| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. TownBike:Name | Town Bike | Town Bike | |
| NRaas. StoryProgression. TownBike:Creation | Bike Creation | Bike Creation | |
| NRaas. StoryProgression. TownBike:Creation0 | Watch your partners everyone! {0.SimName} is on the prowl for new meat! | Watch your partners everyone! {0.SimName} is on the prowl for new meat! | |
| NRaas. StoryProgression. TownBike:Creation1 | {0.SimName} seems to getting quite the reputation, and has merited the title of town bike. | {0.SimName} seems to getting quite the reputation, and has merited the title of town bike. | |
| NRaas. StoryProgression. TownBike:Creation2 | Without equal, it seems {0.SimName} will stop at nothing to quench {4.String} thirst for new blood, granting {3.String} the title of town bike. | Without equal, it seems {0.SimName} will stop at nothing to quench {4.String} thirst for new blood, granting {3.String} the title of town bike. | |
| NRaas. StoryProgression. TownBike:Creation3 | {0.SimName} has decided it's time for the world to tremble at the power of {4.String} sexual wiles. Watch for the new bike in town! | {0.SimName} has decided it's time for the world to tremble at the power of {4.String} sexual wiles. Watch for the new bike in town! | |
| NRaas. StoryProgression. TownBike:Creation4 | |||
| NRaas. StoryProgression. TownBike:Creation5 | |||
| NRaas. StoryProgression. TownBike:Creation6 | |||
| NRaas. StoryProgression. TownBike:Creation7 | |||
| NRaas. StoryProgression. TownBike:Creation8 | |||
| NRaas. StoryProgression. TownBike:Creation9 | |||
| NRaas. StoryProgression. TownBike:Dislike | Bike Dislike | Bike Dislike | |
| NRaas. StoryProgression. TownBike:Dislike0 | It appears there is no love amongst the spouses club for local hussy {0.SimName}. {10.SimName} recently had words with {3.String}, and let's say the results were not pretty. | It appears there is no love amongst the spouses club for local hussy {0.SimName}. {10.SimName} recently had words with {3.String}, and let's say the results were not pretty. | |
| NRaas. StoryProgression. TownBike:Dislike1 | Word is getting around about {0.SimName}'s manipulative methods, and {10.SimName} decided to have it out with {3.String}. "No one looks at my partner that way!" {12.String} was heard saying. | Word is getting around about {0.SimName}'s manipulative methods, and {10.SimName} decided to have it out with {3.String}. "No one looks at my partner that way!" {12.String} was heard saying. | |
| NRaas. StoryProgression. TownBike:Dislike2 | "If you ever come near my partner, I'll claw your eyes out!" screamed {10.SimName}, when {12.String} spotted the local bike {0.SimName} meandering down the street the other day. No love lost between those two, I dare say. | "If you ever come near my partner, I'll claw your eyes out!" screamed {10.SimName}, when {12.String} spotted the local bike {0.SimName} meandering down the street the other day. No love lost between those two, I dare say. | |
| NRaas. StoryProgression. TownBike:Dislike3 | {10.SimName} was in a foul mood after running into {0.SimName} the other day. The local bike is definitely not making any friends within the married community. | {10.SimName} was in a foul mood after running into {0.SimName} the other day. The local bike is definitely not making any friends within the married community. | |
| NRaas. StoryProgression. TownBike:Dislike4 | |||
| NRaas. StoryProgression. TownBike:Dislike5 | |||
| NRaas. StoryProgression. TownBike:Dislike6 | |||
| NRaas. StoryProgression. TownBike:Dislike7 | |||
| NRaas. StoryProgression. TownBike:Dislike8 | |||
| NRaas. StoryProgression. TownBike:Dislike9 | |||
| NRaas. StoryProgression. TownBike:Cohesion | Bike Cohesion | Bike Cohesion | |
| NRaas. StoryProgression. TownBike:Cohesion0 | It appears the local Bike's antics have come to some good... It seems {0.SimName} and {10.SimName} have been bonding based on their mutual dislike for the hussy. | It appears the local Bike's antics have come to some good... It seems {0.SimName} and {10.SimName} have been bonding based on their mutual dislike for the hussy. | |
| NRaas. StoryProgression. TownBike:Cohesion1 | {0.SimName} has been seen chatting up {10.SimName}, gossiping and deriding the local town hussy. Friends appear to crop up under the strangest circumstances. | {0.SimName} has been seen chatting up {10.SimName}, gossiping and deriding the local town hussy. Friends appear to crop up under the strangest circumstances. | |
| NRaas. StoryProgression. TownBike:Cohesion2 | {0.SimName} and {10.SimName} having been brought together by their mutual detest for the local Bike, have been seen chatting it up all over town. | {0.SimName} and {10.SimName} having been brought together by their mutual detest for the local Bike, have been seen chatting it up all over town. | |
| NRaas. StoryProgression. TownBike:Cohesion3 | With the town Bike causing havoc in town, {0.SimName} and {10.SimName} have a lot more to talk about, and have been improving their friendship recently. | With the town Bike causing havoc in town, {0.SimName} and {10.SimName} have a lot more to talk about, and have been improving their friendship recently. | |
| NRaas. StoryProgression. TownBike:Cohesion4 | |||
| NRaas. StoryProgression. TownBike:Cohesion5 | |||
| NRaas. StoryProgression. TownBike:Cohesion6 | |||
| NRaas. StoryProgression. TownBike:Cohesion7 | |||
| NRaas. StoryProgression. TownBike:Cohesion8 | |||
| NRaas. StoryProgression. TownBike:Cohesion9 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail | Bike Failed | Bike Failed | |
| NRaas. StoryProgression. TownBike:VictimizeFail0 | Local hussy, {0.SimName}, was left looking foolish after {4.String} flirtatious advances towards {10.SimName} were met with stoney indifference. \n\nWhen asked, {10.SimFirstName} said, "Everyone knows what {0.SimFirstName} is like - I'd be a madsim to get together with {3.String}!" | Local hussy, {0.SimName}, was left looking foolish after {4.String} flirtatious advances towards {10.SimName} were met with stoney indifference. \n\nWhen asked, {10.SimFirstName} said, "Everyone knows what {0.SimFirstName} is like - I'd be a madsim to get together with {3.String}!" | |
| NRaas. StoryProgression. TownBike:VictimizeFail1 | Town bicycle, {0.SimName}, failed to woo {10.SimName} as {12.String} publicly turned {3.String} down in front of an amused crowd this morning. \n\nOne on-looker remarked that, "it was about time that someone saw {3.String} for what {2.String} is!". | Town bicycle, {0.SimName}, failed to woo {10.SimName} as {12.String} publicly turned {3.String} down in front of an amused crowd this morning. \n\nOne on-looker remarked that, "it was about time that someone saw {3.String} for what {2.String} is!". | |
| NRaas. StoryProgression. TownBike:VictimizeFail2 | There was praise all round for local sim, {10.SimName}, after {12.String} turned down the advances of {0.SimFirstName} "The marriage-breaker" {0.SimLastName} outside the local bookshop. \n\nAfter publicly humiliating {3.String}, {10.SimFirstName} winked to the on-lookers before strolling off whistling. A witness said, "what a {19.String}!" | There was praise all round for local sim, {10.SimName}, after {12.String} turned down the advances of {0.SimFirstName} "The marriage-breaker" {0.SimLastName} outside the local bookshop. \n\nAfter publicly humiliating {3.String}, {10.SimFirstName} winked to the on-lookers before strolling off whistling. A witness said, "what a {19.String}!" | |
| NRaas. StoryProgression. TownBike:VictimizeFail3 | {0.SimName} was shot down during an attempted conquest of {10.SimName}. There was much applause from the crowd, that had gathered to watch the battle of wits, when the bike finally backed down. Bystanders noted that {14.String} firm stance against {4.String} advances were probably a testament to {14.String} strong marriage. | {0.SimName} was shot down during an attempted conquest of {10.SimName}. There was much applause from the crowd, that had gathered to watch the battle of wits, when the bike finally backed down. Bystanders noted that {14.String} firm stance against {4.String} advances were probably a testament to {14.String} strong marriage. | |
| NRaas. StoryProgression. TownBike:VictimizeFail4 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail5 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail6 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail7 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail8 | |||
| NRaas. StoryProgression. TownBike:VictimizeFail9 | |||
| NRaas. StoryProgression. TownBike:Affair | Bike Affair | Bike Affair | |
| NRaas. StoryProgression. TownBike:Affair0 | Word on the street is {0.SimName}'s getting pretty cosy with another sap! This time it's {10.SimName} {2.String} has in {4.String} sights! | Word on the street is {0.SimName}'s getting pretty cosy with another sap! This time it's {10.SimName} {2.String} has in {4.String} sights! | |
| NRaas. StoryProgression. TownBike:Affair1 | {0.SimName} sets {4.String} sights on yet another local {19.String} - this time {10.SimName}! Will these people never learn? | {0.SimName} sets {4.String} sights on yet another local {19.String} - this time {10.SimName}! Will these people never learn? | |
| NRaas. StoryProgression. TownBike:Affair2 | There doesn't seem any stopping {0.SimName} as {2.String} has sunk {4.String} hooks into another "gentle-{19.String}" caller. {10.SimName} fell for the bait... Hook, line, and sinker. | There doesn't seem any stopping {0.SimName} as {2.String} has sunk {4.String} hooks into another "gentle-{19.String}" caller. {10.SimName} fell for the bait... Hook, line, and sinker. | |
| NRaas. StoryProgression. TownBike:Affair3 | {10.SimName} found {13.String}self weak kneed and unable to control themselves in the presence of local bike {0.SimName}. They were seen exchanging spit recently, woe is {12.String}. | {10.SimName} found {13.String}self weak kneed and unable to control themselves in the presence of local bike {0.SimName}. They were seen exchanging spit recently, woe is {12.String}. | |
| NRaas. StoryProgression. TownBike:Affair4 | |||
| NRaas. StoryProgression. TownBike:Affair5 | |||
| NRaas. StoryProgression. TownBike:Affair6 | |||
| NRaas. StoryProgression. TownBike:Affair7 | |||
| NRaas. StoryProgression. TownBike:Affair8 | |||
| NRaas. StoryProgression. TownBike:Affair9 | |||
| NRaas. StoryProgression. TownBike:Canoodle | Bike Canoodle | Bike Canoodle | |
| NRaas. StoryProgression. TownBike:Canoodle0 | {0.SimName} was on a rampage recently, hooking up with everyone they could get {4.String} hands on. Pity the weak willed souls that get in {4.String} way. | {0.SimName} was on a rampage recently, hooking up with everyone they could get {4.String} hands on. Pity the weak willed souls that get in {4.String} way. | |
| NRaas. StoryProgression. TownBike:Canoodle1 | The rumor mill was working overtime recently, trying to keep up with the local Bike's recent philandering. It appears that {0.SimName} is out working the town. | The rumor mill was working overtime recently, trying to keep up with the local Bike's recent philandering. It appears that {0.SimName} is out working the town. | |
| NRaas. StoryProgression. TownBike:Canoodle2 | Look who is out making the rounds? {0.SimName}, the town hussy, was seen gallivanting around town, visiting as many "friends" as {2.String} could find. | Look who is out making the rounds? {0.SimName}, the town hussy, was seen gallivanting around town, visiting as many "friends" as {2.String} could find. | |
| NRaas. StoryProgression. TownBike:Canoodle3 | Behold the power of the Bike! {0.SimName}'s shenanigans were in overdrive recently, hitting up everyone {2.String} could locate in very short notice. | Behold the power of the Bike! {0.SimName}'s shenanigans were in overdrive recently, hitting up everyone {2.String} could locate in very short notice. | |
| NRaas. StoryProgression. TownBike:Canoodle4 | |||
| NRaas. StoryProgression. TownBike:Canoodle5 | |||
| NRaas. StoryProgression. TownBike:Canoodle6 | |||
| NRaas. StoryProgression. TownBike:Canoodle7 | |||
| NRaas. StoryProgression. TownBike:Canoodle8 | |||
| NRaas. StoryProgression. TownBike:Canoodle9 | |||
| NRaas. StoryProgression. TownBike:HaveBaby | Bike Pregnancy | Bike Pregnancy | |
| NRaas. StoryProgression. TownBike:HaveBaby0 | Looks like the local bike was a little too liberal during {4.String} most recent foray. {0.SimName} and {10.SimName} are expecting a new bundle of joy! | Looks like the local bike was a little too liberal during {4.String} most recent foray. {0.SimName} and {10.SimName} are expecting a new bundle of joy! | |
| NRaas. StoryProgression. TownBike:HaveBaby1 | Well, everyone knew it would happen eventually. One eventually pays the piper... As {0.SimName} and {10.SimName} have learned, with the knowledge of a new baby between them! | Well, everyone knew it would happen eventually. One eventually pays the piper... As {0.SimName} and {10.SimName} have learned, with the knowledge of a new baby between them! | |
| NRaas. StoryProgression. TownBike:HaveBaby2 | "What do you mean you forgot put one on?". {0.SimName} and {10.SimName} were looking none too impressed recently, after learning of a new addition to the "family". | "What do you mean you forgot put one on?". {0.SimName} and {10.SimName} were looking none too impressed recently, after learning of a new addition to the "family". | |
| NRaas. StoryProgression. TownBike:HaveBaby3 | My oh my. {0.SimName} and {10.SimName} got more than they expected from their little bit of fun on the side... A brand new life. Let's hope the wee one grows up to be a bit more careful than its parents! | My oh my. {0.SimName} and {10.SimName} got more than they expected from their little bit of fun on the side... A brand new life. Let's hope the wee one grows up to be a bit more careful than its parents! | |
| NRaas. StoryProgression. TownBike:HaveBaby4 | |||
| NRaas. StoryProgression. TownBike:HaveBaby5 | |||
| NRaas. StoryProgression. TownBike:HaveBaby6 | |||
| NRaas. StoryProgression. TownBike:HaveBaby7 | |||
| NRaas. StoryProgression. TownBike:HaveBaby8 | |||
| NRaas. StoryProgression. TownBike:HaveBaby9 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond | Bike Steady Tryst | Bike Steady Tryst | |
| NRaas. StoryProgression. TownBike:SteadyTrystSecond0 | The local bike {0.SimName} struck hard and fast recently, taking down {10.SimName} and mauling {13.String} over a bit. It appears the {10.SimFirstName} didn't put up much of a fight! | The local bike {0.SimName} struck hard and fast recently, taking down {10.SimName} and mauling {13.String} over a bit. It appears the {10.SimFirstName} didn't put up much of a fight! | |
| NRaas. StoryProgression. TownBike:SteadyTrystSecond1 | Does {0.SimName} have absolutely no scruples? Poor {10.SimName} was easy pickings apparently, and was unable to control {13.String}self once {0.SimFirstName} poured on the heat. Let's hope the partner doesn't find out! | Does {0.SimName} have absolutely no scruples? Poor {10.SimName} was easy pickings apparently, and was unable to control {13.String}self once {0.SimFirstName} poured on the heat. Let's hope the partner doesn't find out! | |
| NRaas. StoryProgression. TownBike:SteadyTrystSecond2 | "I mean... Really! Who does that {0.SimName} think {2.String} is?" remarked a curious onlooker, who spied the local bike and {10.SimName} making out. "That poor sim didn't know what hit {13.String}!" | "I mean... Really! Who does that {0.SimName} think {2.String} is?" remarked a curious onlooker, who spied the local bike and {10.SimName} making out. "That poor sim didn't know what hit {13.String}!" | |
| NRaas. StoryProgression. TownBike:SteadyTrystSecond3 | {10.SimName} fell head over heels for the local bike's charms recently. "I couldn't help myself. I know it's bad... But it's so good!". {0.SimName} made no comment, except to take out {4.String} black book, and start counting the number of stars next to {10.SimFirstName}'s name. | {10.SimName} fell head over heels for the local bike's charms recently. "I couldn't help myself. I know it's bad... But it's so good!". {0.SimName} made no comment, except to take out {4.String} black book, and start counting the number of stars next to {10.SimFirstName}'s name. | |
| NRaas. StoryProgression. TownBike:SteadyTrystSecond4 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond5 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond6 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond7 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond8 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystSecond9 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond | Bike Married Tryst | Bike Married Tryst | |
| NRaas. StoryProgression. TownBike:MarriedTrystSecond0 | Crash! It could very well be a disaster if {10.SimName}'s spouse ever hears about {14.String} recent fling with the local bike. {0.SimName} is keeping mum for the moment, but don't get {3.String} angry, or {2.String} may just spill the beans! | Crash! It could very well be a disaster if {10.SimName}'s spouse ever hears about {14.String} recent fling with the local bike. {0.SimName} is keeping mum for the moment, but don't get {3.String} angry, or {2.String} may just spill the beans! | |
| NRaas. StoryProgression. TownBike:MarriedTrystSecond1 | "That {10.SimName} is married for gosh sakes! Does {12.String} have no feelings at all?" muttered a bystander who caught {10.SimFirstName} and the local bike, {0.SimName}, playing "games" behind a tree the other day. "Unbelievable!" | "That {10.SimName} is married for gosh sakes! Does {12.String} have no feelings at all?" muttered a bystander who caught {10.SimFirstName} and the local bike, {0.SimName}, playing "games" behind a tree the other day. "Unbelievable!" | |
| NRaas. StoryProgression. TownBike:MarriedTrystSecond2 | Ew! {10.SimName} has apparently gone where many {11.String}s have gone before, and lived to tell the tale! Local bike {0.SimName} has notched up another kill. Let's hope that {10.SimFirstName}'s spouse doesn't find out! | Ew! {10.SimName} has apparently gone where many {11.String}s have gone before, and lived to tell the tale! Local bike {0.SimName} has notched up another kill. Let's hope that {10.SimFirstName}'s spouse doesn't find out! | |
| NRaas. StoryProgression. TownBike:MarriedTrystSecond3 | "I'd rate {13.String} a hardy four stars. Good stamina, and quite energetic!" remarked {0.SimName} to a stunned passers-by. We suspect {2.String} was referring to {4.String} recent conquest of married sim {10.SimName}. "Tasted like maple syrup. I must write that down." | "I'd rate {13.String} a hardy four stars. Good stamina, and quite energetic!" remarked {0.SimName} to a stunned passers-by. We suspect {2.String} was referring to {4.String} recent conquest of married sim {10.SimName}. "Tasted like maple syrup. I must write that down." | |
| NRaas. StoryProgression. TownBike:MarriedTrystSecond4 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond5 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond6 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond7 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond8 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystSecond9 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped | Bike Steady Dumped | Bike Steady Dumped | |
| NRaas. StoryProgression. TownBike:SteadyDumped0 | Another relationship smashed! {0.SimName} and {10.SimName} have called it quits after an unfortunate episode regarding the bike was brought to light! | Another relationship smashed! {0.SimName} and {10.SimName} have called it quits after an unfortunate episode regarding the bike was brought to light! | |
| NRaas. StoryProgression. TownBike:SteadyDumped1 | "That {0.SimName} was always bad news! But noooo... No one ever listens to me." muttered a witness to the recent falling out between {10.SimName} and {14.String} partner {0.SimFirstName}. "Screwing around on the side. I could have told you that was just dumb!" | "That {0.SimName} was always bad news! But noooo... No one ever listens to me." muttered a witness to the recent falling out between {10.SimName} and {14.String} partner {0.SimFirstName}. "Screwing around on the side. I could have told you that was just dumb!" | |
| NRaas. StoryProgression. TownBike:SteadyDumped2 | {10.SimName} is back on the market again, with {14.String} recent break from {0.SimName}. It appears that {0.SimFirstName} was diddling around and {10.SimFirstName} finally got fed up and left! | {10.SimName} is back on the market again, with {14.String} recent break from {0.SimName}. It appears that {0.SimFirstName} was diddling around and {10.SimFirstName} finally got fed up and left! | |
| NRaas. StoryProgression. TownBike:SteadyDumped3 | "That poor sim, {12.String} must be heart-broken." commented a neighbor, after watching a heated argument between {0.SimName} and {10.SimName} which eventually boiled over into a messy separation. "Got caught with {4.String} hand in the proverbial cookie jar. Now {2.String} is paying for it!" | "That poor sim, {12.String} must be heart-broken." commented a neighbor, after watching a heated argument between {0.SimName} and {10.SimName} which eventually boiled over into a messy separation. "Got caught with {4.String} hand in the proverbial cookie jar. Now {2.String} is paying for it!" | |
| NRaas. StoryProgression. TownBike:SteadyDumped4 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped5 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped6 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped7 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped8 | |||
| NRaas. StoryProgression. TownBike:SteadyDumped9 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped | Bike Married Dumped | Bike Married Dumped | |
| NRaas. StoryProgression. TownBike:MarriedDumped0 | {10.SimName} has dissolved {14.String} relationship with {0.SimName} after learning of an affair. Apparently being close to the town bike is not best thing for a marriage! | {10.SimName} has dissolved {14.String} relationship with {0.SimName} after learning of an affair. Apparently being close to the town bike is not best thing for a marriage! | |
| NRaas. StoryProgression. TownBike:MarriedDumped1 | The Bike strikes again! An tryst involving {0.SimName} was found out recently by newly named ex-spouse {10.SimName}, and in the heat of the moment {10.SimFirstName} decided to end the relationship! | The Bike strikes again! An tryst involving {0.SimName} was found out recently by newly named ex-spouse {10.SimName}, and in the heat of the moment {10.SimFirstName} decided to end the relationship! | |
| NRaas. StoryProgression. TownBike:MarriedDumped2 | "That marriage has been on the rocks for ages! I just knew this was bound to happen!" remarked a neighbor, after a recent affair involving the Bike ended with the hasty divorce of {0.SimName} and {10.SimName}. | "That marriage has been on the rocks for ages! I just knew this was bound to happen!" remarked a neighbor, after a recent affair involving the Bike ended with the hasty divorce of {0.SimName} and {10.SimName}. | |
| NRaas. StoryProgression. TownBike:MarriedDumped3 | {0.SimName} and {10.SimName} have ended their marriage, on not so amicable terms. "Why I ever bothered to begin with is beyond me." commented {10.SimFirstName}, "That sim is just fodder for the gossip mill!" | {0.SimName} and {10.SimName} have ended their marriage, on not so amicable terms. "Why I ever bothered to begin with is beyond me." commented {10.SimFirstName}, "That sim is just fodder for the gossip mill!" | |
| NRaas. StoryProgression. TownBike:MarriedDumped4 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped5 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped6 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped7 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped8 | |||
| NRaas. StoryProgression. TownBike:MarriedDumped9 | |||
| NRaas. StoryProgression. TownBike:MoveIn | Bike Move In | Bike Move In | |
| NRaas. StoryProgression. TownBike:MoveInSummary | The following sims have moved in with {0.SimName}:{10.String} | The following sims have moved in with {0.SimName}:{10.String} | |
| NRaas. StoryProgression. TownBike:MoveIn0 | After a fallout in their previous home, due to some unfortunate Town Bike related dealings, {0.SimName} has decided to move in with {10.SimName}! | After a fallout in their previous home, due to some unfortunate Town Bike related dealings, {0.SimName} has decided to move in with {10.SimName}! | |
| NRaas. StoryProgression. TownBike:MoveIn1 | {10.SimName} recently offered hospice to the down and out {0.SimName}, after a recent bout of Bike mania left {0.SimFirstName} dazed, confused, and homeless! | {10.SimName} recently offered hospice to the down and out {0.SimName}, after a recent bout of Bike mania left {0.SimFirstName} dazed, confused, and homeless! | |
| NRaas. StoryProgression. TownBike:MoveIn2 | "That bike sure knows how to mess things out royally!" commented a neighbor, who recently watched {0.SimName} moved {4.String} stuff into {10.SimName}'s home. "The ladies are going to hear all about this at the diner tonight! Juicy!" | "That bike sure knows how to mess things out royally!" commented a neighbor, who recently watched {0.SimName} moved {4.String} stuff into {10.SimName}'s home. "The ladies are going to hear all about this at the diner tonight! Juicy!" | |
| NRaas. StoryProgression. TownBike:MoveIn3 | Wow, some sims just can't get a break in life. {10.SimName} was forced to cleanup after a recent Bike incident, by providing {0.SimName} with a new place to live! | Wow, some sims just can't get a break in life. {10.SimName} was forced to cleanup after a recent Bike incident, by providing {0.SimName} with a new place to live! | |
| NRaas. StoryProgression. TownBike:MoveIn4 | |||
| NRaas. StoryProgression. TownBike:MoveIn5 | |||
| NRaas. StoryProgression. TownBike:MoveIn6 | |||
| NRaas. StoryProgression. TownBike:MoveIn7 | |||
| NRaas. StoryProgression. TownBike:MoveIn8 | |||
| NRaas. StoryProgression. TownBike:MoveIn9 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt | Bike Early Flirt | Bike Early Flirt | |
| NRaas. StoryProgression. TownBike:EarlyFlirt0 | Local bike {0.SimName} has got {4.String} eyes set on some tasty new feeding grounds, in the form of {10.SimName}. "Oh yes, {12.String} is looking tasty!" | Local bike {0.SimName} has got {4.String} eyes set on some tasty new feeding grounds, in the form of {10.SimName}. "Oh yes, {12.String} is looking tasty!" | |
| NRaas. StoryProgression. TownBike:EarlyFlirt1 | After doing a bit up prowling, {0.SimName} has been spotted moving in the for the kill... Target ? An unsuspecting sim by the name of {10.SimName}! | After doing a bit up prowling, {0.SimName} has been spotted moving in the for the kill... Target ? An unsuspecting sim by the name of {10.SimName}! | |
| NRaas. StoryProgression. TownBike:EarlyFlirt2 | {10.SimName} had better watch out! Local harlot {0.SimName} has been sighted stalking {4.String} new prey, and is set to pounce! "Mmmm... Fresh meat! Yum!" | {10.SimName} had better watch out! Local harlot {0.SimName} has been sighted stalking {4.String} new prey, and is set to pounce! "Mmmm... Fresh meat! Yum!" | |
| NRaas. StoryProgression. TownBike:EarlyFlirt3 | "I can teach {13.String} things that many worldly sims can only dream about." commented {0.SimName}, after someone caught {3.String} leering at {10.SimName}. Better watch out {10.SimFirstName}! | "I can teach {13.String} things that many worldly sims can only dream about." commented {0.SimName}, after someone caught {3.String} leering at {10.SimName}. Better watch out {10.SimFirstName}! | |
| NRaas. StoryProgression. TownBike:EarlyFlirt4 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt5 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt6 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt7 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt8 | |||
| NRaas. StoryProgression. TownBike:EarlyFlirt9 | |||
| NRaas. StoryProgression. TownBike:NewFlirt | Bike New Flirt | Bike New Flirt | |
| NRaas. StoryProgression. TownBike:NewFlirt0 | Perhaps someone should warn {10.SimName} before they go too far with {0.SimName}. That bike is a devourer of worlds, and will stop at nothing to get what {2.String} wants! | Perhaps someone should warn {10.SimName} before they go too far with {0.SimName}. That bike is a devourer of worlds, and will stop at nothing to get what {2.String} wants! | |
| NRaas. StoryProgression. TownBike:NewFlirt1 | "I know what I'm doing, don't bother me!" grunted {10.SimName} after being confronted with the possibility that a journey into the land of {0.SimName} may not be a very good thing. "I'm a big sim, I can handle myself, thank you very much!" | "I know what I'm doing, don't bother me!" grunted {10.SimName} after being confronted with the possibility that a journey into the land of {0.SimName} may not be a very good thing. "I'm a big sim, I can handle myself, thank you very much!" | |
| NRaas. StoryProgression. TownBike:NewFlirt2 | {0.SimName} has {4.String} ravenous eye set upon the likes of {10.SimName}! You better watch out for that one {10.SimFirstName}, or you might end up getting burned! | {0.SimName} has {4.String} ravenous eye set upon the likes of {10.SimName}! You better watch out for that one {10.SimFirstName}, or you might end up getting burned! | |
| NRaas. StoryProgression. TownBike:NewFlirt3 | "Oh, don't tell me? You have some advice regarding {0.SimName} as well, do you?" grumbled {10.SimName}. "Well mind your own business, I know what I'm doing!" Yeah, we don't think you do, {10.SimFirstName}! | "Oh, don't tell me? You have some advice regarding {0.SimName} as well, do you?" grumbled {10.SimName}. "Well mind your own business, I know what I'm doing!" Yeah, we don't think you do, {10.SimFirstName}! | |
| NRaas. StoryProgression. TownBike:NewFlirt4 | |||
| NRaas. StoryProgression. TownBike:NewFlirt5 | |||
| NRaas. StoryProgression. TownBike:NewFlirt6 | |||
| NRaas. StoryProgression. TownBike:NewFlirt7 | |||
| NRaas. StoryProgression. TownBike:NewFlirt8 | |||
| NRaas. StoryProgression. TownBike:NewFlirt9 | |||
| NRaas. StoryProgression. TownBike:OldFlirt | Bike Old Flirt | Bike Old Flirt | |
| NRaas. StoryProgression. TownBike:OldFlirt0 | The Bike is an experienced sim, to say the least, having been around the town a couple times... Though that isn't stopping {10.SimName} from getting a private lesson. My oh my, let's hope {12.String} knows what's {12.String}'s doing, or {0.SimName} will eat {13.String} alive! | The Bike is an experienced sim, to say the least, having been around the town a couple times... Though that isn't stopping {10.SimName} from getting a private lesson. My oh my, let's hope {12.String} knows what's {12.String}'s doing, or {0.SimName} will eat {13.String} alive! | |
| NRaas. StoryProgression. TownBike:OldFlirt1 | "And just think about what I plan on doing with this!" quiped {0.SimName}. "You are going to be screaming for mercy by the time I'm done with you, and begging for more!" {10.SimName} is head over heels for the Bike, and {14.String} future is looking grim indeed. | "And just think about what I plan on doing with this!" quiped {0.SimName}. "You are going to be screaming for mercy by the time I'm done with you, and begging for more!" {10.SimName} is head over heels for the Bike, and {14.String} future is looking grim indeed. | |
| NRaas. StoryProgression. TownBike:OldFlirt2 | "Well, everyone else went there, there must something to it, and I just didn't want to be left, is all!" murmured {10.SimName}, after a recent rendezvous with the Bike, {0.SimName}. That is not a very good excuse, {10.SimFirstName}, not very good at all! | "Well, everyone else went there, there must something to it, and I just didn't want to be left, is all!" murmured {10.SimName}, after a recent rendezvous with the Bike, {0.SimName}. That is not a very good excuse, {10.SimFirstName}, not very good at all! | |
| NRaas. StoryProgression. TownBike:OldFlirt3 | After an illicit encounter with {10.SimName}, the local Bike, {0.SimName} was heard to have noted that: "{10.SimFirstName} can come again anytime they want, I'm always up for another round!" | After an illicit encounter with {10.SimName}, the local Bike, {0.SimName} was heard to have noted that: "{10.SimFirstName} can come again anytime they want, I'm always up for another round!" | |
| NRaas. StoryProgression. TownBike:OldFlirt4 | |||
| NRaas. StoryProgression. TownBike:OldFlirt5 | |||
| NRaas. StoryProgression. TownBike:OldFlirt6 | |||
| NRaas. StoryProgression. TownBike:OldFlirt7 | |||
| NRaas. StoryProgression. TownBike:OldFlirt8 | |||
| NRaas. StoryProgression. TownBike:OldFlirt9 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm | Bike Steady Leave 'Em | Bike Steady Leave 'Em | |
| NRaas. StoryProgression. TownBike:SteadyLeaveEm0 | "I though maybe they may have been willing to settle down, ya k2012-04-15 (日) 18:28:05 Man, was I wrong!" commented {10.SimName} after breaking off {14.String} relationship with the Bike {0.SimName}. | "I though maybe they may have been willing to settle down, ya k2012-04-15 (日) 18:28:05 Man, was I wrong!" commented {10.SimName} after breaking off {14.String} relationship with the Bike {0.SimName}. | |
| NRaas. StoryProgression. TownBike:SteadyLeaveEm1 | {0.SimName} and {10.SimName} are no more. Once {10.SimFirstName} clued into the fact that {12.String} was in a relationship with a Bike, the conclusion was inevitable. | {0.SimName} and {10.SimName} are no more. Once {10.SimFirstName} clued into the fact that {12.String} was in a relationship with a Bike, the conclusion was inevitable. | |
| NRaas. StoryProgression. TownBike:SteadyLeaveEm2 | "What? I thought {12.String} wanted me to be happy?" moaned {0.SimName} after finding out that {10.SimName} no longer wanted to be seen attached to the Bike. "But... But... What about me?" | "What? I thought {12.String} wanted me to be happy?" moaned {0.SimName} after finding out that {10.SimName} no longer wanted to be seen attached to the Bike. "But... But... What about me?" | |
| NRaas. StoryProgression. TownBike:SteadyLeaveEm3 | "I love {3.String}, but I'm not particularly interested in sharing with the rest of the town, ya k2012-04-15 (日) 18:28:05" quiped {10.SimName} after breaking it off with {0.SimName}. | "I love {3.String}, but I'm not particularly interested in sharing with the rest of the town, ya k2012-04-15 (日) 18:28:05" quiped {10.SimName} after breaking it off with {0.SimName}. | |
| NRaas. StoryProgression. TownBike:SteadyLeaveEm4 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm5 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm6 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm7 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm8 | |||
| NRaas. StoryProgression. TownBike:SteadyLeaveEm9 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm | Bike Married Leave 'Em | Bike Married Leave 'Em | |
| NRaas. StoryProgression. TownBike:MarriedLeaveEm0 | "I just cannot stand the constant ridicule any longer, so I decided to leave {3.String}." grumbled {10.SimName}. "Being married to that Bike is not a trip I want to take again.". {0.SimName}'s marriage is over. | "I just cannot stand the constant ridicule any longer, so I decided to leave {3.String}." grumbled {10.SimName}. "Being married to that Bike is not a trip I want to take again.". {0.SimName}'s marriage is over. | |
| NRaas. StoryProgression. TownBike:MarriedLeaveEm1 | It appears that {10.SimName} finally wizened up to the fact that {14.String} Bike of a spouse, {0.SimName} was never going to change. The couple has decided to split up. | It appears that {10.SimName} finally wizened up to the fact that {14.String} Bike of a spouse, {0.SimName} was never going to change. The couple has decided to split up. | |
| NRaas. StoryProgression. TownBike:MarriedLeaveEm2 | {0.SimName} has suffered a casuality of {4.String} own recently, when {4.String} spouse, {10.SimName} decided to leave {3.String}. "Whatever did I do to deserve that?" {2.String} was heard to say. | {0.SimName} has suffered a casuality of {4.String} own recently, when {4.String} spouse, {10.SimName} decided to leave {3.String}. "Whatever did I do to deserve that?" {2.String} was heard to say. | |
| NRaas. StoryProgression. TownBike:MarriedLeaveEm3 | As everyone with half-a-brain expected, {0.SimName}'s marriage to {10.SimName} is over. {10.SimFirstName} decided that living with the Bike was simply not the best of ideas... Go figure! | As everyone with half-a-brain expected, {0.SimName}'s marriage to {10.SimName} is over. {10.SimFirstName} decided that living with the Bike was simply not the best of ideas... Go figure! | |
| NRaas. StoryProgression. TownBike:MarriedLeaveEm4 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm5 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm6 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm7 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm8 | |||
| NRaas. StoryProgression. TownBike:MarriedLeaveEm9 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo | Bike Steady Tryst | Bike Steady Tryst | |
| NRaas. StoryProgression. TownBike:SteadyTrystDuo0 | "Ah, young love. How quaint, I'll put an end to that quick enough." {0.SimName} was heard to say, after preparing to conquer some new territory, owned by {10.SimName}. | "Ah, young love. How quaint, I'll put an end to that quick enough." {0.SimName} was heard to say, after preparing to conquer some new territory, owned by {10.SimName}. | |
| NRaas. StoryProgression. TownBike:SteadyTrystDuo1 | "Just think of it as if it were, say, banking. I plan on withdrawing from {10.SimName}'s account, you see, and deposit it in mine." {0.SimName} should just stay away from {10.SimFirstName} joint account, and those awful analogies! | "Just think of it as if it were, say, banking. I plan on withdrawing from {10.SimName}'s account, you see, and deposit it in mine." {0.SimName} should just stay away from {10.SimFirstName} joint account, and those awful analogies! | |
| NRaas. StoryProgression. TownBike:SteadyTrystDuo2 | Local bike {0.SimName} was seen taking advantage of {10.SimName}, though one should note that {10.SimFirstName} appeared to be enjoying it. One has to wonder how long either of their relationships will last if they spend all this time with each other? | Local bike {0.SimName} was seen taking advantage of {10.SimName}, though one should note that {10.SimFirstName} appeared to be enjoying it. One has to wonder how long either of their relationships will last if they spend all this time with each other? | |
| NRaas. StoryProgression. TownBike:SteadyTrystDuo3 | "Bike is such a vulgar term." commented {0.SimName}. "Why couldn't it have been something like, *undersecretary to the department of internal affair*, or *ambassador of lust* ?" Well, {0.SimFirstName}, here's to diplomatic relations between you and {10.SimName}. Let's hope war doesn't break out amongst {10.SimFirstName}'s allies! | "Bike is such a vulgar term." commented {0.SimName}. "Why couldn't it have been something like, *undersecretary to the department of internal affair*, or *ambassador of lust* ?" Well, {0.SimFirstName}, here's to diplomatic relations between you and {10.SimName}. Let's hope war doesn't break out amongst {10.SimFirstName}'s allies! | |
| NRaas. StoryProgression. TownBike:SteadyTrystDuo4 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo5 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo6 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo7 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo8 | |||
| NRaas. StoryProgression. TownBike:SteadyTrystDuo9 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo | Bike Married Tryst | Bike Married Tryst | |
| NRaas. StoryProgression. TownBike:MarriedTrystDuo0 | Two-timing little {0.SimName} was seen on the plains stalking a local sap named {10.SimName}. Poor {10.SimFirstName} just does not know what is in store when the Bike is done with {13.String}. | Two-timing little {0.SimName} was seen on the plains stalking a local sap named {10.SimName}. Poor {10.SimFirstName} just does not know what is in store when the Bike is done with {13.String}. | |
| NRaas. StoryProgression. TownBike:MarriedTrystDuo1 | "I strike like this see? Take a little nibble here, and little bite there... Looking for those tasty little bits, oh yeah, you know what I'm talking about." {10.SimName} better watch out, {0.SimName} sounds hungry! | "I strike like this see? Take a little nibble here, and little bite there... Looking for those tasty little bits, oh yeah, you know what I'm talking about." {10.SimName} better watch out, {0.SimName} sounds hungry! | |
| NRaas. StoryProgression. TownBike:MarriedTrystDuo2 | The {10.SimLastName} household might be in for a bit of trouble, now that the Bike has set {4.String} wandering gaze upon {10.SimFirstName}. You better watch out there, {0.SimName} eats sims like you for breakfast! | The {10.SimLastName} household might be in for a bit of trouble, now that the Bike has set {4.String} wandering gaze upon {10.SimFirstName}. You better watch out there, {0.SimName} eats sims like you for breakfast! | |
| NRaas. StoryProgression. TownBike:MarriedTrystDuo3 | "I love a good run in the morning, and chasing {10.SimFirstName} is some fine exercise." commented {0.SimName}. The local Bike has been seen chowing down on that particular member of the {10.SimLastName} household. | "I love a good run in the morning, and chasing {10.SimFirstName} is some fine exercise." commented {0.SimName}. The local Bike has been seen chowing down on that particular member of the {10.SimLastName} household. | |
| NRaas. StoryProgression. TownBike:MarriedTrystDuo4 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo5 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo6 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo7 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo8 | |||
| NRaas. StoryProgression. TownBike:MarriedTrystDuo9 |
