| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. SellCrafts:Name | Sell Crafts: Personal Inventory | Sell Crafts: Personal Inventory | |
| NRaas. StoryProgression. SellFamilyInventoryCrafts:Name | Sell Crafts: Family Inventory | Sell Crafts: Family Inventory | |
| NRaas. StoryProgression. BuskerPush:Name | Push Busker | Push Busker | |
| NRaas. StoryProgression. Skills:Busker | Busking | Busking | |
| NRaas. StoryProgression. Skills:Busker0 | "That {0.SimName} sure can play a pretty tune on {4.String} guitar." noted a onlooker. "Almost makes me want to throw in a couple simoleons... Almost." | "That {0.SimName} sure can play a pretty tune on {4.String} guitar." noted a onlooker. "Almost makes me want to throw in a couple simoleons... Almost." | |
| NRaas. StoryProgression. Skills:Busker1 | {0.SimName} had the crowd grooving to some mellow tunes recently, when {2.String} pulled the old guitar out and attempted to make some cash busking. "It's fun entertaining like this, gets me back to my roots." | {0.SimName} had the crowd grooving to some mellow tunes recently, when {2.String} pulled the old guitar out and attempted to make some cash busking. "It's fun entertaining like this, gets me back to my roots." | |
| NRaas. StoryProgression. Skills:Busker2 | The easy listening tunes of guitarist {0.SimName} gathered a nice little crowd recently. The aspiring musician decided to host a little street performance, and hopefully make a little cash on the side. | The easy listening tunes of guitarist {0.SimName} gathered a nice little crowd recently. The aspiring musician decided to host a little street performance, and hopefully make a little cash on the side. | |
| NRaas. StoryProgression. Skills:Busker3 | "Groovy man, like that cat can totally play." remarked a dazed onlooker, swaying to the tune of {0.SimName}'s guitar playing. "{6.String} was like totally out there, almost wish I had some money to give 'em, you k2012-04-15 (日) 18:12:58" | "Groovy man, like that cat can totally play." remarked a dazed onlooker, swaying to the tune of {0.SimName}'s guitar playing. "{6.String} was like totally out there, almost wish I had some money to give 'em, you know" | |
| NRaas. StoryProgression. Skills:Busker4 | |||
| NRaas. StoryProgression. Skills:Busker5 | |||
| NRaas. StoryProgression. Skills:Busker6 | |||
| NRaas. StoryProgression. Skills:Busker7 | |||
| NRaas. StoryProgression. Skills:Busker8 | |||
| NRaas. StoryProgression. Skills:Busker9 | |||
| NRaas. StoryProgression. SellCollectables:Name | Sell Collectables | Sell Collectables | |
| NRaas. StoryProgression. TrainerPush:Name | Push Trainer | Push Trainer | |
| NRaas. StoryProgression. Skills:Trainer | Training | Training | |
| NRaas. StoryProgression. Skills:Trainer0 | "And work it, and work it! One more time, good job {10.SimName}!" {0.SimName} has been seen hard at work, improving the fitness of the community one sim at a time. | "And work it, and work it! One more time, good job {10.SimName}!" {0.SimName} has been seen hard at work, improving the fitness of the community one sim at a time. | |
| NRaas. StoryProgression. Skills:Trainer1 | "There is nothing like the smell of sweat in the morning, let me tell ya!" remarked {0.SimName}. "You just ask {10.SimName}, burning those calories gets the ol' blood flowing and starts you off on a great day!" | "There is nothing like the smell of sweat in the morning, let me tell ya!" remarked {0.SimName}. "You just ask {10.SimName}, burning those calories gets the ol' blood flowing and starts you off on a great day!" | |
| NRaas. StoryProgression. Skills:Trainer2 | {10.SimName} has been seen working off some extra fat, helped on by one {0.SimName}, personal trainer extraordinare. "When I need that little extra push to egg me on, {0.SimFirstName} is there for me." | {10.SimName} has been seen working off some extra fat, helped on by one {0.SimName}, personal trainer extraordinare. "When I need that little extra push to egg me on, {0.SimFirstName} is there for me." | |
| NRaas. StoryProgression. Skills:Trainer3 | {0.SimName} has been out on the town trimming down the locals with some personal fitness advice. One such lucky sim, {10.SimName}, had nothing but warm regards towards {0.SimFirstName}'s efforts: "I finally feel okay about eating this super-sized bacon double cheeseburger! I'll just burn it off later!" | {0.SimName} has been out on the town trimming down the locals with some personal fitness advice. One such lucky sim, {10.SimName}, had nothing but warm regards towards {0.SimFirstName}'s efforts: "I finally feel okay about eating this super-sized bacon double cheeseburger! I'll just burn it off later!" | |
| NRaas. StoryProgression. Skills:Trainer4 | |||
| NRaas. StoryProgression. Skills:Trainer5 | |||
| NRaas. StoryProgression. Skills:Trainer6 | |||
| NRaas. StoryProgression. Skills:Trainer7 | |||
| NRaas. StoryProgression. Skills:Trainer8 | |||
| NRaas. StoryProgression. Skills:Trainer9 | |||
| NRaas. StoryProgression. ChessPush:Name | Push Ranked Chess | Push Ranked Chess | |
| NRaas. StoryProgression. Skills:WonChess | Won Chess | Won Chess | |
| NRaas. StoryProgression. Skills:WonChess0 | Proving once again who is the master and who is but the learner, {0.SimName} recently trounced {10.SimName} in a ranked chess match. Onlookers were quite impressed with the match-up, stating: "You could just feel the energy around the board. It was intense!" | Proving once again who is the master and who is but the learner, {0.SimName} recently trounced {10.SimName} in a ranked chess match. Onlookers were quite impressed with the match-up, stating: "You could just feel the energy around the board. It was intense!" | |
| NRaas. StoryProgression. Skills:WonChess1 | "Check! And Mate! No hard feelings?" announced {0.SimName} upon defeating {10.SimName} in a ranked chess match. "I feel quite satisfied with the outcome, and offer a hearty applause to my opponent for losing so gracefully." | "Check! And Mate! No hard feelings?" announced {0.SimName} upon defeating {10.SimName} in a ranked chess match. "I feel quite satisfied with the outcome, and offer a hearty applause to my opponent for losing so gracefully." | |
| NRaas. StoryProgression. Skills:WonChess2 | {10.SimName} was apparently unfazed after a recent chess bout against {0.SimName}. "{8.String} army made short work of my own, and I was unfortunately unable to control the board as I normally do. Congratulations to {0.SimName} for a well earned victory!" | {10.SimName} was apparently unfazed after a recent chess bout against {0.SimName}. "{8.String} army made short work of my own, and I was unfortunately unable to control the board as I normally do. Congratulations to {0.SimName} for a well earned victory!" | |
| NRaas. StoryProgression. Skills:WonChess3 | {0.SimName} recently showed {4.String} prowess on the chess field, after defeating {10.SimName} with ease. Both sides appeared to have been in high spirits afterward, shaking hands and comparing play notes. "No hard feeling here, there is always next time though... When I intend to crush that fiend!" | {0.SimName} recently showed {4.String} prowess on the chess field, after defeating {10.SimName} with ease. Both sides appeared to have been in high spirits afterward, shaking hands and comparing play notes. "No hard feeling here, there is always next time though... When I intend to crush that fiend!" | |
| NRaas. StoryProgression. Skills:WonChess4 | |||
| NRaas. StoryProgression. Skills:WonChess5 | |||
| NRaas. StoryProgression. Skills:WonChess6 | |||
| NRaas. StoryProgression. Skills:WonChess7 | |||
| NRaas. StoryProgression. Skills:WonChess8 | |||
| NRaas. StoryProgression. Skills:WonChess9 | |||
| NRaas. StoryProgression. MartialPush:Name | Push Martial Arts | Push Martial Arts | |
| NRaas. StoryProgression. Skills:WonSpar | Won Spar | Won Spar | |
| NRaas. StoryProgression. Skills:WonSpar0 | {0.SimName} has shown {4.String} Martial skill is tops, after defeating {10.SimName} in a ranked match. "I am a big enough sim to admit that I was beaten by the better sim." remarked {10.SimFirstName}. | {0.SimName} has shown {4.String} Martial skill is tops, after defeating {10.SimName} in a ranked match. "I am a big enough sim to admit that I was beaten by the better sim." remarked {10.SimFirstName}. | |
| NRaas. StoryProgression. Skills:WonSpar1 | "The zen balance flowed through my limbs as I competed against {10.SimName}, it was absolutely euphoric." commented {0.SimName}, wiping the sweat from {4.String} brow. "That {10.SimFirstName} sure put up quite a fight, but it was my day to triumph!" | "The zen balance flowed through my limbs as I competed against {10.SimName}, it was absolutely euphoric." commented {0.SimName}, wiping the sweat from {4.String} brow. "That {10.SimFirstName} sure put up quite a fight, but it was my day to triumph!" | |
| NRaas. StoryProgression. Skills:WonSpar2 | "Do not hate me simply because the fates deemed that I should win. Do not hate yourself for losing. Simply do not hate at all, for hate brings only ruin." stated {0.SimName} after landing the victorious final blow against {10.SimName}. | "Do not hate me simply because the fates deemed that I should win. Do not hate yourself for losing. Simply do not hate at all, for hate brings only ruin." stated {0.SimName} after landing the victorious final blow against {10.SimName}. | |
| NRaas. StoryProgression. Skills:WonSpar3 | After winning a recent bout, {0.SimName} was in high spirits, taking the time to congratulate {4.String} most recent competitor {10.SimName}: "Fine show, fine show! You almost had me there a couple of times. A bit more practice and maybe we'll meet again." | After winning a recent bout, {0.SimName} was in high spirits, taking the time to congratulate {4.String} most recent competitor {10.SimName}: "Fine show, fine show! You almost had me there a couple of times. A bit more practice and maybe we'll meet again." | |
| NRaas. StoryProgression. Skills:WonSpar4 | |||
| NRaas. StoryProgression. Skills:WonSpar5 | |||
| NRaas. StoryProgression. Skills:WonSpar6 | |||
| NRaas. StoryProgression. Skills:WonSpar7 | |||
| NRaas. StoryProgression. Skills:WonSpar8 | |||
| NRaas. StoryProgression. Skills:WonSpar9 | |||
| NRaas. StoryProgression. HackingPush:Name | Push Hacking | Push Hacking | |
| NRaas. StoryProgression. Skills:Hacking | Hacker | Hacker | |
| NRaas. StoryProgression. Skills:Hacking0 | In the dead of night, when everyone is cozy in their beds, dreaming of tomorrow, the hacker stirs... Bleary eyed and with over caffeinated beverage in hand, {0.SimName} is hard at work, stealing your money. | In the dead of night, when everyone is cozy in their beds, dreaming of tomorrow, the hacker stirs... Bleary eyed and with over caffeinated beverage in hand, {0.SimName} is hard at work, stealing your money. | |
| NRaas. StoryProgression. Skills:Hacking1 | "All those 0's and 1's. They are my bread and butter, I can back-hack a security grid in no time flat." remarked {0.SimName}. "I wouldn't tell this to anyone, but I can trust you, ya k2012-04-15 (日) 18:12:58 I've seen inside that off-shore bank account you have, and I know where that body is buried. So I know you won't tell a soul, right mate?" | "All those 0's and 1's. They are my bread and butter, I can back-hack a security grid in no time flat." remarked {0.SimName}. "I wouldn't tell this to anyone, but I can trust you, ya know I've seen inside that off-shore bank account you have, and I know where that body is buried. So I know you won't tell a soul, right mate?" | |
| NRaas. StoryProgression. Skills:Hacking2 | The lights at {0.SimName}'s home appear to be on at all hours of the night recently. Neighbors have been whispering that the sim is up to no good, surfing the internet. "{6.String} has been, you know, doing that hacking thing again I reckon. Some poor sod out in that there "cyberspace" is sure to be sorry in the morning." | The lights at {0.SimName}'s home appear to be on at all hours of the night recently. Neighbors have been whispering that the sim is up to no good, surfing the internet. "{6.String} has been, you know, doing that hacking thing again I reckon. Some poor sod out in that there "cyberspace" is sure to be sorry in the morning." | |
| NRaas. StoryProgression. Skills:Hacking3 | Beware the hacker! Do not open your email from that Prince in Nigeria! Do not click on that advertisement for diet pills, or teeth whiteners! Better yet, just disconnect your computer from the internet entirely, it's safer that way. {0.SimName} is out to get your money, and {2.String} doesn't take no for an answer! | Beware the hacker! Do not open your email from that Prince in Nigeria! Do not click on that advertisement for diet pills, or teeth whiteners! Better yet, just disconnect your computer from the internet entirely, it's safer that way. {0.SimName} is out to get your money, and {2.String} doesn't take no for an answer! | |
| NRaas. StoryProgression. Skills:Hacking4 | |||
| NRaas. StoryProgression. Skills:Hacking5 | |||
| NRaas. StoryProgression. Skills:Hacking6 | |||
| NRaas. StoryProgression. Skills:Hacking7 | |||
| NRaas. StoryProgression. Skills:Hacking8 | |||
| NRaas. StoryProgression. Skills:Hacking9 | |||
| NRaas. StoryProgression. InventingPush:Name | Push Inventing | Push Inventing | |
| NRaas. StoryProgression. Skills:Inventing | Inventing | Inventing | |
| NRaas. StoryProgression. Skills:Inventing0 | Toiling over a messy workbench, {0.SimName} has been scheming of ways to make {3.String}self rich, by creating toys and handy-dandy inventions. "I just want to bring a little joy to the sims around town, and maybe pinch myself a little cash in the process." | Toiling over a messy workbench, {0.SimName} has been scheming of ways to make {3.String}self rich, by creating toys and handy-dandy inventions. "I juist want to bring a little joy to the sims around town, and maybe pinch myself a little cash in the process." | |
| NRaas. StoryProgression. Skills:Inventing1 | "I burn through this scrap like it was nothing." remarked {0.SimName}, when a neighbor commented on the giant back of this junk that the wanna-be inventor was toting. "Good thing the stuff is so easy to find... Oh, was that your television?" | "I burn through this scrap like it was nothing." remarked {0.SimName}, when a neighbor commented on the giant back of this junk that the wanna-be inventor was toting. "Good thing the stuff is so easy to find... Oh, was that your television?" | |
| NRaas. StoryProgression. Skills:Inventing2 | {0.SimName} loves inventing, since {2.String} seems to be in the workshop on a near constant basis. "It is a lot of work in the beginning, but the eventual payoff is going to be huge! You just watch, I'm going to be the next Edison!" | {0.SimName} loves inventing, since {2.String} seems to be in the workshop on a near constant basis. "It is a lot of work in the beginning, but the eventual payoff is going to be huge! You just watch, I'm going to be the next Edison!" | |
| NRaas. StoryProgression. Skills:Inventing3 | "Smash that junk here, wrench it there, and maybe a little welding over yonder, and voila, a great little toy for the tots." noted {0.SimName} after being asked for some advice on how to make inventing pay off. "It's about seeing those smiling faces. Just seeing them makes it all worthwhile." | "Smash that junk here, wrench it there, and maybe a little welding over yonder, and voila, a great little toy for the tots." noted {0.SimName} after being asked for some advice on how to make inventing pay off. "It's about seeing those smiling faces. Just seeing them makes it all worthwhile." | |
| NRaas. StoryProgression. Skills:Inventing4 | |||
| NRaas. StoryProgression. Skills:Inventing5 | |||
| NRaas. StoryProgression. Skills:Inventing6 | |||
| NRaas. StoryProgression. Skills:Inventing7 | |||
| NRaas. StoryProgression. Skills:Inventing8 | |||
| NRaas. StoryProgression. Skills:Inventing9 | |||
| NRaas. StoryProgression. CollectingPush:Name | Push Collecting | Push Collecting | |
| NRaas. StoryProgression. Skills:Collecting | Collecting | Collecting | |
| NRaas. StoryProgression. Skills:Collecting0 | "I really should go into long-distance marathon, with all this running around I've been doing." commented {0.SimName}. "But if all the shiny things in town were all in one central location, it would not be half as fun collecting them." | "I really should go into long-distance marathon, with all this running around I've been doing." commented {0.SimName}. "But if all the shiny things in town were all in one central location, it would not be half as fun collecting them." | |
| NRaas. StoryProgression. Skills:Collecting1 | A strange beastly figure has been spotted in the hills around town recently. Having a similar stature and build to that of local sim, {0.SimName}, this shadowy figure is though to be attracted to minerals and insects. Best to keep an eye out, and your children indoors at night! | A strange beastly figure has been spotted in the hills around town recently. Having a similar stature and build to that of local sim, {0.SimName}, this shadowy figure is though to be attracted to minerals and insects. Best to keep an eye out, and your children indoors at night! | |
| NRaas. StoryProgression. Skills:Collecting2 | {0.SimName} has been working hard to keep the town clear of unsightly rocks and space debris... As well as catching those bothersome insects and ensuring they don't flutter in anyone's face. "I'm doing my civic duty, ensuring a clean and safe town." | {0.SimName} has been working hard to keep the town clear of unsightly rocks and space debris... As well as catching those bothersome insects and ensuring they don't flutter in anyone's face. "I'm doing my civic duty, ensuring a clean and safe town." | |
| NRaas. StoryProgression. Skills:Collecting3 | "Mmmm... Shiny." sighed {0.SimName}, admiring {4.String} latest find. "It is like free money, just laying on the ground for anyone to come along and pick up. Why shouldn't I be the one to profit from nature's wealth?" | "Mmmm... Shiny." sighed {0.SimName}, admiring {4.String} latest find. "It is like free money, just laying on the ground for anyone to come along and pick up. Why shouldn't I be the one to profit from nature's wealth?" | |
| NRaas. StoryProgression. Skills:Collecting4 | |||
| NRaas. StoryProgression. Skills:Collecting5 | |||
| NRaas. StoryProgression. Skills:Collecting6 | |||
| NRaas. StoryProgression. Skills:Collecting7 | |||
| NRaas. StoryProgression. Skills:Collecting8 | |||
| NRaas. StoryProgression. Skills:Collecting9 | |||
| NRaas. StoryProgression. MaxKleptoSteal:Name | Max Klepto Steal | Max Klepto Steal | |
| NRaas. StoryProgression. MaxKleptoSteal:Prompt | Enter the maximum value of an object that a kleptomaniac will "steal": | Enter the maximum value of an object that a kleptomaniac will "steal": | |
| NRaas. StoryProgression. ColoredMapTags:Name | Show Colored Tags | Show Colored Tags | |
| NRaas. StoryProgression. ScenarioWeight:MummyAnger | Mummy Anger | Mummy Anger | |
| NRaas. StoryProgression. ScenarioWeight:KleptoSteal | Kleptomania | Kleptomania | |
| NRaas. StoryProgression. ScenarioWeight:PyroBurn | Pyromania | Pyromania | |
| NRaas. StoryProgression. AccountingValue:Maid | Maid | Maid | |
| NRaas. StoryProgression. AccountingValue:Repaired | Repairs | Repairs | |
| NRaas. StoryProgression. AccountingValue:StylistHelp | Stylist Fees | Stylist Fees | |
| NRaas. StoryProgression. AccountingValue:CampaignDonation | Campaign Donations | Campaign Donations | |
| NRaas. StoryProgression. AccountingValue:DebtMooch | Debt Mooching | Debt Mooching | |
| NRaas. StoryProgression. AccountingValue:Investigate | Detective Fees | Detective Fees | |
| NRaas. StoryProgression. AccountingValue:PayDebt | Debt Paydown | Debt Paydown | |
| NRaas. StoryProgression. AccountingValue:Bills | Bills | Bills | |
| NRaas. StoryProgression. AccountingValue:GemCut | Gems Cut | Gems Cut | |
| NRaas. StoryProgression. AccountingValue:Smelting | Smelting | Smelting | |
| NRaas. StoryProgression. AccountingValue:Concert | Concerts | Concerts | |
| NRaas. StoryProgression. SellDuplicateInventory:Name | Sell Duplicate Inventory Items | Sell Duplicate Inventory Items | |
| NRaas. StoryProgression. AllowCarpool:Name | Allow Carpool | Allow Carpool | |
| NRaas. StoryProgression. PurchaseVehicles:Prompt | Enter the minimum amount of family funds required to purchase a new car: (set to 0 to disable) | Enter the minimum amount of family funds required to purchase a new car: (set to 0 to disable) | |
| NRaas. StoryProgression. PurchaseBikes:Name | Purchase Bicycles Minimum | Purchase Bicycles Minimum | |
| NRaas. StoryProgression. PurchaseBikes:Prompt | Enter the minimum amount of family funds required to purchase a new bicycle: (set to 0 to disable) | Enter the minimum amount of family funds required to purchase a new bicycle: (set to 0 to disable) | |
| NRaas. StoryProgression. MeetFamily:Prompt | Enter the relationship to set when meeting the family: (set 0 to disable) | Enter the relationship to set when metting the family: (set 0 to disable) | |
| NRaas. StoryProgression. AllowElderAdoption:Name | Allow Elder Adoption | Allow Elder Adoption | |
| NRaas. StoryProgression. AllowHireMaid:Name | Allow Hire Maid | Allow Hire Maid | |
| NRaas. StoryProgression. Money:PurchaseCar | Purchase Car | Purchase Car | |
| NRaas. StoryProgression. Money:PurchaseCar0 | {0.SimName} has been seen around town with a brand new {10.String}. "Vroom vroom. I love being in control, and having a fabulous new ride helps out so much." | {0.SimName} has been seen around town with a brand new {10.String}. "Vroom vroom. I love being in control, and having a fabulous new ride helps out so much." | |
| NRaas. StoryProgression. Money:PurchaseCar1 | "I just love that new car smell." remarked {0.SimName} after buying {4.String} new {10.String}. "Yeah, I know it's only the toxic chemicals making me loopy, but it's totally worth it." | "I just love that new car smell." remarked {0.SimName} after buying {4.String} new {10.String}. "Yeah, I know it's only the toxic chemicals making me loopy, but it's totally worth it." | |
| NRaas. StoryProgression. Money:PurchaseCar2 | If you see a brand new {10.String} driving down the road, then most likely it's {0.SimName} behind the wheel. The lucky sim just bought a brand new car! | If you see a brand new {10.String} driving down the road, then most likely it's {0.SimName} behind the wheel. The lucky sim just bought a brand new car! | |
| NRaas. StoryProgression. Money:PurchaseCar3 | The wheels on the car go round and round... {0.SimName} has been humming a pretty tune recently, after purchasing a brand new {10.String}! | The wheels on the car go round and round... {0.SimName} has been humming a pretty tune recently, after purchasing a brand new {10.String}! | |
| NRaas. StoryProgression. Money:PurchaseCar4 | |||
| NRaas. StoryProgression. Money:PurchaseCar5 | |||
| NRaas. StoryProgression. Money:PurchaseCar6 | |||
| NRaas. StoryProgression. Money:PurchaseCar7 | |||
| NRaas. StoryProgression. Money:PurchaseCar8 | |||
| NRaas. StoryProgression. Money:PurchaseCar9 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle | Purchase Motorcycle | Purchase Motorcycle | |
| NRaas. StoryProgression. Money:PurchaseMotorcycle0 | "Who doesn't love having something strong and powerful between your legs? Feeling that glorious {10.String} driving down the road." {0.SimName} has bought a new cycle! | "Who doesn't love having something strong and powerful between your legs? Feeling that glorious {10.String} driving down the road." {0.SimName} has bought a new cycle! | |
| NRaas. StoryProgression. Money:PurchaseMotorcycle1 | {0.SimName} has a brand new ride, in the form of a {10.String}. "Maybe it's not really practical, but it sure is fun to ride!" | {0.SimName} has a brand new ride, in the form of a {10.String}. "Maybe it's not really practical, but it sure is fun to ride!" | |
| NRaas. StoryProgression. Money:PurchaseMotorcycle2 | Cycle enthusiasts rejoice, there is a new member of the gang, by the name of {0.SimName}. Keep your eyes out for {4.String} fab new {10.String}! | Cycle enthusiasts rejoice, there is a new member of the gang, by the name of {0.SimName}. Keep your eyes out for {4.String} fab new {10.String}! | |
| NRaas. StoryProgression. Money:PurchaseMotorcycle3 | Better watch out the next time you cross the road, {0.SimName} has gotten {3.String}self a brand new {10.String}! | Better watch out the next time you cross the road, {0.SimName} has gotten {3.String}self a brand new {10.String}! | |
| NRaas. StoryProgression. Money:PurchaseMotorcycle4 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle5 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle6 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle7 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle8 | |||
| NRaas. StoryProgression. Money:PurchaseMotorcycle9 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle | Purchase Bicycle | Purchase Bicycle | |
| NRaas. StoryProgression. Money:PurchaseBicycle0 | "Just doing my little bit for the environment, and keeping in shape at the same time" remarked {0.SimName}, after buying a new {10.String}! | "Just doing my little bit for the environment, and keeping in shape at the same time" remarked {0.SimName}, after buying a new {10.String}! | |
| NRaas. StoryProgression. Money:PurchaseBicycle1 | {0.SimName} has been seen tooling around town on {4.String} new personal mode of transportation, in the form of {10.String}! | {0.SimName} has been seen tooling around town on {4.String} new personal mode of transportation, in the form of {10.String}! | |
| NRaas. StoryProgression. Money:PurchaseBicycle2 | "Isn't that {10.String} just the most gorgeous thing you've ever seen?", remarked {0.SimName} after a neighbor commented on {4.String} new personal conveyance. | "Isn't that {10.String} just the most gorgeous thing you've ever seen?", remarked {0.SimName} after a neighbor commented on {4.String} new personal conveyance. | |
| NRaas. StoryProgression. Money:PurchaseBicycle3 | Maybe it was for environmental reasons, or for the exercise, or just for the fun of it... But {0.SimName} is now the proud owner of a {10.String}. | Maybe it was for environmental reasons, or for the exercise, or just for the fun of it... But {0.SimName} is now the proud owner of a {10.String}. | |
| NRaas. StoryProgression. Money:PurchaseBicycle4 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle5 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle6 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle7 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle8 | |||
| NRaas. StoryProgression. Money:PurchaseBicycle9 | |||
| NRaas. StoryProgression. DebtSaleRatio:Name | Debt Sale Ratio | Debt Sale Ratio | |
| NRaas. StoryProgression. DebtSaleRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Sale scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Sale scenario occurs (Enter 0 to disable): | |
| NRaas. StoryProgression. Money:DebtSale | Debt Sale | Debt Sale | |
| NRaas. StoryProgression. Money:DebtSale0 | Having fallen on some hard times, {0.SimName} was recently seen selling some possessions to raise funds, to the tune of {10.Money} simoleons. | Having fallen on some hard times, {0.SimName} was recently seen selling some possessions to raise funds, to the tune of {10.Money} simoleons. | |
| NRaas. StoryProgression. Money:DebtSale1 | The {0.SimLastName} coffers are {10.Money} simoleons fuller, now that {0.SimFirstName} finally decided to give up some possessions for the greater good. | The {0.SimLastName} coffers are {10.Money} simoleons fuller, now that {0.SimFirstName} finally decided to give up some possessions for the greater good. | |
| NRaas. StoryProgression. Money:DebtSale2 | "Yeah, I've been having some money problems recently, and the sale of some items definitely helped." commented {0.SimName} after depositing some {10.Money} simoleons in the family account. | "Yeah, I've been having some money problems recently, and the sale of some items definitely helped." commented {0.SimName} after depositing some {10.Money} simoleons in the family account. | |
| NRaas. StoryProgression. Money:DebtSale3 | "I can always replace them later once my situation improves." remarked {0.SimName}, when a friend noticed {3.String} selling some stuff to pay off some debts. | "I can always replace them later once my situation improves." remarked {0.SimName}, when a friend noticed {3.String} selling some stuff to pay off some debts. | |
| NRaas. StoryProgression. Money:DebtSale4 | |||
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| NRaas. StoryProgression. ScenarioWeight:HunterHate | Hunter Hate | Hunter Hate | |
| NRaas. StoryProgression. Expanded:HunterHate | Hunter Hate | Hunter Hate | |
| NRaas. StoryProgression. Expanded:HunterHate0 | "Let's just say, I'm not a big fan of {10.SimName}'s chosen profession." the ghostly presence of {0.SimName} was heard to moan. "Who wants to the zapped and bottled up in a bottle and sold to a lab? Not me!" | "Let's just say, I'm not a big fan of {10.SimName}'s chosen profession." the ghostly presence of {0.SimName} was heard to moan. "Who wants to the zapped and bottled up in a bottle and sold to a lab? Not me!" | |
| NRaas. StoryProgression. Expanded:HunterHate1 | Local ghost {0.SimName} has been haunting extra quietly lately, after learning that {10.SimName} is on the prowl. "That sim is a scary scary person. I am really worried that the neighbors may call for {14.String} services one day!" | Local ghost {0.SimName} has been haunting extra quietly lately, after learning that {10.SimName} is on the prowl. "That sim is a scary scary person. I am really worried that the neighbors may call for {14.String} services one day!" | |
| NRaas. StoryProgression. Expanded:HunterHate2 | "My cousin, twice removed, on my mother's side. Yeah, you know the one... He said that his neighbor was excorized by that {10.SimName} recently." wailed local spirit, {0.SimName}. "It's getting so you can't even haunt your own house in peace any more!" | "My cousin, twice removed, on my mother's side. Yeah, you know the one... He said that his neighbor was excorized by that {10.SimName} recently." wailed local spirit, {0.SimName}. "It's getting so you can't even haunt your own house in peace any more!" | |
| NRaas. StoryProgression. Expanded:HunterHate3 | {10.SimName} and {14.String} ghost gun has been scaring the ectoplasm out of all the local ghosts. {0.SimName}, a local earth-bound spirit has been hiding out, worried that {10.SimFirstName} might be gunning for {3.String}! | {10.SimName} and {14.String} ghost gun has been scaring the ectoplasm out of all the local ghosts. {0.SimName}, a local earth-bound spirit has been hiding out, worried that {10.SimFirstName} might be gunning for {3.String}! | |
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| NRaas. StoryProgression. Sims:StylistHelp | Stylist Help | Stylist Help | |
| NRaas. StoryProgression. Sims:StylistHelp0 | "Oh my poor dear, whatever are you wearing? Let me help you out there, I'm a professional you see." After spotting poor {0.SimName} on the street in a dreadful state of attire, {10.SimName} decided to lend a helping hand, fixing {0.SimFirstName} up right as rain. | "Oh my poor dear, whatever are you wearing? Let me help you out there, I'm a professional you see." After spotting poor {0.SimName} on the street in a dreadful state of attire, {10.SimName} decided to lend a helping hand, fixing {0.SimFirstName} up right as rain. | |
| NRaas. StoryProgression. Sims:StylistHelp1 | "{10.SimName} was so helpful, I simply felt an obligation to give them {20.Money} simoleons right there and then." It appears that {10.SimFirstName}'s fashion experience has paid off, after {0.SimName} received some much needed fashion advice recently. | "{10.SimName} was so helpful, I simply felt an obligation to give them {20.Money} simoleons right there and then." It appears that {10.SimFirstName}'s fashion experience has paid off, after {0.SimName} received some much needed fashion advice recently. | |
| NRaas. StoryProgression. Sims:StylistHelp2 | After getting singed and charcoaled recently, {0.SimName} found {10.SimName}'s offer of a little fashion advice all too welcome. "{0.SimFirstName} was even gracious enough to tip me {20.Money} simoleons. Most kind of them!" | After getting singed and charcoaled recently, {0.SimName} found {10.SimName}'s offer of a little fashion advice all too welcome. "{0.SimFirstName} was even gracious enough to tip me {20.Money} simoleons. Most kind of them!" | |
| NRaas. StoryProgression. Sims:StylistHelp3 | {10.SimName}'s reputation as a fashion guru is getting around town, after a successful save in regards to {0.SimName}'s recent fashion statement. "Burned clothes was so mid 90's. Ripped is coming back in though, and I think {0.SimFirstName} could pull that off." | {10.SimName}'s reputation as a fashion guru is getting around town, after a successful save in regards to {0.SimName}'s recent fashion statement. "Burned clothes was so mid 90's. Ripped is coming back in though, and I think {0.SimFirstName} could pull that off." | |
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| NRaas. StoryProgression. Sims:StylistHelp9 |
