NRaas/StoryProgression12/StringTableLovers

Last-modified: 2012-04-15 (日) 18:28:05
String KeyEnglish日本語備考
NRaas.
StoryProgression.
TownBike:Name
Town BikeTown Bike
NRaas.
StoryProgression.
TownBike:Creation
Bike CreationBike Creation
NRaas.
StoryProgression.
TownBike:Creation0
Watch your partners everyone! {0.SimName} is on the prowl for new meat!Watch your partners everyone! {0.SimName} is on the prowl for new meat!
NRaas.
StoryProgression.
TownBike:Creation1
{0.SimName} seems to getting quite the reputation, and has merited the title of town bike.{0.SimName} seems to getting quite the reputation, and has merited the title of town bike.
NRaas.
StoryProgression.
TownBike:Creation2
Without equal, it seems {0.SimName} will stop at nothing to quench {4.String} thirst for new blood, granting {3.String} the title of town bike.Without equal, it seems {0.SimName} will stop at nothing to quench {4.String} thirst for new blood, granting {3.String} the title of town bike.
NRaas.
StoryProgression.
TownBike:Creation3
{0.SimName} has decided it's time for the world to tremble at the power of {4.String} sexual wiles. Watch for the new bike in town!{0.SimName} has decided it's time for the world to tremble at the power of {4.String} sexual wiles. Watch for the new bike in town!
NRaas.
StoryProgression.
TownBike:Creation4
NRaas.
StoryProgression.
TownBike:Creation5
NRaas.
StoryProgression.
TownBike:Creation6
NRaas.
StoryProgression.
TownBike:Creation7
NRaas.
StoryProgression.
TownBike:Creation8
NRaas.
StoryProgression.
TownBike:Creation9
NRaas.
StoryProgression.
TownBike:Dislike
Bike DislikeBike Dislike
NRaas.
StoryProgression.
TownBike:Dislike0
It appears there is no love amongst the spouses club for local hussy {0.SimName}. {10.SimName} recently had words with {3.String}, and let's say the results were not pretty.It appears there is no love amongst the spouses club for local hussy {0.SimName}. {10.SimName} recently had words with {3.String}, and let's say the results were not pretty.
NRaas.
StoryProgression.
TownBike:Dislike1
Word is getting around about {0.SimName}'s manipulative methods, and {10.SimName} decided to have it out with {3.String}. "No one looks at my partner that way!" {12.String} was heard saying.Word is getting around about {0.SimName}'s manipulative methods, and {10.SimName} decided to have it out with {3.String}. "No one looks at my partner that way!" {12.String} was heard saying.
NRaas.
StoryProgression.
TownBike:Dislike2
"If you ever come near my partner, I'll claw your eyes out!" screamed {10.SimName}, when {12.String} spotted the local bike {0.SimName} meandering down the street the other day. No love lost between those two, I dare say."If you ever come near my partner, I'll claw your eyes out!" screamed {10.SimName}, when {12.String} spotted the local bike {0.SimName} meandering down the street the other day. No love lost between those two, I dare say.
NRaas.
StoryProgression.
TownBike:Dislike3
{10.SimName} was in a foul mood after running into {0.SimName} the other day. The local bike is definitely not making any friends within the married community.{10.SimName} was in a foul mood after running into {0.SimName} the other day. The local bike is definitely not making any friends within the married community.
NRaas.
StoryProgression.
TownBike:Dislike4
NRaas.
StoryProgression.
TownBike:Dislike5
NRaas.
StoryProgression.
TownBike:Dislike6
NRaas.
StoryProgression.
TownBike:Dislike7
NRaas.
StoryProgression.
TownBike:Dislike8
NRaas.
StoryProgression.
TownBike:Dislike9
NRaas.
StoryProgression.
TownBike:Cohesion
Bike CohesionBike Cohesion
NRaas.
StoryProgression.
TownBike:Cohesion0
It appears the local Bike's antics have come to some good... It seems {0.SimName} and {10.SimName} have been bonding based on their mutual dislike for the hussy.It appears the local Bike's antics have come to some good... It seems {0.SimName} and {10.SimName} have been bonding based on their mutual dislike for the hussy.
NRaas.
StoryProgression.
TownBike:Cohesion1
{0.SimName} has been seen chatting up {10.SimName}, gossiping and deriding the local town hussy. Friends appear to crop up under the strangest circumstances.{0.SimName} has been seen chatting up {10.SimName}, gossiping and deriding the local town hussy. Friends appear to crop up under the strangest circumstances.
NRaas.
StoryProgression.
TownBike:Cohesion2
{0.SimName} and {10.SimName} having been brought together by their mutual detest for the local Bike, have been seen chatting it up all over town.{0.SimName} and {10.SimName} having been brought together by their mutual detest for the local Bike, have been seen chatting it up all over town.
NRaas.
StoryProgression.
TownBike:Cohesion3
With the town Bike causing havoc in town, {0.SimName} and {10.SimName} have a lot more to talk about, and have been improving their friendship recently.With the town Bike causing havoc in town, {0.SimName} and {10.SimName} have a lot more to talk about, and have been improving their friendship recently.
NRaas.
StoryProgression.
TownBike:Cohesion4
NRaas.
StoryProgression.
TownBike:Cohesion5
NRaas.
StoryProgression.
TownBike:Cohesion6
NRaas.
StoryProgression.
TownBike:Cohesion7
NRaas.
StoryProgression.
TownBike:Cohesion8
NRaas.
StoryProgression.
TownBike:Cohesion9
NRaas.
StoryProgression.
TownBike:VictimizeFail
Bike FailedBike Failed
NRaas.
StoryProgression.
TownBike:VictimizeFail0
Local hussy, {0.SimName}, was left looking foolish after {4.String} flirtatious advances towards {10.SimName} were met with stoney indifference. \n\nWhen asked, {10.SimFirstName} said, "Everyone knows what {0.SimFirstName} is like - I'd be a madsim to get together with {3.String}!"Local hussy, {0.SimName}, was left looking foolish after {4.String} flirtatious advances towards {10.SimName} were met with stoney indifference. \n\nWhen asked, {10.SimFirstName} said, "Everyone knows what {0.SimFirstName} is like - I'd be a madsim to get together with {3.String}!"
NRaas.
StoryProgression.
TownBike:VictimizeFail1
Town bicycle, {0.SimName}, failed to woo {10.SimName} as {12.String} publicly turned {3.String} down in front of an amused crowd this morning. \n\nOne on-looker remarked that, "it was about time that someone saw {3.String} for what {2.String} is!".Town bicycle, {0.SimName}, failed to woo {10.SimName} as {12.String} publicly turned {3.String} down in front of an amused crowd this morning. \n\nOne on-looker remarked that, "it was about time that someone saw {3.String} for what {2.String} is!".
NRaas.
StoryProgression.
TownBike:VictimizeFail2
There was praise all round for local sim, {10.SimName}, after {12.String} turned down the advances of {0.SimFirstName} "The marriage-breaker" {0.SimLastName} outside the local bookshop. \n\nAfter publicly humiliating {3.String}, {10.SimFirstName} winked to the on-lookers before strolling off whistling. A witness said, "what a {19.String}!"There was praise all round for local sim, {10.SimName}, after {12.String} turned down the advances of {0.SimFirstName} "The marriage-breaker" {0.SimLastName} outside the local bookshop. \n\nAfter publicly humiliating {3.String}, {10.SimFirstName} winked to the on-lookers before strolling off whistling. A witness said, "what a {19.String}!"
NRaas.
StoryProgression.
TownBike:VictimizeFail3
{0.SimName} was shot down during an attempted conquest of {10.SimName}. There was much applause from the crowd, that had gathered to watch the battle of wits, when the bike finally backed down. Bystanders noted that {14.String} firm stance against {4.String} advances were probably a testament to {14.String} strong marriage.{0.SimName} was shot down during an attempted conquest of {10.SimName}. There was much applause from the crowd, that had gathered to watch the battle of wits, when the bike finally backed down. Bystanders noted that {14.String} firm stance against {4.String} advances were probably a testament to {14.String} strong marriage.
NRaas.
StoryProgression.
TownBike:VictimizeFail4
NRaas.
StoryProgression.
TownBike:VictimizeFail5
NRaas.
StoryProgression.
TownBike:VictimizeFail6
NRaas.
StoryProgression.
TownBike:VictimizeFail7
NRaas.
StoryProgression.
TownBike:VictimizeFail8
NRaas.
StoryProgression.
TownBike:VictimizeFail9
NRaas.
StoryProgression.
TownBike:Affair
Bike AffairBike Affair
NRaas.
StoryProgression.
TownBike:Affair0
Word on the street is {0.SimName}'s getting pretty cosy with another sap! This time it's {10.SimName} {2.String} has in {4.String} sights!Word on the street is {0.SimName}'s getting pretty cosy with another sap! This time it's {10.SimName} {2.String} has in {4.String} sights!
NRaas.
StoryProgression.
TownBike:Affair1
{0.SimName} sets {4.String} sights on yet another local {19.String} - this time {10.SimName}! Will these people never learn?{0.SimName} sets {4.String} sights on yet another local {19.String} - this time {10.SimName}! Will these people never learn?
NRaas.
StoryProgression.
TownBike:Affair2
There doesn't seem any stopping {0.SimName} as {2.String} has sunk {4.String} hooks into another "gentle-{19.String}" caller. {10.SimName} fell for the bait... Hook, line, and sinker.There doesn't seem any stopping {0.SimName} as {2.String} has sunk {4.String} hooks into another "gentle-{19.String}" caller. {10.SimName} fell for the bait... Hook, line, and sinker.
NRaas.
StoryProgression.
TownBike:Affair3
{10.SimName} found {13.String}self weak kneed and unable to control themselves in the presence of local bike {0.SimName}. They were seen exchanging spit recently, woe is {12.String}.{10.SimName} found {13.String}self weak kneed and unable to control themselves in the presence of local bike {0.SimName}. They were seen exchanging spit recently, woe is {12.String}.
NRaas.
StoryProgression.
TownBike:Affair4
NRaas.
StoryProgression.
TownBike:Affair5
NRaas.
StoryProgression.
TownBike:Affair6
NRaas.
StoryProgression.
TownBike:Affair7
NRaas.
StoryProgression.
TownBike:Affair8
NRaas.
StoryProgression.
TownBike:Affair9
NRaas.
StoryProgression.
TownBike:Canoodle
Bike CanoodleBike Canoodle
NRaas.
StoryProgression.
TownBike:Canoodle0
{0.SimName} was on a rampage recently, hooking up with everyone they could get {4.String} hands on. Pity the weak willed souls that get in {4.String} way.{0.SimName} was on a rampage recently, hooking up with everyone they could get {4.String} hands on. Pity the weak willed souls that get in {4.String} way.
NRaas.
StoryProgression.
TownBike:Canoodle1
The rumor mill was working overtime recently, trying to keep up with the local Bike's recent philandering. It appears that {0.SimName} is out working the town.The rumor mill was working overtime recently, trying to keep up with the local Bike's recent philandering. It appears that {0.SimName} is out working the town.
NRaas.
StoryProgression.
TownBike:Canoodle2
Look who is out making the rounds? {0.SimName}, the town hussy, was seen gallivanting around town, visiting as many "friends" as {2.String} could find.Look who is out making the rounds? {0.SimName}, the town hussy, was seen gallivanting around town, visiting as many "friends" as {2.String} could find.
NRaas.
StoryProgression.
TownBike:Canoodle3
Behold the power of the Bike! {0.SimName}'s shenanigans were in overdrive recently, hitting up everyone {2.String} could locate in very short notice.Behold the power of the Bike! {0.SimName}'s shenanigans were in overdrive recently, hitting up everyone {2.String} could locate in very short notice.
NRaas.
StoryProgression.
TownBike:Canoodle4
NRaas.
StoryProgression.
TownBike:Canoodle5
NRaas.
StoryProgression.
TownBike:Canoodle6
NRaas.
StoryProgression.
TownBike:Canoodle7
NRaas.
StoryProgression.
TownBike:Canoodle8
NRaas.
StoryProgression.
TownBike:Canoodle9
NRaas.
StoryProgression.
TownBike:HaveBaby
Bike PregnancyBike Pregnancy
NRaas.
StoryProgression.
TownBike:HaveBaby0
Looks like the local bike was a little too liberal during {4.String} most recent foray. {0.SimName} and {10.SimName} are expecting a new bundle of joy!Looks like the local bike was a little too liberal during {4.String} most recent foray. {0.SimName} and {10.SimName} are expecting a new bundle of joy!
NRaas.
StoryProgression.
TownBike:HaveBaby1
Well, everyone knew it would happen eventually. One eventually pays the piper... As {0.SimName} and {10.SimName} have learned, with the knowledge of a new baby between them!Well, everyone knew it would happen eventually. One eventually pays the piper... As {0.SimName} and {10.SimName} have learned, with the knowledge of a new baby between them!
NRaas.
StoryProgression.
TownBike:HaveBaby2
"What do you mean you forgot put one on?". {0.SimName} and {10.SimName} were looking none too impressed recently, after learning of a new addition to the "family"."What do you mean you forgot put one on?". {0.SimName} and {10.SimName} were looking none too impressed recently, after learning of a new addition to the "family".
NRaas.
StoryProgression.
TownBike:HaveBaby3
My oh my. {0.SimName} and {10.SimName} got more than they expected from their little bit of fun on the side... A brand new life. Let's hope the wee one grows up to be a bit more careful than its parents!My oh my. {0.SimName} and {10.SimName} got more than they expected from their little bit of fun on the side... A brand new life. Let's hope the wee one grows up to be a bit more careful than its parents!
NRaas.
StoryProgression.
TownBike:HaveBaby4
NRaas.
StoryProgression.
TownBike:HaveBaby5
NRaas.
StoryProgression.
TownBike:HaveBaby6
NRaas.
StoryProgression.
TownBike:HaveBaby7
NRaas.
StoryProgression.
TownBike:HaveBaby8
NRaas.
StoryProgression.
TownBike:HaveBaby9
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond
Bike Steady TrystBike Steady Tryst
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond0
The local bike {0.SimName} struck hard and fast recently, taking down {10.SimName} and mauling {13.String} over a bit. It appears the {10.SimFirstName} didn't put up much of a fight!The local bike {0.SimName} struck hard and fast recently, taking down {10.SimName} and mauling {13.String} over a bit. It appears the {10.SimFirstName} didn't put up much of a fight!
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond1
Does {0.SimName} have absolutely no scruples? Poor {10.SimName} was easy pickings apparently, and was unable to control {13.String}self once {0.SimFirstName} poured on the heat. Let's hope the partner doesn't find out!Does {0.SimName} have absolutely no scruples? Poor {10.SimName} was easy pickings apparently, and was unable to control {13.String}self once {0.SimFirstName} poured on the heat. Let's hope the partner doesn't find out!
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond2
"I mean... Really! Who does that {0.SimName} think {2.String} is?" remarked a curious onlooker, who spied the local bike and {10.SimName} making out. "That poor sim didn't know what hit {13.String}!""I mean... Really! Who does that {0.SimName} think {2.String} is?" remarked a curious onlooker, who spied the local bike and {10.SimName} making out. "That poor sim didn't know what hit {13.String}!"
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond3
{10.SimName} fell head over heels for the local bike's charms recently. "I couldn't help myself. I know it's bad... But it's so good!". {0.SimName} made no comment, except to take out {4.String} black book, and start counting the number of stars next to {10.SimFirstName}'s name.{10.SimName} fell head over heels for the local bike's charms recently. "I couldn't help myself. I know it's bad... But it's so good!". {0.SimName} made no comment, except to take out {4.String} black book, and start counting the number of stars next to {10.SimFirstName}'s name.
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond4
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond5
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond6
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond7
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond8
NRaas.
StoryProgression.
TownBike:SteadyTrystSecond9
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond
Bike Married TrystBike Married Tryst
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond0
Crash! It could very well be a disaster if {10.SimName}'s spouse ever hears about {14.String} recent fling with the local bike. {0.SimName} is keeping mum for the moment, but don't get {3.String} angry, or {2.String} may just spill the beans!Crash! It could very well be a disaster if {10.SimName}'s spouse ever hears about {14.String} recent fling with the local bike. {0.SimName} is keeping mum for the moment, but don't get {3.String} angry, or {2.String} may just spill the beans!
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond1
"That {10.SimName} is married for gosh sakes! Does {12.String} have no feelings at all?" muttered a bystander who caught {10.SimFirstName} and the local bike, {0.SimName}, playing "games" behind a tree the other day. "Unbelievable!""That {10.SimName} is married for gosh sakes! Does {12.String} have no feelings at all?" muttered a bystander who caught {10.SimFirstName} and the local bike, {0.SimName}, playing "games" behind a tree the other day. "Unbelievable!"
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond2
Ew! {10.SimName} has apparently gone where many {11.String}s have gone before, and lived to tell the tale! Local bike {0.SimName} has notched up another kill. Let's hope that {10.SimFirstName}'s spouse doesn't find out!Ew! {10.SimName} has apparently gone where many {11.String}s have gone before, and lived to tell the tale! Local bike {0.SimName} has notched up another kill. Let's hope that {10.SimFirstName}'s spouse doesn't find out!
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond3
"I'd rate {13.String} a hardy four stars. Good stamina, and quite energetic!" remarked {0.SimName} to a stunned passers-by. We suspect {2.String} was referring to {4.String} recent conquest of married sim {10.SimName}. "Tasted like maple syrup. I must write that down.""I'd rate {13.String} a hardy four stars. Good stamina, and quite energetic!" remarked {0.SimName} to a stunned passers-by. We suspect {2.String} was referring to {4.String} recent conquest of married sim {10.SimName}. "Tasted like maple syrup. I must write that down."
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond4
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond5
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond6
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond7
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond8
NRaas.
StoryProgression.
TownBike:MarriedTrystSecond9
NRaas.
StoryProgression.
TownBike:SteadyDumped
Bike Steady DumpedBike Steady Dumped
NRaas.
StoryProgression.
TownBike:SteadyDumped0
Another relationship smashed! {0.SimName} and {10.SimName} have called it quits after an unfortunate episode regarding the bike was brought to light!Another relationship smashed! {0.SimName} and {10.SimName} have called it quits after an unfortunate episode regarding the bike was brought to light!
NRaas.
StoryProgression.
TownBike:SteadyDumped1
"That {0.SimName} was always bad news! But noooo... No one ever listens to me." muttered a witness to the recent falling out between {10.SimName} and {14.String} partner {0.SimFirstName}. "Screwing around on the side. I could have told you that was just dumb!""That {0.SimName} was always bad news! But noooo... No one ever listens to me." muttered a witness to the recent falling out between {10.SimName} and {14.String} partner {0.SimFirstName}. "Screwing around on the side. I could have told you that was just dumb!"
NRaas.
StoryProgression.
TownBike:SteadyDumped2
{10.SimName} is back on the market again, with {14.String} recent break from {0.SimName}. It appears that {0.SimFirstName} was diddling around and {10.SimFirstName} finally got fed up and left!{10.SimName} is back on the market again, with {14.String} recent break from {0.SimName}. It appears that {0.SimFirstName} was diddling around and {10.SimFirstName} finally got fed up and left!
NRaas.
StoryProgression.
TownBike:SteadyDumped3
"That poor sim, {12.String} must be heart-broken." commented a neighbor, after watching a heated argument between {0.SimName} and {10.SimName} which eventually boiled over into a messy separation. "Got caught with {4.String} hand in the proverbial cookie jar. Now {2.String} is paying for it!""That poor sim, {12.String} must be heart-broken." commented a neighbor, after watching a heated argument between {0.SimName} and {10.SimName} which eventually boiled over into a messy separation. "Got caught with {4.String} hand in the proverbial cookie jar. Now {2.String} is paying for it!"
NRaas.
StoryProgression.
TownBike:SteadyDumped4
NRaas.
StoryProgression.
TownBike:SteadyDumped5
NRaas.
StoryProgression.
TownBike:SteadyDumped6
NRaas.
StoryProgression.
TownBike:SteadyDumped7
NRaas.
StoryProgression.
TownBike:SteadyDumped8
NRaas.
StoryProgression.
TownBike:SteadyDumped9
NRaas.
StoryProgression.
TownBike:MarriedDumped
Bike Married DumpedBike Married Dumped
NRaas.
StoryProgression.
TownBike:MarriedDumped0
{10.SimName} has dissolved {14.String} relationship with {0.SimName} after learning of an affair. Apparently being close to the town bike is not best thing for a marriage!{10.SimName} has dissolved {14.String} relationship with {0.SimName} after learning of an affair. Apparently being close to the town bike is not best thing for a marriage!
NRaas.
StoryProgression.
TownBike:MarriedDumped1
The Bike strikes again! An tryst involving {0.SimName} was found out recently by newly named ex-spouse {10.SimName}, and in the heat of the moment {10.SimFirstName} decided to end the relationship!The Bike strikes again! An tryst involving {0.SimName} was found out recently by newly named ex-spouse {10.SimName}, and in the heat of the moment {10.SimFirstName} decided to end the relationship!
NRaas.
StoryProgression.
TownBike:MarriedDumped2
"That marriage has been on the rocks for ages! I just knew this was bound to happen!" remarked a neighbor, after a recent affair involving the Bike ended with the hasty divorce of {0.SimName} and {10.SimName}."That marriage has been on the rocks for ages! I just knew this was bound to happen!" remarked a neighbor, after a recent affair involving the Bike ended with the hasty divorce of {0.SimName} and {10.SimName}.
NRaas.
StoryProgression.
TownBike:MarriedDumped3
{0.SimName} and {10.SimName} have ended their marriage, on not so amicable terms. "Why I ever bothered to begin with is beyond me." commented {10.SimFirstName}, "That sim is just fodder for the gossip mill!"{0.SimName} and {10.SimName} have ended their marriage, on not so amicable terms. "Why I ever bothered to begin with is beyond me." commented {10.SimFirstName}, "That sim is just fodder for the gossip mill!"
NRaas.
StoryProgression.
TownBike:MarriedDumped4
NRaas.
StoryProgression.
TownBike:MarriedDumped5
NRaas.
StoryProgression.
TownBike:MarriedDumped6
NRaas.
StoryProgression.
TownBike:MarriedDumped7
NRaas.
StoryProgression.
TownBike:MarriedDumped8
NRaas.
StoryProgression.
TownBike:MarriedDumped9
NRaas.
StoryProgression.
TownBike:MoveIn
Bike Move InBike Move In
NRaas.
StoryProgression.
TownBike:MoveInSummary
The following sims have moved in with {0.SimName}:{10.String}The following sims have moved in with {0.SimName}:{10.String}
NRaas.
StoryProgression.
TownBike:MoveIn0
After a fallout in their previous home, due to some unfortunate Town Bike related dealings, {0.SimName} has decided to move in with {10.SimName}!After a fallout in their previous home, due to some unfortunate Town Bike related dealings, {0.SimName} has decided to move in with {10.SimName}!
NRaas.
StoryProgression.
TownBike:MoveIn1
{10.SimName} recently offered hospice to the down and out {0.SimName}, after a recent bout of Bike mania left {0.SimFirstName} dazed, confused, and homeless!{10.SimName} recently offered hospice to the down and out {0.SimName}, after a recent bout of Bike mania left {0.SimFirstName} dazed, confused, and homeless!
NRaas.
StoryProgression.
TownBike:MoveIn2
"That bike sure knows how to mess things out royally!" commented a neighbor, who recently watched {0.SimName} moved {4.String} stuff into {10.SimName}'s home. "The ladies are going to hear all about this at the diner tonight! Juicy!""That bike sure knows how to mess things out royally!" commented a neighbor, who recently watched {0.SimName} moved {4.String} stuff into {10.SimName}'s home. "The ladies are going to hear all about this at the diner tonight! Juicy!"
NRaas.
StoryProgression.
TownBike:MoveIn3
Wow, some sims just can't get a break in life. {10.SimName} was forced to cleanup after a recent Bike incident, by providing {0.SimName} with a new place to live!Wow, some sims just can't get a break in life. {10.SimName} was forced to cleanup after a recent Bike incident, by providing {0.SimName} with a new place to live!
NRaas.
StoryProgression.
TownBike:MoveIn4
NRaas.
StoryProgression.
TownBike:MoveIn5
NRaas.
StoryProgression.
TownBike:MoveIn6
NRaas.
StoryProgression.
TownBike:MoveIn7
NRaas.
StoryProgression.
TownBike:MoveIn8
NRaas.
StoryProgression.
TownBike:MoveIn9
NRaas.
StoryProgression.
TownBike:EarlyFlirt
Bike Early FlirtBike Early Flirt
NRaas.
StoryProgression.
TownBike:EarlyFlirt0
Local bike {0.SimName} has got {4.String} eyes set on some tasty new feeding grounds, in the form of {10.SimName}. "Oh yes, {12.String} is looking tasty!"Local bike {0.SimName} has got {4.String} eyes set on some tasty new feeding grounds, in the form of {10.SimName}. "Oh yes, {12.String} is looking tasty!"
NRaas.
StoryProgression.
TownBike:EarlyFlirt1
After doing a bit up prowling, {0.SimName} has been spotted moving in the for the kill... Target ? An unsuspecting sim by the name of {10.SimName}!After doing a bit up prowling, {0.SimName} has been spotted moving in the for the kill... Target ? An unsuspecting sim by the name of {10.SimName}!
NRaas.
StoryProgression.
TownBike:EarlyFlirt2
{10.SimName} had better watch out! Local harlot {0.SimName} has been sighted stalking {4.String} new prey, and is set to pounce! "Mmmm... Fresh meat! Yum!"{10.SimName} had better watch out! Local harlot {0.SimName} has been sighted stalking {4.String} new prey, and is set to pounce! "Mmmm... Fresh meat! Yum!"
NRaas.
StoryProgression.
TownBike:EarlyFlirt3
"I can teach {13.String} things that many worldly sims can only dream about." commented {0.SimName}, after someone caught {3.String} leering at {10.SimName}. Better watch out {10.SimFirstName}!"I can teach {13.String} things that many worldly sims can only dream about." commented {0.SimName}, after someone caught {3.String} leering at {10.SimName}. Better watch out {10.SimFirstName}!
NRaas.
StoryProgression.
TownBike:EarlyFlirt4
NRaas.
StoryProgression.
TownBike:EarlyFlirt5
NRaas.
StoryProgression.
TownBike:EarlyFlirt6
NRaas.
StoryProgression.
TownBike:EarlyFlirt7
NRaas.
StoryProgression.
TownBike:EarlyFlirt8
NRaas.
StoryProgression.
TownBike:EarlyFlirt9
NRaas.
StoryProgression.
TownBike:NewFlirt
Bike New FlirtBike New Flirt
NRaas.
StoryProgression.
TownBike:NewFlirt0
Perhaps someone should warn {10.SimName} before they go too far with {0.SimName}. That bike is a devourer of worlds, and will stop at nothing to get what {2.String} wants!Perhaps someone should warn {10.SimName} before they go too far with {0.SimName}. That bike is a devourer of worlds, and will stop at nothing to get what {2.String} wants!
NRaas.
StoryProgression.
TownBike:NewFlirt1
"I know what I'm doing, don't bother me!" grunted {10.SimName} after being confronted with the possibility that a journey into the land of {0.SimName} may not be a very good thing. "I'm a big sim, I can handle myself, thank you very much!""I know what I'm doing, don't bother me!" grunted {10.SimName} after being confronted with the possibility that a journey into the land of {0.SimName} may not be a very good thing. "I'm a big sim, I can handle myself, thank you very much!"
NRaas.
StoryProgression.
TownBike:NewFlirt2
{0.SimName} has {4.String} ravenous eye set upon the likes of {10.SimName}! You better watch out for that one {10.SimFirstName}, or you might end up getting burned!{0.SimName} has {4.String} ravenous eye set upon the likes of {10.SimName}! You better watch out for that one {10.SimFirstName}, or you might end up getting burned!
NRaas.
StoryProgression.
TownBike:NewFlirt3
"Oh, don't tell me? You have some advice regarding {0.SimName} as well, do you?" grumbled {10.SimName}. "Well mind your own business, I know what I'm doing!" Yeah, we don't think you do, {10.SimFirstName}!"Oh, don't tell me? You have some advice regarding {0.SimName} as well, do you?" grumbled {10.SimName}. "Well mind your own business, I know what I'm doing!" Yeah, we don't think you do, {10.SimFirstName}!
NRaas.
StoryProgression.
TownBike:NewFlirt4
NRaas.
StoryProgression.
TownBike:NewFlirt5
NRaas.
StoryProgression.
TownBike:NewFlirt6
NRaas.
StoryProgression.
TownBike:NewFlirt7
NRaas.
StoryProgression.
TownBike:NewFlirt8
NRaas.
StoryProgression.
TownBike:NewFlirt9
NRaas.
StoryProgression.
TownBike:OldFlirt
Bike Old FlirtBike Old Flirt
NRaas.
StoryProgression.
TownBike:OldFlirt0
The Bike is an experienced sim, to say the least, having been around the town a couple times... Though that isn't stopping {10.SimName} from getting a private lesson. My oh my, let's hope {12.String} knows what's {12.String}'s doing, or {0.SimName} will eat {13.String} alive!The Bike is an experienced sim, to say the least, having been around the town a couple times... Though that isn't stopping {10.SimName} from getting a private lesson. My oh my, let's hope {12.String} knows what's {12.String}'s doing, or {0.SimName} will eat {13.String} alive!
NRaas.
StoryProgression.
TownBike:OldFlirt1
"And just think about what I plan on doing with this!" quiped {0.SimName}. "You are going to be screaming for mercy by the time I'm done with you, and begging for more!" {10.SimName} is head over heels for the Bike, and {14.String} future is looking grim indeed."And just think about what I plan on doing with this!" quiped {0.SimName}. "You are going to be screaming for mercy by the time I'm done with you, and begging for more!" {10.SimName} is head over heels for the Bike, and {14.String} future is looking grim indeed.
NRaas.
StoryProgression.
TownBike:OldFlirt2
"Well, everyone else went there, there must something to it, and I just didn't want to be left, is all!" murmured {10.SimName}, after a recent rendezvous with the Bike, {0.SimName}. That is not a very good excuse, {10.SimFirstName}, not very good at all!"Well, everyone else went there, there must something to it, and I just didn't want to be left, is all!" murmured {10.SimName}, after a recent rendezvous with the Bike, {0.SimName}. That is not a very good excuse, {10.SimFirstName}, not very good at all!
NRaas.
StoryProgression.
TownBike:OldFlirt3
After an illicit encounter with {10.SimName}, the local Bike, {0.SimName} was heard to have noted that: "{10.SimFirstName} can come again anytime they want, I'm always up for another round!"After an illicit encounter with {10.SimName}, the local Bike, {0.SimName} was heard to have noted that: "{10.SimFirstName} can come again anytime they want, I'm always up for another round!"
NRaas.
StoryProgression.
TownBike:OldFlirt4
NRaas.
StoryProgression.
TownBike:OldFlirt5
NRaas.
StoryProgression.
TownBike:OldFlirt6
NRaas.
StoryProgression.
TownBike:OldFlirt7
NRaas.
StoryProgression.
TownBike:OldFlirt8
NRaas.
StoryProgression.
TownBike:OldFlirt9
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm
Bike Steady Leave 'EmBike Steady Leave 'Em
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm0
"I though maybe they may have been willing to settle down, ya k2012-04-15 (日) 18:28:05 Man, was I wrong!" commented {10.SimName} after breaking off {14.String} relationship with the Bike {0.SimName}."I though maybe they may have been willing to settle down, ya k2012-04-15 (日) 18:28:05 Man, was I wrong!" commented {10.SimName} after breaking off {14.String} relationship with the Bike {0.SimName}.
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm1
{0.SimName} and {10.SimName} are no more. Once {10.SimFirstName} clued into the fact that {12.String} was in a relationship with a Bike, the conclusion was inevitable.{0.SimName} and {10.SimName} are no more. Once {10.SimFirstName} clued into the fact that {12.String} was in a relationship with a Bike, the conclusion was inevitable.
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm2
"What? I thought {12.String} wanted me to be happy?" moaned {0.SimName} after finding out that {10.SimName} no longer wanted to be seen attached to the Bike. "But... But... What about me?""What? I thought {12.String} wanted me to be happy?" moaned {0.SimName} after finding out that {10.SimName} no longer wanted to be seen attached to the Bike. "But... But... What about me?"
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm3
"I love {3.String}, but I'm not particularly interested in sharing with the rest of the town, ya k2012-04-15 (日) 18:28:05" quiped {10.SimName} after breaking it off with {0.SimName}."I love {3.String}, but I'm not particularly interested in sharing with the rest of the town, ya k2012-04-15 (日) 18:28:05" quiped {10.SimName} after breaking it off with {0.SimName}.
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm4
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm5
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm6
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm7
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm8
NRaas.
StoryProgression.
TownBike:SteadyLeaveEm9
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm
Bike Married Leave 'EmBike Married Leave 'Em
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm0
"I just cannot stand the constant ridicule any longer, so I decided to leave {3.String}." grumbled {10.SimName}. "Being married to that Bike is not a trip I want to take again.". {0.SimName}'s marriage is over."I just cannot stand the constant ridicule any longer, so I decided to leave {3.String}." grumbled {10.SimName}. "Being married to that Bike is not a trip I want to take again.". {0.SimName}'s marriage is over.
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm1
It appears that {10.SimName} finally wizened up to the fact that {14.String} Bike of a spouse, {0.SimName} was never going to change. The couple has decided to split up.It appears that {10.SimName} finally wizened up to the fact that {14.String} Bike of a spouse, {0.SimName} was never going to change. The couple has decided to split up.
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm2
{0.SimName} has suffered a casuality of {4.String} own recently, when {4.String} spouse, {10.SimName} decided to leave {3.String}. "Whatever did I do to deserve that?" {2.String} was heard to say.{0.SimName} has suffered a casuality of {4.String} own recently, when {4.String} spouse, {10.SimName} decided to leave {3.String}. "Whatever did I do to deserve that?" {2.String} was heard to say.
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm3
As everyone with half-a-brain expected, {0.SimName}'s marriage to {10.SimName} is over. {10.SimFirstName} decided that living with the Bike was simply not the best of ideas... Go figure!As everyone with half-a-brain expected, {0.SimName}'s marriage to {10.SimName} is over. {10.SimFirstName} decided that living with the Bike was simply not the best of ideas... Go figure!
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm4
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm5
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm6
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm7
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm8
NRaas.
StoryProgression.
TownBike:MarriedLeaveEm9
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo
Bike Steady TrystBike Steady Tryst
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo0
"Ah, young love. How quaint, I'll put an end to that quick enough." {0.SimName} was heard to say, after preparing to conquer some new territory, owned by {10.SimName}."Ah, young love. How quaint, I'll put an end to that quick enough." {0.SimName} was heard to say, after preparing to conquer some new territory, owned by {10.SimName}.
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo1
"Just think of it as if it were, say, banking. I plan on withdrawing from {10.SimName}'s account, you see, and deposit it in mine." {0.SimName} should just stay away from {10.SimFirstName} joint account, and those awful analogies!"Just think of it as if it were, say, banking. I plan on withdrawing from {10.SimName}'s account, you see, and deposit it in mine." {0.SimName} should just stay away from {10.SimFirstName} joint account, and those awful analogies!
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo2
Local bike {0.SimName} was seen taking advantage of {10.SimName}, though one should note that {10.SimFirstName} appeared to be enjoying it. One has to wonder how long either of their relationships will last if they spend all this time with each other?Local bike {0.SimName} was seen taking advantage of {10.SimName}, though one should note that {10.SimFirstName} appeared to be enjoying it. One has to wonder how long either of their relationships will last if they spend all this time with each other?
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo3
"Bike is such a vulgar term." commented {0.SimName}. "Why couldn't it have been something like, *undersecretary to the department of internal affair*, or *ambassador of lust* ?" Well, {0.SimFirstName}, here's to diplomatic relations between you and {10.SimName}. Let's hope war doesn't break out amongst {10.SimFirstName}'s allies!"Bike is such a vulgar term." commented {0.SimName}. "Why couldn't it have been something like, *undersecretary to the department of internal affair*, or *ambassador of lust* ?" Well, {0.SimFirstName}, here's to diplomatic relations between you and {10.SimName}. Let's hope war doesn't break out amongst {10.SimFirstName}'s allies!
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo4
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo5
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo6
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo7
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo8
NRaas.
StoryProgression.
TownBike:SteadyTrystDuo9
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo
Bike Married TrystBike Married Tryst
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo0
Two-timing little {0.SimName} was seen on the plains stalking a local sap named {10.SimName}. Poor {10.SimFirstName} just does not know what is in store when the Bike is done with {13.String}.Two-timing little {0.SimName} was seen on the plains stalking a local sap named {10.SimName}. Poor {10.SimFirstName} just does not know what is in store when the Bike is done with {13.String}.
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo1
"I strike like this see? Take a little nibble here, and little bite there... Looking for those tasty little bits, oh yeah, you know what I'm talking about." {10.SimName} better watch out, {0.SimName} sounds hungry!"I strike like this see? Take a little nibble here, and little bite there... Looking for those tasty little bits, oh yeah, you know what I'm talking about." {10.SimName} better watch out, {0.SimName} sounds hungry!
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo2
The {10.SimLastName} household might be in for a bit of trouble, now that the Bike has set {4.String} wandering gaze upon {10.SimFirstName}. You better watch out there, {0.SimName} eats sims like you for breakfast!The {10.SimLastName} household might be in for a bit of trouble, now that the Bike has set {4.String} wandering gaze upon {10.SimFirstName}. You better watch out there, {0.SimName} eats sims like you for breakfast!
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo3
"I love a good run in the morning, and chasing {10.SimFirstName} is some fine exercise." commented {0.SimName}. The local Bike has been seen chowing down on that particular member of the {10.SimLastName} household."I love a good run in the morning, and chasing {10.SimFirstName} is some fine exercise." commented {0.SimName}. The local Bike has been seen chowing down on that particular member of the {10.SimLastName} household.
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo4
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo5
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo6
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo7
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo8
NRaas.
StoryProgression.
TownBike:MarriedTrystDuo9