworkers | |
| NRaas. StoryProgression. Careers:NewCoworker | New Coworker | New Coworker | |
| NRaas. StoryProgression. Careers:NewCoworker0 | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | |
| NRaas. StoryProgression. Careers:NewCoworker1 | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | |
| NRaas. StoryProgression. Careers:NewCoworker2 | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | |
| NRaas. StoryProgression. Careers:NewCoworker3 | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | |
| NRaas. StoryProgression. Careers:NewCoworker4 | |||
| NRaas. StoryProgression. Careers:NewCoworker5 | |||
| NRaas. StoryProgression. Careers:NewCoworker6 | |||
| NRaas. StoryProgression. Careers:NewCoworker7 | |||
| NRaas. StoryProgression. Careers:NewCoworker8 | |||
| NRaas. StoryProgression. Careers:NewCoworker9 | |||
| NRaas. StoryProgression. PromptOnBranch:Name | Prompt For Inactive Branching | Prompt For Inactive Branching | |
| NRaas. StoryProgression. FamilyGathering:Name | Family Gathering Chance | Family Gathering Chance | |
| NRaas. StoryProgression. FamilyGathering:Prompt | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | |
| NRaas. StoryProgression. FuneralGathering:Name | Allow Funeral Gathering | Allow Funeral Gathering | |
| NRaas. StoryProgression. MarriageGathering:Name | Allow Marriage Gathering | Allow Marriage Gathering | |
| NRaas. StoryProgression. FamilyVisitor:Name | Family Visitor Chance | Family Visitor Chance | |
| NRaas. StoryProgression. FamilyVisitor:Prompt | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. FriendlyVisitor:Name | Friendly Visitor Chance | Friendly Visitor Chance | |
| NRaas. StoryProgression. FriendlyVisitor:Prompt | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. FriendlyOuting:Name | Friendly Outing Chance | Friendly Outing Chance | |
| NRaas. StoryProgression. FriendlyOuting:Prompt | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. Situations:FamilyGathering | Family Gathering | Family Gathering | |
| NRaas. StoryProgression. Situations:FamilyGathering0 | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | |
| NRaas. StoryProgression. Situations:FamilyGathering1 | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | |
| NRaas. StoryProgression. Situations:FamilyGathering2 | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | |
| NRaas. StoryProgression. Situations:FamilyGathering3 | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | |
| NRaas. StoryProgression. Situations:FamilyGathering4 | |||
| NRaas. StoryProgression. Situations:FamilyGathering5 | |||
| NRaas. StoryProgression. Situations:FamilyGathering6 | |||
| NRaas. StoryProgression. Situations:FamilyGathering7 | |||
| NRaas. StoryProgression. Situations:FamilyGathering8 | |||
| NRaas. StoryProgression. Situations:FamilyGathering9 |
