| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. Romance:MarriageGathering | Marriage Gathering | Marriage Gathering | |
| NRaas. StoryProgression. Romance:MarriageGathering0 | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | |
| NRaas. StoryProgression. Romance:MarriageGathering1 | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | |
| NRaas. StoryProgression. Romance:MarriageGathering2 | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | |
| NRaas. StoryProgression. Romance:MarriageGathering3 | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | |
| NRaas. StoryProgression. Romance:MarriageGathering4 | |||
| NRaas. StoryProgression. Romance:MarriageGathering5 | |||
| NRaas. StoryProgression. Romance:MarriageGathering6 | |||
| NRaas. StoryProgression. Romance:MarriageGathering7 | |||
| NRaas. StoryProgression. Romance:MarriageGathering8 | |||
| NRaas. StoryProgression. Romance:MarriageGathering9 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering | Funeral Gathering | Funeral Gathering | |
| NRaas. StoryProgression. Deaths:FuneralGathering0 | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | |
| NRaas. StoryProgression. Deaths:FuneralGathering1 | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | |
| NRaas. StoryProgression. Deaths:FuneralGathering2 | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | |
| NRaas. StoryProgression. Deaths:FuneralGathering3 | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | |
| NRaas. StoryProgression. Deaths:FuneralGathering4 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering5 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering6 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering7 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering8 | |||
| NRaas. StoryProgression. Deaths:FuneralGathering9 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor | Family Visitor | Family Visitor | |
| NRaas. StoryProgression. Situations:FamilyVisitor0 | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | |
| NRaas. StoryProgression. Situations:FamilyVisitor1 | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | |
| NRaas. StoryProgression. Situations:FamilyVisitor2 | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | |
| NRaas. StoryProgression. Situations:FamilyVisitor3 | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | |
| NRaas. StoryProgression. Situations:FamilyVisitor4 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor5 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor6 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor7 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor8 | |||
| NRaas. StoryProgression. Situations:FamilyVisitor9 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor | Friendly Visitor | Friendly Visitor | |
| NRaas. StoryProgression. Situations:FriendlyVisitor0 | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | |
| NRaas. StoryProgression. Situations:FriendlyVisitor1 | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | |
| NRaas. StoryProgression. Situations:FriendlyVisitor2 | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | |
| NRaas. StoryProgression. Situations:FriendlyVisitor3 | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | |
| NRaas. StoryProgression. Situations:FriendlyVisitor4 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor5 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor6 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor7 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor8 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitor9 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild | Friendly Visitor | Friendly Visitor | |
| NRaas. StoryProgression. Situations:FriendlyVisitorChild0 | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | |
| NRaas. StoryProgression. Situations:FriendlyVisitorChild1 | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | |
| NRaas. StoryProgression. Situations:FriendlyVisitorChild2 | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | |
| NRaas. StoryProgression. Situations:FriendlyVisitorChild3 | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya k2012-04-15 (日) 18:12:43" | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | |
| NRaas. StoryProgression. Situations:FriendlyVisitorChild4 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild5 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild6 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild7 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild8 | |||
| NRaas. StoryProgression. Situations:FriendlyVisitorChild9 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting | Friendly Outing | Friendly Outing | |
| NRaas. StoryProgression. Situations:FriendlyOuting0 | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | |
| NRaas. StoryProgression. Situations:FriendlyOuting1 | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | |
| NRaas. StoryProgression. Situations:FriendlyOuting2 | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | |
| NRaas. StoryProgression. Situations:FriendlyOuting3 | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | |
| NRaas. StoryProgression. Situations:FriendlyOuting4 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting5 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting6 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting7 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting8 | |||
| NRaas. StoryProgression. Situations:FriendlyOuting9 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild | Friendly Outing | Friendly Outing | |
| NRaas. StoryProgression. Situations:FriendlyOutingChild0 | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a breath of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | |
| NRaas. StoryProgression. Situations:FriendlyOutingChild1 | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | |
| NRaas. StoryProgression. Situations:FriendlyOutingChild2 | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they k2012-04-15 (日) 18:12:43" | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | |
| NRaas. StoryProgression. Situations:FriendlyOutingChild3 | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | |
| NRaas. StoryProgression. Situations:FriendlyOutingChild4 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild5 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild6 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild7 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild8 | |||
| NRaas. StoryProgression. Situations:FriendlyOutingChild9 | |||
| NRaas. StoryProgression. CampaignMoochMax:Name | Campaign Mooch Maximum | Campaign Mooch Maximum | |
| NRaas. StoryProgression. CampaignMoochMax:Prompt | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | |
| NRaas. StoryProgression. PushPlayConcert:Name | Push Play Concert | Push Play Concert | |
| NRaas. StoryProgression. Careers:CampaignMooch | Campaign Mooch | Campaign Mooch | |
| NRaas. StoryProgression. Careers:CampaignMooch0 | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | |
| NRaas. StoryProgression. Careers:CampaignMooch1 | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | |
| NRaas. StoryProgression. Careers:CampaignMooch2 | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | |
| NRaas. StoryProgression. Careers:CampaignMooch3 | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | |
| NRaas. StoryProgression. Careers:CampaignMooch4 | |||
| NRaas. StoryProgression. Careers:CampaignMooch5 | |||
| NRaas. StoryProgression. Careers:CampaignMooch6 | |||
| NRaas. StoryProgression. Careers:CampaignMooch7 | |||
| NRaas. StoryProgression. Careers:CampaignMooch8 | |||
| NRaas. StoryProgression. Careers:CampaignMooch9 | |||
| NRaas. StoryProgression. Situations:CampaignGathering | Campaign Gathering | Campaign Gathering | |
| NRaas. StoryProgression. Situations:CampaignGathering0 | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | |
| NRaas. StoryProgression. Situations:CampaignGathering1 | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | |
| NRaas. StoryProgression. Situations:CampaignGathering2 | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | |
| NRaas. StoryProgression. Situations:CampaignGathering3 | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | |
| NRaas. StoryProgression. Situations:CampaignGathering4 | |||
| NRaas. StoryProgression. Situations:CampaignGathering5 | |||
| NRaas. StoryProgression. Situations:CampaignGathering6 | |||
| NRaas. StoryProgression. Situations:CampaignGathering7 | |||
| NRaas. StoryProgression. Situations:CampaignGathering8 | |||
| NRaas. StoryProgression. Situations:CampaignGathering9 | |||
| NRaas. StoryProgression. Situations:CampaignMooch | Campaign Mooch | Campaign Mooch | |
| NRaas. StoryProgression. Situations:CampaignMooch0 | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | |
| NRaas. StoryProgression. Situations:CampaignMooch1 | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | |
| NRaas. StoryProgression. Situations:CampaignMooch2 | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | |
| NRaas. StoryProgression. Situations:CampaignMooch3 | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | |
| NRaas. StoryProgression. Situations:CampaignMooch4 | |||
| NRaas. StoryProgression. Situations:CampaignMooch5 | |||
| NRaas. StoryProgression. Situations:CampaignMooch6 | |||
| NRaas. StoryProgression. Situations:CampaignMooch7 | |||
| NRaas. StoryProgression. Situations:CampaignMooch8 | |||
| NRaas. StoryProgression. Situations:CampaignMooch9 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling | Caught Embezzling | Caught Embezzling | |
| NRaas. StoryProgression. Careers:CaughtEmbezzling0 | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | |
| NRaas. StoryProgression. Careers:CaughtEmbezzling1 | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | |
| NRaas. StoryProgression. Careers:CaughtEmbezzling2 | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | |
| NRaas. StoryProgression. Careers:CaughtEmbezzling3 | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | |
| NRaas. StoryProgression. Careers:CaughtEmbezzling4 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling5 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling6 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling7 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling8 | |||
| NRaas. StoryProgression. Careers:CaughtEmbezzling9 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal | Campaign Steal | Campaign Steal | |
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal0 | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | |
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal1 | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | |
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal2 | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | |
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal3 | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | |
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal4 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal5 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal6 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal7 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal8 | |||
| NRaas. StoryProgression. Careers:CampaignMoochAndSteal9 | |||
| NRaas. StoryProgression. CampaignGathering:Name | Campaign Gathering Chance | Campaign Gathering Chance | |
| NRaas. StoryProgression. CampaignGathering:Prompt | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal | Campaign Mooch | Campaign Mooch | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal0 | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal1 | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal2 | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal3 | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | |
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal4 | |||
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal5 | |||
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal6 | |||
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal7 | |||
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal8 | |||
| NRaas. StoryProgression. Situations:CampaignMoochAndSteal9 | |||
| NRaas. StoryProgression. Careers:NewClassmate | New Classmate | New Classmate | |
| NRaas. StoryProgression. Careers:NewClassmate0 | {0.SimName} has received a new classmate by the name of {10.SimName}. | {0.SimName} has received a new classmate by the name of {10.SimName}. | |
| NRaas. StoryProgression. Careers:NewClassmate1 | {0.SimName} and {10.SimName} were recently matched up by the school administration and are now classmates. | {0.SimName} and {10.SimName} were recently matched up by the school administration and are now classmates. | |
| NRaas. StoryProgression. Careers:NewClassmate2 | New class arrangements in school have placed {0.SimName} and {10.SimName} together. They are now classmates! | New class arrangements in school have placed {0.SimName} and {10.SimName} together. They are now classmates! | |
| NRaas. StoryProgression. Careers:NewClassmate3 | "Well, {12.String} seems like a pretty cool classmate." commented {0.SimName} after recently being seated next to {10.SimName}. | "Well, {12.String} seems like a pretty cool classmate." commented {0.SimName} after recently being seated next to {10.SimName}. | |
| NRaas. StoryProgression. Careers:NewClassmate4 | |||
| NRaas. StoryProgression. Careers:NewClassmate5 | |||
| NRaas. StoryProgression. Careers:NewClassmate6 | |||
| NRaas. StoryProgression. Careers:NewClassmate7 | |||
| NRaas. StoryProgression. Careers:NewClassmate8 | |||
| NRaas. StoryProgression. Careers:NewClassmate9 | |||
| NRaas. StoryProgression. JackOfAllTrades:Name | Handle Jack of all Trades | Handle Jack of all Trades | |
| NRaas. StoryProgression. Careers:JackOfAllTrades | Jack Of All Trades | Jack Of All Trades | |
| NRaas. StoryProgression. Careers:JackOfAllTrades0 | "That {0.SimName} just doesn't want to stay put for very long! Up and changed jobs again... Incredible" commented one of {0.SimFirstName}'s former coworkers after the sim gave {4.String} notice and quit. | "That {0.SimName} just doesn't want to stay put for very long! Up and changed jobs again... Incredible" commented one of {0.SimFirstName}'s former coworkers after the sim gave {4.String} notice and quit. | |
| NRaas. StoryProgression. Careers:JackOfAllTrades1 | "I hope them all the best in their new occupation, {2.String} will be surely missed." mentioned one of {0.SimName}'s former office cohorts. It appears that {0.SimFirstName} has decided a change of careers was in order! | "I hope them all the best in their new occupation, {2.String} will be surely missed." mentioned one of {0.SimName}'s former office cohorts. It appears that {0.SimFirstName} has decided a change of careers was in order! | |
| NRaas. StoryProgression. Careers:JackOfAllTrades2 | "Yes well, I have to keep my skills sharp, never know what might be around that corner!" exclaimed {0.SimName} after a former coworker asked about {4.String} recent departure from the job. | "Yes well, I have to keep my skills sharp, never know what might be around that corner!" exclaimed {0.SimName} after a former coworker asked about {4.String} recent departure from the job. | |
| NRaas. StoryProgression. Careers:JackOfAllTrades3 | {0.SimName} has gotten bored with {3.String} previous job and has decided to switch careers. "I just cannot settle on one job. A sim should experience everything at least once!" | {0.SimName} has gotten bored with {3.String} previous job and has decided to switch careers. "I just cannot settle on one job. A sim should experience everything at least once!" | |
| NRaas. StoryProgression. Careers:JackOfAllTrades4 | |||
| NRaas. StoryProgression. Careers:JackOfAllTrades5 | |||
| NRaas. StoryProgression. Careers:JackOfAllTrades6 | |||
| NRaas. StoryProgression. Careers:JackOfAllTrades7 | |||
| NRaas. StoryProgression. Careers:JackOfAllTrades8 | |||
| NRaas. StoryProgression. Careers:JackOfAllTrades9 | |||
| NRaas. StoryProgression. RepairPush:Name | Repair Push | Repair Push | |
| NRaas. StoryProgression. Skills:Repaired | Repair | Repair | |
| NRaas. StoryProgression. Skills:Repaired0 | {0.SimName} has received the sum of {20.Money} simoleons from happy customer {10.SimName}, after fixing a broken {21.String} at {10.SimFirstName}'s home! | {0.SimName} has received the sum of {20.Money} simoleons from happy customer {10.SimName}, after fixing a broken {21.String} at {10.SimFirstName}'s home! | |
| NRaas. StoryProgression. Skills:Repaired1 | "I don't know what I would have done if {0.SimName} hadn't shown up." commented {10.SimName}. "That {21.String} had been causing me grief for ages, so I was glad to pay the {20.Money} to have it fixed." | "I don't know what I would have done if {0.SimName} hadn't shown up." commented {10.SimName}. "That {21.String} had been causing me grief for ages, so I was glad to pay the {20.Money} to have it fixed." | |
| NRaas. StoryProgression. Skills:Repaired2 | "All in a day's work, partner!" quiped {0.SimName} after fixing {10.SimName}'s broken {21.String}. "I would have done it for free, but I was certainly not going to turn down {14.String} offer of {20.Money} simoleons for my time." | "All in a day's work, partner!" quiped {0.SimName} after fixing {10.SimName}'s broken {21.String}. "I would have done it for free, but I was certainly not going to turn down {14.String} offer of {20.Money} simoleons for my time." | |
| NRaas. StoryProgression. Skills:Repaired3 | It is almost like a second job. {0.SimName} was recently paid {20.Money} simoleons to repair {4.String} neighbor's {21.String}. {10.SimName} was apparently most gratefully for the prompt service! | It is almost like a second job. {0.SimName} was recently paid {20.Money} simoleons to repair {4.String} neighbor's {21.String}. {10.SimName} was apparently most gratefully for the prompt service! | |
| NRaas. StoryProgression. Skills:Repaired4 | |||
| NRaas. StoryProgression. Skills:Repaired5 | |||
| NRaas. StoryProgression. Skills:Repaired6 | |||
| NRaas. StoryProgression. Skills:Repaired7 | |||
| NRaas. StoryProgression. Skills:Repaired8 | |||
| NRaas. StoryProgression. Skills:Repaired9 | |||
| NRaas. StoryProgression. PurchaseDeeds:Name | Inactive Purchases Deeds | Inactive Purchases Deeds | |
| NRaas. StoryProgression. PurchaseDeeds:Prompt | Enter the amount of family funds over and above the business investment price that a family requires to perform this scenario: | Enter the amount of family funds over and above the business investment price that a family requires to perform this scenario: | |
| NRaas. StoryProgression. Deeds:Reimbursement | The {0.String} household has been reimbursed for the loss of their business ownership to the tune of {1.Money} simoleons. | The {0.String} household has been reimbursed for the loss of their business ownership to the tune of {1.Money} simoleons. | |
| NRaas. StoryProgression. Money:PurchaseDeeds | Purchase Deed | Purchase Deed | |
| NRaas. StoryProgression. Money:PurchaseDeeds0 | {0.SimName} was seen recently investing {4.String} families earnings in the local {10.String}. {0.SimFirstName} had this to say: "Just don't let the family know yet, I uh, forgot to ask permission beforehand." | {0.SimName} was seen recently investing {3.String} families earnings in the local {10.String}. {0.SimFirstName} had this to say: "Just don't let the family know yet, I uh, forgot to ask permission beforehand." | |
| NRaas. StoryProgression. Money:PurchaseDeeds1 | The {10.String} has a new minority owner, by the name of {0.SimName}! It appears that being wealthy comes with some nice perks. | The {10.String} has a new minority owner, by the name of {0.SimName}! It appears that being wealthy comes with some nice perks. | |
| NRaas. StoryProgression. Money:PurchaseDeeds2 | "I'm making an investment for the future." commented {0.SimName} after dropping some hard earned cash on a deed for {10.String}. "Buy now, and I'll be able to retire in style!" | "I'm making an investment for the future." commented {0.SimName} after dropping some hard earned cash on a deed for {10.String}. "Buy now, and I'll be able to retire in style!" | |
| NRaas. StoryProgression. Money:PurchaseDeeds3 | "You need to spend money to make money." noted {0.SimName}. "And I think an investment in {10.String} is in the best interests of the myself, and the community as a whole... But mostly myself." | "You need to spend money to make money." noted {0.SimName}. "And I think an investment in {10.String} is in the best interests of the myself, and the community as a whole... But mostly myself." | |
| NRaas. StoryProgression. Money:PurchaseDeeds4 | |||
| NRaas. StoryProgression. Money:PurchaseDeeds5 | |||
| NRaas. StoryProgression. Money:PurchaseDeeds6 | |||
| NRaas. StoryProgression. Money:PurchaseDeeds7 | |||
| NRaas. StoryProgression. Money:PurchaseDeeds8 | |||
| NRaas. StoryProgression. Money:PurchaseDeeds9 |
