| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. TownCasanova:Name | Town Casanova | Town Casanova | |
| NRaas. StoryProgression. TownCasanova:Creation | Casanova Creation | Casanova Creation | |
| NRaas. StoryProgression. TownCasanova:Creation0 | It appears that a fine new casanova has arisen in town, in the form of {0.SimName}! They are on the prowl for anyone willing to take the bait! | It appears that a fine new casanova has arisen in town, in the form of {0.SimName}! They are on the prowl for anyone willing to take the bait! | |
| NRaas. StoryProgression. TownCasanova:Creation1 | {0.SimName} has declared {3.String}self open for business, and any willing fine young morsel can buy stock in {4.String} enterprise! A new casanova is born! | {0.SimName} has declared {3.String}self open for business, and any willing fine young morsel can buy stock in {4.String} enterprise! A new casanova is born! | |
| NRaas. StoryProgression. TownCasanova:Creation2 | The suave and practiced manner of {0.SimName}, appears to be have gotten {3.String} quite the reputation. With the town gossip mill calling {3.String} the next casanova! | The suave and practiced manner of {0.SimName}, appears to be have gotten {3.String} quite the reputation. With the town gossip mill calling {3.String} the next casanova! | |
| NRaas. StoryProgression. TownCasanova:Creation3 | |||
| NRaas. StoryProgression. TownCasanova:Creation4 | |||
| NRaas. StoryProgression. TownCasanova:Creation5 | |||
| NRaas. StoryProgression. TownCasanova:Creation6 | |||
| NRaas. StoryProgression. TownCasanova:Creation7 | |||
| NRaas. StoryProgression. TownCasanova:Creation8 | |||
| NRaas. StoryProgression. TownCasanova:Creation9 | |||
| NRaas. StoryProgression. TownCasanova:Worship | Casanova Worship | Casanova Worship | |
| NRaas. StoryProgression. TownCasanova:Worship0 | It seems that {0.SimName}, the local casanova has caught the eye of {10.SimName} just the other day. Bystanders remark hearing {13.String} say "Mmmm... That's quite the piece of eye candy." | It seems that {0.SimName}, the local casanova has caught the eye of {10.SimName} just the other day. Bystanders remark hearing {13.String} say "Mmmm... That's quite the piece of eye candy." | |
| NRaas. StoryProgression. TownCasanova:Worship1 | {10.SimName} has been keeping {14.String} sights out for the local casanova {0.SimName}, hoping that, maybe, hopefully, {2.String} has {4.String} sights set on {13.String}! | {10.SimName} has been keeping {14.String} sights out for the local casanova {0.SimName}, hoping that, maybe, hopefully, {2.String} has {4.String} sights set on {13.String}! | |
| NRaas. StoryProgression. TownCasanova:Worship2 | {0.SimName} has been making the rounds, in {4.String} suave, debonair style... And it appears that {10.SimName} went all weak kneed at the sight of {3.String}. "I want whatever that sim is touting!" remarked an onlooker. | {0.SimName} has been making the rounds, in {4.String} suave, debonair style... And it appears that {10.SimName} went all weak kneed at the sight of {3.String}. "I want whatever that sim is touting!" remarked an onlooker. | |
| NRaas. StoryProgression. TownCasanova:Worship3 | Local self-styled casanova {0.SimName} has been getting all the ogles lately, what with {10.SimName} recent fainting at the mere glance of {4.String} gleaming eyes in {14.String} general direction. | Local self-styled casanova {0.SimName} has been getting all the ogles lately, what with {10.SimName} recent fainting at the mere glance of {4.String} gleaming eyes in {14.String} general direction. | |
| NRaas. StoryProgression. TownCasanova:Worship4 | |||
| NRaas. StoryProgression. TownCasanova:Worship5 | |||
| NRaas. StoryProgression. TownCasanova:Worship6 | |||
| NRaas. StoryProgression. TownCasanova:Worship7 | |||
| NRaas. StoryProgression. TownCasanova:Worship8 | |||
| NRaas. StoryProgression. TownCasanova:Worship9 | |||
| NRaas. StoryProgression. TownCasanova:Derision | Casanova Derision | Casanova Derision | |
| NRaas. StoryProgression. TownCasanova:Derision0 | Looks like a catfight broke out between {0.SimName} and {10.SimName} the other day. Onlookers report that it appeared to start when one of them declared the local casanova to be theirs and theirs alone. My, that sim is sure riling up some feelings! | Looks like a catfight broke out between {0.SimName} and {10.SimName} the other day. Onlookers report that it appeared to start when one of them declared the local casanova to be theirs and theirs alone. My, that sim is sure riling up some feelings! | |
| NRaas. StoryProgression. TownCasanova:Derision1 | {0.SimName} and {10.SimName} had some heated words on the street recently, in regards to who the local casanova loves more. "Loves me more!", "No, me!", "ME!". Apparently this childish display continued for quite some time. | {0.SimName} and {10.SimName} had some heated words on the street recently, in regards to who the local casanova loves more. "Loves me more!", "No, me!", "ME!". Apparently this childish display continued for quite some time. | |
| NRaas. StoryProgression. TownCasanova:Derision2 | {0.SimName} declared {4.String} undying love for the local casanova recently, and {10.SimName} seemed to take offense, suggesting that {0.SimFirstName} was nothing but a simple hussy, and the casanova was more interested in *greener* fields. Obviously, the conversation did not end well. | {0.SimName} declared {4.String} undying love for the local casanova recently, and {10.SimName} seemed to take offense, suggesting that {0.SimFirstName} was nothing but a simple hussy, and the casanova was more interested in *greener* fields. Obviously, the conversation did not end well. | |
| NRaas. StoryProgression. TownCasanova:Derision3 | Given that the local casanova's harem is getting to be rather crowded, it's understandable that {0.SimName} and {10.SimName} might think there isn't enough sim to share. They were seen screaming bloody murder at each other recently. | Given that the local casanova's harem is getting to be rather crowded, it's understandable that {0.SimName} and {10.SimName} might think there isn't enough sim to share. They were seen screaming bloody murder at each other recently. | |
| NRaas. StoryProgression. TownCasanova:Derision4 | |||
| NRaas. StoryProgression. TownCasanova:Derision5 | |||
| NRaas. StoryProgression. TownCasanova:Derision6 | |||
| NRaas. StoryProgression. TownCasanova:Derision7 | |||
| NRaas. StoryProgression. TownCasanova:Derision8 | |||
| NRaas. StoryProgression. TownCasanova:Derision9 | |||
| NRaas. StoryProgression. TownCasanova:Woo | Casanova Woo | Casanova Woo | |
| NRaas. StoryProgression. TownCasanova:Woo0 | {0.SimName} has reeled in a new member to {4.String} private kingdom, with the recent conquest of {10.SimName}. My my, some sims get all the luck! | {0.SimName} has reeled in a new member to {4.String} private kingdom, with the recent conquest of {10.SimName}. My my, some sims get all the luck! | |
| NRaas. StoryProgression. TownCasanova:Woo1 | {10.SimName} has been bragging to all {14.String} friends about {14.String} recent rendezvous with the local casanova {0.SimName}. Looks like another has fallen to {4.String} charms! | {10.SimName} has been bragging to all {14.String} friends about {14.String} recent rendezvous with the local casanova {0.SimName}. Looks like another has fallen to {4.String} charms! | |
| NRaas. StoryProgression. TownCasanova:Woo2 | The local casanova, {0.SimName}, with {4.String} extraordinary sex appeal has chocked up another notch in the old bedpost, with the recent addition of {10.SimName} to {4.String} flock. | The local casanova, {0.SimName}, with {4.String} extraordinary sex appeal has chocked up another notch in the old bedpost, with the recent addition of {10.SimName} to {4.String} flock. | |
| NRaas. StoryProgression. TownCasanova:Woo3 | {10.SimName} was still all a flutter after a recent tryst with the local town casanova {0.SimName}. Friends have noted that {12.String} talks about nothing else, and is quite free with the juicy details! | {10.SimName} was still all a flutter after a recent tryst with the local town casanova {0.SimName}. Friends have noted that {12.String} talks about nothing else, and is quite free with the juicy details! | |
| NRaas. StoryProgression. TownCasanova:Woo4 | |||
| NRaas. StoryProgression. TownCasanova:Woo5 | |||
| NRaas. StoryProgression. TownCasanova:Woo6 | |||
| NRaas. StoryProgression. TownCasanova:Woo7 | |||
| NRaas. StoryProgression. TownCasanova:Woo8 | |||
| NRaas. StoryProgression. TownCasanova:Woo9 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle | Casanova Canoodle | Casanova Canoodle | |
| NRaas. StoryProgression. TownCasanova:Canoodle0 | {0.SimName}, the local casanova, has been working {4.String} mojo recently, spreading the love around town. So many lovers, so little time! | {0.SimName}, the local casanova, has been working {4.String} mojo recently, spreading the love around town. So many lovers, so little time! | |
| NRaas. StoryProgression. TownCasanova:Canoodle1 | Local lover {0.SimName} was recently seen catering to {4.String} gaggle of swooners. "One needs to whet their appetites, you see.", {2.String} was heard remarking, "Makes them crave it all the more!" | Local lover {0.SimName} was recently seen catering to {4.String} gaggle of swooners. "One needs to whet their appetites, you see.", {2.String} was heard remarking, "Makes them crave it all the more!" | |
| NRaas. StoryProgression. TownCasanova:Canoodle2 | Local heartbreaker, {0.SimName}, has been spending some time connecting with some members of {4.String} fan club. Everyone appeared to happy with the attention! | Local heartbreaker, {0.SimName}, has been spending some time connecting with some members of {4.String} fan club. Everyone appeared to happy with the attention! | |
| NRaas. StoryProgression. TownCasanova:Canoodle3 | Some lucky sims recently received some much needed attention from the local casanova, {0.SimName}. "There is more than enough of me to go around.", noted {0.SimFirstName}. | Some lucky sims recently received some much needed attention from the local casanova, {0.SimName}. "There is more than enough of me to go around.", noted {0.SimFirstName}. | |
| NRaas. StoryProgression. TownCasanova:Canoodle4 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle5 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle6 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle7 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle8 | |||
| NRaas. StoryProgression. TownCasanova:Canoodle9 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby | Casanova Pregnancy | Casanova Pregnancy | |
| NRaas. StoryProgression. TownCasanova:HaveBaby0 | Apparently the casanova worked a wee bit too much mojo! {0.SimName} and {10.SimName} are expecting a brand new baby together. | Apparently the casanova worked a wee bit too much mojo! {0.SimName} and {10.SimName} are expecting a brand new baby together. | |
| NRaas. StoryProgression. TownCasanova:HaveBaby1 | Oddly enough, even with a new baby in the future, the swooning has not abated at all! {0.SimName} and {10.SimName} were still going strong, the last time anyone saw them. | Oddly enough, even with a new baby in the future, the swooning has not abated at all! {0.SimName} and {10.SimName} were still going strong, the last time anyone saw them. | |
| NRaas. StoryProgression. TownCasanova:HaveBaby2 | With a new lovechild between them, {0.SimName} and {10.SimName} have shown that the town casanova is fully capable of going all the way! | With a new lovechild between them, {0.SimName} and {10.SimName} have shown that the town casanova is fully capable of going all the way! | |
| NRaas. StoryProgression. TownCasanova:HaveBaby3 | "They will make beautiful babies together! I just wish it was me, and not that *other* sim!", whispered a loyal Casanova follower. {0.SimName} and {10.SimName} aren't picking up any points for subtlety, with a new baby on the way. | "They will make beautiful babies together! I just wish it was me, and not that *other* sim!", whispered a loyal Casanova follower. {0.SimName} and {10.SimName} aren't picking up any points for subtlety, with a new baby on the way. | |
| NRaas. StoryProgression. TownCasanova:HaveBaby4 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby5 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby6 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby7 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby8 | |||
| NRaas. StoryProgression. TownCasanova:HaveBaby9 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy | Casanova Jealousy | Casanova Jealousy | |
| NRaas. StoryProgression. TownCasanova:Jealousy0 | "Who does {2.String} think {2.String} is? That hunk for gorgeous is mine, all mine!" screamed {10.SimName} after learning that the Casanova had been seen wooing {0.SimName}. | "Who does {2.String} think {2.String} is? That hunk for gorgeous is mine, all mine!" screamed {10.SimName} after learning that the Casanova had been seen wooing {0.SimName}. | |
| NRaas. StoryProgression. TownCasanova:Jealousy1 | {10.SimName} was less than impressed with {0.SimName} after the Casanova made time in their busy schedule for some {0.SimFirstName} face-to-face time. "That {5.String} had better watch where they stick that tongue of theirs!" | {10.SimName} was less than impressed with {0.SimName} after the Casanova made time in their busy schedule for some {0.SimFirstName} face-to-face time. "That {5.String} had better watch where they stick that tongue of theirs!" | |
| NRaas. StoryProgression. TownCasanova:Jealousy2 | "This time I really will claw {2.String} eyes out! I swear, no one moves in on my territory!" griped {10.SimName}, once word got around that *{14.String}* Casanova was doling out the love with local {5.String}, {0.SimName}. | "This time I really will claw {2.String} eyes out! I swear, no one moves in on my territory!" griped {10.SimName}, once word got around that *{14.String}* Casanova was doling out the love with local {5.String}, {0.SimName}. | |
| NRaas. StoryProgression. TownCasanova:Jealousy3 | {10.SimName} was apparently down right distraught when {12.String} learned of {0.SimName} getting some action from the Casanova. "Way not me, Builder! Why have you forsaken me? Smite that little Ho from existence!" | {10.SimName} was apparently down right distraught when {12.String} learned of {0.SimName} getting some action from the Casanova. "Way not me, Builder! Why have you forsaken me? Smite that little Ho from existence!" | |
| NRaas. StoryProgression. TownCasanova:Jealousy4 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy5 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy6 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy7 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy8 | |||
| NRaas. StoryProgression. TownCasanova:Jealousy9 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt | Casanova Early Flirt | Casanova Early Flirt | |
| NRaas. StoryProgression. TownCasanova:EarlyFlirt0 | "Oh My Builder! {0.SimName} looked at me, {2.String} really, really looked at me! I could just die!" squealed {10.SimName}, after apparently receiving a knowing glance from the much adored Casanova. | "Oh My Builder! {0.SimName} looked at me, {2.String} really, really looked at me! I could just die!" squealed {10.SimName}, after apparently receiving a knowing glance from the much adored Casanova. | |
| NRaas. StoryProgression. TownCasanova:EarlyFlirt1 | "Ah, new love. It's taste is exquisite, like that first sip of a fine glass of nectar. Leaving you wanting more." quoted the Casanova, after meeting up with {10.SimName} recently. "Simply divine!" | "Ah, new love. It's taste is exquisite, like that first sip of a fine glass of nectar. Leaving you wanting more." quoted the Casanova, after meeting up with {10.SimName} recently. "Simply divine!" | |
| NRaas. StoryProgression. TownCasanova:EarlyFlirt2 | {0.SimName} has chosen a new specimen to direct {4.String} gaze. None other than {10.SimName} was singled out for a brief encounter. "I was so... honored. To be with the Casanova, it was like a dream come true." | {0.SimName} has chosen a new specimen to direct {4.String} gaze. None other than {10.SimName} was singled out for a brief encounter. "I was so... honored. To be with the Casanova, it was like a dream come true." | |
| NRaas. StoryProgression. TownCasanova:EarlyFlirt3 | "Once {14.String} has regained consciousness after that brief fainting spell, {10.SimName} and I had a grand ol' time seeing the town." reported {0.SimName}. Another has fallen to the Casanova's charms. | "Once {14.String} has regained consciousness after that brief fainting spell, {10.SimName} and I had a grand ol' time seeing the town." reported {0.SimName}. Another has fallen to the Casanova's charms. | |
| NRaas. StoryProgression. TownCasanova:EarlyFlirt4 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt5 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt6 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt7 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt8 | |||
| NRaas. StoryProgression. TownCasanova:EarlyFlirt9 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt | Casanova New Flirt | Casanova New Flirt | |
| NRaas. StoryProgression. TownCasanova:NewFlirt0 | {10.SimName} has been seen in the company of the Casanova, {0.SimName}. It appears that the two of them have been having quite the go of it lately. | {10.SimName} has been seen in the company of the Casanova, {0.SimName}. It appears that the two of them have been having quite the go of it lately. | |
| NRaas. StoryProgression. TownCasanova:NewFlirt1 | {0.SimName}, Casanova of this fair town has been seen indulging the whims of one {10.SimName}. "Some sims have all the luck" mentioned a looky-loo. | {0.SimName}, Casanova of this fair town has been seen indulging the whims of one {10.SimName}. "Some sims have all the luck" mentioned a looky-loo. | |
| NRaas. StoryProgression. TownCasanova:NewFlirt2 | "I try to keep all my fans pleased. It is difficult, I admit, but I manage." commented {0.SimName} after being seen arm-in-arm with {10.SimName} strolling down the way. | "I try to keep all my fans pleased. It is difficult, I admit, but I manage." commented {0.SimName} after being seen arm-in-arm with {10.SimName} strolling down the way. | |
| NRaas. StoryProgression. TownCasanova:NewFlirt3 | Medical assistance was almost required when poor {10.SimName} simply fainted away, after a date with local Casanova, {0.SimName}, ended. "I just could not bear to leave {4.String} side!" | Medical assistance was almost required when poor {10.SimName} simply fainted away, after a date with local Casanova, {0.SimName}, ended. "I just could not bear to leave {4.String} side!" | |
| NRaas. StoryProgression. TownCasanova:NewFlirt4 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt5 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt6 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt7 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt8 | |||
| NRaas. StoryProgression. TownCasanova:NewFlirt9 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt | Casanova Old Flirt | Casanova Old Flirt | |
| NRaas. StoryProgression. TownCasanova:OldFlirt0 | Local Casanova, {0.SimName}, was in fine form recently, escorting the graceful {10.SimName}. "We had dinner, and dancing... And then for dessert, I had {13.String}. Yum!" | Local Casanova, {0.SimName}, was in fine form recently, escorting the graceful {10.SimName}. "We had dinner, and dancing... And then for dessert, I had {13.String}. Yum!" | |
| NRaas. StoryProgression. TownCasanova:OldFlirt1 | {0.SimName} and {10.SimName} were seen together early, liplocked and making every passers-by extremely jealous. "That Casanova is a fine specimen. I need me some of that!" | {0.SimName} and {10.SimName} were seen together early, liplocked and making every passers-by extremely jealous. "That Casanova is a fine specimen. I need me some of that!" | |
| NRaas. StoryProgression. TownCasanova:OldFlirt2 | "Oh my builder! If you would be ever so kind as to hold off, until we're in private?" {0.SimName} said with a grin, after being groped by {4.String} date, {10.SimName}. How very civil of the Casanova, sparing us the messy details. | "Oh my builder! If you would be ever so kind as to hold off, until we're in private?" {0.SimName} said with a grin, after being groped by {4.String} date, {10.SimName}. How very civil of the Casanova, sparing us the messy details. | |
| NRaas. StoryProgression. TownCasanova:OldFlirt3 | {10.SimName} was in heaven early, when the amazing {0.SimName} swept {13.String} off {14.String} feet and into most exquisite bliss. "I regret I have but one life to give for my town." commented the Casanova. | {10.SimName} was in heaven early, when the amazing {0.SimName} swept {13.String} off {14.String} feet and into most exquisite bliss. "I regret I have but one life to give for my town." commented the Casanova. | |
| NRaas. StoryProgression. TownCasanova:OldFlirt4 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt5 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt6 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt7 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt8 | |||
| NRaas. StoryProgression. TownCasanova:OldFlirt9 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst | Casanova Steady Tryst | Casanova Steady Tryst | |
| NRaas. StoryProgression. TownCasanova:SteadyTryst0 | Local Casanova {0.SimName} has had {4.String} hands full recently, mostly with parts of {10.SimName}. However, being in a steady relationship, {0.SimFirstName} may want to consider where those fingers end up, or {2.String} may up with one less! | Local Casanova {0.SimName} has had {4.String} hands full recently, mostly with parts of {10.SimName}. However, being in a steady relationship, {0.SimFirstName} may want to consider where those fingers end up, or {2.String} may up with one less! | |
| NRaas. StoryProgression. TownCasanova:SteadyTryst1 | Having a steady partner apparently does not mean that {0.SimName} can neglect {4.String} duties. {10.SimName} knows this first-hand, after getting some loving treatment from the Casanova recently. "That is one *devoted* sim!" | Having a steady partner apparently does not mean that {0.SimName} can neglect {4.String} duties. {10.SimName} knows this first-hand, after getting some loving treatment from the Casanova recently. "That is one *devoted* sim!" | |
| NRaas. StoryProgression. TownCasanova:SteadyTryst2 | "I must be available to all those who desire my love." commented {0.SimName}, after a curious neighbor asked how {2.String} dealt with being in a steady relationship. "When {10.SimName} came seeking my guidance recently, how could I refuse?" | "I must be available to all those who desire my love." commented {0.SimName}, after a curious neighbor asked how {2.String} dealt with being in a steady relationship. "When {10.SimName} came seeking my guidance recently, how could I refuse?" | |
| NRaas. StoryProgression. TownCasanova:SteadyTryst3 | "I am brimming with so much love, that my flock simply cannot help themselves." noted {0.SimName}. "Even though I have a partner already, sims like {10.SimName} feel compelled to seek out my touch. One simply can not leave them unfulfilled, it would be torture!." | "I am brimming with so much love, that my flock simply cannot help themselves." noted {0.SimName}. "Even though I have a partner already, sims like {10.SimName} feel compelled to seek out my touch. One simply can not leave them unfulfilled, it would be torture!." | |
| NRaas. StoryProgression. TownCasanova:SteadyTryst4 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst5 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst6 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst7 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst8 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTryst9 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond | Casanova Steady Tryst | Casanova Steady Tryst | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond0 | "It's not really that serious." commented {10.SimName} after a friend asked what {12.String} partner thought about {0.SimFirstName}'s recent fling with the Casanova. "I mean if {0.SimName} will have me, that other sod might as well just get lost." | "It's not really that serious." commented {10.SimName} after a friend asked what {12.String} partner thought about {0.SimFirstName}'s recent fling with the Casanova. "I mean if {0.SimName} will have me, that other sod might as well just get lost." | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond1 | "I love them both so dearly! Oh what is a poor {15.String} to do?" sighed {10.SimName}. "Oh sure, we may be going steady, but if the Casanova comes a knocking, one simply does not turn them away." {0.SimName} has {4.String} hooks deep in that {15.String} all right! | "I love them both so dearly! Oh what is a poor {15.String} to do?" sighed {10.SimName}. "Oh sure, we may be going steady, but if the Casanova comes a knocking, one simply does not turn them away." {0.SimName} has {4.String} hooks deep in that {15.String} all right! | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond2 | Word on the street has it that local Casanova {0.SimName} has been messing with another sim's partner. {10.SimName} however was quick to note that {0.SimFirstName} is totally blameless, and added: "That sweet, sweet, sim can do no wrong." | Word on the street has it that local Casanova {0.SimName} has been messing with another sim's partner. {10.SimName} however was quick to note that {0.SimFirstName} is totally blameless, and added: "That sweet, sweet, sim can do no wrong." | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond3 | It is unknown at this time whether Casanova devotee {10.SimName} intends to end their relationship, in favor of {0.SimName}. "Well, on one hand, I have a steady partner who loves me... On the other, is the Casanova. Why must life be so difficult?" | It is unknown at this time whether Casanova devotee {10.SimName} intends to end their relationship, in favor of {0.SimName}. "Well, on one hand, I have a steady partner who loves me... On the other, is the Casanova. Why must life be so difficult?" | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond4 | "I never endorse any infidelity amongst my chosen ones" commented {0.SimName}. "However, if {10.SimName} wishes to stray in my direction, I will not deny her my company." | "I never endorse any infidelity amongst my chosen ones" commented {0.SimName}. "However, if {10.SimName} wishes to stray in my direction, I will not deny her my company." | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond5 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond6 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond7 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond8 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystSecond9 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped | Casanova Steady Dumped | Casanova Steady Dumped | |
| NRaas. StoryProgression. TownCasanova:SteadyDumped0 | It appears that {10.SimName} could simply no longer abide {0.SimName}'s devotion to the Casanova, and has decided to end the relationship. | It appears that {10.SimName} could simply no longer abide {0.SimName}'s devotion to the Casanova, and has decided to end the relationship. | |
| NRaas. StoryProgression. TownCasanova:SteadyDumped1 | "What has that Casanova character have that I don't?" grumbled {10.SimName}. {0.SimName} and {12.String} have decided that it would be best to split. | "What has that Casanova character have that I don't?" grumbled {10.SimName}. {0.SimName} and {12.String} have decided that it would be best to split. | |
| NRaas. StoryProgression. TownCasanova:SteadyDumped2 | "{10.SimFirstName} can be so jealous. I mean it's the Casanova, for Builder's sake! Why doesn't {12.String} understand?" whined {0.SimName}, after {10.SimFirstName} decided to end their partnership. | "{10.SimFirstName} can be so jealous. I mean it's the Casanova, for Builder's sake! Why doesn't {12.String} understand?" whined {0.SimName}, after {10.SimFirstName} decided to end their partnership. | |
| NRaas. StoryProgression. TownCasanova:SteadyDumped3 | Steady no more! {0.SimName} and {10.SimName} has decided to end their relationship, after {10.SimFirstName} simply got fed up with all the "Casanova this, and Casanova that" which {0.SimFirstName} was always bantering on about. | Steady no more! {0.SimName} and {10.SimName} has decided to end their relationship, after {10.SimFirstName} simply got fed up with all the "Casanova this, and Casanova that" which {0.SimFirstName} was always bantering on about. | |
| NRaas. StoryProgression. TownCasanova:SteadyDumped4 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped5 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped6 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped7 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped8 | |||
| NRaas. StoryProgression. TownCasanova:SteadyDumped9 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst | Casanova Married Tryst | Casanova Married Tryst | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst0 | What is a married Casanova to do? One must tend to the flock, or they get unruly. {0.SimName} was with {10.SimName} recently, ensuring peace and tranquility continues to reign in {4.String} fair town. | What is a married Casanova to do? One must tend to the flock, or they get unruly. {0.SimName} was with {10.SimName} recently, ensuring peace and tranquility continues to reign in {4.String} fair town. | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst1 | "Oh, {2.String} takes such a risk, you k2012-04-15 (日) 18:28:20" commented {10.SimName}, after getting some much needed loving from the Casanova. "If {0.SimName}'s spouse ever found out, it could be ruinous to {3.String}!" | "Oh, {2.String} takes such a risk, you k2012-04-15 (日) 18:28:20" commented {10.SimName}, after getting some much needed loving from the Casanova. "If {0.SimName}'s spouse ever found out, it could be ruinous to {3.String}!" | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst2 | "That ho just needs to learn to share!" croaked {10.SimName}, when asked about {12.String} dealing with the Casanova. "Being married to {0.SimName} does not give them the right to hoard that hunk of handsome to themselves!" | "That ho just needs to learn to share!" croaked {10.SimName}, when asked about {12.String} dealing with the Casanova. "Being married to {0.SimName} does not give them the right to hoard that hunk of handsome to themselves!" | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst2_Female | "That ho just needs to learn to share!" croaked {10.SimName}, when asked about {12.String} dealing with the Casanova. "Being married to {0.SimName} does not give them the right to hoard that slice of gorgeous to themselves!" | "That ho just needs to learn to share!" croaked {10.SimName}, when asked about {12.String} dealing with the Casanova. "Being married to {0.SimName} does not give them the right to hoard that slice of gorgeous to themselves!" | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst3 | "I want everyone to be happy and fulfilled." commented {10.SimName}. "Being the Casanova can be such a burden, and I am here to help {0.SimName} out when {4.String} spouse is not available. I just want to help {3.String} be a better man." | "I want everyone to be happy and fulfilled." commented {10.SimName}. "Being the Casanova can be such a burden, and I am here to help {0.SimName} out when {4.String} spouse is not available. I just want to help {3.String} be a better man." | |
| NRaas. StoryProgression. TownCasanova:MarriedTryst4 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst5 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst6 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst7 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst8 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTryst9 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond | Casanova Married Tryst | Casanova Married Tryst | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond0 | Local casanova devotee {10.SimName} has been playing with hot fires of love. Apparently {12.String} decided to do some poking and prodding with the likes of {0.SimName}! Keep those fires burning hun, but don't get burned! | Local casanova devotee {10.SimName} has been playing with hot fires of love. Apparently {12.String} decided to do some poking and prodding with the likes of {0.SimName}! Keep those fires burning hun, but don't get burned! | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond1 | {0.SimName} doesn't normally deal with married sims, being the truly outstanding citizen that {2.String} is. But sometimes a Casanova simply needs to answer the call, and satisfy a fellow sims urges. {10.SimName} got just what she needed, and so much more! | {0.SimName} doesn't normally deal with married sims, being the truly outstanding citizen that {2.String} is. But sometimes a Casanova simply needs to answer the call, and satisfy a fellow sims urges. {10.SimName} got just what she needed, and so much more! | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond2 | "That Casanova is a dream..." sighed {10.SimName}. "I just hope that {2.String} is a discreet as I know he must be. Wouldn't want the spouse finding out, now would we?". Not to worry, {0.SimName} is a {9.String} of honor! | "That Casanova is a dream..." sighed {10.SimName}. "I just hope that {2.String} is a discreet as I know he must be. Wouldn't want the spouse finding out, now would we?". Not to worry, {0.SimName} is a {9.String} of honor! | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond3 | "Oh, {0.SimName} where forth art thou? Your Juliet beckons you?" Shakespeare {12.String} is not, but married {10.SimName} does know how to make a little drama, fooling around with the Casanova behind {12.String} spouse's back. | "Oh, {0.SimName} where forth art thou? Your Juliet beckons you?" Shakespeare {12.String} is not, but married {10.SimName} does know how to make a little drama, fooling around with the Casanova behind {12.String} spouse's back. | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond4 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond5 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond6 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond7 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond8 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystSecond9 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped | Casanova Married Dumped | Casanova Married Dumped | |
| NRaas. StoryProgression. TownCasanova:MarriedDumped0 | Crash and burn! The marriage between {0.SimName} and {10.SimName} has been terminated, after {10.SimFirstName} learned that {0.SimFirstName}'s devotion to the Casanova went far deeper than {12.String} had imagined. | Crash and burn! The marriage between {0.SimName} and {10.SimName} has been terminated, after {10.SimFirstName} learned that {0.SimFirstName}'s devotion to the Casanova went far deeper than {12.String} had imagined. | |
| NRaas. StoryProgression. TownCasanova:MarriedDumped1 | "I will not be cuckolded by that, that sim!" {10.SimName} was heard to scream, after {12.String} found out that {0.SimName} had been fooling around with the Casanova. The couple's marriage is obviously at an end. | "I will not be cuckolded by that, that sim!" {10.SimName} was heard to scream, after {12.String} found out that {0.SimName} had been fooling around with the Casanova. The couple's marriage is obviously at an end. | |
| NRaas. StoryProgression. TownCasanova:MarriedDumped2 | "{10.SimFirstName} just doesn't understand. It is not the Casanova's fault, it is all mine!", cried {0.SimName}, "That animal magnetism is simply too strong to deny." {10.SimName} and {0.SimFirstName} have broken up. | "{10.SimFirstName} just doesn't understand. It is not the Casanova's fault, it is all mine!", cried {0.SimName}, "That animal magnetism is simply too strong to deny." {10.SimName} and {0.SimFirstName} have broken up. | |
| NRaas. StoryProgression. TownCasanova:MarriedDumped3 | "It's a trial separation, until {2.String} can get {4.String} head back on straight." commented {10.SimName}. "However, a divorce is most likely going to be the end result. {0.SimFirstName} appears to unwilling to change." | "It's a trial separation, until {2.String} can get {4.String} head back on straight." commented {10.SimName}. "However, a divorce is most likely going to be the end result. {0.SimFirstName} appears to unwilling to change." | |
| NRaas. StoryProgression. TownCasanova:MarriedDumped4 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped5 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped6 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped7 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped8 | |||
| NRaas. StoryProgression. TownCasanova:MarriedDumped9 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm | Casanova Married Leave 'Em | Casanova Married Leave 'Em | |
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm0 | "It was simply not fair to {10.SimName}, you understand?" commented {0.SimName}. "Being married to me is simply too much of a strain for some. I decided it would be best if we parted." The Casanova is single once more! | "It was simply not fair to {10.SimName}, you understand?" commented {0.SimName}. "Being married to me is simply too much of a strain for some. I decided it would be best if we parted." The Casanova is single once more! | |
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm1 | Devotees rejoice! The Casanova, {0.SimName}, has chosen to end {4.String} marriage with {10.SimName}. "I simply must have more time for my devoted fans, so I decided to move on." | Devotees rejoice! The Casanova, {0.SimName}, has chosen to end {4.String} marriage with {10.SimName}. "I simply must have more time for my devoted fans, so I decided to move on." | |
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm2 | And there was a hush in the air! Everyone is holding their breath to see what {0.SimName}'s next move will be, now that {2.String} has freed {4.String}self of that ball-and-chain {10.SimName}. The Casanova's marriage is at an end! | And there was a hush in the air! Everyone is holding their breath to see what {0.SimName}'s next move will be, now that {2.String} has freed {4.String}self of that ball-and-chain {10.SimName}. The Casanova's marriage is at an end! | |
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm3 | "I love that dear, dear sim with all my heart." sighed {10.SimName}. "{0.SimName} had my best interests at heart when {2.String} decided to end our marriage... Simply did not want to see me mauled by any more of {4.String} followers. So kind, so kind." | "I love that dear, dear sim with all my heart." sighed {10.SimName}. "{0.SimName} had my best interests at heart when {2.String} decided to end our marriage... Simply did not want to see me mauled by any more of {4.String} followers. So kind, so kind." | |
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm4 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm5 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm6 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm7 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm8 | |||
| NRaas. StoryProgression. TownCasanova:MarriedLeaveEm9 | |||
| NRaas. StoryProgression. TownCasanova:Accost | Casanova Accost | Casanova Accost | |
| NRaas. StoryProgression. TownCasanova:Accost0 | The Casanova was absolutely aghast to hear that {0.SimName} had been accosted by {10.SimName} recently. "I simply do not understand, there is plenty enough of me to go around! No need to fight." | The Casanova was absolutely aghast to hear that {0.SimName} had been accosted by {10.SimName} recently. "I simply do not understand, there is plenty enough of me to go around! No need to fight." | |
| NRaas. StoryProgression. TownCasanova:Accost1 | {10.SimName}'s jealousy exceeded {14.String} control last day, when {12.String} suddenly felt the need to berate {0.SimName}, the Casanova's partner. "How can that sim be so selfish! Hogging the Casanova all to {3.String}self like that?" | {10.SimName}'s jealousy exceeded {14.String} control last day, when {12.String} suddenly felt the need to berate {0.SimName}, the Casanova's partner. "How can that sim be so selfish! Hogging the Casanova all to {3.String}self like that?" | |
| NRaas. StoryProgression. TownCasanova:Accost2 | "Gladly no one was seriously injured in the cat fight." commented the Casanova. "However, attacking my partner is a shout out for some serious attention, which I shall be providing {10.SimName} later. Obviously, {12.String} needs to let off some steam!" | "Gladly no one was seriously injured in the cat fight." commented the Casanova. "However, attacking my partner is a shout out for some serious attention, which I shall be providing {10.SimName} later. Obviously, {12.String} needs to let off some steam!" | |
| NRaas. StoryProgression. TownCasanova:Accost3 | Being partnered to the Casanova has its downside, as {0.SimName} found out recently. {10.SimName} got fed up with not being the center of the Casanova's attention and went a little too far. "I was able to calm them down, offering each side a little bit of free lovin'." noted the Casanova. | Being partnered to the Casanova has its downside, as {0.SimName} found out recently. {10.SimName} got fed up with not being the center of the Casanova's attention and went a little too far. "I was able to calm them down, offering each side a little bit of free lovin'." noted the Casanova. | |
| NRaas. StoryProgression. TownCasanova:Accost4 | |||
| NRaas. StoryProgression. TownCasanova:Accost5 | |||
| NRaas. StoryProgression. TownCasanova:Accost6 | |||
| NRaas. StoryProgression. TownCasanova:Accost7 | |||
| NRaas. StoryProgression. TownCasanova:Accost8 | |||
| NRaas. StoryProgression. TownCasanova:Accost9 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate | Casanova Gigolo Hate | Casanova Gigolo Hate | |
| NRaas. StoryProgression. TownCasanova:GigoloHate0 | "That {10.SimName} is sullying my good name with {14.String} deplorable actions! I simply cannot stand for it!" commented {0.SimName}. The Casanova is none-to-impressed with the actions of that local gigolo. | "That {10.SimName} is sullying my good name with {14.String} deplorable actions! I simply cannot stand for it!" commented {0.SimName}. The Casanova is none-to-impressed with the actions of that local gigolo. | |
| NRaas. StoryProgression. TownCasanova:GigoloHate1 | "Making a sim pay for what should be freely given is utterly shameful! How does that {10.SimName} live with {13.String}self? For shame! For shame!" The local gigolo population does not have a friend in the Casanova, {0.SimName}, that's for sure. | "Making a sim pay for what should be freely given is utterly shameful! How does that {10.SimName} live with {13.String}self? For shame! For shame!" The local gigolo population does not have a friend in the Casanova, {0.SimName}, that's for sure. | |
| NRaas. StoryProgression. TownCasanova:GigoloHate2 | The town Casanova, {0.SimName}, was heard deriding against local gigolo, {10.SimName}, for offering {14.String} services to the highest bidder. "Disgusting. If one is unable to give freely of one's self, then one should really get out of the game! | The town Casanova, {0.SimName}, was heard deriding against local gigolo, {10.SimName}, for offering {14.String} services to the highest bidder. "Disgusting. If one is unable to give freely of one's self, then one should really get out of the game! | |
| NRaas. StoryProgression. TownCasanova:GigoloHate3 | "Hey, I am a fan of {0.SimName}'s work, but really, you can't make a living off how {2.String} operates." commented {10.SimName}, "So if {2.String} wants to complain about my technique, {2.String} can go right ahead. I don't care one bit." | "Hey, I am a fan of {0.SimName}'s work, but really, you can't make a living off how {2.String} operates." commented {10.SimName}, "So if {2.String} wants to complain about my technique, {2.String} can go right ahead. I don't care one bit." | |
| NRaas. StoryProgression. TownCasanova:GigoloHate4 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate5 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate6 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate7 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate8 | |||
| NRaas. StoryProgression. TownCasanova:GigoloHate9 | |||
| NRaas. StoryProgression. TownCasanova:Break | Casanova Break | Casanova Break | |
| NRaas. StoryProgression. TownCasanova:Break0 | "I did it all for the love of the Casanova! Maybe now I will been recognized as their one true love!" screamed {0.SimName} after trashing {10.SimName}'s {20.String}. | "I did it all for the love of the Casanova! Maybe now I will been recognized as their one true love!" screamed {0.SimName} after trashing {10.SimName}'s {20.String}. | |
| NRaas. StoryProgression. TownCasanova:Break1 | The Casanova's love is apparently inciting sims to violence! A recent altercation at {10.SimName}'s home ended with {0.SimName} smashing up a {20.String}. | The Casanova's love is apparently inciting sims to violence! A recent altercation at {10.SimName}'s home ended with {0.SimName} smashing up a {20.String}. | |
| NRaas. StoryProgression. TownCasanova:Break2 | All this over the love of the Casanova? Well okay, so it IS the Casanova, understandable. But would you set a {20.String} on fire, just to prove your undying loyalty? Well, {0.SimName} did just that, at {10.SimName}'s home none-the-less! | All this over the love of the Casanova? Well okay, so it IS the Casanova, understandable. But would you set a {20.String} on fire, just to prove your undying loyalty? Well, {0.SimName} did just that, at {10.SimName}'s home none-the-less! | |
| NRaas. StoryProgression. TownCasanova:Break3 | "You are gutter trash, and your house might as well look the part!" {0.SimName} was heard to yell, as {2.String} took a wrench to {10.SimName}'s {20.String} and totalled it. "Keep your dirty paws off my Casanova!" | "You are gutter trash, and your house might as well look the part!" {0.SimName} was heard to yell, as {2.String} took a wrench to {10.SimName}'s {20.String} and totalled it. "Keep your dirty paws off my Casanova!" | |
| NRaas. StoryProgression. TownCasanova:Break4 | |||
| NRaas. StoryProgression. TownCasanova:Break5 | |||
| NRaas. StoryProgression. TownCasanova:Break6 | |||
| NRaas. StoryProgression. TownCasanova:Break7 | |||
| NRaas. StoryProgression. TownCasanova:Break8 | |||
| NRaas. StoryProgression. TownCasanova:Break9 | |||
| NRaas. StoryProgression. TownCasanova:Arson | Casanova Arson | Casanova Arson | |
| NRaas. StoryProgression. TownCasanova:Arson0 | "My love burns hotter for the Casanova than this pathetic {20.String} ever will!" yelled {0.SimName}, upon setting the item ablaze. Problem being that the item was in {10.SimName}'s home, and {14.String} was not impressed at all! | "My love burns hotter for the Casanova than this pathetic {20.String} ever will!" yelled {0.SimName}, upon setting the item ablaze. Problem being that the item was in {10.SimName}'s home, and {14.String} was not impressed at all! | |
| NRaas. StoryProgression. TownCasanova:Arson1 | A {20.String} burst into flames recently, sparked by the animosity between {0.SimName} and {10.SimName}. "You WILL stay away from the Casanova, you slut! Or next time, it won't be your precious stuff I set on fire!" | A {20.String} burst into flames recently, sparked by the animosity between {0.SimName} and {10.SimName}. "You WILL stay away from the Casanova, you slut! Or next time, it won't be your precious stuff I set on fire!" | |
| NRaas. StoryProgression. TownCasanova:Arson2 | "Burn bright! Bright enough to etch the love that I feel, into the heart of my Casanova!" Fellow devotee {10.SimName} watched, aghast, as {0.SimName} proceeded to set {14.String} {20.String} on fire. {10.SimFirstName} immediately retorted: "Your Casanova? After this incident? That hunk of gorgeous will be all mine!" | "Burn bright! Bright enough to etch the love that I feel, into the heart of my Casanova!" Fellow devotee {10.SimName} watched, aghast, as {0.SimName} proceeded to set {14.String} {20.String} on fire. {10.SimFirstName} immediately retorted: "Your Casanova? After this incident? That hunk of gorgeous will be all mine!" | |
| NRaas. StoryProgression. TownCasanova:Arson3 | "Hunka hunka burning love!" whistled {0.SimName}, as {2.String} watched one of {10.SimName}'s {20.String} burn to a crisp. What some sims won't do to get noticed by the Casanova! | "Hunka hunka burning love!" whistled {0.SimName}, as {2.String} watched one of {10.SimName}'s {20.String} burn to a crisp. What some sims won't do to get noticed by the Casanova! | |
| NRaas. StoryProgression. TownCasanova:Arson4 | |||
| NRaas. StoryProgression. TownCasanova:Arson5 | |||
| NRaas. StoryProgression. TownCasanova:Arson6 | |||
| NRaas. StoryProgression. TownCasanova:Arson7 | |||
| NRaas. StoryProgression. TownCasanova:Arson8 | |||
| NRaas. StoryProgression. TownCasanova:Arson9 |
