| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. TownBike:Hate | Bike Hate | Bike Hate | |
| NRaas. StoryProgression. TownBike:Hate0 | "The witch makes me so mad!" screamed {10.SimName}, after hearing about {0.SimName}'s latest romp. "Just can't keep {4.String} hands to {3.String}self, and off any more of my friends' partners." | "The witch makes me so mad!" screamed {10.SimName}, after hearing about {0.SimName}'s latest romp. "Just can't keep {4.String} hands to {3.String}self, and off any more of my friends' partners." | |
| NRaas. StoryProgression. TownBike:Hate1 | "{6.String} really is well ridden alright." commented {10.SimName}. "I have half a mind to walk right up to {0.SimName} and tell {3.String} what I really feel about their floozy ways!" | "{6.String} really is well ridden alright." commented {10.SimName}. "I have half a mind to walk right up to {0.SimName} and tell {3.String} what I really feel about their floozy ways!" | |
| NRaas. StoryProgression. TownBike:Hate2 | "If {0.SimName} comes anywhere near me, I may just lose it... So {2.String} better just watch {4.String} step." grumbled {10.SimName}, after hearing about the Bike's recent rendezvous with a friend's partner. | "If {0.SimName} comes anywhere near me, I may just lose it... So {2.String} better just watch {4.String} step." grumbled {10.SimName}, after hearing about the Bike's recent rendezvous with a friend's partner. | |
| NRaas. StoryProgression. TownBike:Hate3 | {10.SimName} was almost hysterical after learning about {0.SimName} escapade with one of {14.String} friend's partner. "Oh, that harlot just makes me want to spit!" | {10.SimName} was almost hysterical after learning about {0.SimName} escapade with one of {14.String} friend's partner. "Oh, that harlot just makes me want to spit!" | |
| NRaas. StoryProgression. TownBike:Hate4 | |||
| NRaas. StoryProgression. TownBike:Hate5 | |||
| NRaas. StoryProgression. TownBike:Hate6 | |||
| NRaas. StoryProgression. TownBike:Hate7 | |||
| NRaas. StoryProgression. TownBike:Hate8 | |||
| NRaas. StoryProgression. TownBike:Hate9 | |||
| NRaas. StoryProgression. TownBike:Arson | Bike Arson | Bike Arson | |
| NRaas. StoryProgression. TownBike:Arson0 | "Maybe next time {12.String}'ll think twice about messing with my partner!" yelled {0.SimName}, after allegedly torching a {20.String} over at {10.SimName}'s home. | "Maybe next time {12.String}'ll think twice about messing with my partner!" yelled {0.SimName}, after allegedly torching a {20.String} over at {10.SimName}'s home. | |
| NRaas. StoryProgression. TownBike:Arson1 | "That little slut! Deserves everything and so much more!" screamed {0.SimName}, "If {10.SimName} knows what's best, they may think twice about screwing with me... Or {12.String} may find something more than {14.String} {20.String} torched!" | "That little slut! Deserves everything and so much more!" screamed {0.SimName}, "If {10.SimName} knows what's best, they may think twice about screwing with me... Or {12.String} may find something more than {14.String} {20.String} torched!" | |
| NRaas. StoryProgression. TownBike:Arson2 | After setting a {20.String} ablaze at the Bike's home, {0.SimName} was heard to say: "{10.SimName} can not just mess with people's lives like that and not expect consequences!" | After setting a {20.String} ablaze at the Bike's home, {0.SimName} was heard to say: "{10.SimName} can not just mess with people's lives like that and not expect consequences!" | |
| NRaas. StoryProgression. TownBike:Arson3 | "Don't give me any of that garbage about {14.String} love burns so brightly. The next time {10.SimName} comes near my family, I may not limit myself to burning a {20.String}!" Watch out for that {0.SimName}, {2.String} means business! | "Don't give me any of that garbage about {14.String} love burns so brightly. The next time {10.SimName} comes near my family, I may not limit myself to burning a {20.String}!" Watch out for that {0.SimName}, {2.String} means business! | |
| NRaas. StoryProgression. TownBike:Arson4 | |||
| NRaas. StoryProgression. TownBike:Arson5 | |||
| NRaas. StoryProgression. TownBike:Arson6 | |||
| NRaas. StoryProgression. TownBike:Arson7 | |||
| NRaas. StoryProgression. TownBike:Arson8 | |||
| NRaas. StoryProgression. TownBike:Arson9 | |||
| NRaas. StoryProgression. TownBike:Break | Bike Break | Bike Break | |
| NRaas. StoryProgression. TownBike:Break0 | "Oh gee, did I break that {20.String}? Well serves you right for breaking relationships, you little Bike!" {0.SimName} is obviously a little miffed at {10.SimName} for some particular reason. | "Oh gee, did I break that {20.String}? Well serves you right for breaking relationships, you little Bike!" {0.SimName} is obviously a little miffed at {10.SimName} for some particular reason. | |
| NRaas. StoryProgression. TownBike:Break1 | A {20.String} appears to be the latest casualty in the war against the Bike. From the sounds of it, {0.SimName} decided to take matters into {4.String} own hands and send a very explicit message to {10.SimName}! | A {20.String} appears to be the latest casualty in the war against the Bike. From the sounds of it, {0.SimName} decided to take matters into {4.String} own hands and send a very explicit message to {10.SimName}! | |
| NRaas. StoryProgression. TownBike:Break2 | "I could have totally been hurt by that {20.String}! It just up and broke on me for some reason, right after that {0.SimName} sim came over. I don't know what {2.String} was ranting about though, something about some partner or other." {10.SimName} better wise up soon, before something else breaks "mysteriously". | "I could have totally been hurt by that {20.String}! It just up and broke on me for some reason, right after that {0.SimName} sim came over. I don't know what {2.String} was ranting about though, something about some partner or other." {10.SimName} better wise up soon, before something else breaks "mysteriously". | |
| NRaas. StoryProgression. TownBike:Break3 | {0.SimName} has apparently decided to up the ante against the local Bike, {10.SimName}, by smashing up a {20.String} in retaliation for messing with the local partnered sims in town. "Whatever did I do?" questioned {10.SimFirstName}, "I'm innocent, really!" | {0.SimName} has apparently decided to up the ante against the local Bike, {10.SimName}, by smashing up a {20.String} in retaliation for messing with the local partnered sims in town. "Whatever did I do?" questioned {10.SimFirstName}, "I'm innocent, really!" | |
| NRaas. StoryProgression. TownBike:Break4 | |||
| NRaas. StoryProgression. TownBike:Break5 | |||
| NRaas. StoryProgression. TownBike:Break6 | |||
| NRaas. StoryProgression. TownBike:Break7 | |||
| NRaas. StoryProgression. TownBike:Break8 | |||
| NRaas. StoryProgression. TownBike:Break9 | |||
| NRaas. StoryProgression. TownTart:Mooch | Tart Mooch | Tart Mooch | |
| NRaas. StoryProgression. TownTart:Mooch0 | "That little minx seems to be able to get that poor sap {10.SimName} to do anything." commented a friend. "{16.String} gave {0.SimName} some {20.Money} simoleons earlier, simply because {2.String} asked nicely. Unbelievable!" | "That little minx seems to be able to get that poor sap {10.SimName} to do anything." commented a friend. "{16.String} gave {0.SimName} some {20.Money} simoleons earlier, simply because {2.String} asked nicely. Unbelievable!" | |
| NRaas. StoryProgression. TownTart:Mooch1 | {10.SimName} was seen recently, doling out some of {12.String} family funds to pay for local tart's {0.SimName} extravagant life-style. "I just want them to be happy, you know, things that make {3.String} feel like the special little flower {2.String} is." | {10.SimName} was seen recently, doling out some of {12.String} family funds to pay for local tart's {0.SimName} extravagant life-style. "I just want them to be happy, you know, things that make {3.String} feel like the special little flower {2.String} is." | |
| NRaas. StoryProgression. TownTart:Mooch2 | {0.SimName} was doling out the sweetness recently, and {10.SimName} responded by doling out some {20.Money} of {14.String} family's hard earned cash. "I didn't ask to be treated this way." {0.SimFirstName} giggled, "Nice things just happen to me, is all." | {0.SimName} was doling out the sweetness recently, and {10.SimName} responded by doling out some {20.Money} of {14.String} family's hard earned cash. "I didn't ask to be treated this way." {0.SimFirstName} giggled, "Nice things just happen to me, is all." | |
| NRaas. StoryProgression. TownTart:Mooch3 | "I don't know what that {10.SimName} sees in {0.SimName} anyways." commented a looky-loo, after watching {10.SimFirstName} hand the tart a billfold of {20.Money} simoleons. "I hope {12.String} wisens up soon, or {12.String}'ll find {13.String}self broke pretty soon!" | "I don't know what that {10.SimName} sees in {0.SimName} anyways." commented a looky-loo, after watching {10.SimFirstName} hand the tart a billfold of {20.Money} simoleons. "I hope {12.String} wisens up soon, or {12.String}'ll find {13.String}self broke pretty soon!" | |
| NRaas. StoryProgression. TownTart:Mooch4 | |||
| NRaas. StoryProgression. TownTart:Mooch5 | |||
| NRaas. StoryProgression. TownTart:Mooch6 | |||
| NRaas. StoryProgression. TownTart:Mooch7 | |||
| NRaas. StoryProgression. TownTart:Mooch8 | |||
| NRaas. StoryProgression. TownTart:Mooch9 | |||
| NRaas. StoryProgression. TownTart:Nemesis | Tart Nemesis | Tart Nemesis | |
| NRaas. StoryProgression. TownTart:Nemesis0 | There is no lover lost between {0.SimName} and {10.SimName}, after both decided that a lifetime of mutual loathing and hatred seemed like a perfectly fine idea. | There is no lover lost between {0.SimName} and {10.SimName}, after both decided that a lifetime of mutual loathing and hatred seemed like a perfectly fine idea. | |
| NRaas. StoryProgression. TownTart:Nemesis1 | "My love knows no bounds... Okay that's not true, it knows better than to go anywhere near {10.SimName}." fumed {0.SimName}. "I just want the sky to fall right on top of their pretentious little grin, and wipe them off the face of the earth!" | "My love knows no bounds... Okay that's not true, it knows better than to go anywhere near {10.SimName}." fumed {0.SimName}. "I just want the sky to fall right on top of their pretentious little grin, and wipe them off the face of the earth!" | |
| NRaas. StoryProgression. TownTart:Nemesis2 | "Is it too much to ask for the Builder to send them clipboard diving?" pleaded {0.SimName}. "Just one little click of the goddesses hand, and poof {10.SimName} would be out of my hair for good!" | "Is it too much to ask for the Builder to send them clipboard diving?" pleaded {0.SimName}. "Just one little click of the goddesses hand, and poof {10.SimName} would be out of my hair for good!" | |
| NRaas. StoryProgression. TownTart:Nemesis3 | {0.SimName} has resigned {3.String}self to knowing that {2.String} has to breath the same air as {10.SimName}, at until one of them dies that is. "Better {13.String} than me though. I'm counting the days until {10.SimFirstName} croaks." | {0.SimName} has resigned {3.String}self to knowing that {2.String} has to breath the same air as {10.SimName}, at until one of them dies that is. "Better {13.String} than me though. I'm counting the days until {10.SimFirstName} croaks." | |
| NRaas. StoryProgression. TownTart:Nemesis4 | |||
| NRaas. StoryProgression. TownTart:Nemesis5 | |||
| NRaas. StoryProgression. TownTart:Nemesis6 | |||
| NRaas. StoryProgression. TownTart:Nemesis7 | |||
| NRaas. StoryProgression. TownTart:Nemesis8 | |||
| NRaas. StoryProgression. TownTart:Nemesis9 | |||
| NRaas. StoryProgression. TownBike:MarriedTryst | Bike Married Tryst | Bike Married Tryst | |
| NRaas. StoryProgression. TownBike:MarriedTryst0 | It doesn't appear that {0.SimName} has respect for any type of marriage, much less their own. The local tramp has been seen canoodling with another local, by the name of {10.SimName}. We pity the unfortunate spouse who has to put up with these shenanigans. | It doesn't appear that {0.SimName} has respect for any type of marriage, much less their own. The local tramp has been seen canoodling with another local, by the name of {10.SimName}. We pity the unfortunate spouse who has to put up with these shenanigans. | |
| NRaas. StoryProgression. TownBike:MarriedTryst1 | "I prefer to spread my love freely around town." commented {0.SimName} after being caught out on-the-town, with someone other than {3.String} spouse. {10.SimName}, the recipient of the Bike's attentions chose to remain silent, and partly hidden in the shadows, during the conversation. | "I prefer to spread my love freely around town." commented {0.SimName} after being caught out on-the-town, with someone other than {3.String} spouse. {10.SimName}, the recipient of the Bike's attentions chose to remain silent, and partly hidden in the shadows, during the conversation. | |
| NRaas. StoryProgression. TownBike:MarriedTryst2 | "Just don't see what the problem is here." remarked {10.SimName}. "It is {0.SimName} that is stepping out on their partner, not me! Don't look at me that way, I'm not doing anything wrong here!" | "Just don't see what the problem is here." remarked {10.SimName}. "It is {0.SimName} that is stepping out on their partner, not me! Don't look at me that way, I'm not doing anything wrong here!" | |
| NRaas. StoryProgression. TownBike:MarriedTryst3 | {0.SimName} has been seen "smooching" amongst the "bleachers", as they say, with a local sim named {10.SimName}. Appears that the two sims are a bit of an item, irregardless of the fact that {0.SimFirstName} is married. | {0.SimName} has been seen "smooching" amongst the "bleachers", as they say, with a local sim named {10.SimName}. Appears that the two sims are a bit of an item, irregardless of the fact that {0.SimFirstName} is married. | |
| NRaas. StoryProgression. TownBike:MarriedTryst4 | Being a married sim means nothing to the Bike. "It's just a term the world uses to keep someone tied down," remarked {0.SimName}. "No one really cares if I have some fun on the side, {10.SimName} definitely doesn't seem to, especially when I did that special little wiggle." | Being a married sim means nothing to the Bike. "It's just a term the world uses to keep someone tied down," remarked {0.SimName}. "No one really cares if I have some fun on the side, {10.SimName} definitely doesn't seem to, especially when I did that special little wiggle." | |
| NRaas. StoryProgression. TownBike:MarriedTryst5 | Marriage is not going to stop a Bike from being a Bike. {0.SimName} just can't help being a floozy apparently, so why even bother explaining it. Seems {10.SimName} is taking it all in stride, enjoying the spotlight until {0.SimFirstName} gets bored with {13.String}. | Marriage is not going to stop a Bike from being a Bike. {0.SimName} just can't help being a floozy apparently, so why even bother explaining it. Seems {10.SimName} is taking it all in stride, enjoying the spotlight until {0.SimFirstName} gets bored with {13.String}. | |
| NRaas. StoryProgression. TownBike:MarriedTryst6 | "It is all about experience," sighed {10.SimName}. "Who has it, and who doesn't. And the one perk that {0.SimName} has is experience... Woowee, does {2.String} know how to make those bells ring. Honestly, {0.SimFirstName} being married and all, sort of adds to the excitement. {6.String} sure doesn't seem to care, so why should I ?" | "It is all about experience," sighed {10.SimName}. "Who has it, and who doesn't. And the one perk that {0.SimName} has is experience... Woowee, does {2.String} know how to make those bells ring. Honestly, {0.SimFirstName} being married and all, sort of adds to the excitement. {6.String} sure doesn't seem to care, so why should I ?" | |
| NRaas. StoryProgression. TownBike:MarriedTryst7 | {10.SimName} is not under any impression that {14.String} recent tryst with {0.SimName} is at all permanent, being as {0.SimName} already has {4.String} hooks in another sim. "I'm just taking {3.String} for a spin around the block, testing the shocks, and that sort of thing. I'll have {3.String} home in no time, {3.String} partner can reinflate the tires themselves." | {10.SimName} is not under any impression that {14.String} recent tryst with {0.SimName} is at all permanent, being as {0.SimName} already has {4.String} hooks in another sim. "I'm just taking {3.String} for a spin around the block, testing the shocks, and that sort of thing. I'll have {3.String} home in no time, {3.String} partner can reinflate the tires themselves." | |
| NRaas. StoryProgression. TownBike:MarriedTryst8 | |||
| NRaas. StoryProgression. TownBike:MarriedTryst9 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate | Casanova Arson Hate | Casanova Arson Hate | |
| NRaas. StoryProgression. TownCasanova:ArsonHate0 | "That nutter burned what to the ground?" asked {10.SimName} after a friend mentioned some gossip about {0.SimName}'s recent activities. "And for what reason? A casanova? Balls!" | "That nutter burned what to the ground?" asked {10.SimName} after a friend mentioned some gossip about {0.SimName}'s recent activities. "And for what reason? A casanova? Balls!" | |
| NRaas. StoryProgression. TownCasanova:ArsonHate1 | {0.SimName}'s antics regarding a recent fire is not going over well with {10.SimName}. Apparently {10.SimFirstName} is a good friend of the victim, and not very fond of arsonists! | {0.SimName}'s antics regarding a recent fire is not going over well with {10.SimName}. Apparently {10.SimFirstName} is a good friend of the victim, and not very fond of arsonists! | |
| NRaas. StoryProgression. TownCasanova:ArsonHate2 | {10.SimName} has been spreading it around town that {12.String} finds {0.SimName} alleged arson to be deplorable, and beneath contempt. "{0.SimFirstName} could have hurt someone with that stunt!" | {10.SimName} has been spreading it around town that {12.String} finds {0.SimName} alleged arson to be deplorable, and beneath contempt. "{0.SimFirstName} could have hurt someone with that stunt!" | |
| NRaas. StoryProgression. TownCasanova:ArsonHate3 | "Playing with fire? Yes, that sounds suspiciously like something that {0.SimName} would do." commented {10.SimName}. "{0.SimFirstName} never was one for smart moves, ya k2012-04-15 (日) 18:28:45" | "Playing with fire? Yes, that sounds suspiciously like something that {0.SimName} would do." commented {10.SimName}. "{0.SimFirstName} never was one for smart moves, ya k2012-04-15 (日) 18:28:45" | |
| NRaas. StoryProgression. TownCasanova:ArsonHate4 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate5 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate6 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate7 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate8 | |||
| NRaas. StoryProgression. TownCasanova:ArsonHate9 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate | Casanova Break Hate | Casanova Break Hate | |
| NRaas. StoryProgression. TownCasanova:BreakHate0 | "I should just go over break one of {4.String} goodies, and see how that make {3.String} feel." muttered {10.SimName} upon learning that {0.SimName} had smashed up a friend's home. | "I should just go over break one of {4.String} goodies, and see how that make {3.String} feel." muttered {10.SimName} upon learning that {0.SimName} had smashed up a friend's home. | |
| NRaas. StoryProgression. TownCasanova:BreakHate1 | "No, I'm not very impressed at all. Cowardly thing to do, attacking that defenseless item. {0.SimName} should consider taking on someone who can fight back!" quoted {10.SimName}. | "No, I'm not very impressed at all. Cowardly thing to do, attacking that defenseless item. {0.SimName} should consider taking on someone who can fight back!" quoted {10.SimName}. | |
| NRaas. StoryProgression. TownCasanova:BreakHate2 | After hearing about {0.SimName}'s recent destructive tendencies, {10.SimName} had this to say: "Mess with my friend's house bub, and you mess with me! Just remember that!" | After hearing about {0.SimName}'s recent destructive tendencies, {10.SimName} had this to say: "Mess with my friend's house bub, and you mess with me! Just remember that!" | |
| NRaas. StoryProgression. TownCasanova:BreakHate3 | {10.SimName} was understandably distressed to learn that {0.SimName} had been suspected in a recent smash up at a friend's place. "Darn foul business, that is. I hope {2.String} gets {4.String} due!" | {10.SimName} was understandably distressed to learn that {0.SimName} had been suspected in a recent smash up at a friend's place. "Darn foul business, that is. I hope {2.String} gets {4.String} due!" | |
| NRaas. StoryProgression. TownCasanova:BreakHate4 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate5 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate6 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate7 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate8 | |||
| NRaas. StoryProgression. TownCasanova:BreakHate9 | |||
| NRaas. StoryProgression. ScenarioWeight:GigoloHate | Gigolo Hate | Gigolo Hate | |
| NRaas. StoryProgression. ScenarioWeight:DraculHate | Dracul Hate | Dracul Hate | |
| NRaas. StoryProgression. TownCasanova:DraculHate | Casanova Dracul Hate | Casanova Dracul Hate | |
| NRaas. StoryProgression. TownCasanova:DraculHate0 | "Though I will admit that {10.SimName} has some serious skills in the art of love, I fear that {14.String} followers are a bit too, shall we say, subservient ? It is also as though they are under some sort of spell." Sounds like {0.SimName} doesn't like the unfair competition. | "Though I will admit that {10.SimName} has some serious skills in the art of love, I fear that {14.String} followers are a bit too, shall we say, subservient ? It is also as though they are under some sort of spell." Sounds like {0.SimName} doesn't like the unfair competition. | |
| NRaas. StoryProgression. TownCasanova:DraculHate1 | {10.SimName} magnetic charm seems to have ruffled the local Casanova's feathers. {0.SimName} has been heard to state that {2.String} finds {10.SimFirstName}'s domineering methods deplorable. | {10.SimName} magnetic charm seems to have ruffled the local Casanova's feathers. {0.SimName} has been heard to state that {2.String} finds {10.SimFirstName}'s domineering methods deplorable. | |
| NRaas. StoryProgression. TownCasanova:DraculHate2 | "One should be able to attract sims based on your personality, and not with freakish parlor tricks. That {10.SimName} is nothing but a two bit charlatan, albiet with fangs." ranted {0.SimName} after watching {10.SimFirstName} woo yet another sim. | "One should be able to attract sims based on your personality, and not with freakish parlor tricks. That {10.SimName} is nothing but a two bit charlatan, albiet with fangs." ranted {0.SimName} after watching {10.SimFirstName} woo yet another sim. | |
| NRaas. StoryProgression. TownCasanova:DraculHate3 | "Perhaps I should not say anything about {10.SimFirstName}, they do have that superhuman strength going for them." commented {0.SimName}. "But it is difficult not to feel that their methods are simply cheating the natural order of things." | "Perhaps I should not say anything about {10.SimFirstName}, they do have that superhuman strength going for them." commented {0.SimName}. "But it is difficult not to feel that their methods are simply cheating the natural order of things." | |
| NRaas. StoryProgression. TownCasanova:DraculHate4 | |||
| NRaas. StoryProgression. TownCasanova:DraculHate5 | |||
| NRaas. StoryProgression. TownCasanova:DraculHate6 | |||
| NRaas. StoryProgression. TownCasanova:DraculHate7 | |||
| NRaas. StoryProgression. TownCasanova:DraculHate8 | |||
| NRaas. StoryProgression. TownCasanova:DraculHate9 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo | Casanova Steady Tryst | Casanova Steady Tryst | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo0 | Looks like {10.SimName} has been doing the deed with local Casanova {0.SimName}. Now we are all for that, except for the fact that both of the sims have partners, who may take offense to being cheated on. | Looks like {10.SimName} has been doing the deed with local Casanova {0.SimName}. Now we are all for that, except for the fact that both of the sims have partners, who may take offense to being cheated on. | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo1 | We've never been one to pass judgement on anyone... Yeah, okay we do it all the time. And this case is no different, seeing as both {0.SimName} and {10.SimName} are cavorting their affections all over town, without any regard for their actual partners. | We've never been one to pass judgement on anyone... Yeah, okay we do it all the time. And this case is no different, seeing as both {0.SimName} and {10.SimName} are cavorting their affections all over town, without any regard for their actual partners. | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo2 | "It is none of you darn business what {0.SimName} and I do, okay!" screamed {10.SimName}, making quite the scene on the street the other day. "We are grown sims and if we want to step out on our partners, then that is what we will do!" | "It is none of you darn business what {0.SimName} and I do, okay!" screamed {10.SimName}, making quite the scene on the street the other day. "We are grown sims and if we want to step out on our partners, then that is what we will do!" | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo3 | Except for a slight issue if they get caught, {0.SimName} and {10.SimName}'s glorious plan to make out on the street corner is absolutely foolproof! I wonder which 'head' the sims were using when they thought that one up? | Except for a slight issue if they get caught, {0.SimName} and {10.SimName}'s glorious plan to make out on the street corner is absolutely foolproof! I wonder which 'head' the sims were using when they thought that one up? | |
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo4 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo5 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo6 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo7 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo8 | |||
| NRaas. StoryProgression. TownCasanova:SteadyTrystDuo9 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo | Casanova Married Tryst | Casanova Married Tryst | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo0 | "{10.SimName} we can understand, I mean {0.SimName} is the Casanova, who wouldn't want a piece of that action." commented a family friend, "But {10.SimFirstName} is a married sim for Builder's sake!" | "{10.SimName} we can understand, I mean {0.SimName} is the Casanova, who wouldn't want a piece of that action." commented a family friend, "But {10.SimFirstName} is a married sim for Builder's sake!" | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo1 | 1) {0.SimName} is married.\n2) {10.SimName} is married.\n3) They have been spotted in public getting it one together\nResult: Priceless, if either of their spouses finds out about it. | 1) {0.SimName} is married.\n2) {10.SimName} is married.\n3) They have been spotted in public getting it one together\nResult: Priceless, if either of their spouses finds out about it. | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo2 | "I want {0.SimName} so bad, it hurts... No really, I probably need to see a doctor about it." groaned {10.SimName}. "Screw the whole marriage thing, I am gonna jump the Casanova's bones the first chance I get!" | "I want {0.SimName} so bad, it hurts... No really, I probably need to see a doctor about it." groaned {10.SimName}. "Screw the whole marriage thing, I am gonna jump the Casanova's bones the first chance I get!" | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo3 | "Ah, love is in the air, can't you just smell the aroma?" mused the Casanova. "There is no better time to spread the love around to those who need it most, such as {10.SimName}. {14.String} spouse will just have to share {13.String} for a little bit, until {12.String} is satisfied." | "Ah, love is in the air, can't you just smell the aroma?" mused the Casanova. "There is no better time to spread the love around to those who need it most, such as {10.SimName}. {14.String} spouse will just have to share {13.String} for a little bit, until {12.String} is satisfied." | |
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo4 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo5 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo6 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo7 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo8 | |||
| NRaas. StoryProgression. TownCasanova:MarriedTrystDuo9 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo | Gigolo Steady Tryst | Gigolo Steady Tryst | |
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo0 | Oh la la! {0.SimName} has been taking the concept of an open relationship to new levels, by doing the deed with {10.SimName}! | Oh la la! {0.SimName} has been taking the concept of an open relationship to new levels, by doing the deed with {10.SimName}! | |
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo1 | What will they think of next ? A Gigolo that cheats on {3.String} partner ? How unoriginal. Try harder next time {0.SimName}, you and {10.SimName} need to be more exciting to make the news around here. | What will they think of next ? A Gigolo that cheats on {3.String} partner ? How unoriginal. Try harder next time {0.SimName}, you and {10.SimName} need to be more exciting to make the news around here. | |
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo2 | "I want it all. The money, the ass...ets, all of it!" exclaimed {0.SimName} after being asked why {2.String} cheats on {4.String} partner the way {2.String} does. "Go ask {10.SimName}, {12.String} knows what I want!" | "I want it all. The money, the ass...ets, all of it!" exclaimed {0.SimName} after being asked why {2.String} cheats on {4.String} partner the way {2.String} does. "Go ask {10.SimName}, {12.String} knows what I want!" | |
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo3 | {0.SimName} and {10.SimName} have been seen gigolo-ing it up, all other town... Which would not be so bad if they weren't both partnered up with someone else! | {0.SimName} and {10.SimName} have been seen gigolo-ing it up, all other town... Which would not be so bad if they weren't both partnered up with someone else! | |
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo4 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo5 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo6 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo7 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo8 | |||
| NRaas. StoryProgression. TownGigolo:SteadyTrystDuo9 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo | Gigolo Married Tryst | Gigolo Married Tryst | |
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo0 | Apparently you can make a living as a Professional, and have a married life, provide you are careful that is. Let's see how long {0.SimName} and {10.SimName} can last before something falls apart. | Apparently you can make a living as a Professional, and have a married life, provide you are careful that is. Let's see how long {0.SimName} and {10.SimName} can last before something falls apart. | |
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo1 | A Gigolo's life is never easy, and being married doesn't make it any more so. {0.SimName} has to balance a home life, and {4.String} various secret love affairs, with sims such as {10.SimName}, without causing too much pain for the spouse. Good Luck! | A Gigolo's life is never easy, and being married doesn't make it any more so. {0.SimName} has to balance a home life, and {4.String} various secret love affairs, with sims such as {10.SimName}, without causing too much pain for the spouse. Good Luck! | |
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo2 | "I never did understand that whole 'one sim for life' concept they teach at marriage counseling." remarked {0.SimName}, with the fabulous {10.SimName} dangling off {4.String} arm. "That sounds so boring, I simply don't know how other sims manage." | "I never did understand that whole 'one sim for life' concept they teach at marriage counseling." remarked {0.SimName}, with the fabulous {10.SimName} dangling off {4.String} arm. "That sounds so boring, I simply don't know how other sims manage." | |
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo3 | Gigolo-ing and marriage just should not be mixed, but {0.SimName} and {10.SimName} try to do it none-the-less. Let's hope their spouses are forgiving, or we could be reporting this story in even more depth sometime soon! | Gigolo-ing and marriage just should not be mixed, but {0.SimName} and {10.SimName} try to do it none-the-less. Let's hope their spouses are forgiving, or we could be reporting this story in even more depth sometime soon! | |
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo4 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo5 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo6 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo7 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo8 | |||
| NRaas. StoryProgression. TownGigolo:MarriedTrystDuo9 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo | Tart Steady Tryst | Tart Steady Tryst | |
| NRaas. StoryProgression. TownTart:SteadyTrystDuo0 | We love flaky pastries, we really do, but the ones that walk on two legs and boss people around, we could live without. Take {0.SimName} for instance, philandering behind {4.String} partner's back the way {2.String} does, and with {10.SimName} none-the-less... Disrespect! | We love flaky pastries, we really do, but the ones that walk on two legs and boss people around, we could live without. Take {0.SimName} for instance, philandering behind {4.String} partner's back the way {2.String} does, and with {10.SimName} none-the-less... Disrespect! | |
| NRaas. StoryProgression. TownTart:SteadyTrystDuo1 | "Talk to the hand!" That was the only response we were able to get after confronting {0.SimName} about {4.String}'s recent cheating. {10.SimName} was even worse, hanging {14.String} head in shame and refusing to speak at all. | "Talk to the hand!" That was the only response we were able to get after confronting {0.SimName} about {4.String}'s recent cheating. {10.SimName} was even worse, hanging {14.String} head in shame and refusing to speak at all. | |
| NRaas. StoryProgression. TownTart:SteadyTrystDuo2 | {10.SimName}'s partner must really pretty open in their relationship, considering how blatantly obvious {10.SimFirstName} with respect to {14.String} skanky little Tart, {0.SimName}. I say, those two cheaters are totally made for each other. | {10.SimName}'s partner must really pretty open in their relationship, considering how blatantly obvious {10.SimFirstName} with respect to {14.String} skanky little Tart, {0.SimName}. I say, those two cheaters are totally made for each other. | |
| NRaas. StoryProgression. TownTart:SteadyTrystDuo3 | "Don't be calling me the 'skanky ho', just 'cause you can't get any on the side." blustered {0.SimName}, after we confronted {3.String} regarding recent indiscretions with {10.SimName}. "Skanky ho, my pretty little bottom, I will not be having any of that! No sirree." | "Don't be calling me the 'skanky ho', just 'cause you can't get any on the side." blustered {0.SimName}, after we confronted {3.String} regarding recent indiscretions with {10.SimName}. "Skanky ho, my pretty little bottom, I will not be having any of that! No sirree." | |
| NRaas. StoryProgression. TownTart:SteadyTrystDuo4 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo5 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo6 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo7 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo8 | |||
| NRaas. StoryProgression. TownTart:SteadyTrystDuo9 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo | Tart Married Tryst | Tart Married Tryst | |
| NRaas. StoryProgression. TownTart:MarriedTrystDuo0 | "Mmmm... Don't you just want to eat {3.String}." grinned {10.SimName}, "Wait, no... Eat {3.String} all up, that sounds better." Unfortunately we don't do married pastry, so when it comes to {0.SimName}, we'll take a pass. | "Mmmm... Don't you just want to eat {3.String}." grinned {10.SimName}, "Wait, no... Eat {3.String} all up, that sounds better." Unfortunately we don't do married pastry, so when it comes to {0.SimName}, we'll take a pass. | |
| NRaas. StoryProgression. TownTart:MarriedTrystDuo1 | While we are on the subject of cheating little Ho's, shall we talk about {0.SimName} and {4.String} equally nasty love-buddy {10.SimName}? Do they not care about their spouses, or what? | While we are on the subject of cheating little Ho's, shall we talk about {0.SimName} and {4.String} equally nasty love-buddy {10.SimName}? Do they not care about their spouses, or what? | |
| NRaas. StoryProgression. TownTart:MarriedTrystDuo2 | {0.SimName} calls it 'friends with benefits', while {10.SimName} just calls it divine. We call it cheating, and their spouses will probably call it totally outrageous if they ever find out. | {0.SimName} calls it 'friends with benefits', while {10.SimName} just calls it divine. We call it cheating, and their spouses will probably call it totally outrageous if they ever find out. | |
| NRaas. StoryProgression. TownTart:MarriedTrystDuo3 | Married sims {0.SimName} and {10.SimName} have been seen meandering the streets groping each other in a truely disgusting fashion. If you are going to cheat on your spouses, at least get a private room, and try keeping it on the down-low. | Married sims {0.SimName} and {10.SimName} have been seen meandering the streets groping each other in a truely disgusting fashion. If you are going to cheat on your spouses, at least get a private room, and try keeping it on the down-low. | |
| NRaas. StoryProgression. TownTart:MarriedTrystDuo4 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo5 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo6 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo7 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo8 | |||
| NRaas. StoryProgression. TownTart:MarriedTrystDuo9 | |||
| NRaas. StoryProgression. TownBike:Retire | Bike Retire | Bike Retire | |
| NRaas. StoryProgression. TownBike:Retire0 | "No one wants to play with me." huffed {0.SimName}, "So I am going to simply retire from the scene entirely. Take that world!" The Bike has left the building! | "No one wants to play with me." huffed {0.SimName}, "So I am going to simply retire from the scene entirely. Take that world!" The Bike has left the building! | |
| NRaas. StoryProgression. TownBike:Retire1 | The Bike has chosen to retire the tires and lock up the chasis, after rather long period of drought. {0.SimName} was slightly distraught by the whole idea, but no one else seemed to care at all. | The Bike has chosen to retire the tires and lock up the chasis, after rather long period of drought. {0.SimName} was slightly distraught by the whole idea, but no one else seemed to care at all. | |
| NRaas. StoryProgression. TownBike:Retire2 | {0.SimName} has hung up the stirrups and put away the paddles, leaving the Bike scene for good. "Unfortunately, a Bike just doesn't go on it's own, I really need a rider to fulfill my needs." | {0.SimName} has hung up the stirrups and put away the paddles, leaving the Bike scene for good. "Unfortunately, a Bike just doesn't go on it's own, I really need a rider to fulfill my needs." | |
| NRaas. StoryProgression. TownBike:Retire3 | The Bike has called it quits, after being unable to locate sufficient companions in town. {0.SimName} was quite nostalgic about {4.String} run as the fabled two-wheeler, and has hopes that {4.String} successor will fair better. | The Bike has called it quits, after being unable to locate sufficient companions in town. {0.SimName} was quite nostalgic about {4.String} run as the fabled two-wheeler, and has hopes that {4.String} successor will fair better. | |
| NRaas. StoryProgression. TownBike:Retire4 | |||
| NRaas. StoryProgression. TownBike:Retire5 | |||
| NRaas. StoryProgression. TownBike:Retire6 | |||
| NRaas. StoryProgression. TownBike:Retire7 | |||
| NRaas. StoryProgression. TownBike:Retire8 | |||
| NRaas. StoryProgression. TownBike:Retire9 | |||
| NRaas. StoryProgression. TownBike:Desperation | Bike Desperation | Bike Desperation | |
| NRaas. StoryProgression. TownBike:Desperation0 | In what can only be considered an act of desperation on the part of the Bike, {0.SimName} recently threw {3.String} naked form atop a startled {10.SimName}, and proceeded to have {3.String} way with {13.String}. Afterward, the rather confused {10.SimFirstName} was unable to wipe the grin from {14.String} face. | In what can only be considered an act of desperation on the part of the Bike, {0.SimName} recently threw {3.String} naked form atop a startled {10.SimName}, and proceeded to have {3.String} way with {13.String}. Afterward, the rather confused {10.SimFirstName} was unable to wipe the grin from {14.String} face. | |
| NRaas. StoryProgression. TownBike:Desperation1 | "I don't know what came over me!" exclaimed {0.SimName}. "I just *needed* from companionship, and the first sim to catch my eye was {10.SimName}. {12.String} appears to be amiable to a little nookie, so I took {13.String} then and there. It was totally off the cuff, but very satisfying." | "I don't know what came over me!" exclaimed {0.SimName}. "I just *needed* from companionship, and the first sim to catch my eye was {10.SimName}. {12.String} appears to be amiable to a little nookie, so I took {13.String} then and there. It was totally off the cuff, but very satisfying." | |
| NRaas. StoryProgression. TownBike:Desperation2 | "Whatever came over {0.SimName} seems to have passed now," commented {10.SimName}, straightening out {14.String} clothes that had somehow become extremely rumpled. "I hope {3.String} little hormonal imbalance has been corrected now, because I don't think I could take another round of that action without keeling over!" | "Whatever came over {0.SimName} seems to have passed now," commented {10.SimName}, straightening out {14.String} clothes that had somehow become extremely rumpled. "I hope {3.String} little hormonal imbalance has been corrected now, because I don't think I could take another round of that action without keeling over!" | |
| NRaas. StoryProgression. TownBike:Desperation3 | The Bike is back in business, after a long dry spell being unable to satisfy {3.String} urges, {0.SimName} simply took matters into {3.String} own hands, and grabbed the first available sim... In this case, {10.SimName}. Bing, bang, boom, and ten minutes later the Bike was feeling groovy, and so was {10.SimFirstName}. | The Bike is back in business, after a long dry spell being unable to satisfy {3.String} urges, {0.SimName} simply took matters into {3.String} own hands, and grabbed the first available sim... In this case, {10.SimName}. Bing, bang, boom, and ten minutes later the Bike was feeling groovy, and so was {10.SimFirstName}. | |
| NRaas. StoryProgression. TownBike:Desperation4 | |||
| NRaas. StoryProgression. TownBike:Desperation5 | |||
| NRaas. StoryProgression. TownBike:Desperation6 | |||
| NRaas. StoryProgression. TownBike:Desperation7 | |||
| NRaas. StoryProgression. TownBike:Desperation8 | |||
| NRaas. StoryProgression. TownBike:Desperation9 | |||
| NRaas. StoryProgression. TownCasanova:Retire | Casanova Retire | Casanova Retire | |
| NRaas. StoryProgression. TownCasanova:Retire0 | The Casanova has retired. {0.SimName} has decided that {4.String} attention is best directed towards pleasuring {4.String} spouse, so has decided to step-down. | The Casanova has retired. {0.SimName} has decided that {4.String} attention is best directed towards pleasuring {4.String} spouse, so has decided to step-down. | |
| NRaas. StoryProgression. TownCasanova:Retire1 | And the Casanova's groupies mourn. {0.SimName} has decided to pull out of the limelight, and allow a new sim take the leadership. "I wish whomever decides to succeed me the best of luck, and remember to treat your followers with respect." | And the Casanova's groupies mourn. {0.SimName} has decided to pull out of the limelight, and allow a new sim take the leadership. "I wish whomever decides to succeed me the best of luck, and remember to treat your followers with respect." | |
| NRaas. StoryProgression. TownCasanova:Retire2 | After having a heart-to-heart with {4.String}, {0.SimName} has decided it is best if {2.String} turns in the Casanova title and retire. "We both want to enjoy only each other now, and I thought it best to listen." | After having a heart-to-heart with {4.String}, {0.SimName} has decided it is best if {2.String} turns in the Casanova title and retire. "We both want to enjoy only each other now, and I thought it best to listen." | |
| NRaas. StoryProgression. TownCasanova:Retire3 | "I only want what is best for my spouse," commented {0.SimName}. "And I have to acknowledge that my devotees, though well intentioned, are a detriment to my marriage. Hence I am hereby surrendering the title of Casanova to whomever decides to follow. I wish them luck." | "I only want what is best for my spouse," commented {0.SimName}. "And I have to acknowledge that my devotees, though well intentioned, are a detriment to my marriage. Hence I am hereby surrendering the title of Casanova to whomever decides to follow. I wish them luck." | |
| NRaas. StoryProgression. TownCasanova:Retire4 | |||
| NRaas. StoryProgression. TownCasanova:Retire5 | |||
| NRaas. StoryProgression. TownCasanova:Retire6 | |||
| NRaas. StoryProgression. TownCasanova:Retire7 | |||
| NRaas. StoryProgression. TownCasanova:Retire8 | |||
| NRaas. StoryProgression. TownCasanova:Retire9 | |||
| NRaas. StoryProgression. TownBike:Hookup | Bike Hookup | Bike Hookup | |
| NRaas. StoryProgression. TownBike:Hookup0 | Looks like the Bike has reeled in a new fish, hooking up with {10.SimName}. I hope {10.SimFirstName} knows what {12.String} is doing, because {0.SimName} is not someone you should be messing with. | Looks like the Bike has reeled in a new fish, hooking up with {10.SimName}. I hope {10.SimFirstName} knows what {12.String} is doing, because {0.SimName} is not someone you should be messing with. | |
| NRaas. StoryProgression. TownBike:Hookup1 | "I am an adult, and I know what I am doing, so stop being such a turd about it, okay?" muttered {10.SimName}, after getting involved with {0.SimName}. | "I am an adult, and I know what I am doing, so stop being such a turd about it, okay?" muttered {10.SimName}, after getting involved with {0.SimName}. | |
| NRaas. StoryProgression. TownBike:Hookup2 | {0.SimName} has sunk {3.String} teeth into a new partner, {10.SimName}. "I expect us to be extremely happy, at least for next day or so, until I find someone better." | {0.SimName} has sunk {3.String} teeth into a new partner, {10.SimName}. "I expect us to be extremely happy, at least for next day or so, until I find someone better." | |
| NRaas. StoryProgression. TownBike:Hookup3 | We hope that {10.SimName} know what {12.String} is getting {13.String}self into dating the Bike. Appears that {0.SimName} is taken a shine to the sim, and the two are going steady... Well as steady as a Bike can be that is. | We hope that {10.SimName} know what {12.String} is getting {13.String}self into dating the Bike. Appears that {0.SimName} is taken a shine to the sim, and the two are going steady... Well as steady as a Bike can be that is. | |
| NRaas. StoryProgression. TownBike:Hookup4 | |||
| NRaas. StoryProgression. TownBike:Hookup5 | |||
| NRaas. StoryProgression. TownBike:Hookup6 | |||
| NRaas. StoryProgression. TownBike:Hookup7 | |||
| NRaas. StoryProgression. TownBike:Hookup8 | |||
| NRaas. StoryProgression. TownBike:Hookup9 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst | Bike Steady Tryst | Bike Steady Tryst | |
| NRaas. StoryProgression. TownBike:SteadyTryst0 | Being a partner of the Bike comes with a couple of benefits, one being that {0.SimName} is so experienced. Unfortunately that experience comes with a price, and that being {10.SimName}. | Being a partner of the Bike comes with a couple of benefits, one being that {0.SimName} is so experienced. Unfortunately that experience comes with a price, and that being {10.SimName}. | |
| NRaas. StoryProgression. TownBike:SteadyTryst1 | "My partner understands my needs," commented {0.SimName}. "I can only get by with a single lover for so long. {10.SimName} satisfied my needs perfectly, at least for this evening." | "My partner understands my needs," commented {0.SimName}. "I can only get by with a single lover for so long. {10.SimName} satisfied my needs perfectly, at least for this evening." | |
| NRaas. StoryProgression. TownBike:SteadyTryst2 | {0.SimName} was seen doing {4.String} 'thang' with {10.SimName}, irregardless of {4.String} partner. But I guess, one really cannot blame the Bike for {4.String} actions, after all, it is just in {4.String} nature. | {0.SimName} was seen doing {4.String} 'thang' with {10.SimName}, irregardless of {4.String} partner. But I guess, one really cannot blame the Bike for {4.String} actions, after all, it is just in {4.String} nature. | |
| NRaas. StoryProgression. TownBike:SteadyTryst3 | "I don't know why {4.String} partner puts up with {3.String}" commented a nosy neighbor, "That {0.SimName} is always carousing about with other sims, like that {10.SimName}. That Bike just doesn't seem to care who {2.String} hurts." | "I don't know why {4.String} partner puts up with {3.String}" commented a nosy neighbor, "That {0.SimName} is always carousing about with other sims, like that {10.SimName}. That Bike just doesn't seem to care who {2.String} hurts." | |
| NRaas. StoryProgression. TownBike:SteadyTryst4 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst5 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst6 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst7 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst8 | |||
| NRaas. StoryProgression. TownBike:SteadyTryst9 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis | Gigolo Nemesis | Gigolo Nemesis | |
| NRaas. StoryProgression. TownGigolo:Nemesis0 | "Why can't people just along?" commented a passerby, "I mean look at {0.SimName} and {10.SimName} over there. Yelling and screaming at each other for no really good reason. I mean money exchanged hands fair enough, and services were provided. Nothing to got hot under the collar about, I say." | "Why can't people just along?" commented a passerby, "I mean look at {0.SimName} and {10.SimName} over there. Yelling and screaming at each other for no really good reason. I mean money exchanged hands fair enough, and services were provided. Nothing to got hot under the collar about, I say." | |
| NRaas. StoryProgression. TownGigolo:Nemesis1 | When there is money involved, there are certain to be tempers flaring. Add in a little hanky-panky, and its no wonder that {0.SimName} and {10.SimName} have not been seeing eye-to-eye recently. | When there is money involved, there are certain to be tempers flaring. Add in a little hanky-panky, and its no wonder that {0.SimName} and {10.SimName} have not been seeing eye-to-eye recently. | |
| NRaas. StoryProgression. TownGigolo:Nemesis2 | "I prefer not to speak on the subject" muttered {0.SimName}. We received a similar response from {10.SimName}, when asked about their apparent grievance with each other. Must be something about love or money, or maybe both! | "I prefer not to speak on the subject" muttered {0.SimName}. We received a similar response from {10.SimName}, when asked about their apparent grievance with each other. Must be something about love or money, or maybe both! | |
| NRaas. StoryProgression. TownGigolo:Nemesis3 | We don't know what got between {0.SimName} and {10.SimName}, but it has apparently got both sims in quite a tizzy. Perhaps the falling out has something to do with some recent Gigolo-related gossip we read. Or maybe not, the two sims are being pretty tight-lipped about the whole thing. | We don't know what got between {0.SimName} and {10.SimName}, but it has apparently got both sims in quite a tizzy. Perhaps the falling out has something to do with some recent Gigolo-related gossip we read. Or maybe not, the two sims are being pretty tight-lipped about the whole thing. | |
| NRaas. StoryProgression. TownGigolo:Nemesis4 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis5 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis6 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis7 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis8 | |||
| NRaas. StoryProgression. TownGigolo:Nemesis9 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm | Casanova Steady Leave 'Em | Casanova Steady Leave 'Em | |
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm0 | "I just could not compete for {4.String} affection, against all those other sims." sighed {10.SimName}, "So I decided the best thing would be to let {0.SimName} go. I will miss my sweet Casanova though, sigh." | "I just could not compete for {4.String} affection, against all those other sims." sighed {10.SimName}, "So I decided the best thing would be to let {0.SimName} go. I will miss my sweet Casanova though, sigh." | |
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm1 | {0.SimName} no longer needs to worry about {4.String} adoring fans upsetting {4.String} partner, now that {10.SimName} has decided to release {3.String} from {4.String} obligations. How very kind of {10.SimFirstName} to do so. | {0.SimName} no longer needs to worry about {4.String} adoring fans upsetting {4.String} partner, now that {10.SimName} has decided to release {3.String} from {4.String} obligations. How very kind of {10.SimFirstName} to do so. | |
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm2 | {10.SimName} has decided to part ways with the local Casanova, {0.SimName}. "I understand {14.String} dilemma," commented {0.SimFirstName}, "I will miss {13.String} dearly, but perhaps we will cross paths sometime in the future." | {10.SimName} has decided to part ways with the local Casanova, {0.SimName}. "I understand {14.String} dilemma," commented {0.SimFirstName}, "I will miss {13.String} dearly, but perhaps we will cross paths sometime in the future." | |
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm3 | "Given all {2.String} does for the community, I was glad to be a part of {0.SimName}'s life, if but for only a short time." remarked {10.SimName}, after breaking up with the Casanova. "Best to part ways amicably, just in case I change my mind later." | "Given all {2.String} does for the community, I was glad to be a part of {0.SimName}'s life, if but for only a short time." remarked {10.SimName}, after breaking up with the Casanova. "Best to part ways amicably, just in case I change my mind later." | |
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm4 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm5 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm6 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm7 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm8 | |||
| NRaas. StoryProgression. TownCasanova:SteadyLeaveEm9 | |||
| NRaas. StoryProgression. TownBike:Nemesis | Bike Nemesis | Bike Nemesis | |
| NRaas. StoryProgression. TownBike:Nemesis0 | {0.SimName} and {10.SimName} have both agreed that, due to some unfortunate Bike-related events, the two sims have no further reason to ever talk to each other. | {0.SimName} and {10.SimName} have both agreed that, due to some unfortunate Bike-related events, the two sims have no further reason to ever talk to each other. | |
| NRaas. StoryProgression. TownBike:Nemesis1 | "I find {0.SimName} detestable." sneered {10.SimName}, "I have decided that enough is enough, and am declaring I will have no further contact with that... That... Sim!" | "I find {0.SimName} detestable." sneered {10.SimName}, "I have decided that enough is enough, and am declaring I will have no further contact with that... That... Sim!" | |
| NRaas. StoryProgression. TownBike:Nemesis2 | {0.SimName} has decreed that {10.SimName} should stay as far away from {3.String} as physically possible. "Preferably somewhere overseas, that would be best." | {0.SimName} has decreed that {10.SimName} should stay as far away from {3.String} as physically possible. "Preferably somewhere overseas, that would be best." | |
| NRaas. StoryProgression. TownBike:Nemesis3 | The Bike strikes again, with {0.SimName} and {10.SimName} choosing to hate each other with a vengeance! | The Bike strikes again, with {0.SimName} and {10.SimName} choosing to hate each other with a vengeance! | |
| NRaas. StoryProgression. TownBike:Nemesis4 | |||
| NRaas. StoryProgression. TownBike:Nemesis5 | |||
| NRaas. StoryProgression. TownBike:Nemesis6 | |||
| NRaas. StoryProgression. TownBike:Nemesis7 | |||
| NRaas. StoryProgression. TownBike:Nemesis8 | |||
| NRaas. StoryProgression. TownBike:Nemesis9 | |||
| NRaas. StoryProgression. TownTart:Attraction | Tart Attraction | Tart Attraction |
