| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. TownThug:Name | Town Thug | Town Thug | |
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic0 | Hopeless romantic, {10.SimName}, was knocked to the ground earlier by aggressive thug, {0.SimName}, while {12.String} was reciting poetry in the park. \n\nA witness said that actually {2.String} was, "Quite glad that somebody had shut {10.SimFirstName} up." they later added, "Although obviously I don't condone that sort of behaviour, by which I mean the fighting... Although it goes for poetry recital too, obviously." | Hopeless romantic, {10.SimName}, was knocked to the ground earlier by aggressive thug, {0.SimName}, while {12.String} was reciting poetry in the park. \n\nA witness said that actually {2.String} was, "Quite glad that somebody had shut {10.SimFirstName} up." they later added, "Although obviously I don't condone that sort of behaviour, by which I mean the fighting... Although it goes for poetry recital too, obviously." | |
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic1 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic2 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic3 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic4 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic5 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic6 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic7 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic8 | |||
| NRaas. StoryProgression. TownThug:VictimHopelessRomantic9 | |||
| NRaas. StoryProgression. TownThug:VictimGood | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimGood0 | After calling {10.SimName} a "pathetic goodie two-shoes", local thug, {0.SimName}, caught {10.SimFirstName} with a vicious right-hook knocking {13.String} clean out. \n\nWhen {12.String} came to, a witness claimed that {10.SimFirstName} looked up at {0.SimFirstName} standing over {13.String} and said that {12.String} "forgave {3.String}" and that {12.String} wasn't "one to hold grudges", before being kicked in the groin. | After calling {10.SimName} a "pathetic goodie two-shoes", local thug, {0.SimName}, caught {10.SimFirstName} with a vicious right-hook knocking {13.String} clean out. \n\nWhen {12.String} came to, a witness claimed that {10.SimFirstName} looked up at {0.SimFirstName} standing over {13.String} and said that {12.String} "forgave {3.String}" and that {12.String} wasn't "one to hold grudges", before being kicked in the groin. | |
| NRaas. StoryProgression. TownThug:VictimGood1 | |||
| NRaas. StoryProgression. TownThug:VictimGood2 | |||
| NRaas. StoryProgression. TownThug:VictimGood3 | |||
| NRaas. StoryProgression. TownThug:VictimGood4 | |||
| NRaas. StoryProgression. TownThug:VictimGood5 | |||
| NRaas. StoryProgression. TownThug:VictimGood6 | |||
| NRaas. StoryProgression. TownThug:VictimGood7 | |||
| NRaas. StoryProgression. TownThug:VictimGood8 | |||
| NRaas. StoryProgression. TownThug:VictimGood9 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimAttractive0 | Local man {10.SimName} was shaken but otherwise unharmed after being assaulted by local thug, {0.SimName}. \n\nAccording to one on-looker, {0.SimFirstName} was poking {10.SimFirstName} in the face and calling {13.String} a "good for nothing pretty-{15.String}". {0.SimFirstName} then shoved {10.SimFirstName} into the lake and shouted, "not so hot are you 2012-04-15 (日) 21:31:39", before pushing through the gathered crowd and leaving. | Local man {10.SimName} was shaken but otherwise unharmed after being assaulted by local thug, {0.SimName}. \n\nAccording to one on-looker, {0.SimFirstName} was poking {10.SimFirstName} in the face and calling {13.String} a "good for nothing pretty-{15.String}". {0.SimFirstName} then shoved {10.SimFirstName} into the lake and shouted, "not so hot are you now", before pushing through the gathered crowd and leaving. | |
| NRaas. StoryProgression. TownThug:VictimAttractive1 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive2 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive3 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive4 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive5 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive6 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive7 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive8 | |||
| NRaas. StoryProgression. TownThug:VictimAttractive9 | |||
| NRaas. StoryProgression. TownThug:VictimElder | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimElder0 | Local pensioner, {10.SimName}, was viciously attacked by town thug {0.SimName} who said, "fancy a little trip, gramps?" before kicking {10.SimFirstName} in the shins and toppling {13.String} over. \n\nAlthough unhurt, {10.SimName} was outraged by the incident blaming youth-culture and videogames for the violence. | Local pensioner, {10.SimName}, was viciously attacked by town thug {0.SimName} who said, "fancy a little trip, gramps?" before kicking {10.SimFirstName} in the shins and toppling {13.String} over. \n\nAlthough unhurt, {10.SimName} was outraged by the incident blaming youth-culture and videogames for the violence. | |
| NRaas. StoryProgression. TownThug:VictimElder1 | |||
| NRaas. StoryProgression. TownThug:VictimElder2 | |||
| NRaas. StoryProgression. TownThug:VictimElder3 | |||
| NRaas. StoryProgression. TownThug:VictimElder4 | |||
| NRaas. StoryProgression. TownThug:VictimElder5 | |||
| NRaas. StoryProgression. TownThug:VictimElder6 | |||
| NRaas. StoryProgression. TownThug:VictimElder7 | |||
| NRaas. StoryProgression. TownThug:VictimElder8 | |||
| NRaas. StoryProgression. TownThug:VictimElder9 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimVegetarian0 | Local thug, {0.SimName}, attacked an innocent {19.String} in the park today. \n\nA witness said that, "They were having a go at {10.SimName} for being a veggie, and then popped {13.String} right in the gut! It was brutal!" | Local thug, {0.SimName}, attacked an innocent {19.String} in the park today. \n\nA witness said that, "They were having a go at {10.SimName} for being a veggie, and then popped {13.String} right in the gut! It was brutal!" | |
| NRaas. StoryProgression. TownThug:VictimVegetarian1 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian2 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian3 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian4 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian5 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian6 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian7 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian8 | |||
| NRaas. StoryProgression. TownThug:VictimVegetarian9 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimOverEmotional0 | A local {19.String} was discovered concussed this morning after being attacked by town thug, {0.SimName}.\n\nWhen {12.String} came to the victim, {10.SimName}, said that {0.SimFirstName} had accused {13.String} of being an over-sensitive cry-baby which, {12.String} blubbered incomprehensively, was totally not true. | A local {19.String} was discovered concussed this morning after being attacked by town thug, {0.SimName}.\n\nWhen {12.String} came to the victim, {10.SimName}, said that {0.SimFirstName} had accused {13.String} of being an over-sensitive cry-baby which, {12.String} blubbered incomprehensively, was totally not true. | |
| NRaas. StoryProgression. TownThug:VictimOverEmotional1 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional2 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional3 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional4 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional5 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional6 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional7 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional8 | |||
| NRaas. StoryProgression. TownThug:VictimOverEmotional9 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimBookworm0 | Local boffin {10.SimName} was thrown into a trash-can by town thug, {0.SimName}, earlier today who reportedly shouted, "think your way out of that one, brainiac!" at {13.String}. \n\n{10.SimFirstName} was dazed, dirtied, but otherwise unharmed by the incident. | Local boffin {10.SimName} was thrown into a trash-can by town thug, {0.SimName}, earlier today who reportedly shouted, "think your way out of that one, brainiac!" at {13.String}. \n\n{10.SimFirstName} was dazed, dirtied, but otherwise unharmed by the incident. | |
| NRaas. StoryProgression. TownThug:VictimBookworm1 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm2 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm3 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm4 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm5 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm6 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm7 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm8 | |||
| NRaas. StoryProgression. TownThug:VictimBookworm9 | |||
| NRaas. StoryProgression. TownThug:VictimCoward | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimCoward0 | On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving. | On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving. | |
| NRaas. StoryProgression. TownThug:VictimCoward1 | |||
| NRaas. StoryProgression. TownThug:VictimCoward2 | |||
| NRaas. StoryProgression. TownThug:VictimCoward3 | |||
| NRaas. StoryProgression. TownThug:VictimCoward4 | |||
| NRaas. StoryProgression. TownThug:VictimCoward5 | |||
| NRaas. StoryProgression. TownThug:VictimCoward6 | |||
| NRaas. StoryProgression. TownThug:VictimCoward7 | |||
| NRaas. StoryProgression. TownThug:VictimCoward8 | |||
| NRaas. StoryProgression. TownThug:VictimCoward9 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:VictimClumsy0 | The thug was in full force earlier performing {4.String} due diligence, by terrorizing the local populace. {10.SimName} unfortunately has been receiving the brunt of the attention, after tripping over {14.String} own shoelaces and accidentally bumping into {0.SimName}. {0.SimFirstName} took offense and retaliated, chucking {10.SimFirstName} into some nearby bramble bushes. Ouch! | On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving. | |
| NRaas. StoryProgression. TownThug:VictimClumsy1 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy2 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy3 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy4 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy5 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy6 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy7 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy8 | |||
| NRaas. StoryProgression. TownThug:VictimClumsy9 | |||
| NRaas. StoryProgression. TownThug:Creation | Thug Creation | Thug Creation | |
| NRaas. StoryProgression. TownThug:Creation0 | {0.SimName}'s notoriety has risen in town to put the point of capturing the title of town thug! | {0.SimName}'s notoriety has risen in town to put the point of capturing the title of town thug! | |
| NRaas. StoryProgression. TownThug:Creation1 | Perennial bad {5.String} {0.SimName} has finally outdone {3.String}self and achieved the title of town thug. | Perennial bad {5.String} {0.SimName} has finally out done {3.String}self and achieved the title of town thug. | |
| NRaas. StoryProgression. TownThug:Creation2 | Don't count {0.SimName} out just yet! {0.SimFirstName}'s infamy has finally captured {3.String} the title of town thug. | Don't count {0.SimName} out just yet! {0.SimFirstName}'s infamy has finally captured {3.String} the title of town thug. | |
| NRaas. StoryProgression. TownThug:Creation3 | |||
| NRaas. StoryProgression. TownThug:Creation4 | |||
| NRaas. StoryProgression. TownThug:Creation5 | |||
| NRaas. StoryProgression. TownThug:Creation6 | |||
| NRaas. StoryProgression. TownThug:Creation7 | |||
| NRaas. StoryProgression. TownThug:Creation8 | |||
| NRaas. StoryProgression. TownThug:Creation9 | |||
| NRaas. StoryProgression. TownThug:Cohesion | Thug Cohesion | Thug Cohesion | |
| NRaas. StoryProgression. TownThug:Cohesion0 | Local gang members {0.SimName} and {10.SimName} have been seen working out their *artistic* angst on the local buildings... At least they seem to having fun together. | Local gang members {0.SimName} and {10.SimName} have been seen working out their *artistic* angst on the local buildings... At least they seem to having fun together. | |
| NRaas. StoryProgression. TownThug:Cohesion1 | {0.SimName} has been hanging out a lot lately with fellow gang member {10.SimName}. Seems they are getting pretty buddy-buddy. | {0.SimName} has been hanging out a lot lately with fellow gang member {10.SimName}. Seems they are getting pretty buddy-buddy. | |
| NRaas. StoryProgression. TownThug:Cohesion2 | Brought together by the mutual awe for the local town Thug, {0.SimName} and {10.SimName} seem to getting along just devilishly. | Brought together by the mutual awe for the local town Thug, {0.SimName} and {10.SimName} seem to getting along just devilishly. | |
| NRaas. StoryProgression. TownThug:Cohesion3 | Both {0.SimName} and {10.SimName} have been witnessed being minor annoyances recently on the downtown streets, gleefully harassing the locals under the bemused eye of the town Thug. | Both {0.SimName} and {10.SimName} have been witnessed being minor annoyances recently on the downtown streets, gleefully harassing the locals under the bemused eye of the town Thug. | |
| NRaas. StoryProgression. TownThug:Cohesion4 | |||
| NRaas. StoryProgression. TownThug:Cohesion5 | |||
| NRaas. StoryProgression. TownThug:Cohesion6 | |||
| NRaas. StoryProgression. TownThug:Cohesion7 | |||
| NRaas. StoryProgression. TownThug:Cohesion8 | |||
| NRaas. StoryProgression. TownThug:Cohesion9 | |||
| NRaas. StoryProgression. TownThug:Antagonize | Thug Antagonize | Thug Antagonize | |
| NRaas. StoryProgression. TownThug:Antagonize0 | {0.SimName} has been recently harassing poor {10.SimName}. Shall we say that {10.SimName} was none too amused by {4.String} antics, and made a hasty retreat. | {0.SimName} has been recently harassing poor {10.SimName}. Shall we say that {10.SimName} was none too amused by {4.String} antics, and made a hasty retreat. | |
| NRaas. StoryProgression. TownThug:Antagonize1 | A recent incident involving {10.SimName} has been making its way around town. Apparently {0.SimName} was goaded by {4.String} gang friends to pull a rather uncallous practical joke, and the end result was none too pleasant. | A recent incident involving {10.SimName} has been making its way around town. Apparently {0.SimName} was goaded by {4.String} gang friends to pull a rather uncallous practical joke, and the end result was non too pleasant. | |
| NRaas. StoryProgression. TownThug:Antagonize2 | Local gang member {0.SimName} has been acting out lately, and {10.SimName} appears to have taken the brunt of the effect. The only one who seems amused by the outcome is the local Thug. | Local gang member {0.SimName} has been acting out lately, and {10.SimName} appears to have taken the brunt of the effect. The only one who seems amused by the outcome is the local Thug. | |
| NRaas. StoryProgression. TownThug:Antagonize3 | The local town Thug is up to {4.String} old tricks again, sending {0.SimName} to play a nasty prank on unfortunate {10.SimName}. Bystanders could hear the gleeful chortling from across the street. | The local town Thug is up to {4.String} old tricks again, sending {0.SimName} to play a nasty prank on unfortunate {10.SimName}. Bystanders could hear the gleeful chortling from across the street. | |
| NRaas. StoryProgression. TownThug:Antagonize4 | |||
| NRaas. StoryProgression. TownThug:Antagonize5 | |||
| NRaas. StoryProgression. TownThug:Antagonize6 | |||
| NRaas. StoryProgression. TownThug:Antagonize7 | |||
| NRaas. StoryProgression. TownThug:Antagonize8 | |||
| NRaas. StoryProgression. TownThug:Antagonize9 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail | Thug Antagonize Fail | Thug Antagonize Fail | |
| NRaas. StoryProgression. TownThug:AntagonizeFail0 | {0.SimName} picked the wrong person to antagonize when {2.String} decided to pick on {10.SimName}. Let's just say {10.SimName} was quite capable of controlling the little hellion. | {0.SimName} picked the wrong person to antagonize when {4.String} decided to pick on {10.SimName}. Let's just say {10.SimName} was quite capable of controlling the little hellion. | |
| NRaas. StoryProgression. TownThug:AntagonizeFail1 | {10.SimName} quickly brushed aside an attempted prank by {0.SimName}, confounding the local gang member. After the episode, {2.String} skulked back to the gang hideout and was laughed at by the other members. | {10.SimName} quickly brushed aside an attempted prank by {0.SimName}, confounding the local gang member. After the episode, {2.String} skulked back to the gang hideout and was laughed at by the other members. | |
| NRaas. StoryProgression. TownThug:AntagonizeFail2 | Local Thug decreed that {10.SimName} should be pranked with grand fervor. However when {0.SimName} attempted to comply, {2.String} found himself foiled. {10.SimName} appears to have gotten the upper hand this time around. | Local Thug decreed that {10.SimName} should be pranked with grand fervor. However when {0.SimName} attempted to comply, {2.String} found himself foiled. {10.SimName} appears to have gotten the upper hand this time around. | |
| NRaas. StoryProgression. TownThug:AntagonizeFail3 | When will the Thug's minions learn? You don't mess with {10.SimName}! {0.SimName} tried and failed miserably, and has met with scorn within the gang. | When will the Thug's minions learn? You don't mess with {10.SimName}! {0.SimName} tried and failed miserably, and has met with scorn within the gang. | |
| NRaas. StoryProgression. TownThug:AntagonizeFail4 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail5 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail6 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail7 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail8 | |||
| NRaas. StoryProgression. TownThug:AntagonizeFail9 | |||
| NRaas. StoryProgression. TownThug:Influence | Thug Influence | Thug Influence | |
| NRaas. StoryProgression. TownThug:Influence0 | Such a shame! {10.SimName} used to be such a nice sim. Lately {12.String}'s been up to some pretty loutish behaviour! \n\nIt's all since {12.String} started hanging around with that {0.SimLastName} guy!\n\nTrait Gained: {20.String} | Such a shame! {10.SimName} used to be such a nice sim. Lately {12.String}'s been up to some pretty loutish behaviour! \n\nIt's all since {12.String} started hanging around with that {0.SimLastName} guy!\n\nTrait Gained: {20.String} | |
| NRaas. StoryProgression. TownThug:Influence1 | More bad news for the {10.SimLastName} household as their tear-away teenager, {10.SimFirstName}, has slipped further under the influence of town thug {0.SimName} and {4.String} gang.\n\nOn-lookers witnessed the teen kicking a duck and throwing acorns at squirrels while the gang urged {13.String} on.\n\nTrait Gained: {20.String} | More bad news for the {10.SimLastName} household as their tear-away teenager, {10.SimFirstName}, has slipped further under the influence of town thug {0.SimName} and {4.String} gang.\n\nOn-lookers witnessed the teen kicking a duck and throwing acorns at squirrels while the gang urged {13.String} on.\n\nTrait Gained: {20.String} | |
| NRaas. StoryProgression. TownThug:Influence2 | Young {10.SimName} has been causing further mischief under the guidance of town terror {0.SimName}. \n\nThe {15.String}'s worried parents said that, "We tried grounding {13.String} but it only seems to encourage {13.String}. {10.SimFirstName} was always such a lovely child but it's as if {12.String}'s changed overnight. It's all that {0.SimName}'s fault".\n\nTrait Gained: {20.String} | Young {10.SimName} has been causing further mischief under the guidance of town terror {0.SimName}. \n\nThe {15.String}'s worried parents said that, "We tried grounding {13.String} but it only seems to encourage {13.String}. {10.SimFirstName} was always such a lovely child but it's as if {12.String}'s changed overnight. It's all that {0.SimName}'s fault".\n\nTrait Gained: {20.String} | |
| NRaas. StoryProgression. TownThug:Influence3 | The concerned {10.SimLastName} household demanded the police take action after their child, {10.SimFirstName}, caused further mayhem with {0.SimName}'s gang. \n\n"Something should be done about that {0.SimLastName}. Impressionable children, like our {10.SimFirstName}, look up to {3.String} for some reason and {2.String}'s ruining the neighbourhood".\n\nTrait Gained: {20.String} | The concerned {10.SimLastName} household demanded the police take action after their child, {10.SimFirstName}, caused further mayhem with {0.SimName}'s gang. \n\n"Something should be done about that {0.SimLastName}. Impressionable children, like our {10.SimFirstName}, look up to {3.String} for some reason and {2.String}'s ruining the neighbourhood".\n\nTrait Gained: {20.String} | |
| NRaas. StoryProgression. TownThug:Influence4 | |||
| NRaas. StoryProgression. TownThug:Influence5 | |||
| NRaas. StoryProgression. TownThug:Influence6 | |||
| NRaas. StoryProgression. TownThug:Influence7 | |||
| NRaas. StoryProgression. TownThug:Influence8 | |||
| NRaas. StoryProgression. TownThug:Influence9 | |||
| NRaas. StoryProgression. TownThug:LoseTeen | Thug Lose Teen | Thug Lose Teen | |
| NRaas. StoryProgression. TownThug:LoseTeen0 | After the recent humiliation of loutish thug, {0.SimName}, {10.SimName} has lost all respect for {14.String} role model and has left the gang! | After the recent humiliation of loutish thug, {0.SimName}, {10.SimName} has lost all respect for {14.String} role model and has left the gang! | |
| NRaas. StoryProgression. TownThug:LoseTeen1 | {10.SimName} was shocked by the recent humiliation of {14.String} ill-chosen hero, town menace {0.SimName}, and has left the gang to the delight of {14.String} family. | {10.SimName} was shocked by the recent humiliation of {14.String} ill-chosen hero, town menace {0.SimName}, and has left the gang to the delight of {14.String} family. | |
| NRaas. StoryProgression. TownThug:LoseTeen2 | Good news for the {10.SimLastName} household as the recent humiliation of town terror {0.SimName} led to gang member {10.SimName} splitting from the group. | Good news for the {10.SimLastName} household as the recent humiliation of town terror {0.SimName} led to gang member {10.SimName} splitting from the group. | |
| NRaas. StoryProgression. TownThug:LoseTeen3 | |||
| NRaas. StoryProgression. TownThug:LoseTeen4 | |||
| NRaas. StoryProgression. TownThug:LoseTeen5 | |||
| NRaas. StoryProgression. TownThug:LoseTeen6 | |||
| NRaas. StoryProgression. TownThug:LoseTeen7 | |||
| NRaas. StoryProgression. TownThug:LoseTeen8 | |||
| NRaas. StoryProgression. TownThug:LoseTeen9 | |||
| NRaas. StoryProgression. TownThug:Recruit | Thug Recruit | Thug Recruit | |
| NRaas. StoryProgression. TownThug:Recruit0 | Apparently young {10.SimName} has been hanging around that brutish {0.SimName} a lot lately. \n\n{10.SimFirstName} is such an impressionable young {19.String}, and concerned neighbours worry {12.String} might be led astray. | Apparently young {10.SimName} has been hanging around that brutish {0.SimName} a lot lately. \n\n{10.SimFirstName} is such an impressionable young {19.String}, and concerned neighbours worry {12.String} might be led astray. | |
| NRaas. StoryProgression. TownThug:Recruit1 | {10.SimName} has been seen sparring in the park with that thuggish {0.SimName}. \n\nLet's hope {12.String} doesn't end up getting too friendly with {3.String}! | {10.SimName} has been seen sparring in the park with that thuggish {0.SimName}. \n\nLet's hope {12.String} doesn't end up getting too friendly with {3.String}! | |
| NRaas. StoryProgression. TownThug:Recruit2 | Bad news for the {10.SimLastName} household as their easily-impressed teenager {10.SimFirstName} started hanging around with town thug {0.SimName} and {4.String} cronies. | Bad news for the {10.SimLastName} household as their easily-impressed teenager {10.SimFirstName} started hanging around with town thug {0.SimName} and {4.String} cronies. | |
| NRaas. StoryProgression. TownThug:Recruit3 | Tear-away teenager {10.SimName} has recently started looking up to town thug {0.SimName} as a role-model. \n\n{10.SimFirstName} was spotted hanging around with the local menace by disappointed townsfolk. | Tear-away teenager {10.SimName} has recently started looking up to town thug {0.SimName} as a role-model. \n\n{10.SimFirstName} was spotted hanging around with the local menace by disappointed townsfolk. | |
| NRaas. StoryProgression. TownThug:Recruit4 | Local townsfolk became worried today, as thug {0.SimName}'s gang gained their latest recruit in teenager {10.SimName}. \n\nThe {10.SimLastName} household were reported to be, "concerned". | Local townsfolk became worried today, as thug {0.SimName}'s gang gained their latest recruit in teenager {10.SimName}. \n\nThe {10.SimLastName} household were reported to be, "concerned". | |
| NRaas. StoryProgression. TownThug:Recruit5 | |||
| NRaas. StoryProgression. TownThug:Recruit6 | |||
| NRaas. StoryProgression. TownThug:Recruit7 | |||
| NRaas. StoryProgression. TownThug:Recruit8 | |||
| NRaas. StoryProgression. TownThug:Recruit9 | |||
| NRaas. StoryProgression. TownThug:VictimizeFail | Thug Fail | Thug Fail | |
| NRaas. StoryProgression. TownThug:VictimizeFail0 | Vindictive town thug, {0.SimName}, was given a taste of {4.String} own medicine today after {2.String} picked on the wrong {19.String}. \n\nNot liking being pushed around, the "victim", {10.SimName}, landed a sweet right-hook knocking {0.SimFirstName} cold. A by-stander described the event as "awesome!" | Vindictive town thug, {0.SimName}, was given a taste of {4.String} own medicine today after {2.String} picked on the wrong {19.String}. \n\nNot liking being pushed around, the "victim", {10.SimName}, landed a sweet right-hook knocking {0.SimFirstName} cold. A by-stander described the event as "awesome!" | |
| NRaas. StoryProgression. TownThug:VictimizeFail1 | Town menace {0.SimName} received some healthy comeuppance today after starting a fight with local man {10.SimName}. After being pushed around by the thug, {10.SimFirstName} retaliated with a sweet left-hook to the jaw catching {0.SimLastName} totally off-guard. On-lookers cheered as the goon fell backwards through some trash cans before landing undignified in a puddle. | Town menace {0.SimName} received some healthy comeuppance today after starting a fight with local man {10.SimName}. After being pushed around by the thug, {10.SimFirstName} retaliated with a sweet left-hook to the jaw catching {0.SimLastName} totally off-guard. On-lookers cheered as the goon fell backwards through some trash cans before landing undignified in a puddle. | |
| NRaas. StoryProgression. TownThug:VictimizeFail2 | Rowdy yob {0.SimName} was subdued today after picking on the wrong sim. After swinging an unprovoked punch at local {19.String} {10.SimName}, the victim deftly ducked and then kneed the villain in the groin causing {0.SimFirstName} to collapse to the floor blubbering like a girl. Townsfolk applauded their new hero and said that "we need more people like {10.SimFirstName} to stand up to the oaf in this town". | Rowdy yob {0.SimName} was subdued today after picking on the wrong sim. After swinging an unprovoked punch at local {19.String} {10.SimName}, the victim deftly ducked and then kneed the villain in the groin causing {0.SimFirstName} to collapse to the floor blubbering like a girl. Townsfolk applauded their new hero and said that "we need more people like {10.SimFirstName} to stand up to the oaf in this town". | |
| NRaas. StoryProgression. TownThug:VictimizeFail3 | Townsfolk today applauded a local {19.String} for standing up to violent thug {0.SimName} after the ruffian was seen throwing ducks at cars earlier today. One on-looker stated, "We thought {10.SimName} was a goner after {12.String} tried to stop {0.SimFirstName}, because the thug looked at {13.String} like {2.String} was gonna kill {13.String}. But when {2.String} swung a punch, {10.SimFirstName} just kind of side-stepped and clocked {3.String} on the temple. Then all the ducks started retaliating too – it was amazing! I've never seen so much bird poo on one {9.String}'s head!" | Townsfolk today applauded a local {19.String} for standing up to violent thug {0.SimName} after the ruffian was seen throwing ducks at cars earlier today. One on-looker stated, "We thought {10.SimName} was a goner after {12.String} tried to stop {0.SimFirstName}, because the thug looked at {13.String} like {2.String} was gonna kill {13.String}. But when {2.String} swung a punch, {10.SimFirstName} just kind of side-stepped and clocked {3.String} on the temple. Then all the ducks started retaliating too – it was amazing! I've never seen so much bird poo on one {9.String}'s head!" | |
| NRaas. StoryProgression. TownThug:VictimizeFail4 | Local menace, {0.SimName}, was making more trouble today as {2.String} attacked a local {19.String}, {10.SimName}, in the street. Witnesses said that the thug was pushing poor {10.SimFirstName} around but then, incredibly, {10.SimFirstName} swung round and smacked {0.SimFirstName} right in the mouth. The goon apparently clutched {4.String} face and staggered backwards falling into a neat little pile of dog mess. One on-looker stated, "I think {10.SimName} is my new hero!" | Local menace, {0.SimName}, was making more trouble today as {2.String} attacked a local {19.String}, {10.SimName}, in the street. Witnesses said that the thug was pushing poor {10.SimFirstName} around but then, incredibly, {10.SimFirstName} swung round and smacked {0.SimFirstName} right in the mouth. The goon apparently clutched {4.String} face and staggered backwards falling into a neat little pile of dog mess. One on-looker stated, "I think {10.SimName} is my new hero!" | |
| NRaas. StoryProgression. TownThug:VictimizeFail5 | |||
| NRaas. StoryProgression. TownThug:VictimizeFail6 | |||
| NRaas. StoryProgression. TownThug:VictimizeFail7 | |||
| NRaas. StoryProgression. TownThug:VictimizeFail8 | |||
| NRaas. StoryProgression. TownThug:VictimizeFail9 | |||
| NRaas. StoryProgression. TownThug:Victimize | Thug Victimize | Thug Victimize | |
| NRaas. StoryProgression. TownThug:Victimize0 | {10.SimName} was involved in a fracas earlier today with local thug, {0.SimName}. \n\nThe unfortunate victim, {10.SimFirstName}, was kicked in the gut and left breathless but otherwise unharmed. There was no known motive for the attack. | {10.SimName} was involved in a fracas earlier today with local thug, {0.SimName}. \n\nThe unfortunate victim, {10.SimFirstName}, was kicked in the gut and left breathless but otherwise unharmed. There was no known motive for the attack. | |
| NRaas. StoryProgression. TownThug:Victimize1 | A local sim, {10.SimName}, was left dazed and confused after suffering the wrong end of town thug {0.SimName}'s fist. \n\nWhen asked if {12.String} knew the reason for the seemingly unprovoked attack, {10.SimFirstName} said "I have no idea - {2.String} came out of nowhere and whacked me right in the chin". | A local man, {10.SimName}, was left dazed and confused after suffering the wrong end of town thug {0.SimName}'s fist. \n\nWhen asked if {12.String} knew the reason for the seemingly unprovoked attack, {10.SimFirstName} said "I have no idea - {2.String} came out of nowhere and whacked me right in the chin". | |
| NRaas. StoryProgression. TownThug:Victimize2 | Townsfolk reported a fight between town thug {0.SimName} and local {19.String} {10.SimName}. \n\nAn on-looker said that there was, "no obvious reason for the attack, I think {0.SimFirstName} was just looking to make trouble". | Townsfolk reported a fight between town thug {0.SimName} and local {19.String} {10.SimName}. \n\nAn on-looker said that there was, "no obvious reason for the attack, I think {0.SimFirstName} was just looking to make trouble". | |
| NRaas. StoryProgression. TownThug:Victimize3 | Local roughneck {0.SimName} was reported terrorizing another hapless victim earlier today. This time it was {10.SimName} who suffered the attack. After recovering {10.SimFirstName} said, "I never knew what hit me. Then I was told it was {0.SimFirstName}". | Local roughneck {0.SimName} was reported terrorizing another hapless victim earlier today. This time it was {10.SimName} who suffered the attack. After recovering {10.SimFirstName} said, "I never knew what hit me. Then I was told it was {0.SimFirstName}". | |
| NRaas. StoryProgression. TownThug:Victimize4 | |||
| NRaas. StoryProgression. TownThug:Victimize5 | |||
| NRaas. StoryProgression. TownThug:Victimize6 | |||
| NRaas. StoryProgression. TownThug:Victimize7 | |||
| NRaas. StoryProgression. TownThug:Victimize8 | |||
| NRaas. StoryProgression. TownThug:Victimize9 | |||
| NRaas. StoryProgression. TownThug:Mooch | Thug Mooch | Thug Mooch | |
| NRaas. StoryProgression. TownThug:Mooch0 | Local ruffian, {0.SimName} is suspected in the shake down of poor {10.SimName}, to the tune of {20.Money} in cash. "They just jumped out of the shadows and stole my bag!", whimpered {10.SimFirstName}, "I didn't even get a good look at them!" | Local ruffian, {0.SimName} is suspected in the shake down of poor {10.SimName}, to the tune of {20.Money} in cash. "They just jumped out of the shadows and stole my bag!", whimpered {10.SimFirstName}, "I didn't even get a good look at them!" | |
| NRaas. StoryProgression. TownThug:Mooch1 | "Crime in this town is getting out of control!" commented {10.SimName}, after {12.String} found {14.String} cash missing out of {14.String} pocket last day. A member of the local thuggery, {0.SimName} is suspected in the dealings, but no charges have been laid. | "Crime in this town is getting out of control!" commented {10.SimName}, after {12.String} found {14.String} cash missing out of {14.String} pocket last day. A member of the local thuggery, {0.SimName} is suspected in the dealings, but no charges have been laid. | |
| NRaas. StoryProgression. TownThug:Mooch2 | {0.SimName}, a member of the local gang of thugs, was seen recently whooping it up with fellow bangers, after what is suspected to be the successful robbery of {10.SimName}! "Woo Wee! It was a rush man! Total adrenaline pumper! Got away clean too!" | {0.SimName}, a member of the local gang of thugs, was seen recently whooping it up with fellow bangers, after what is suspected to be the successful robbery of {10.SimName}! "Woo Wee! It was a rush man! Total adrenaline pumper! Got away clean too!" | |
| NRaas. StoryProgression. TownThug:Mooch3 | {10.SimName} was unsuccessful last day, attempting to identify {14.String} assailant, after a bold mugging left {13.String} short some {20.Money} simoleons. "Everyone knows it was that {0.SimName}" noted police, "We just don't have any evidence!" | {10.SimName} was unsuccessful last day, attempting to identify {14.String} assailant, after a bold mugging left {13.String} short some {20.Money} simoleons. "Everyone knows it was that {0.SimName}" noted police, "We just don't have any evidence!" | |
| NRaas. StoryProgression. TownThug:Mooch4 | |||
| NRaas. StoryProgression. TownThug:Mooch5 | |||
| NRaas. StoryProgression. TownThug:Mooch6 | |||
| NRaas. StoryProgression. TownThug:Mooch7 | |||
| NRaas. StoryProgression. TownThug:Mooch8 | |||
| NRaas. StoryProgression. TownThug:Mooch9 | |||
| NRaas. StoryProgression. TownThug:MoochFail | Thug Mooch | Thug Mooch | |
| NRaas. StoryProgression. TownThug:MoochFail0 | "Fight back! Take back your streets!" {10.SimName} was seen recently messing up local ruffian {0.SimName} rather badly, after an attempted mugging went south. "I had no problem taking that loser down. No idea why {2.String} even thought to tangle with me!" | "Fight back! Take back your streets!" {10.SimName} was seen recently messing up local ruffian {0.SimName} rather badly, after an attempted mugging went south. "I had no problem taking that loser down. No idea why {2.String} even thought to tangle with me!" | |
| NRaas. StoryProgression. TownThug:MoochFail1 | Police are reporting that an alleged mugging had been thwarted recently, when victim {10.SimName} turned the tables on rogue {0.SimName}, and brought the local gang member to their knees. "A couple well placed chops, and they went down like a bag of hammers." | Police are reporting that an alleged mugging had been thwarted recently, when victim {10.SimName} turned the tables on rogue {0.SimName}, and brought the local gang member to their knees. "A couple well placed chops, and they went down like a bag of hammers." | |
| NRaas. StoryProgression. TownThug:MoochFail2 | Apparently {0.SimName}'s fingers are not as swift as {2.String} believed... They were caught with a hand in the pocket of local sim {10.SimName}, attempting to steal their cash. {10.SimFirstName} took this chance to try out some defensive maneuvers, and quickly subdued the would be criminal. | Apparently {0.SimName}'s fingers are not as swift as {2.String} believed... They were caught with a hand in the pocket of local sim {10.SimName}, attempting to steal their cash. {10.SimFirstName} took this chance to try out some defensive maneuvers, and quickly subdued the would be criminal. | |
| NRaas. StoryProgression. TownThug:MoochFail3 | Try as {2.String} might, {0.SimName} simply is not as good a criminal as {2.String} believes, after getting caught trying to rob {10.SimName} of {14.String} hard earned simoleons. "Serves {3.String} right trying to steal from me!" | Try as {2.String} might, {0.SimName} simply is not as good a criminal as {2.String} believes, after getting caught trying to rob {10.SimName} of {14.String} hard earned simoleons. "Serves {3.String} right trying to steal from me!" | |
| NRaas. StoryProgression. TownThug:MoochFail4 | |||
| NRaas. StoryProgression. TownThug:MoochFail5 | |||
| NRaas. StoryProgression. TownThug:MoochFail6 | |||
| NRaas. StoryProgression. TownThug:MoochFail7 | |||
| NRaas. StoryProgression. TownThug:MoochFail8 | |||
| NRaas. StoryProgression. TownThug:MoochFail9 | |||
| NRaas. StoryProgression. TownThug:Attraction | Thug Attraction | Thug Attraction | |
| NRaas. StoryProgression. TownThug:Attraction0 | "I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those rippling forearms, and sweet abs. Um... Excuse me for a moment." | "I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those rippling forearms, and sweet abs. Um... Excuse me for a moment." | |
| NRaas. StoryProgression. TownThug:Attraction0_Female | "I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those strong thighs, powerful and shapely glutes, and that glistening sweat running down her... Um... Excuse me for a moment." | "I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those strong thighs, powerful and shapely glutes, and that glistening sweat running down her... Um... Excuse me for a moment." | |
| NRaas. StoryProgression. TownThug:Attraction1 | Bad {5.String}s get all the loving... As {0.SimName} has recently proven, with a little help from {10.SimName}. {10.SimFirstName} was seen swooning over {0.SimName}'s recent escapades. "Mmmm... {6.String} is so bad, it's good!" | Bad {5.String}s get all the loving... As {0.SimName} has recently proven, with a little help from {10.SimName}. {0.SimFirstName} was seen swooning over {0.SimName}'s recent escapades. "Mmmm... They are so bad, it's good!" | |
| NRaas. StoryProgression. TownThug:Attraction2 | {0.SimName} simply had to flex a muscle to make {10.SimName} all weak in the knees. "They may not be the casanova, but I am sure not complaining!" commented {10.SimFirstName}, between glances over at the bristling ruffian. | {0.SimName} simply had to flex a muscle to make {10.SimName} all weak in the knees. "They may not be the casanova, but I am sure not complaining!" commented {10.SimFirstName}, between glances over at the bristling ruffian. | |
| NRaas. StoryProgression. TownThug:Attraction3 | That thug {0.SimName} may act all tough, but {2.String} knows a thing or two about the softer side of life as well. Apparently, {2.String} was getting a different type of action with {10.SimName} recently. | That thug {0.SimName} may act all tough, but {2.String} knows a thing or two about the softer side of life as well. Apparently, {2.String} was getting a different type of action with {10.SimName} recently. | |
| NRaas. StoryProgression. TownThug:Attraction4 | |||
| NRaas. StoryProgression. TownThug:Attraction5 | |||
| NRaas. StoryProgression. TownThug:Attraction6 | |||
| NRaas. StoryProgression. TownThug:Attraction7 | |||
| NRaas. StoryProgression. TownThug:Attraction8 | |||
| NRaas. StoryProgression. TownThug:Attraction9 | |||
| NRaas. StoryProgression. TownThug:GoToJail | Thug Jailed | Thug Jailed | |
| NRaas. StoryProgression. TownThug:GoToJail0 | {0.SimName} found {3.String}self in the pokie recently, after one of {4.String} victims decided to turn {3.String} into the authorities. | {0.SimName} found {3.String}self in the pokie recently, after one of {4.String} victims decided to turn {3.String} into the authorities. | |
| NRaas. StoryProgression. TownThug:GoToJail1 | Go directly to jail, do not pass go, do not collect 200 simoleons! {0.SimName} has found {3.String}self in jail! | Go directly to jail, do not pass go, do not collect 200 simoleons! {0.SimName} has found {3.String}self in jail! | |
| NRaas. StoryProgression. TownThug:GoToJail2 | Busted! Local ruffian {0.SimName} has got {3.String}self a nice warm cot with {4.String} name on it, now that {2.String} is in jail! | Busted! Local ruffian {0.SimName} has got {3.String}self a nice warm cot with {4.String} name on it, now that {2.String} is in jail! | |
| NRaas. StoryProgression. TownThug:GoToJail3 | "Attica! Attica!" screamed {0.SimName} while being hauled away by the coppers. This is no Dog Day Afternoon bub, and you ain't no Pacino! | "Attica! Attica!" screamed {0.SimName} while being hauled away by the coppers. This is no Dog Day Afternoon bub, and you ain't no Pacino! | |
| NRaas. StoryProgression. TownThug:GoToJail4 | |||
| NRaas. StoryProgression. TownThug:GoToJail5 | |||
| NRaas. StoryProgression. TownThug:GoToJail6 | |||
| NRaas. StoryProgression. TownThug:GoToJail7 | |||
| NRaas. StoryProgression. TownThug:GoToJail8 | |||
| NRaas. StoryProgression. TownThug:GoToJail9 | |||
| NRaas. StoryProgression. TownThug:HaveBaby | Thug Baby | Thug Baby | |
| NRaas. StoryProgression. TownThug:HaveBaby0 | Local thug {0.SimName} seems to have knocked up thug-devotee, {10.SimName}. "Yep, I sure we are gonna have a strapping lad. I mean look at these genes! Total win-win!" | Local thug {0.SimName} seems to have knocked up thug-devotee, {10.SimName}. "Yep, I sure we are gonna have a strapping lad. I mean look at these genes! Total win-win!" | |
| NRaas. StoryProgression. TownThug:HaveBaby1 | "Yes well, when you got it, you got it, ya k2012-04-15 (日) 21:31:39" commented {0.SimName}, after word got around that {2.String} and {10.SimName} were expected a new baby. | "Yes well, when you got it, you got it, ya know" commented {0.SimName}, after word got around that {2.String} and {10.SimName} were expected a new baby. | |
| NRaas. StoryProgression. TownThug:HaveBaby2 | {10.SimName} recently announced that {12.SimName} and local tough {0.SimName} have been brewing up a little something-something on the side. The two are expecting a baby! | {10.SimName} recently announced that {12.SimName} and local tough {0.SimName} have been brewing up a little something-something on the side. The two are expecting a baby! | |
| NRaas. StoryProgression. TownThug:HaveBaby3 | After a little game of "stick 'em up" got a bit out of hand, {0.SimName} and {10.SimName} have found themselves pregnant. "Them little soldiers are just too strong to be restrained, I guess!" | After a little game of "stick 'em up" got a bit out of hand, {0.SimName} and {10.SimName} have found themselves pregnant. "Them little soldiers are just too strong to be restrained, I guess!" | |
| NRaas. StoryProgression. TownThug:HaveBaby4 | |||
| NRaas. StoryProgression. TownThug:HaveBaby5 | |||
| NRaas. StoryProgression. TownThug:HaveBaby6 | |||
| NRaas. StoryProgression. TownThug:HaveBaby7 | |||
| NRaas. StoryProgression. TownThug:HaveBaby8 | |||
| NRaas. StoryProgression. TownThug:HaveBaby9 | |||
| NRaas. StoryProgression. TownThug:FightHate | Thug Fight Hate | Thug Fight Hate | |
| NRaas. StoryProgression. TownThug:FightHate0 | "That ruffian {0.SimName} is proving how stupid {2.String} really is beating up on a friend of mine!" commented {10.SimName}, "{0.SimFirstName} had just better watch {4.String} back, if {2.String} knows what's good for {3.String}!" | "That ruffian {0.SimName} is proving how stupid {2.String} really is beating up on a friend of mine!" commented {10.SimName}, "{0.SimFirstName} had just better watch {4.String} back, if {2.String} knows what's good for {3.String}!" | |
| NRaas. StoryProgression. TownThug:FightHate1 | {10.SimName} was quite distressed to hear that a friend of {14.String} had recently been roughed up by the local hood {0.SimName}. "Crime in this town is just horrid. Something needs to be done about it!" | {10.SimName} was quite distressed to hear that a friend of {14.String} had recently been roughed up by the local hood {0.SimName}. "Crime in this town is just horrid. Something needs to be done about it!" | |
| NRaas. StoryProgression. TownThug:FightHate2 | "Why can't {2.String} just leave my friends alone?" asked {10.SimName} recently, after learning that one of {14.String} friends had been accosted by {0.SimName}. "That sim is such a thug!" | "Why can't {2.String} just leave my friends alone?" asked {10.SimName} recently, after learning that one of {14.String} friends had been accosted by {0.SimName}. "That sim is such a thug!" | |
| NRaas. StoryProgression. TownThug:FightHate3 | "It just goes to prove that {2.String} is good for nothing." muttered {10.SimName}. "Beating up on my poor friend, {0.SimName} should be ashamed!" | "It just goes to prove that {2.String} is good for nothing." muttered {10.SimName}. "Beating up on my poor friend, {0.SimName} should be ashamed!" | |
| NRaas. StoryProgression. TownThug:FightHate4 | |||
| NRaas. StoryProgression. TownThug:FightHate5 | |||
| NRaas. StoryProgression. TownThug:FightHate6 | |||
| NRaas. StoryProgression. TownThug:FightHate7 | |||
| NRaas. StoryProgression. TownThug:FightHate8 | |||
| NRaas. StoryProgression. TownThug:FightHate9 | |||
| NRaas. StoryProgression. TownThug:Disapproval | Thug Disapproval | Thug Disapproval | |
| NRaas. StoryProgression. TownThug:Disapproval0 | "I simply will not stand for it! {0.SimName} has crossed a line, pushing {4.String} rugged charms on my friend like that.", commented {10.SimName}. "Why couldn't {2.String} attract, I don't know, someone I don't like for instance?" | "I simply will not stand for it! {0.SimName} has crossed a line, pushing {4.String} rugged charms on my friend like that.", commented {10.SimName}. "Why couldn't {2.String} attract, I don't know, someone I don't like for instance?" | |
| NRaas. StoryProgression. TownThug:Disapproval1 | "What my friend sees in that petty thug, I will never understand!" commented {10.SimName}. "Just because {0.SimName} exudes machismo from every orifice, does not mean for a second that anyone should be attracted to {3.String}!" | "What my friend sees in that petty thug, I will never understand!" commented {10.SimName}. "Just because {0.SimName} exudes machismo from every orifice, does not mean for a second that anyone should be attracted to {3.String}!" | |
| NRaas. StoryProgression. TownThug:Disapproval2 | Apparently {0.SimName}'s most recent conquest is ruffling a few feathers. {10.SimName} was apparently none-to-pleased to hear that one of {14.String} friends was seen with the ruffian! | Apparently {0.SimName}'s most recent conquest is ruffling a few feathers. {10.SimName} was apparently none-to-pleased to hear that one of {14.String} friends was seen with the ruffian! | |
| NRaas. StoryProgression. TownThug:Disapproval3 | "Ew! I can not believe that their mouth went anywhere knew that fool!" squirmed {10.SimName}, who looked visibly nauseous after being told that local thug {0.SimName} had been seen with one of {14.String} friends! | "Ew! I can not believe that their mouth went anywhere knew that fool!" squirmed {10.SimName}, who looked visibly nauseous after being told that local thug {0.SimName} had been seen with one of {14.String} friends! | |
| NRaas. StoryProgression. TownThug:Disapproval4 | |||
| NRaas. StoryProgression. TownThug:Disapproval5 | |||
| NRaas. StoryProgression. TownThug:Disapproval6 | |||
| NRaas. StoryProgression. TownThug:Disapproval7 | |||
| NRaas. StoryProgression. TownThug:Disapproval8 | |||
| NRaas. StoryProgression. TownThug:Disapproval9 | |||
| NRaas. StoryProgression. TownThug:StealHate | Thug Steal Hate | Thug Steal Hate | |
| NRaas. StoryProgression. TownThug:StealHate0 | "Crime in this town is absolutely rampant!" becried concerned citizen {10.SimName}, after a friend of theirs lost a chunk of cash. "The cops did not even catch the crook! What an crock of manure!" | "Crime in this town is absolutely rampant!" becried concerned citizen {10.SimName}, after a friend of theirs lost a chunk of cash. "The cops did not even catch the crook! What an crock of manure!" | |
| NRaas. StoryProgression. TownThug:StealHate1 | "By the Builder, can something be done about this scourge on our fair town?" griped {10.SimName}. "I don't have proof, but I'm confident that thuggish {0.SimName} is to blame for that recent theft!" | "By the Builder, can something be done about this scourge on our fair town?" griped {10.SimName}. "I don't have proof, but I'm confident that thuggish {0.SimName} is to blame for that recent theft!" | |
| NRaas. StoryProgression. TownThug:StealHate2 | "If a sim cannot walk the streets without being accosted, what are we to do?" muttered {10.SimName}. "The cops should simply put {0.SimName} behind bars and throw away the key, evidence be damned!" | "If a sim cannot walk the streets without being accosted, what are we to do?" muttered {10.SimName}. "The cops should simply put {0.SimName} behind bars and throw away the key, evidence be damned!" | |
| NRaas. StoryProgression. TownThug:StealHate3 | {10.SimName} is up in arms about a recent theft reported by one of {14.String} friends. "That {0.SimName} is slick as snot! Nothing ever seems to stick to {3.String}. One day though... One day." | {10.SimName} is up in arms about a recent theft reported by one of {14.String} friends. "That {0.SimName} is slick as snot! Nothing ever seems to stick to {3.String}. One day though... One day." | |
| NRaas. StoryProgression. TownThug:StealHate4 | |||
| NRaas. StoryProgression. TownThug:StealHate5 | |||
| NRaas. StoryProgression. TownThug:StealHate6 | |||
| NRaas. StoryProgression. TownThug:StealHate7 | |||
| NRaas. StoryProgression. TownThug:StealHate8 | |||
| NRaas. StoryProgression. TownThug:StealHate9 | |||
| NRaas. StoryProgression. TownThug:Arson | Thug Arson | Thug Arson | |
| NRaas. StoryProgression. TownThug:Arson0 | The local ruffians were getting downright nasty recently, when {0.SimName} set a {20.String} ablaze at {10.SimName}'s home. "Don't mess with me foo, if you know what's good for you!" | The local ruffians were getting downright nasty recently, when {0.SimName} set a {20.String} ablaze at {10.SimName}'s home. "Don't mess with me foo, if you know what's good for you!" | |
| NRaas. StoryProgression. TownThug:Arson1 | Arson investigators have reported that no permanent structural damage was caused by the recent blaze at {10.SimName}'s home. It is suspected that the {20.String} was burned by one of the local hoodlums, by the name of {0.SimName}. | Arson investigators have reported that no permanent structural damage was caused by the recent blaze at {10.SimName}'s home. It is suspected that the {20.String} was burned by one of the local hoodlums, by the name of {0.SimName}. | |
| NRaas. StoryProgression. TownThug:Arson2 | "Here I was, minding my own business, and out of the blue, {0.SimName} runs up and sets fire to my {20.String}!" recounted {10.SimName}. "I just could not believe it! It was totally unprovoked. What is this town coming to?" | "Here I was, minding my own business, and out of the blue, {0.SimName} runs up and sets fire to my {20.String}!" recounted {10.SimName}. "I just could not believe it! It was totally unprovoked. What is this town coming to?" | |
| NRaas. StoryProgression. TownThug:Arson3 | "By the great glory of the Builder, I just could not believe my eyes!" swore {10.SimName} as {12.String} reported the recent burning of a {20.String} on {14.String} property. "I mean what was {0.SimName} thinking?" | "By the great glory of the Builder, I just could not believe my eyes!" swore {10.SimName} as {12.String} reported the recent burning of a {20.String} on {14.String} property. "I mean what was {0.SimName} thinking?" | |
| NRaas. StoryProgression. TownThug:Arson4 | |||
| NRaas. StoryProgression. TownThug:Arson5 | |||
| NRaas. StoryProgression. TownThug:Arson6 | |||
| NRaas. StoryProgression. TownThug:Arson7 | |||
| NRaas. StoryProgression. TownThug:Arson8 | |||
| NRaas. StoryProgression. TownThug:Arson9 | |||
| NRaas. StoryProgression. TownThug:ArsonFail | Thug Arson Fail | Thug Arson Fail | |
| NRaas. StoryProgression. TownThug:ArsonFail0 | After setting a {20.String} ablaze at {10.SimName}'s place, {0.SimName} was simply too slow in the escape, and found {3.String}self busted! "At least I got to see the pretty flames, that was nice." | After setting a {20.String} ablaze at {10.SimName}'s place, {0.SimName} was simply too slow in the escape, and found {3.String}self busted! "At least I got to see the pretty flames, that was nice." | |
| NRaas. StoryProgression. TownThug:ArsonFail1 | "Burn baby burn!" yelled {0.SimName} as {2.String} was being hauled away. "I loved how that stinking {20.String} totally went up in flames! Totally worth the expression on {10.SimName}'s face! Woot!" | "Burn baby burn!" yelled {0.SimName} as {2.String} was being hauled away. "I loved how that stinking {20.String} totally went up in flames! Totally worth the expression on {10.SimName}'s face! Woot!" | |
| NRaas. StoryProgression. TownThug:ArsonFail2 | {0.SimName} got totally burned recently, after being caught redhanded setting a {20.String} on fire at {10.SimName}'s house. "Dang it, next time I should really check to see if anyone was home first." | {0.SimName} got totally burned recently, after being caught redhanded setting a {20.String} on fire at {10.SimName}'s house. "Dang it, next time I should really check to see if anyone was home first." | |
| NRaas. StoryProgression. TownThug:ArsonFail3 | Arson investigators found evidence at {10.SimName}'s home implicating {0.SimName} in the surprise fire that burned a {20.String}. "Yes, some fine work of our forensic team catching that criminal." | Arson investigators found evidence at {10.SimName}'s home implicating {0.SimName} in the surprise fire that burned a {20.String}. "Yes, some fine work of our forensic team catching that criminal." | |
| NRaas. StoryProgression. TownThug:ArsonFail4 | |||
| NRaas. StoryProgression. TownThug:ArsonFail5 | |||
| NRaas. StoryProgression. TownThug:ArsonFail6 | |||
| NRaas. StoryProgression. TownThug:ArsonFail7 | |||
| NRaas. StoryProgression. TownThug:ArsonFail8 | |||
| NRaas. StoryProgression. TownThug:ArsonFail9 | |||
| NRaas. StoryProgression. TownThug:Break | Thug Break | Thug Break | |
| NRaas. StoryProgression. TownThug:Break0 | {0.SimName} was making a royal ruckus recently by vandalizing {10.SimName}'s home. "That hoodlum just broke in and busted my {20.String}! Who is going to pay for this mess?" | {0.SimName} was making a royal ruckus recently by vandalizing {10.SimName}'s home. "That hoodlum just broke in and busted my {20.String}! Who is going to pay for this mess?" | |
| NRaas. StoryProgression. TownThug:Break1 | The local gang of thugs was whooping it up recently, after {0.SimName} totally busted a {20.String} over at {10.SimName}'s place for no other reason than {2.String} could. | The local gang of thugs was whooping it up recently, after {0.SimName} totally busted a {20.String} over at {10.SimName}'s place for no other reason than {2.String} could. | |
| NRaas. StoryProgression. TownThug:Break2 | "I messed that {20.String} up big-time!" recounted {0.SimName} to {4.String} gang mates. "Oh yeah, {10.SimName} was totally oblivious. It was awesome!" | "I messed that {20.String} up big-time!" recounted {0.SimName} to {4.String} gang mates. "Oh yeah, {10.SimName} was totally oblivious. It was awesome!" | |
| NRaas. StoryProgression. TownThug:Break3 | "Looks like the crooks in this town can get away with just about anything!" lamented {10.SimName}, after finding that {14.String} house had been vandalized by one of the local hoods recently. "That {0.SimName} completely broke my {20.String}!" | "Looks like the crooks in this town can get away with just about anything!" lamented {10.SimName}, after finding that {14.String} house had been vandalized by one of the local hoods recently. "That {0.SimName} completely broke my {20.String}!" | |
| NRaas. StoryProgression. TownThug:Break4 | |||
| NRaas. StoryProgression. TownThug:Break5 | |||
| NRaas. StoryProgression. TownThug:Break6 | |||
| NRaas. StoryProgression. TownThug:Break7 | |||
| NRaas. StoryProgression. TownThug:Break8 | |||
| NRaas. StoryProgression. TownThug:Break9 | |||
| NRaas. StoryProgression. TownThug:BreakFail | Thug Break Fail | Thug Break Fail | |
| NRaas. StoryProgression. TownThug:BreakFail0 | "Ha, I caught that lousy {0.SimName} redhanded, breaking my {20.String}." grinned {10.SimName}, apparently quite proud of {3.String}self. "Yes, all it takes is a little gumption, and we could totally clean up this town!" | "Ha, I caught that lousy {0.SimName} redhanded, breaking my {20.String}." grinned {10.SimName}, apparently quite proud of {3.String}self. "Yes, all it takes is a little gumption, and we could totally clean up this town!" | |
| NRaas. StoryProgression. TownThug:BreakFail1 | Local hero {10.SimName} nabbed a hoodlum in {14.String} home recently. "That slime, {0.SimName} was cracking it up, after smashing my {20.String}! I just sneaked up behind {3.String}, and beaned {3.String} right on the noggin!" | Local hero {10.SimName} nabbed a hoodlum in {14.String} home recently. "That slime, {0.SimName} was cracking it up, after smashing my {20.String}! I just sneaked up behind {3.String}, and beaned {3.String} right on the noggin!" | |
| NRaas. StoryProgression. TownThug:BreakFail2 | {0.SimName} found {3.String}self on the wrong side of the law recently, when they vandalized a {20.String} in {10.SimName}'s home. "I could have totally got away clean, except that darn {10.SimFirstName} got in my way. Dang it!" | {0.SimName} found {3.String}self on the wrong side of the law recently, when they vandalized a {20.String} in {10.SimName}'s home. "I could have totally got away clean, except that darn {10.SimFirstName} got in my way. Dang it!" | |
| NRaas. StoryProgression. TownThug:BreakFail3 | It appears that {0.SimName} broke into the wrong home recently. After sneaking into {10.SimName}'s home to smash up a {20.String} or two, {0.SimFirstName} unfortunately found {3.String}self the victim of a vicious headlock, and some payback. Serves {3.String} right! | It appears that {0.SimName} broke into the wrong home recently. After sneaking into {10.SimName}'s home to smash up a {20.String} or two, {0.SimFirstName} unfortunately found {3.String}self the victim of a vicious headlock, and some payback. Serves {3.String} right! | |
| NRaas. StoryProgression. TownThug:BreakFail4 | "Don't trust them! Those {20.String} are out to get us all! I had to put it down before it got me! Total self defense!" rambled {0.SimName} after being caught busting the item at {10.SimName}'s home. | "Don't trust them! Those {20.String} are out to get us all! I had to put it down before it got me! Total self defense!" rambled {0.SimName} after being caught busting the item at {10.SimName}'s home. | |
| NRaas. StoryProgression. TownThug:BreakFail5 | |||
| NRaas. StoryProgression. TownThug:BreakFail6 | |||
| NRaas. StoryProgression. TownThug:BreakFail7 | |||
| NRaas. StoryProgression. TownThug:BreakFail8 | |||
| NRaas. StoryProgression. TownThug:BreakFail9 | |||
| NRaas. StoryProgression. TownThug:BreakHate | Thug Break Hate | Thug Break Hate | |
| NRaas. StoryProgression. TownThug:BreakHate0 | "To do that to a good friend of mine? They may as well have broken one of my items... I would hate them just the same." commented {10.SimName} after learning that local hood, {0.SimName}, had vandalized a friend's home. | "To do that to a good friend of mine? They may as well have broken one of my items... I would hate them just the same." commented {10.SimName} after learning that local hood, {0.SimName}, had vandalized a friend's home. | |
| NRaas. StoryProgression. TownThug:BreakHate1 | {10.SimName} was quite unhappy to hear that {0.SimName} had broken into a friend's home and trashed the place. "Unbelievable, I was glad no one was hurt in the incident. Thugs like that should be dealt with harshly, I say!" | {10.SimName} was quite unhappy to hear that {0.SimName} had broken into a friend's home and trashed the place. "Unbelievable, I was glad no one was hurt in the incident. Thugs like that should be dealt with harshly, I say!" | |
| NRaas. StoryProgression. TownThug:BreakHate2 | "Busted up the place, you say? No one injured? Well, I'm glad for that, at least." {10.SimName} was heard to comment, after a friend told {13.String} of a recent break-in at their place. "You suspect {0.SimName}? Yes, that sim is trouble all right." | "Busted up the place, you say? No one injured? Well, I'm glad for that, at least." {10.SimName} was heard to comment, after a friend told {13.String} of a recent break-in at their place. "You suspect {0.SimName}? Yes, that sim is trouble all right." | |
| NRaas. StoryProgression. TownThug:BreakHate3 | "Maybe they'll come by my place next time, I have the business end of a big ol' mallet I'd like to show {3.String}!" quiped {10.SimName}, after {12.String} learned that {0.SimName} had vandalized a friend's home. | "Maybe they'll come by my place next time, I have the business end of a big ol' mallet I'd like to show {3.String}!" quiped {10.SimName}, after {12.String} learned that {0.SimName} had vandalized a friend's home. | |
| NRaas. StoryProgression. TownThug:BreakHate4 | |||
| NRaas. StoryProgression. TownThug:BreakHate5 | |||
| NRaas. StoryProgression. TownThug:BreakHate6 | |||
| NRaas. StoryProgression. TownThug:BreakHate7 | |||
| NRaas. StoryProgression. TownThug:BreakHate8 | |||
| NRaas. StoryProgression. TownThug:BreakHate9 | |||
| NRaas. StoryProgression. TownThug:ArsonHate | Thug Arson Hate | Thug Arson Hate | |
| NRaas. StoryProgression. TownThug:ArsonHate0 | "I hope that trash burns!" grumbled {10.SimName}, upon learning that {0.SimName} was implicated in a house fire recently. "Thank the Builder for high fences, or we would all be in trouble!" | "I hope that trash burns!" grumbled {10.SimName}, upon learning that {0.SimName} was implicated in a house fire recently. "Thank the Builder for high fences, or we would all be in trouble!" | |
| NRaas. StoryProgression. TownThug:ArsonHate1 | "What is this town coming to, when a sim is not even safe in their own home?" lamented {10.SimName}. Rumor has it {12.String} was referring to a recent arson, allegedly commited by local hood, {0.SimName}. | "What is this town coming to, when a sim is not even safe in their own home?" lamented {10.SimName}. Rumor has it {12.String} was referring to a recent arson, allegedly commited by local hood, {0.SimName}. | |
| NRaas. StoryProgression. TownThug:ArsonHate2 | "Yet another reason to get a good smoke alarm, one of those fancy expensive ones, that could wake the dead!" commented {10.SimName}. It appears they had just learned of a fire at a friend's home, caused by {0.SimName}. | "Yet another reason to get a good smoke alarm, one of those fancy expensive ones, that could wake the dead!" commented {10.SimName}. It appears they had just learned of a fire at a friend's home, caused by {0.SimName}. | |
| NRaas. StoryProgression. TownThug:ArsonHate3 | "Thank the Builder the fire department got there in time!", exclaimed {10.SimName}. "If my friend's house had burned because of that reckless {0.SimName}, I would have had to take matters into my own hands!" | "Thank the Builder the fire department got there in time!", exclaimed {10.SimName}. "If my friend's house had burned because of that reckless {0.SimName}, I would have had to take matters into my own hands!" | |
| NRaas. StoryProgression. TownThug:ArsonHate4 | |||
| NRaas. StoryProgression. TownThug:ArsonHate5 | |||
| NRaas. StoryProgression. TownThug:ArsonHate6 | |||
| NRaas. StoryProgression. TownThug:ArsonHate7 | |||
| NRaas. StoryProgression. TownThug:ArsonHate8 | |||
| NRaas. StoryProgression. TownThug:ArsonHate9 | |||
| NRaas. StoryProgression. TownThug:NerdAttack | Thug Nerd Attack | Thug Nerd Attack | |
| NRaas. StoryProgression. TownThug:NerdAttack0 | "Little nerd, and your little nerd games! You think you are so smart, eh?" yelled local thug {0.SimName} just before {2.String} pounced on hapless nerd {10.SimName} and pummelled {13.String}. "That's for being different, nerd!" | "Little nerd, and your little nerd games! You think you are so smart, eh?" yelled local thug {0.SimName} just before {2.String} pounced on hapless nerd {10.SimName} and pummelled {13.String}. "That's for being different, nerd!" | |
| NRaas. StoryProgression. TownThug:NerdAttack1 | Self-professed nerd, {10.SimName} found {3.String}self in the midst of a brawl earlier after being viciously attacked by a member of the local thuggery. After smashing {10.SimFirstName}'s face into the dirt and kicking {13.String} in the stomach, {0.SimName} simply laughed, and walked away. | Self-professed nerd, {10.SimName} found {3.String}self in the midst of a brawl earlier after being viciously attacked by a member of the local thuggery. After smashing {10.SimFirstName}'s face into the dirt and kicking {13.String} in the stomach, {0.SimName} simply laughed, and walked away. | |
| NRaas. StoryProgression. TownThug:NerdAttack2 | {0.SimName}'s maliciousness was in full force last day when {2.String} jumped {10.SimName} on the street, and kicked the poor nerd in the groin. Pleading for the attack to stop, {10.SimFirstName} was heard to ask: "Why are you picking on me?". {0.SimFirstName} replied with a grunt, and a fist in the face... Not quite the answer {12.String} was expecting. | {0.SimName}'s maliciousness was in full force last day when {2.String} jumped {10.SimName} on the street, and kicked the poor nerd in the groin. Pleading for the attack to stop, {10.SimFirstName} was heard to ask: "Why are you picking on me?". {0.SimFirstName} replied with a grunt, and a fist in the face... Not quite the answer {12.String} was expecting. | |
| NRaas. StoryProgression. TownThug:NerdAttack3 | A battle of wits would have been more {10.SimName}'s style, rather than a bloody melee against a stronger opponent. But {0.SimName} decided the rules of the assault {3.String}self, without consulting the helpless nerd. "You will rue the day, you thug!". Sadly, that comment simply got {10.SimFirstName} punched in the head. | A battle of wits would have been more {10.SimName}'s style, rather than a bloody melee against a stronger opponent. But {0.SimName} decided the rules of the assault {3.String}self, without consulting the helpless nerd. "You will rue the day, you thug!". Sadly, that comment simply got {10.SimFirstName} punched in the head. | |
| NRaas. StoryProgression. TownThug:NerdAttack4 | |||
| NRaas. StoryProgression. TownThug:NerdAttack5 | |||
| NRaas. StoryProgression. TownThug:NerdAttack6 | |||
| NRaas. StoryProgression. TownThug:NerdAttack7 | |||
| NRaas. StoryProgression. TownThug:NerdAttack8 | |||
| NRaas. StoryProgression. TownThug:NerdAttack9 | |||
| NRaas. StoryProgression. TownThug:Derision | Thug Derision | Thug Derision | |
| NRaas. StoryProgression. TownThug:Derision0 | Looks like there is a little unrest amongst the local thuggery, with {0.SimName} and {10.SimName} apparently unamused with each other. | Looks like there is a little unrest amongst the local thuggery, with {0.SimName} and {10.SimName} apparently unamused with each other. | |
| NRaas. StoryProgression. TownThug:Derision1 | When you are in a group composed mostly of arrogant hot-heads, its understandable that tempers would boil over on a regular basis. Local thugs {0.SimName} and {10.SimName} have been at each other's throats recently! | When you are in a group composed mostly of arrogant hot-heads, its understandable that tempers would boil over on a regular basis. Local thugs {0.SimName} and {10.SimName} have been at each other's throats recently! | |
| NRaas. StoryProgression. TownThug:Derision2 | "Well, that {0.SimName} better stay outta my way, or there's gonna be trouble!" grumbled {10.SimName}. Sounds to this humble gossiper that it may not be all cookies and cream in the local gang of thugs. | "Well, that {0.SimName} better stay outta my way, or there's gonna be trouble!" grumbled {10.SimName}. Sounds to this humble gossiper that it may not be all cookies and cream in the local gang of thugs. | |
| NRaas. StoryProgression. TownThug:Derision3 | {10.SimName} was heard recently, bad-mouthing fellow gang member {0.SimName}. "I don't know why the boss lets that loser hang with us. We might as well just start letting nerds join, if we're gonna stoop as low as {0.SimFirstName}!" | {10.SimName} was heard recently, bad-mouthing fellow gang member {0.SimName}. "I don't know why the boss lets that loser hang with us. We might as well just start letting nerds join, if we're gonna stoop as low as {0.SimFirstName}!" | |
| NRaas. StoryProgression. TownThug:Derision4 | |||
| NRaas. StoryProgression. TownThug:Derision5 | |||
| NRaas. StoryProgression. TownThug:Derision6 | |||
| NRaas. StoryProgression. TownThug:Derision7 | |||
| NRaas. StoryProgression. TownThug:Derision8 | |||
| NRaas. StoryProgression. TownThug:Derision9 |
