| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. Investigate:Name | Allow Investigations | Allow Investigations | |
| NRaas. StoryProgression. Careers:InvestigateArson | Investigate Arson | Investigate Arson | |
| NRaas. StoryProgression. Careers:InvestigateArson0 | "Not to worry, a professional is on the job now!" grinned {10.SimName} after being hired by {0.SimName} to investigate a mysterious arson at {4.String} home recently. "I'll have my report in the mail as soon as those {20.Money} simoleons you owe me clear the bank." | "Not to worry, a professional is on the job now!" grinned {10.SimName} after being hired by {0.SimName} to investigate a mysterious arson at {4.String} home recently. "I'll have my report in the mail as soon as those {20.Money} simoleons you owe me clear the bank." | |
| NRaas. StoryProgression. Careers:InvestigateArson1 | {10.SimName} is on the job, tracking the sinister Mr. X ! The private eye was called in by {0.SimName} to look into the circumstances surrounding a mysterious fire at {4.String} home. "I like to think I get results, provided one pays me my {20.Money} simoleons promptly!" | {10.SimName} is on the job, tracking the sinister Mr. X ! The private eye was called in by {0.SimName} to look into the circumstances surrounding a mysterious fire at {4.String} home. "I like to think I get results, provided one pays me my {20.Money} simoleons promptly!" | |
| NRaas. StoryProgression. Careers:InvestigateArson2 | A recent fire at local sim {0.SimName}'s home, has brought out the big guns, by the name of sleuth {10.SimName}! With {14.String} payment of {20.Money} simoleons in hand, {10.SimFirstName} was fast at work trying to close the case. | A recent fire at local sim {0.SimName}'s home, has brought out the big guns, by the name of sleuth {10.SimName}! With {14.String} payment of {20.Money} simoleons in hand, {10.SimFirstName} was fast at work trying to close the case. | |
| NRaas. StoryProgression. Careers:InvestigateArson3 | "I love arson." commented {10.SimName}. "Whether it is love gone wrong, or simply malicious vandalism, I'll investigate for a nominal fee of {20.Money} simoleons." For even only the potential of results, {0.SimName} was all too pleased to pay. | "I love arson." commented {10.SimName}. "Whether it is love gone wrong, or simply malicious vandalism, I'll investigate for a nominal fee of {20.Money} simoleons." For even only the potential of results, {0.SimName} was all too pleased to pay. | |
| NRaas. StoryProgression. Careers:InvestigateArson4 | |||
| NRaas. StoryProgression. Careers:InvestigateArson5 | |||
| NRaas. StoryProgression. Careers:InvestigateArson6 | |||
| NRaas. StoryProgression. Careers:InvestigateArson7 | |||
| NRaas. StoryProgression. Careers:InvestigateArson8 | |||
| NRaas. StoryProgression. Careers:InvestigateArson9 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak | Investigate Break | Investigate Break | |
| NRaas. StoryProgression. Careers:InvestigateBreak0 | "A classic who-done-it, just like in those old films... I feel right at home!" {10.SimName} was heard to report with glee. "{0.SimName} paid me {20.Money} simoleons to find out who vandalized {4.String} home, and darn if I don't intend to find out!" | "A classic who-done-it, just like in those old films... I feel right at home!" {10.SimName} was heard to report with glee. "{0.SimName} paid me {20.Money} simoleons to find out who vandalized {4.String} home, and darn if I don't intend to find out!" | |
| NRaas. StoryProgression. Careers:InvestigateBreak1 | A little behind scenes detective work has been rumored to be underway by none other than {10.SimName}! {0.SimName} hired the sleuth to investigate a recent vandalization of {4.String} home. | A little behind scenes detective work has been rumored to be underway by none other than {10.SimName}! {0.SimName} hired the sleuth to investigate a recent vandalization of {4.String} home. | |
| NRaas. StoryProgression. Careers:InvestigateBreak2 | When something breaks, the first call is usually to a repairman. But when someone else breaks something, it's best to call a detective like {10.SimName}. {0.SimName} did just that, and hopefully the results will be worth it. | When something breaks, the first call is usually to a repairman. But when someone else breaks something, it's best to call a detective like {10.SimName}. {0.SimName} did just that, and hopefully the results will be worth it. | |
| NRaas. StoryProgression. Careers:InvestigateBreak3 | "I don't gaurantee results, but I do gaurantee that an effort is made to find the culprit." remarked {10.SimName} after receiving {20.Money} simoleons from {0.SimName} recently, to investigate a break-in at their home. | "I don't gaurantee results, but I do gaurantee that an effort is made to find the culprit." remarked {10.SimName} after receiving {20.Money} simoleons from {0.SimName} recently, to investigate a break-in at their home. | |
| NRaas. StoryProgression. Careers:InvestigateBreak4 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak5 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak6 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak7 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak8 | |||
| NRaas. StoryProgression. Careers:InvestigateBreak9 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal | Investigate Steal | Investigate Steal | |
| NRaas. StoryProgression. Careers:InvestigateSteal0 | "Someone broke into my home, my castle, my sanctuary, and stole my stuff. I want to information!" {0.SimName} was heard to tell local investigator {10.SimName}. "Then you shall have them, my good sim! As soon as my {20.Money} simoleon fee clears, you will have them." | "Someone broke into my home, my castle, my sanctuary, and stole my stuff. I want to information!" {0.SimName} was heard to tell local investigator {10.SimName}. "Then you shall have them, my good sim! As soon as my {20.Money} simoleon fee clears, you will have them." | |
| NRaas. StoryProgression. Careers:InvestigateSteal1 | No one steals from {0.SimName} and gets away with it! And to prove that, {0.SimFirstName} has paid {20.Money} simoleons to hire {10.SimName} to find out all {12.String} can about the perpetrator! | No one steals from {0.SimName} and gets away with it! And to prove that, {0.SimFirstName} has paid {20.Money} simoleons to hire {10.SimName} to find out all {12.String} can about the perpetrator! | |
| NRaas. StoryProgression. Careers:InvestigateSteal2 | "Not to worry! I'm on the job, provided that cheque for {20.Money} simoleons clears, that is." grinned {10.SimName}, after being hired by {0.SimName} to find the reason behind a recent break and enter at {4.String} house. | "Not to worry! I'm on the job, provided that cheque for {20.Money} simoleons clears, that is." grinned {10.SimName}, after being hired by {0.SimName} to find the reason behind a recent break and enter at {4.String} house. | |
| NRaas. StoryProgression. Careers:InvestigateSteal3 | {10.SimName} has been seen magnifying glass in hand, snooping around town. Apparently the detective was hired by {0.SimName} for some {20.Money} simoleons to report on a suspect in a recent robbery. | {10.SimName} has been seen magnifying glass in hand, snooping around town. Apparently the detective was hired by {0.SimName} for some {20.Money} simoleons to report on a suspect in a recent robbery. | |
| NRaas. StoryProgression. Careers:InvestigateSteal4 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal5 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal6 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal7 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal8 | |||
| NRaas. StoryProgression. Careers:InvestigateSteal9 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch | Investigate Mooch | Investigate Mooch | |
| NRaas. StoryProgression. Careers:InvestigateMooch0 | After a recent mugging {0.SimName} decided it was best to have {10.SimName} do a little snooping around. After paying the sleuth {20.Money} simoleons, {10.SimFirstName} was only too happy to see what {12.String} could find. | After a recent mugging {0.SimName} decided it was best to have {10.SimName} do a little snooping around. After paying the sleuth {20.Money} simoleons, {10.SimFirstName} was only too happy to see what {12.String} could find. | |
| NRaas. StoryProgression. Careers:InvestigateMooch1 | "Have no fear, I'm on the case!" {10.SimName}, private eye extraordinare has been hired by {0.SimName} to get the dirt on a mugger that accosted {3.String} recently. | "Have no fear, I'm on the case!" {10.SimName}, private eye extraordinare has been hired by {0.SimName} to get the dirt on a mugger that accosted {3.String} recently. | |
| NRaas. StoryProgression. Careers:InvestigateMooch2 | Muggers beware, {10.SimName} is on the job, searching for clues and taking names! Funded by {0.SimName} to the tune of {20.Money} simoleons, {10.SimFirstName} has been digging through the local trash, on the trail of justice! | Muggers beware, {10.SimName} is on the job, searching for clues and taking names! Funded by {0.SimName} to the tune of {20.Money} simoleons, {10.SimFirstName} has been digging through the local trash, on the trail of justice! | |
| NRaas. StoryProgression. Careers:InvestigateMooch3 | "No, hiring a private detective is not too extreme!" argued {0.SimName}, when a friend heard that {2.String} had hired {10.SimName}. "I was mugged, and I want to know everything there is to know about that creep!" | "No, hiring a private detective is not too extreme!" argued {0.SimName}, when a friend heard that {2.String} had hired {10.SimName}. "I was mugged, and I want to know everything there is to know about that creep!" | |
| NRaas. StoryProgression. Careers:InvestigateMooch4 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch5 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch6 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch7 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch8 | |||
| NRaas. StoryProgression. Careers:InvestigateMooch9 | |||
| NRaas. StoryProgression. EstrangedVisitor:Name | Estranged Visitor Chance | Extranged Visitor Chance | |
| NRaas. StoryProgression. EstrangedVisitor:Prompt | Enter the increased chance per cycle of an estranged parent visiting one of their children (set 0 to disable): | Enter the increased chance per cycle of an estranged parent visiting one of their children (set 0 to disable): | |
| NRaas. StoryProgression. Situations:EstrangedVisitor | Estranged Visitor | Estranged Visitor | |
| NRaas. StoryProgression. Situations:EstrangedVisitor0 | "Just came over to visit, check up on things, make sure everything is okay." commented {10.SimName} after being seen visiting the home of {14.String} child {0.SimName}. | "Just came over to visit, check up on things, make sure everything is okay." commented {10.SimName} after being seen visiting the home of {14.String} child {0.SimName}. | |
| NRaas. StoryProgression. Situations:EstrangedVisitor1 | Can't say {10.SimName} isn't trying to make an effort to keep in touch with {14.String} estranged family. "I care about the well-being of all my children, even those like little {0.SimName}, that don't live with me." | Can't say {10.SimName} isn't trying to make an effort to keep in touch with {14.String} estranged family. "I care about the well-being of all my children, even those like little {0.SimName}, that don't live with me." | |
| NRaas. StoryProgression. Situations:EstrangedVisitor2 | "I want what's best for my little darlings. If that means {0.SimName} has to live in a different home, then so be it." remarked {10.SimName}. "Not going to stop me from visiting though, just to say hi." | "I want what's best for my little darlings. If that means {0.SimName} has to live in a different home, then so be it." remarked {10.SimName}. "Not going to stop me from visiting though, just to say hi." | |
| NRaas. StoryProgression. Situations:EstrangedVisitor3 | {10.SimName} was doing {14.String} due diligence, visiting one of {14.String} children, {0.SimName}. "We may live in separate homes, but I still want to be part of {4.String} life, you k2012-04-15 (日) 18:13:12" | {10.SimName} was doing {14.String} due diligence, visiting one of {14.String} children, {0.SimName}. "We may live in separate homes, but I still want to be part of {4.String} life, you k2012-04-15 (日) 18:13:12" | |
| NRaas. StoryProgression. Situations:EstrangedVisitor4 | |||
| NRaas. StoryProgression. Situations:EstrangedVisitor5 | |||
| NRaas. StoryProgression. Situations:EstrangedVisitor6 | |||
| NRaas. StoryProgression. Situations:EstrangedVisitor7 | |||
| NRaas. StoryProgression. Situations:EstrangedVisitor8 | |||
| NRaas. StoryProgression. Situations:EstrangedVisitor9 | |||
| NRaas. StoryProgression. AccountingValue:Investments | Investments | Investments | |
| NRaas. StoryProgression. AccountingValue:PropertyBought | Property Bought | Property Bought | |
| NRaas. StoryProgression. AccountingValue:PropertySold | Property Sold | Property Sold | |
| NRaas. StoryProgression. AccountingValue:Tips | Tips | Tips | |
| NRaas. StoryProgression. CollectDeeds:MenuName | Electronically Collect Deeds | Electronically Collect Deeds | |
| NRaas. StoryProgression. CollectDeeds:Success | {0.SimName}'s investments have paid off, to the tune of {1.Money}! | {0.SimName}'s investments have paid off, to the tune of {1.Money}! | |
| NRaas. StoryProgression. CollectDeeds:Failure | {0.SimName} currently has no investment money to collect. | {0.SimName} currently has no investment money to collect. | |
| NRaas. StoryProgression. AccountingValue:Loan | Loan | Loan | |
| NRaas. StoryProgression. AccountingValue:PayLoan | Loan Repayment | Loan Repayment | |
| NRaas. StoryProgression. PayLoan:MenuName | Repay Loan | Repay Loan | |
| NRaas. StoryProgression. PayLoan:Prompt | Enter the amount to repay on {0.SimName}'s {1.Money} simoleon loan. The family has {2.Money} in family funds available. | Enter the amount to repay on {0.SimName}'s {1.Money} simoleon loan. The family has {2.Money} in family funds available. | |
| NRaas. StoryProgression. PayLoan:Success | {0.SimName} has successfully paid off {1.Money} on the family loan. | {0.SimName} has successfully paid off {1.Money} on the family loan. | |
| NRaas. StoryProgression. PayLoan:Complete | {0.SimName} has completely paid off the family loan. | {0.SimName} has completely paid off the family loan. | |
| NRaas. StoryProgression. ActiveVisitLot:Name | Push Actives To Visit Lots | Push Actives To Visit Lots | |
| NRaas. StoryProgression. ActiveVisitLot:Prompt | Enter the chance each cycle of an active sim being pushed to visit a community lot: (Enter 0 to disable) | Enter the chance each cycle of an active sim being pushed to visit a community lot: (Enter 0 to disable) | |
| NRaas. StoryProgression. CelebrityRaise:Name | Celebrity On Top Level Raise | Celebrity On Top Level Raise | |
| NRaas. StoryProgression. CelebrityRaise:Prompt | Enter the number of celebrity points to grant whenever a sim gains a raise while at the top-level of their career: (Enter 0 to disable) | Enter the number of celebrity points to grant whenever a sim gains a raise while at the top-level of their career: (Enter 0 to disable) | |
| NRaas. StoryProgression. DebtStarveRatio:Name | Debt Starve Ratio | Debt Starve Ratio | |
| NRaas. StoryProgression. DebtStarveRatio:Prompt | Enter the Debt to Asset ratio at which households will begin to starve to death (Enter 0 to disable): | Enter the Debt to Asset ratio at which households will begin to starve to death (Enter 0 to disable): | |
| NRaas. StoryProgression. TaxRate:Name | Tax Rate: Poor | Tax Rate: Poor | |
| NRaas. StoryProgression. TaxRate:Prompt | Enter the percent tax rate to use for non-rich households: | Enter the percent tax rate to use for non-rich households: | |
| NRaas. StoryProgression. TaxDays:Name | Tax Days | Tax Days | |
| NRaas. StoryProgression. DailyInactivePerSimFee:Name | Daily Fee Per Household Sim | Daily Fee Per Household Sim | |
| NRaas. StoryProgression. DailyInactivePerSimFee:Prompt | Enter the funds to subtract from the family, per family member, each day: | Enter the funds to subtract from the family, per family member, each day: | |
| NRaas. StoryProgression. ActiveDailyFee:Name | Daily Fee: Allow Active | Daily Fee: Allow Active | |
| NRaas. StoryProgression. StrandedLoan:Name | Stranded Couple Loan | Stranded Couple Loan | |
| NRaas. StoryProgression. StrandedLoan:Prompt | Enter the amount to loan to a stranded couple, so they can purchase a home together: | Enter the amount to loan to a stranded couple, so they can purchase a home together: | |
| NRaas. StoryProgression. AccountingValue:DailyExpenses | Daily Expenses | Daily Expenses | |
| NRaas. StoryProgression. MeetTheBoss:Name | Allow Meet The Boss | Allow Meet The Boss | |
| NRaas. StoryProgression. MeetTheTeacher:Name | Allow Meet The Teacher | Allow Meet The Teacher | |
| NRaas. StoryProgression. Careers:MeetTheBoss | Meet The Boss | Meet The Boss | |
| NRaas. StoryProgression. Careers:MeetTheBoss0 | {0.SimName} and {10.SimName} have something in common, they both visit the same building on a regular basis. | {0.SimName} and {10.SimName} have something in common, they both visit the same building on a regular basis. | |
| NRaas. StoryProgression. Careers:MeetTheBoss1 | {0.SimName} recently had a pleasant chat with another sim that works in {4.String} the building as {3.String}, a sim by the name of {10.SimName}. | {0.SimName} recently had a pleasant chat with another sim that works in {4.String} the building as {3.String}, a sim by the name of {10.SimName}. | |
| NRaas. StoryProgression. Careers:MeetTheBoss2 | Building up some | Building up some | |
| NRaas. StoryProgression. Careers:MeetTheBoss3 | Having an "in" with a future boss could definitely improve {0.SimName}'s performance in {4.String} next job, so it is understandable that {0.SimFirstName} has been seen chatting up {10.SimName}. | Having an "in" with a future boss could definitely improve {0.SimName}'s performance in {4.String} next job, so it is understandable that {0.SimFirstName} has been seen chatting up {10.SimName}. | |
| NRaas. StoryProgression. Careers:MeetTheBoss4 | |||
| NRaas. StoryProgression. Careers:MeetTheBoss5 | |||
| NRaas. StoryProgression. Careers:MeetTheBoss6 | |||
| NRaas. StoryProgression. Careers:MeetTheBoss7 | |||
| NRaas. StoryProgression. Careers:MeetTheBoss8 | |||
| NRaas. StoryProgression. Careers:MeetTheBoss9 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher | Meet The Teacher | Meet The Teacher | |
| NRaas. StoryProgression. Careers:MeetTheTeacher0 | Don't worry, {0.SimName} is not in any trouble, instead {2.String} has been improving {4.String} conversational skills by chatting with one of the teachers at school, a sim by the name of {10.SimName}. | Don't worry, {0.SimName} is not in any trouble, instead {2.String} has been improving {4.String} conversational skills by chatting with one of the teachers at school, a sim by the name of {10.SimName}. | |
| NRaas. StoryProgression. Careers:MeetTheTeacher1 | "{0.SimFirstName} is a very good pupil, why just the other day {2.String} brought me this very nice apple." commented {10.SimName}. "I was very impressed with the initiative." | "{0.SimFirstName} is a very good pupil, why just the other day {2.String} brought me this very nice apple." commented {10.SimName}. "I was very impressed with the initiative." | |
| NRaas. StoryProgression. Careers:MeetTheTeacher2 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher3 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher4 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher5 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher6 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher7 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher8 | |||
| NRaas. StoryProgression. Careers:MeetTheTeacher9 | |||
| NRaas. StoryProgression. VampirePush:Name | Push Vampires To Lot | Push Vampires To Lot | |
| NRaas. StoryProgression. RetireAtMax:Name | Retire Elders At Maximum Level | Retire Elders At Maximum Level | |
| NRaas. StoryProgression. Friendships:Unpopular | Unpopular | Unpopular | |
| NRaas. StoryProgression. Friendships:Unpopular0 | Sadly, {0.SimName}'s unpopularity has not been helping to retain {10.SimName} as a friend. | Sadly, {0.SimName}'s unpopularity has not been helping to retain {10.SimName} as a friend. | |
| NRaas. StoryProgression. Friendships:Unpopular1 | Due to {4.String} unpopular nature, {0.SimName} and {10.SimName} have been drifting apart lately. | Due to {4.String} unpopular nature, {0.SimName} and {10.SimName} have been drifting apart lately. | |
| NRaas. StoryProgression. Friendships:Unpopular2 | {0.SimName} just can't seem to find time anymore for {4.String} friend {10.SimName}. | {0.SimName} just can't seem to find time anymore for {4.String} friend {10.SimName}. | |
| NRaas. StoryProgression. Friendships:Unpopular3 | Pity. {10.SimName} has been losing interest in {0.SimName}. They just don't seem to spend enough time maintaining their friendship. | Pity. {10.SimName} has been losing interest in {0.SimName}. They just don't seem to spend enough time maintaining their friendship. | |
| NRaas. StoryProgression. Friendships:Unpopular4 | |||
| NRaas. StoryProgression. Friendships:Unpopular5 | |||
| NRaas. StoryProgression. Friendships:Unpopular6 | |||
| NRaas. StoryProgression. Friendships:Unpopular7 | |||
| NRaas. StoryProgression. Friendships:Unpopular8 | |||
| NRaas. StoryProgression. Friendships:Unpopular9 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner | Unpopular | Unpopular | |
| NRaas. StoryProgression. Friendships:UnpopularPartner0 | Apparently, one can be in a relationship and not actually talk, as {0.SimName} and {10.SimName} have found out first-hand. They have been drifting apart recently. | Apparently, one can be in a relationship and not actually talk, as {0.SimName} and {10.SimName} have found out first-hand. They have been drifting apart recently. | |
| NRaas. StoryProgression. Friendships:UnpopularPartner1 | {0.SimName} really should step up {4.String} game, or {2.String} will find {3.String}self single again. The relationship between {3.String} and {10.SimName} is stagnating. | {0.SimName} really should step up {4.String} game, or {2.String} will find {3.String}self single again. The relationship between {3.String} and {10.SimName} is stagnating. | |
| NRaas. StoryProgression. Friendships:UnpopularPartner2 | "That {0.SimName} really just needs to spend some time talking with poor {10.SimName} more," commented a neighbor, after extensive surveillance from their window revealed a rift forming in the {0.SimLastName} household. | "That {0.SimName} really just needs to spend some time talking with poor {10.SimName} more," commented a neighbor, after extensive surveillance from their window revealed a rift forming in the {0.SimLastName} household. | |
| NRaas. StoryProgression. Friendships:UnpopularPartner3 | "We just don't seem to connect anymore. {0.SimFirstName} is just so busy doing other stuff, there is simply no time for us to talk," muttered {10.SimName} to a close friend. Poor {0.SimName} needs to get to back on the ball, and soon! | "We just don't seem to connect anymore. {0.SimFirstName} is just so busy doing other stuff, there is simply no time for us to talk," muttered {10.SimName} to a close friend. Poor {0.SimName} needs to get to back on the ball, and soon! | |
| NRaas. StoryProgression. Friendships:UnpopularPartner4 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner5 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner6 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner7 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner8 | |||
| NRaas. StoryProgression. Friendships:UnpopularPartner9 | |||
| NRaas. StoryProgression. CelebrityDepreciationActiveAcceleration:Name | Celebrity Depreciation: Active Multiple | Celebrity Depreciation: Active Multiple | |
| NRaas. StoryProgression. CelebrityDepreciationActiveAcceleration:Prompt | Enter the multiple applied to depreciation when the sim is in the active family: | Enter the multiple applied to depreciation when the sim is in the active family: | |
| NRaas. StoryProgression. CelebrityPointsDepreciation:Name | Celebrity Points: Depreciation | Celebrity Points: Depreciation | |
| NRaas. StoryProgression. CelebrityPointsDepreciation:Level | Level: {0.Number} | Level: {0.Number} | |
| NRaas. StoryProgression. CelebrityPointsDepreciation:Prompt | Enter the number of points lost each day for celebrities of level {0.Number}: | Enter the number of points lost each day for celebrities of level {0.Number}: | |
| NRaas. StoryProgression. EmigrationRatio:Prompt | Enter the Debt to Net Worth ratio which determines when this household will be allowed to emigrate: | Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable): | |
| NRaas. StoryProgression. RerollCareerOnTopLevel:Name | Reroll Careers on Top Level | Reroll Careers on Top Level | |
| NRaas. StoryProgression. AllowPurchaseDeeds:Name | Allow Purchase Deeds | Allow Purchase Deeds | |
| NRaas. StoryProgression. AllowHarvest:Name | Allow Harvest | Allow Harvest | |
| NRaas. StoryProgression. NotHighSchoolLot:Name | Disallow High School | Disallow High School | |
| NRaas. StoryProgression. NotElementarySchoolLot:Name | Disallow Elementary School | Disallow Elementary School | |
| NRaas. StoryProgression. NotMaleSchoolLot:Name | Disallow Males At School | Disallow Males At School | |
| NRaas. StoryProgression. NotFemaleSchoolLot:Name | Disallow Females At School | Disallow Females At School | |
| NRaas. StoryProgression. ChanceOfIdenticalTwin:Name | Chance of Identical Twins | Chance of Identical Twins | |
| NRaas. StoryProgression. ChanceOfIdenticalTwin:Prompt | Enter the percent chance of human twins having identical genetics: | Enter the percent chance of human twins having identical genetics: | |
| NRaas. StoryProgression. SchoolOutfitUseForAll:Name | Public School Formalwear | Public School Formalwear | |
| NRaas. StoryProgression. ReadSkillBook:Name | Push Read Skill Books | Push Read Skill Books | |
| NRaas. StoryProgression. EngagementGathering:Name | Allow Engagement Gathering | Allow Engagement Gathering | |
| NRaas. StoryProgression. Romance:EngagementGathering | Engagement Gathering | Engagement Gathering | |
| NRaas. StoryProgression. Romance:EngagementGathering0 | {0.SimName} was host to a rambunctious party earlier, to celebrate {4.String} recent engagement to {10.SimName}. Everyone in attendance noted that the nectar flowed freely, and the entertainment was simply incredible. | {0.SimName} was host to a rambunctious party earlier, to celebrate {4.String} recent engagement to {10.SimName}. Everyone in attendance noted that the nectar flowed freely, and the entertainment was simply incredible. | |
| NRaas. StoryProgression. Romance:EngagementGathering1 | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-whiz, hopefully the groom-to-be will be sober enough to attend {3.String} wedding. | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-whiz, hopefully the groom-to-be will be sober enough to attend {3.String} wedding. | |
| NRaas. StoryProgression. Romance:EngagementGathering1_Female | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-Whiz, hopefully the bride-to-be will be sober enough to attend {3.String} wedding. | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-Whiz, hopefully the bride-to-be will be sober enough to attend {3.String} wedding. | |
| NRaas. StoryProgression. Romance:EngagementGathering2 | "It was amazing that the cops were not called out due to that ruckus!" commented a guest after leaving {0.SimName}'s engagement party. "I mean, we brought that house down baby! Woo, what a send-off. Here's to you {0.SimName} and {10.SimName}. Happy nuptials, and sorry about the lamp!" | "It was amazing that the cops were not called out due to that ruckus!" commented a guest after leaving {0.SimName}'s engagement party. "I mean, we brought that house down baby! Woo, what a send-off. Here's to you {0.SimName} and {10.SimName}. Happy nuptials, and sorry about the lamp!" | |
| NRaas. StoryProgression. Romance:EngagementGathering3 | Friends of {0.SimName} attended a jovial engagement party earlier in the day, to celebrate the good life, before they attach that new ball-and-chain. "Don't look at me! I did not call the love of my life a ball-and-chain. I would never do that... Yeah, never." | Friends of {0.SimName} attended a jovial engagement party earlier in the day, to celebrate the good life, before they attach that new ball-and-chain. "Don't look at me! I did not call the love of my life a ball-and-chain. I would never do that... Yeah, never." | |
| NRaas. StoryProgression. Romance:EngagementGathering4 | |||
| NRaas. StoryProgression. Romance:EngagementGathering5 | |||
| NRaas. StoryProgression. Romance:EngagementGathering6 | |||
| NRaas. StoryProgression. Romance:EngagementGathering7 | |||
| NRaas. StoryProgression. Romance:EngagementGathering8 | |||
| NRaas. StoryProgression. Romance:EngagementGathering9 | |||
| NRaas. StoryProgression. EngagementMaximumGift:Name | Engagement Maximum Gift | Engagement Maximum Gift | |
| NRaas. StoryProgression. EngagementMaximumGift:Prompt | Enter the maximum amount of money a sim invited to a engagement party is allowed to give the host: (They will never provide more than they have in family funds) | Enter the maximum amount of money a sim invited to a engagement party is allowed to give the host: (They will never provide more than they have in family funds) | |
| NRaas. StoryProgression. BabyShowerGathering:Name | Allow Baby Shower Gathering | Allow Baby Shower Gathering | |
| NRaas. StoryProgression. Romance:BabyShowerGathering | Baby Shower Gathering | Baby Shower Gathering | |
| NRaas. StoryProgression. Romance:BabyShowerGathering0 | "Squee!1!1!! {0.SimFirstName} is having a baby, I am SO super happy for {3.String}!" screamed a guest at {0.SimName}'s recent baby shower. "Oh, I so want one of my own someday. Squee!!!!1!" | "Squee!1!1!! {0.SimFirstName} is having a baby, I am SO super happy for {3.String}!" screamed a guest at {0.SimName}'s recent baby shower. "Oh, I so want one of my own someday. Squee!!!!1!" | |
| NRaas. StoryProgression. Romance:BabyShowerGathering1 | {0.SimName} hosted a little informal get-together recently to celebrate the forthcoming addition to {3.String} family. Stop by and congratulate the new mother! | {0.SimName} hosted a little informal get-together recently to celebrate the forthcoming addition to {3.String} family. Stop by and congratulate the new mother! | |
| NRaas. StoryProgression. Romance:BabyShowerGathering2 | "Yes, I'm pregnant." remarked {0.SimName}, "Let's celebrate before I start getting bloated, hormonal, and things start stretching out. Actually come to think of it, why am I celebrating again?" | "Yes, I'm pregnant." remarked {0.SimName}, "Let's celebrate before I start getting bloated, hormonal, and things start stretching out. Actually come to think of it, why am I celebrating again?" | |
| NRaas. StoryProgression. Romance:BabyShowerGathering3 | The bun is in the oven, and cooking nicely, time to have a party! {0.SimName}'s friends were all invited to join in on the festivities, before the baking is done, and the hard work begins. | The bun is in the oven, and cooking nicely, time to have a party! {0.SimName}'s friends were all invited to join in on the festivities, before the baking is done, and the hard work begins. | |
| NRaas. StoryProgression. Romance:BabyShowerGathering4 | |||
| NRaas. StoryProgression. Romance:BabyShowerGathering5 | |||
| NRaas. StoryProgression. Romance:BabyShowerGathering6 | |||
| NRaas. StoryProgression. Romance:BabyShowerGathering7 | |||
| NRaas. StoryProgression. Romance:BabyShowerGathering8 | |||
| NRaas. StoryProgression. Romance:BabyShowerGathering9 | |||
| NRaas. StoryProgression. BabyShowerMaximumGift:Name | Baby Shower Maximum Gift | Baby Shower Maximum Gift | |
| NRaas. StoryProgression. BabyShowerMaximumGift:Prompt | Enter the maximum amount of money a sim invited to a baby shower is allowed to give the host: (They will never provide more than they have in family funds) | Enter the maximum amount of money a sim invited to a baby shower is allowed to give the host: (They will never provide more than they have in family funds) | |
| NRaas. StoryProgression. ActiveDebtPercentPaydown:Name | Active Debt Percent Paydown | Active Debt Percent Paydown | |
| NRaas. StoryProgression. ActiveDebtPercentPaydown:Prompt | Enter the percent of debt to add to each tax bill: (Entering "0" will revert to the absolute rate defined by "Active Debt Paydown") | Enter the percent of debt to add to each tax bill: (Entering "0" will revert to the absolute rate defined by "Active Debt Paydown") | |
| NRaas. StoryProgression. AccountingValue:Photography | Photography | Photography | |
| NRaas. StoryProgression. RichTaxMultiple:Name | Tax Rate: Rich Multiple | Tax Rate: Rich Multiple | |
| NRaas. StoryProgression. RichTaxMultiple:Prompt | Enter a multiple to apply to property taxes for households considered to be "rich": | Enter a multiple to apply to property taxes for households considered to be "rich": | |
| NRaas. StoryProgression. PurchaseVehicles:Name | Cars and Motorbikes Minimum Funds | Cars and Motorbikes Minimum Funds | |
| NRaas. StoryProgression. PurchaseVehiclesMinimum:Name | Cars and Motorbikes Minimum Price | Cars and Motorbikes Minimum Price | |
| NRaas. StoryProgression. PurchaseVehiclesMinimum:Prompt | Enter the minimum price of vehicles that can purchased by sims: | Enter the minimum price of vehicles that can purchased by sims: | |
| NRaas. StoryProgression. CheckActiveRelationshipEmigration:Name | Check Active Relationship Before Emigration | Check Active Relationship Before Emigration | |
| NRaas. StoryProgression. AddWrittenBooksToLibrary:Name | Add Written Books To Library | Add Written Books To Library | |
| NRaas. StoryProgression. PromptToTitleBooks:Name | Prompt To Title Written Books | Prompt To Title Written Books | |
| NRaas. StoryProgression. TitleBook:Header | Title Book | Title Book | |
| NRaas. StoryProgression. TitleBook:Prompt | {0.SimName} is starting a new book, what you like them to call it: | {0.SimName} is starting a new book, what you like them to call it: | |
| NRaas. StoryProgression. PromptForBookGenre:Name | Prompt For Written Book Genre | Prompt For Written Book Genre | |
| NRaas. StoryProgression. ChooseBookGenre:Header | Choose Book Genre | Choose Book Genre | |
| NRaas. StoryProgression. HomeAssignSchool:Name | Assign Home Schooling | Assign Home Schooling | |
| NRaas. StoryProgression. LecturePush:Name | Push Lectures for Education | Push Lectures for Education | |
| NRaas. StoryProgression. DisallowTraits:Name | Disallow Inactive Traits | Disallow Inactive Traits | |
| NRaas. StoryProgression. SteadyVisitor:Name | Steady Visitor Chance | Steady Visitor Chance | |
| NRaas. StoryProgression. SteadyVisitor:Prompt | Enter the increased chance per cycle of an steady partner visiting their partner's housed: (set 0 to disable) | Enter the increased chance per cycle of an steady partner visiting their partner's housed: (set 0 to disable) | |
| NRaas. StoryProgression. Situations:SteadyVisitor | Steady Visitor | Steady Visitor | |
| NRaas. StoryProgression. Situations:SteadyVisitor0 | "I just missed {0.SimName}, and needed to be with my little lovey dovey right that minute." sighed {10.SimName}, after a friend asked where {12.String} off to in such a hurry. | "I just missed {0.SimName}, and needed to be with my little lovey dovey right that minute." sighed {10.SimName}, after a friend asked where {12.String} off to in such a hurry. | |
| NRaas. StoryProgression. Situations:SteadyVisitor1 | Ah, ain't love grand? {10.SimName} was seen fording rivers and climbing mountains to be with {14.String} love, {0.SimName}. Okay, so maybe we are exaggerating a wee-bit, and {12.String} was simply jaywalking across the street, but it still cute, darn it! | Ah, ain't love grand? {10.SimName} was seen fording rivers and climbing mountains to be with {14.String} love, {0.SimName}. Okay, so maybe we are exaggerating a wee-bit, and {12.String} was simply jaywalking across the street, but it still cute, darn it! | |
| NRaas. StoryProgression. Situations:SteadyVisitor2 | Love does not follow a schedule, as {0.SimName} found out, when {4.String} partner decided to drop everything {12.String} was doing and high-tail it over to {0.SimFirstName}'s home. "It was a sweet gesture, I love {10.SimName} for it." | Love does not follow a schedule, as {0.SimName} found out, when {4.String} partner decided to drop everything {12.String} was doing and high-tail it over to {0.SimFirstName}'s home. "It was a sweet gesture, I love {10.SimName} for it." | |
| NRaas. StoryProgression. Situations:SteadyVisitor3 | {0.SimName}'s nosy neighbors, who obviously have little to keep them occupied, recently noted the arrival of {10.SimName} at {0.SimFirstName}'s front door. By the sounds of it {10.SimFirstName} was feeling lonely, and needed to see {14.String} partner immediately. | {0.SimName}'s nosy neighbors, who obviously have little to keep them occupied, recently noted the arrival of {10.SimName} at {0.SimFirstName}'s front door. By the sounds of it {10.SimFirstName} was feeling lonely, and needed to see {14.String} partner immediately. | |
| NRaas. StoryProgression. Situations:SteadyVisitor4 | |||
| NRaas. StoryProgression. Situations:SteadyVisitor5 | |||
| NRaas. StoryProgression. Situations:SteadyVisitor6 | |||
| NRaas. StoryProgression. Situations:SteadyVisitor7 | |||
| NRaas. StoryProgression. Situations:SteadyVisitor8 | |||
| NRaas. StoryProgression. Situations:SteadyVisitor9 | |||
| NRaas. StoryProgression. Welfare:Name | Welfare Per Child | Welfare Per Child | |
| NRaas. StoryProgression. Welfare:Prompt | Enter the amount of money provided daily for each child in a poor household: | Enter the amount of money provided daily for each child in a poor household: | |
| NRaas. StoryProgression. AccountingValue:Welfare | Welfare | Welfare | |
| NRaas. StoryProgression. SocialSecurity:Name | Social Security Per Elder | Social Security Per Elder | |
| NRaas. StoryProgression. SocialSecurity:Prompt | Enter the amount of money provided daily for each elder in a poor household: | Enter the amount of money provided daily for each elder in a poor household: | |
| NRaas. StoryProgression. AccountingValue:SocialSecurity | Social Security | Social Security | |
| NRaas. StoryProgression. MinimumDebtForWelfare:Name | Minimum Debt To Be Poor Household | Minimum Debt To Be Poor Household | |
| NRaas. StoryProgression. MinimumDebtForWelfare:Prompt | Enter the minimum size of a household's debt, subtracting family funds, to be considered poor enough for government aid: | Enter the minimum size of a household's debt, subtracting family funds, to be considered poor enough for government aid: | |
| NRaas. StoryProgression. PurchaseCane:Name | Purchase Canes | Purchase Canes | |
| NRaas. StoryProgression. PurchaseStroller:Name | Purchase Strollers | Purchase Strollers | |
| NRaas. StoryProgression. Prom:Name | Allow Proms | Allow Proms | |
| NRaas. StoryProgression. PromCooldown:Name | Prom Cooldown | Prom Cooldown | |
| NRaas. StoryProgression. PromCooldown:Prompt | Enter the minimum number of sim-days between proms: | Enter the minimum number of sim-days between proms: | |
| NRaas. StoryProgression. PromChance:Name | Prom Chance Per Day | Prom Chance Per Day | |
| NRaas. StoryProgression. PromChance:Prompt | Enter the percent chance of a prom being called once the cooldown has lapsed: | Enter the percent chance of a prom being called once the cooldown has lapsed: | |
| NRaas. StoryProgression. PromValidDays:Name | Prom Valid Days | Prom Valid Days | |
| NRaas. StoryProgression. DogHuntingPush:Name | Push Dog Hunting | Push Dog Hunting | |
| NRaas. StoryProgression. CatHuntingPush:Name | Push Cat Hunting | Push Cat Hunting | |
| NRaas. StoryProgression. Skills:DogHunting | Dog Hunting | Dog Hunting | |
| NRaas. StoryProgression. Skills:DogHunting0 | {0.SimName} has {4.String} nose to the ground, sniffing out that next big find! Don't get in that dog's way, or you are libel to get bowled over. | {0.SimName} has {4.String} nose to the ground, sniffing out that next big find! Don't get in that dog's way, or you are libel to get bowled over. | |
| NRaas. StoryProgression. Skills:DogHunting1 | {0.SimName}'s master has {3.String} working for {4.String} meals. The pooch has been spotted scouring the town searching for the shiniest babble to present to the boss. | {0.SimName}'s master has {3.String} working for {4.String} meals. The pooch has been spotted scouring the town searching for the shiniest babble to present to the boss. | |
| NRaas. StoryProgression. Skills:DogHunting2 | "Well, I tried to feed {3.String} what I thought would be a tasty morsel, but {0.SimName} didn't even notice, and just kept right on going." commented a neighbor, "That dog is on a mission to find something, not sure what though." | "Well, I tried to feed {3.String} what I thought would be a tasty morsel, but {0.SimName} didn't even notice, and just kept right on going." commented a neighbor, "That dog is on a mission to find something, not sure what though." | |
| NRaas. StoryProgression. Skills:DogHunting3 | "{0.SimName}'s master has that dog running rabid I tell ya." commented a local bystander, "Just look at {3.String} digging up that patch over there. Must be something pretty valuable for all that fuss." | "{0.SimName}'s master has that dog running rabid I tell ya." commented a local bystander, "Just look at {3.String} digging up that patch over there. Must be something pretty valuable for all that fuss." | |
| NRaas. StoryProgression. Skills:DogHunting4 | |||
| NRaas. StoryProgression. Skills:DogHunting5 | |||
| NRaas. StoryProgression. Skills:DogHunting6 | |||
| NRaas. StoryProgression. Skills:DogHunting7 | |||
| NRaas. StoryProgression. Skills:DogHunting8 | |||
| NRaas. StoryProgression. Skills:DogHunting9 | |||
| NRaas. StoryProgression. Skills:CatHunting | Cat Hunting | Cat Hunting | |
| NRaas. StoryProgression. Skills:CatHunting0 | {0.SimName} is on the prowl, stalking {4.String} next prey. The local wildlife tremble at the mere thought of those vicious teeth, and those lightning quick claws. Rowr! | {0.SimName} is on the prowl, stalking {4.String} next prey. The local wildlife tremble at the mere thought of those vicious teeth, and those lightning quick claws. Rowr! | |
| NRaas. StoryProgression. Skills:CatHunting1 | Be it fish or fowl, {0.SimName} is on the job! Seen creeping around the town's various backyards, {0.SimFirstName} is bound-bent to catch another elusive animal for {4.String} master. | Be it fish or fowl, {0.SimName} is on the job! Seen creeping around the town's various backyards, {0.SimFirstName} is bound-bent to catch another elusive animal for {4.String} master. | |
| NRaas. StoryProgression. Skills:CatHunting2 | "Well, I don't mind actually," commented a neighbor, after spotting {0.SimName} sneaking around outside the house. "Good pest control I say. Better the cat deal with all those snakes and stuff, than me!" | "Well, I don't mind actually," commented a neighbor, after spotting {0.SimName} sneaking around outside the house. "Good pest control I say. Better the cat deal with all those snakes and stuff, than me!" | |
| NRaas. StoryProgression. Skills:CatHunting3 | "I try to feed {3.String}, but I get the impression that {0.SimName} lives pretty well off {4.String} catches." remarked a neighbor, "Whatever works for {3.String} I guess, saves me stocking catfood." | "I try to feed {3.String}, but I get the impression that {0.SimName} lives pretty well off {4.String} catches." remarked a neighbor, "Whatever works for {3.String} I guess, saves me stocking catfood." | |
| NRaas. StoryProgression. Skills:CatHunting4 | |||
| NRaas. StoryProgression. Skills:CatHunting5 | |||
| NRaas. StoryProgression. Skills:CatHunting6 | |||
| NRaas. StoryProgression. Skills:CatHunting7 | |||
| NRaas. StoryProgression. Skills:CatHunting8 | |||
| NRaas. StoryProgression. Skills:CatHunting9 | |||
| NRaas. StoryProgression. SniffOut:Success | {0.SimName} just unearthed some {1.String}, good boy! | {0.SimName} just unearthed some {1.String}, good boy! | |
| NRaas. StoryProgression. SniffOut:Success_Female | {0.SimName} just unearthed some {1.String}, good girl! | {0.SimName} just unearthed some {1.String}, good girl! | |
| NRaas. StoryProgression. Graduation:Name | Allow Graduation | Allow Graduation | |
| NRaas. StoryProgression. GraduationValidDays:Name | Graduation Valid Days | Graduation Valid Days | |
| NRaas. StoryProgression. GraduationDayOff:Name | Provide Day Off for Graduation | Provide Day Off for Graduation | |
| NRaas. StoryProgression. InactiveGraduation:Name | Allow Inactive Graduation | Allow Inactive Graduation | |
| NRaas. StoryProgression. LeaveDuringPregnancy:Name | Days Off During Pregnancy | Days Off During Pregnancy | |
| NRaas. StoryProgression. LeaveDuringPregnancy:Prompt | Enter the number of days off to grant when a sim becomes visibly pregnant: | Enter the number of days off to grant when a sim becomes visibly pregnant: | |
| NRaas. StoryProgression. WriteReportPush:Name | Push Write Reports | Push Write Reports | |
| NRaas. StoryProgression. Careers:WriteReports | Write Reports | Write Reports | |
| NRaas. StoryProgression. Careers:WriteReports0 | Beware, {0.SimName} is on the job, filing reports about all your nefarious underdealings! Keep your lips sealed if you don't want to see your name in print. | Beware, {0.SimName} is on the job, filing reports about all your nefarious underdealings! Keep your lips sealed if you don't want to see your name in print. | |
| NRaas. StoryProgression. Careers:WriteReports1 | "Fortunately for me, people seem to tell you the weirdest things if one only bothers to ask." commented {0.SimName}, "Unfortunately for them, I write reports for a living." | "Fortunately for me, people seem to tell you the weirdest things if one only bothers to ask." commented {0.SimName}, "Unfortunately for them, I write reports for a living." | |
| NRaas. StoryProgression. Careers:WriteReports2 | So much paperwork, how does {0.SimName} deal with it all? "Do they not use computers in your part of the world? Who uses paper nowadays, it is all about PDAs and email." | So much paperwork, how does {0.SimName} deal with it all? "Do they not use computers in your part of the world? Who uses paper nowadays, it is all about PDAs and email." | |
| NRaas. StoryProgression. Careers:WriteReports3 | "It is pretty fun actually, getting to know all the nitty gritty details of the lives of the sims around town." mused {0.SimName}, "And then I get paid to write it all down, it is win-win, at least for me." | "It is pretty fun actually, getting to know all the nitty gritty details of the lives of the sims around town." mused {0.SimName}, "And then I get paid to write it all down, it is win-win, at least for me." | |
| NRaas. StoryProgression. Careers:WriteReports4 | |||
| NRaas. StoryProgression. Careers:WriteReports5 | |||
| NRaas. StoryProgression. Careers:WriteReports6 | |||
| NRaas. StoryProgression. Careers:WriteReports7 | |||
| NRaas. StoryProgression. Careers:WriteReports8 | |||
| NRaas. StoryProgression. Careers:WriteReports9 | |||
| NRaas. StoryProgression. Situations:Lecture | Lecture | Lecture | |
| NRaas. StoryProgression. Situations:Lecture0 | {0.SimName} was seen working on {4.String} oratory skills recently, attending lectures at the local school. "One must keep up with the latest gossip... Er, work studies, yes that's it, work studies." | {0.SimName} was seen working on {4.String} oratory skills recently, attending lectures at the local school. "One must keep up with the latest gossip... Er, work studies, yes that's it, work studies." | |
| NRaas. StoryProgression. Situations:Lecture1 | Don't let {0.SimName} talk your ear off, because {2.String} can do that, with all that practice {2.String} has been receiving at the local school. | Don't let {0.SimName} talk your ear off, because {2.String} can do that, with all that practice {2.String} has been receiving at the local school. | |
| NRaas. StoryProgression. Situations:Lecture2 | "My speaking skills are much improved, and I have learned so much from the other speakers as well." commented {0.SimName}, after attending lectures at the school. | "My speaking skills are much improved, and I have learned so much from the other speakers as well." commented {0.SimName}, after attending lectures at the school. | |
| NRaas. StoryProgression. Situations:Lecture3 | "The symposium has been quite informative, learning so many new techniques to utilize in my job." remarked {0.SimName}. "And they are free, so I probably think about attending more in the future." | "The symposium has been quite informative, learning so many new techniques to utilize in my job." remarked {0.SimName}. "And they are free, so I probably think about attending more in the future." | |
| NRaas. StoryProgression. Situations:Lecture4 | |||
| NRaas. StoryProgression. Situations:Lecture5 | |||
| NRaas. StoryProgression. Situations:Lecture6 | |||
| NRaas. StoryProgression. Situations:Lecture7 | |||
| NRaas. StoryProgression. Situations:Lecture8 | |||
| NRaas. StoryProgression. Situations:Lecture9 | |||
| NRaas. StoryProgression. BuskerValidHours:Name | Busker Valid Hours | Busker Valid Hours | |
| NRaas. StoryProgression. BuskerValidHours:Prompt | Enter the valid range of hours for pushing Busker scenarios: (Valid range 0 to 24) | Enter the valid range of hours for pushing Busker scenarios: (Valid range 0 to 24) | |
| NRaas. StoryProgression. BuskerTimeLimit:Name | Busker Time Limit | Busker Time Limit | |
| NRaas. StoryProgression. BuskerTimeLimit:Prompt | Enter the maximum length of time to allow a pushed sim to busk: | Enter the maximum length of time to allow a pushed sim to busk: | |
| NRaas. StoryProgression. ConcertPlay:Success | {0.SimName} just played a well-received concert, and was paid {1.Money}. Well done! | {0.SimName} just played a well-received concert, and was paid {1.Money}. Well done! | |
| NRaas. StoryProgression. RiderPush:Name | Push Riding Skill | Push Riding Skill | |
| NRaas. StoryProgression. Skills:Riding | Riding | Riding | |
| NRaas. StoryProgression. Skills:Riding0 | {0.SimName} has been out working on {4.String} riding skill, on the stalwart {10.SimFirstName}. They appear to make quite a formidable team, both in racing and jumping, and will be even better once {0.SimFirstName} learns how to hang on. | {0.SimName} has been out working on {4.String} riding skill, on the stalwart {10.SimFirstName}. They appear to make quite a formidable team, both in racing and jumping, and will be even better once {0.SimFirstName} learns how to hang on. | |
| NRaas. StoryProgression. Skills:Riding1 | The regal art of horseback riding is still alive and well in the capable hands of {0.SimName}, seen recently, sitting tall on {10.SimFirstName}. Now if {2.String} simply stop falling off, {2.String} would look a whole lot more like royalty. | The regal art of horseback riding is still alive and well in the capable hands of {0.SimName}, seen recently, sitting tall on {10.SimFirstName}. Now if {2.String} simply stop falling off, {2.String} would look a whole lot more like royalty. | |
| NRaas. StoryProgression. Skills:Riding2 | "Why yes, {10.SimFirstName} is a strong steed, with a good back and fine lines." remarked {0.SimName}, "I am glad to have {13.String} in my stables. I expect many trophies to be had riding {13.String}." | "Why yes, {10.SimFirstName} is a strong steed, with a good back and fine lines." remarked {0.SimName}, "I am glad to have {13.String} in my stables. I expect many trophies to be had riding {13.String}." | |
| NRaas. StoryProgression. Skills:Riding3 | If {10.SimFirstName} could talk, we suspect that {12.String} would have plenty to say about {0.SimName}'s riding skill. Mind you, {0.SimFirstName} is probably glad that {4.String} horse is silent, just think of all the juicy gossip we could serve up otherwise! | If {10.SimFirstName} could talk, we suspect that {12.String} would have plenty to say about {0.SimName}'s riding skill. Mind you, {0.SimFirstName} is probably glad that {4.String} horse is silent, just think of all the juicy gossip we could serve up otherwise! | |
| NRaas. StoryProgression. Skills:Riding4 | |||
| NRaas. StoryProgression. Skills:Riding5 | |||
| NRaas. StoryProgression. Skills:Riding6 | |||
| NRaas. StoryProgression. Skills:Riding7 | |||
| NRaas. StoryProgression. Skills:Riding8 | |||
| NRaas. StoryProgression. Skills:Riding9 | |||
| NRaas. StoryProgression. ScenarioWeight:PartyAnimal | Party Animal | Party Animal | |
| NRaas. StoryProgression. Expanded:PartyAnimal | Woo! Party! | Woo! Party! | |
| NRaas. StoryProgression. Expanded:PartyAnimal0 | "Woo! Let's get this party started! Woo!" {0.SimName} is hosting a party at {4.String} house. Stop by and join in the festivities, I'm sure {2.String} won't mind! | "Woo! Let's get this party started! Woo!" {0.SimName} is hosting a party at {4.String} house. Stop by and join in the festivities, I'm sure {2.String} won't mind! | |
| NRaas. StoryProgression. Expanded:PartyAnimal1 | {10.String} is playing host to another of {0.SimName}'s wild parties, and the more the merrier is the phrase of the day! Hop on the party wagon and crash the party of the week! | {10.String} is playing host to another of {0.SimName}'s wild parties, and the more the merrier is the phrase of the day! Hop on the party wagon and crash the party of the week! | |
| NRaas. StoryProgression. Expanded:PartyAnimal2 | "Party! Party! Party!" {0.SimName} has been chanting a familiar tune lately, so we can only presume there is yet another party brewing at {4.String} home. In case you missed the last one, come on over and share a few with the Animal! | "Party! Party! Party!" {0.SimName} has been chanting a familiar tune lately, so we can only presume there is yet another party brewing at {4.String} home. In case you missed the last one, come on over and share a few with the Animal! | |
| NRaas. StoryProgression. Expanded:PartyAnimal3 | "That {0.SimName} just doesn't know when to stop." commented a neighbor. "If {4.String} next party gets as rowdy as the last one, I'll be calling the cops this time! Some of us have to work in the morning." | "That {0.SimName} just doesn't know when to stop." commented a neighbor. "If {4.String} next party gets as rowdy as the last one, I'll be calling the cops this time! Some of us have to work in the morning." | |
| NRaas. StoryProgression. Expanded:PartyAnimal4 | |||
| NRaas. StoryProgression. Expanded:PartyAnimal5 | |||
| NRaas. StoryProgression. Expanded:PartyAnimal6 | |||
| NRaas. StoryProgression. Expanded:PartyAnimal7 | |||
| NRaas. StoryProgression. Expanded:PartyAnimal8 | |||
| NRaas. StoryProgression. Expanded:PartyAnimal9 | |||
| NRaas. StoryProgression. AfterSchoolActivity:Name | Apply After School Activity | Apply After School Activity | |
| NRaas. StoryProgression. PromDayOff:Name | Prom Day Off From Work | Prom Day Off From Work | |
| NRaas. StoryProgression. Graduation:Prompt | There are currently {0.Number} sims in town waiting to graduate. Town council would like to know whether they should schedule the ceremony for today, or wait until later. Do you wish to schedule the ceremony for today? | There are currently {0.Number} sims in town waiting to graduate. Town council would like to know whether they should schedule the ceremony for today, or wait until later. Do you wish to schedule the ceremony for today? | |
| NRaas. StoryProgression. Situations:HaveBaby | Have Baby | Have Baby | |
| NRaas. StoryProgression. Situations:HaveBaby0 | My oh my! Looks like a recent booty call has resulted in a bit more than intended for {0.SimName} and {10.SimName}. The couple is now expecting a baby! | My oh my! Looks like a recent booty call has resulted in a bit more than intended for {0.SimName} and {10.SimName}. The couple is now expecting a baby! | |
| NRaas. StoryProgression. Situations:HaveBaby1 | "We were simply thrilled when we found out. A brand new baby! {0.SimName} and I are totally looking forward to it." grinned {10.SimName}. | "We were simply thrilled when we found out. A brand new baby! {0.SimName} and I are totally looking forward to it." grinned {10.SimName}. | |
| NRaas. StoryProgression. Situations:HaveBaby2 | Good thing that {0.SimName} and {10.SimName} are already in a steady relationship, otherwise the recent announcement that they are expecting a baby would be a wee bit awkward. | Good thing that {0.SimName} and {10.SimName} are already in a steady relationship, otherwise the recent announcement that they are expecting a baby would be a wee bit awkward. | |
| NRaas. StoryProgression. Situations:HaveBaby3 | A little hanky panky? {0.SimName} and {10.SimName} both agree that it may be simple, but the consequences can sure be complicated. Appears that the couple are now anticipating a new baby in the future! | A little hanky panky? {0.SimName} and {10.SimName} both agree that it may be simple, but the consequences can sure be complicated. Appears that the couple are now anticipating a new baby in the future! | |
| NRaas. StoryProgression. Situations:HaveBaby4 | |||
| NRaas. StoryProgression. Situations:HaveBaby5 | |||
| NRaas. StoryProgression. Situations:HaveBaby6 | |||
| NRaas. StoryProgression. Situations:HaveBaby7 | |||
| NRaas. StoryProgression. Situations:HaveBaby8 | |||
| NRaas. StoryProgression. Situations:HaveBaby9 |
