NRaas/StoryProgression12/StringTableMeanies

Last-modified: 2012-04-15 (日) 21:31:40
String KeyEnglish日本語備考
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TownThug:Name
Town ThugTown Thug
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TownThug:VictimHopelessRomantic
Thug VictimizeThug Victimize
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TownThug:VictimHopelessRomantic0
Hopeless romantic, {10.SimName}, was knocked to the ground earlier by aggressive thug, {0.SimName}, while {12.String} was reciting poetry in the park. \n\nA witness said that actually {2.String} was, "Quite glad that somebody had shut {10.SimFirstName} up." they later added, "Although obviously I don't condone that sort of behaviour, by which I mean the fighting... Although it goes for poetry recital too, obviously."Hopeless romantic, {10.SimName}, was knocked to the ground earlier by aggressive thug, {0.SimName}, while {12.String} was reciting poetry in the park. \n\nA witness said that actually {2.String} was, "Quite glad that somebody had shut {10.SimFirstName} up." they later added, "Although obviously I don't condone that sort of behaviour, by which I mean the fighting... Although it goes for poetry recital too, obviously."
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TownThug:VictimHopelessRomantic1
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TownThug:VictimHopelessRomantic2
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TownThug:VictimHopelessRomantic3
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TownThug:VictimHopelessRomantic4
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TownThug:VictimHopelessRomantic5
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TownThug:VictimHopelessRomantic6
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TownThug:VictimHopelessRomantic7
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TownThug:VictimHopelessRomantic8
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TownThug:VictimHopelessRomantic9
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TownThug:VictimGood
Thug VictimizeThug Victimize
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TownThug:VictimGood0
After calling {10.SimName} a "pathetic goodie two-shoes", local thug, {0.SimName}, caught {10.SimFirstName} with a vicious right-hook knocking {13.String} clean out. \n\nWhen {12.String} came to, a witness claimed that {10.SimFirstName} looked up at {0.SimFirstName} standing over {13.String} and said that {12.String} "forgave {3.String}" and that {12.String} wasn't "one to hold grudges", before being kicked in the groin.After calling {10.SimName} a "pathetic goodie two-shoes", local thug, {0.SimName}, caught {10.SimFirstName} with a vicious right-hook knocking {13.String} clean out. \n\nWhen {12.String} came to, a witness claimed that {10.SimFirstName} looked up at {0.SimFirstName} standing over {13.String} and said that {12.String} "forgave {3.String}" and that {12.String} wasn't "one to hold grudges", before being kicked in the groin.
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TownThug:VictimGood1
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TownThug:VictimGood2
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TownThug:VictimGood3
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TownThug:VictimGood4
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TownThug:VictimGood5
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TownThug:VictimGood6
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TownThug:VictimGood7
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TownThug:VictimGood8
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TownThug:VictimGood9
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TownThug:VictimAttractive
Thug VictimizeThug Victimize
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TownThug:VictimAttractive0
Local man {10.SimName} was shaken but otherwise unharmed after being assaulted by local thug, {0.SimName}. \n\nAccording to one on-looker, {0.SimFirstName} was poking {10.SimFirstName} in the face and calling {13.String} a "good for nothing pretty-{15.String}". {0.SimFirstName} then shoved {10.SimFirstName} into the lake and shouted, "not so hot are you 2012-04-15 (日) 21:31:39", before pushing through the gathered crowd and leaving.Local man {10.SimName} was shaken but otherwise unharmed after being assaulted by local thug, {0.SimName}. \n\nAccording to one on-looker, {0.SimFirstName} was poking {10.SimFirstName} in the face and calling {13.String} a "good for nothing pretty-{15.String}". {0.SimFirstName} then shoved {10.SimFirstName} into the lake and shouted, "not so hot are you now", before pushing through the gathered crowd and leaving.
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TownThug:VictimAttractive1
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TownThug:VictimAttractive2
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TownThug:VictimAttractive3
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TownThug:VictimAttractive4
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TownThug:VictimAttractive5
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TownThug:VictimAttractive6
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TownThug:VictimAttractive7
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TownThug:VictimAttractive8
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TownThug:VictimAttractive9
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TownThug:VictimElder
Thug VictimizeThug Victimize
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TownThug:VictimElder0
Local pensioner, {10.SimName}, was viciously attacked by town thug {0.SimName} who said, "fancy a little trip, gramps?" before kicking {10.SimFirstName} in the shins and toppling {13.String} over. \n\nAlthough unhurt, {10.SimName} was outraged by the incident blaming youth-culture and videogames for the violence.Local pensioner, {10.SimName}, was viciously attacked by town thug {0.SimName} who said, "fancy a little trip, gramps?" before kicking {10.SimFirstName} in the shins and toppling {13.String} over. \n\nAlthough unhurt, {10.SimName} was outraged by the incident blaming youth-culture and videogames for the violence.
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TownThug:VictimElder1
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TownThug:VictimElder2
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TownThug:VictimElder3
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TownThug:VictimElder4
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TownThug:VictimElder5
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TownThug:VictimElder6
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TownThug:VictimElder7
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TownThug:VictimElder8
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TownThug:VictimElder9
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TownThug:VictimVegetarian
Thug VictimizeThug Victimize
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TownThug:VictimVegetarian0
Local thug, {0.SimName}, attacked an innocent {19.String} in the park today. \n\nA witness said that, "They were having a go at {10.SimName} for being a veggie, and then popped {13.String} right in the gut! It was brutal!"Local thug, {0.SimName}, attacked an innocent {19.String} in the park today. \n\nA witness said that, "They were having a go at {10.SimName} for being a veggie, and then popped {13.String} right in the gut! It was brutal!"
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TownThug:VictimVegetarian1
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TownThug:VictimVegetarian2
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TownThug:VictimVegetarian3
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TownThug:VictimVegetarian4
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TownThug:VictimVegetarian5
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TownThug:VictimVegetarian6
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TownThug:VictimVegetarian7
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TownThug:VictimVegetarian8
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TownThug:VictimVegetarian9
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TownThug:VictimOverEmotional
Thug VictimizeThug Victimize
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TownThug:VictimOverEmotional0
A local {19.String} was discovered concussed this morning after being attacked by town thug, {0.SimName}.\n\nWhen {12.String} came to the victim, {10.SimName}, said that {0.SimFirstName} had accused {13.String} of being an over-sensitive cry-baby which, {12.String} blubbered incomprehensively, was totally not true.A local {19.String} was discovered concussed this morning after being attacked by town thug, {0.SimName}.\n\nWhen {12.String} came to the victim, {10.SimName}, said that {0.SimFirstName} had accused {13.String} of being an over-sensitive cry-baby which, {12.String} blubbered incomprehensively, was totally not true.
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TownThug:VictimOverEmotional1
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TownThug:VictimOverEmotional2
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TownThug:VictimOverEmotional3
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TownThug:VictimOverEmotional4
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TownThug:VictimOverEmotional5
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TownThug:VictimOverEmotional6
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TownThug:VictimOverEmotional7
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TownThug:VictimOverEmotional8
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TownThug:VictimOverEmotional9
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TownThug:VictimBookworm
Thug VictimizeThug Victimize
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TownThug:VictimBookworm0
Local boffin {10.SimName} was thrown into a trash-can by town thug, {0.SimName}, earlier today who reportedly shouted, "think your way out of that one, brainiac!" at {13.String}. \n\n{10.SimFirstName} was dazed, dirtied, but otherwise unharmed by the incident.Local boffin {10.SimName} was thrown into a trash-can by town thug, {0.SimName}, earlier today who reportedly shouted, "think your way out of that one, brainiac!" at {13.String}. \n\n{10.SimFirstName} was dazed, dirtied, but otherwise unharmed by the incident.
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TownThug:VictimBookworm1
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TownThug:VictimBookworm2
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TownThug:VictimBookworm3
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TownThug:VictimBookworm4
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TownThug:VictimBookworm5
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TownThug:VictimBookworm6
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TownThug:VictimBookworm7
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TownThug:VictimBookworm8
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TownThug:VictimBookworm9
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TownThug:VictimCoward
Thug VictimizeThug Victimize
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TownThug:VictimCoward0
On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving.On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving.
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TownThug:VictimCoward1
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TownThug:VictimCoward2
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TownThug:VictimCoward3
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TownThug:VictimCoward4
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TownThug:VictimCoward5
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TownThug:VictimCoward6
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TownThug:VictimCoward7
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TownThug:VictimCoward8
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TownThug:VictimCoward9
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TownThug:VictimClumsy
Thug VictimizeThug Victimize
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TownThug:VictimClumsy0
The thug was in full force earlier performing {4.String} due diligence, by terrorizing the local populace. {10.SimName} unfortunately has been receiving the brunt of the attention, after tripping over {14.String} own shoelaces and accidentally bumping into {0.SimName}. {0.SimFirstName} took offense and retaliated, chucking {10.SimFirstName} into some nearby bramble bushes. Ouch!On-lookers were amused today by the sight of local {19.String}, {10.SimName}, being chased down the street by town thug, {0.SimName}. \n\nAccording to one witness, {10.SimFirstName} was screaming like a baby and was running so hard {12.String} got knocked clean out when {12.String} slammed into a brick wall. {0.SimName} apparently laughed so hard it hurt - but not so much that {2.String} couldn't bring {3.String}self to empty a bucket of trash over {10.SimFirstName}'s head before leaving.
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TownThug:VictimClumsy1
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TownThug:VictimClumsy2
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TownThug:VictimClumsy3
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TownThug:VictimClumsy4
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TownThug:VictimClumsy5
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TownThug:VictimClumsy6
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TownThug:VictimClumsy7
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TownThug:VictimClumsy8
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TownThug:VictimClumsy9
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TownThug:Creation
Thug CreationThug Creation
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TownThug:Creation0
{0.SimName}'s notoriety has risen in town to put the point of capturing the title of town thug!{0.SimName}'s notoriety has risen in town to put the point of capturing the title of town thug!
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TownThug:Creation1
Perennial bad {5.String} {0.SimName} has finally outdone {3.String}self and achieved the title of town thug.Perennial bad {5.String} {0.SimName} has finally out done {3.String}self and achieved the title of town thug.
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TownThug:Creation2
Don't count {0.SimName} out just yet! {0.SimFirstName}'s infamy has finally captured {3.String} the title of town thug.Don't count {0.SimName} out just yet! {0.SimFirstName}'s infamy has finally captured {3.String} the title of town thug.
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TownThug:Creation3
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TownThug:Creation4
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TownThug:Creation5
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TownThug:Creation6
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TownThug:Creation7
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TownThug:Creation8
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TownThug:Creation9
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TownThug:Cohesion
Thug CohesionThug Cohesion
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TownThug:Cohesion0
Local gang members {0.SimName} and {10.SimName} have been seen working out their *artistic* angst on the local buildings... At least they seem to having fun together.Local gang members {0.SimName} and {10.SimName} have been seen working out their *artistic* angst on the local buildings... At least they seem to having fun together.
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TownThug:Cohesion1
{0.SimName} has been hanging out a lot lately with fellow gang member {10.SimName}. Seems they are getting pretty buddy-buddy.{0.SimName} has been hanging out a lot lately with fellow gang member {10.SimName}. Seems they are getting pretty buddy-buddy.
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TownThug:Cohesion2
Brought together by the mutual awe for the local town Thug, {0.SimName} and {10.SimName} seem to getting along just devilishly.Brought together by the mutual awe for the local town Thug, {0.SimName} and {10.SimName} seem to getting along just devilishly.
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TownThug:Cohesion3
Both {0.SimName} and {10.SimName} have been witnessed being minor annoyances recently on the downtown streets, gleefully harassing the locals under the bemused eye of the town Thug.Both {0.SimName} and {10.SimName} have been witnessed being minor annoyances recently on the downtown streets, gleefully harassing the locals under the bemused eye of the town Thug.
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TownThug:Cohesion4
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TownThug:Cohesion5
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TownThug:Cohesion6
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TownThug:Cohesion7
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TownThug:Cohesion8
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TownThug:Cohesion9
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TownThug:Antagonize
Thug AntagonizeThug Antagonize
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TownThug:Antagonize0
{0.SimName} has been recently harassing poor {10.SimName}. Shall we say that {10.SimName} was none too amused by {4.String} antics, and made a hasty retreat.{0.SimName} has been recently harassing poor {10.SimName}. Shall we say that {10.SimName} was none too amused by {4.String} antics, and made a hasty retreat.
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TownThug:Antagonize1
A recent incident involving {10.SimName} has been making its way around town. Apparently {0.SimName} was goaded by {4.String} gang friends to pull a rather uncallous practical joke, and the end result was none too pleasant.A recent incident involving {10.SimName} has been making its way around town. Apparently {0.SimName} was goaded by {4.String} gang friends to pull a rather uncallous practical joke, and the end result was non too pleasant.
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TownThug:Antagonize2
Local gang member {0.SimName} has been acting out lately, and {10.SimName} appears to have taken the brunt of the effect. The only one who seems amused by the outcome is the local Thug.Local gang member {0.SimName} has been acting out lately, and {10.SimName} appears to have taken the brunt of the effect. The only one who seems amused by the outcome is the local Thug.
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TownThug:Antagonize3
The local town Thug is up to {4.String} old tricks again, sending {0.SimName} to play a nasty prank on unfortunate {10.SimName}. Bystanders could hear the gleeful chortling from across the street.The local town Thug is up to {4.String} old tricks again, sending {0.SimName} to play a nasty prank on unfortunate {10.SimName}. Bystanders could hear the gleeful chortling from across the street.
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TownThug:Antagonize4
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TownThug:Antagonize5
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TownThug:Antagonize6
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TownThug:Antagonize7
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TownThug:Antagonize8
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TownThug:Antagonize9
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TownThug:AntagonizeFail
Thug Antagonize FailThug Antagonize Fail
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TownThug:AntagonizeFail0
{0.SimName} picked the wrong person to antagonize when {2.String} decided to pick on {10.SimName}. Let's just say {10.SimName} was quite capable of controlling the little hellion.{0.SimName} picked the wrong person to antagonize when {4.String} decided to pick on {10.SimName}. Let's just say {10.SimName} was quite capable of controlling the little hellion.
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TownThug:AntagonizeFail1
{10.SimName} quickly brushed aside an attempted prank by {0.SimName}, confounding the local gang member. After the episode, {2.String} skulked back to the gang hideout and was laughed at by the other members.{10.SimName} quickly brushed aside an attempted prank by {0.SimName}, confounding the local gang member. After the episode, {2.String} skulked back to the gang hideout and was laughed at by the other members.
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TownThug:AntagonizeFail2
Local Thug decreed that {10.SimName} should be pranked with grand fervor. However when {0.SimName} attempted to comply, {2.String} found himself foiled. {10.SimName} appears to have gotten the upper hand this time around.Local Thug decreed that {10.SimName} should be pranked with grand fervor. However when {0.SimName} attempted to comply, {2.String} found himself foiled. {10.SimName} appears to have gotten the upper hand this time around.
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TownThug:AntagonizeFail3
When will the Thug's minions learn? You don't mess with {10.SimName}! {0.SimName} tried and failed miserably, and has met with scorn within the gang.When will the Thug's minions learn? You don't mess with {10.SimName}! {0.SimName} tried and failed miserably, and has met with scorn within the gang.
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TownThug:AntagonizeFail4
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TownThug:AntagonizeFail5
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TownThug:AntagonizeFail6
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TownThug:AntagonizeFail7
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TownThug:AntagonizeFail8
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TownThug:AntagonizeFail9
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TownThug:Influence
Thug InfluenceThug Influence
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TownThug:Influence0
Such a shame! {10.SimName} used to be such a nice sim. Lately {12.String}'s been up to some pretty loutish behaviour! \n\nIt's all since {12.String} started hanging around with that {0.SimLastName} guy!\n\nTrait Gained: {20.String}Such a shame! {10.SimName} used to be such a nice sim. Lately {12.String}'s been up to some pretty loutish behaviour! \n\nIt's all since {12.String} started hanging around with that {0.SimLastName} guy!\n\nTrait Gained: {20.String}
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TownThug:Influence1
More bad news for the {10.SimLastName} household as their tear-away teenager, {10.SimFirstName}, has slipped further under the influence of town thug {0.SimName} and {4.String} gang.\n\nOn-lookers witnessed the teen kicking a duck and throwing acorns at squirrels while the gang urged {13.String} on.\n\nTrait Gained: {20.String}More bad news for the {10.SimLastName} household as their tear-away teenager, {10.SimFirstName}, has slipped further under the influence of town thug {0.SimName} and {4.String} gang.\n\nOn-lookers witnessed the teen kicking a duck and throwing acorns at squirrels while the gang urged {13.String} on.\n\nTrait Gained: {20.String}
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TownThug:Influence2
Young {10.SimName} has been causing further mischief under the guidance of town terror {0.SimName}. \n\nThe {15.String}'s worried parents said that, "We tried grounding {13.String} but it only seems to encourage {13.String}. {10.SimFirstName} was always such a lovely child but it's as if {12.String}'s changed overnight. It's all that {0.SimName}'s fault".\n\nTrait Gained: {20.String}Young {10.SimName} has been causing further mischief under the guidance of town terror {0.SimName}. \n\nThe {15.String}'s worried parents said that, "We tried grounding {13.String} but it only seems to encourage {13.String}. {10.SimFirstName} was always such a lovely child but it's as if {12.String}'s changed overnight. It's all that {0.SimName}'s fault".\n\nTrait Gained: {20.String}
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TownThug:Influence3
The concerned {10.SimLastName} household demanded the police take action after their child, {10.SimFirstName}, caused further mayhem with {0.SimName}'s gang. \n\n"Something should be done about that {0.SimLastName}. Impressionable children, like our {10.SimFirstName}, look up to {3.String} for some reason and {2.String}'s ruining the neighbourhood".\n\nTrait Gained: {20.String}The concerned {10.SimLastName} household demanded the police take action after their child, {10.SimFirstName}, caused further mayhem with {0.SimName}'s gang. \n\n"Something should be done about that {0.SimLastName}. Impressionable children, like our {10.SimFirstName}, look up to {3.String} for some reason and {2.String}'s ruining the neighbourhood".\n\nTrait Gained: {20.String}
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TownThug:Influence4
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TownThug:Influence5
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TownThug:Influence6
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TownThug:Influence7
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TownThug:Influence8
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TownThug:Influence9
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TownThug:LoseTeen
Thug Lose TeenThug Lose Teen
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TownThug:LoseTeen0
After the recent humiliation of loutish thug, {0.SimName}, {10.SimName} has lost all respect for {14.String} role model and has left the gang!After the recent humiliation of loutish thug, {0.SimName}, {10.SimName} has lost all respect for {14.String} role model and has left the gang!
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TownThug:LoseTeen1
{10.SimName} was shocked by the recent humiliation of {14.String} ill-chosen hero, town menace {0.SimName}, and has left the gang to the delight of {14.String} family.{10.SimName} was shocked by the recent humiliation of {14.String} ill-chosen hero, town menace {0.SimName}, and has left the gang to the delight of {14.String} family.
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TownThug:LoseTeen2
Good news for the {10.SimLastName} household as the recent humiliation of town terror {0.SimName} led to gang member {10.SimName} splitting from the group.Good news for the {10.SimLastName} household as the recent humiliation of town terror {0.SimName} led to gang member {10.SimName} splitting from the group.
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TownThug:LoseTeen3
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TownThug:LoseTeen4
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TownThug:LoseTeen5
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TownThug:LoseTeen6
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TownThug:LoseTeen7
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TownThug:LoseTeen8
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TownThug:LoseTeen9
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TownThug:Recruit
Thug RecruitThug Recruit
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TownThug:Recruit0
Apparently young {10.SimName} has been hanging around that brutish {0.SimName} a lot lately. \n\n{10.SimFirstName} is such an impressionable young {19.String}, and concerned neighbours worry {12.String} might be led astray.Apparently young {10.SimName} has been hanging around that brutish {0.SimName} a lot lately. \n\n{10.SimFirstName} is such an impressionable young {19.String}, and concerned neighbours worry {12.String} might be led astray.
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TownThug:Recruit1
{10.SimName} has been seen sparring in the park with that thuggish {0.SimName}. \n\nLet's hope {12.String} doesn't end up getting too friendly with {3.String}!{10.SimName} has been seen sparring in the park with that thuggish {0.SimName}. \n\nLet's hope {12.String} doesn't end up getting too friendly with {3.String}!
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TownThug:Recruit2
Bad news for the {10.SimLastName} household as their easily-impressed teenager {10.SimFirstName} started hanging around with town thug {0.SimName} and {4.String} cronies.Bad news for the {10.SimLastName} household as their easily-impressed teenager {10.SimFirstName} started hanging around with town thug {0.SimName} and {4.String} cronies.
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TownThug:Recruit3
Tear-away teenager {10.SimName} has recently started looking up to town thug {0.SimName} as a role-model. \n\n{10.SimFirstName} was spotted hanging around with the local menace by disappointed townsfolk.Tear-away teenager {10.SimName} has recently started looking up to town thug {0.SimName} as a role-model. \n\n{10.SimFirstName} was spotted hanging around with the local menace by disappointed townsfolk.
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TownThug:Recruit4
Local townsfolk became worried today, as thug {0.SimName}'s gang gained their latest recruit in teenager {10.SimName}. \n\nThe {10.SimLastName} household were reported to be, "concerned".Local townsfolk became worried today, as thug {0.SimName}'s gang gained their latest recruit in teenager {10.SimName}. \n\nThe {10.SimLastName} household were reported to be, "concerned".
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TownThug:Recruit5
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TownThug:Recruit6
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TownThug:Recruit7
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TownThug:Recruit8
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TownThug:Recruit9
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TownThug:VictimizeFail
Thug FailThug Fail
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TownThug:VictimizeFail0
Vindictive town thug, {0.SimName}, was given a taste of {4.String} own medicine today after {2.String} picked on the wrong {19.String}. \n\nNot liking being pushed around, the "victim", {10.SimName}, landed a sweet right-hook knocking {0.SimFirstName} cold. A by-stander described the event as "awesome!"Vindictive town thug, {0.SimName}, was given a taste of {4.String} own medicine today after {2.String} picked on the wrong {19.String}. \n\nNot liking being pushed around, the "victim", {10.SimName}, landed a sweet right-hook knocking {0.SimFirstName} cold. A by-stander described the event as "awesome!"
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TownThug:VictimizeFail1
Town menace {0.SimName} received some healthy comeuppance today after starting a fight with local man {10.SimName}. After being pushed around by the thug, {10.SimFirstName} retaliated with a sweet left-hook to the jaw catching {0.SimLastName} totally off-guard. On-lookers cheered as the goon fell backwards through some trash cans before landing undignified in a puddle.Town menace {0.SimName} received some healthy comeuppance today after starting a fight with local man {10.SimName}. After being pushed around by the thug, {10.SimFirstName} retaliated with a sweet left-hook to the jaw catching {0.SimLastName} totally off-guard. On-lookers cheered as the goon fell backwards through some trash cans before landing undignified in a puddle.
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TownThug:VictimizeFail2
Rowdy yob {0.SimName} was subdued today after picking on the wrong sim. After swinging an unprovoked punch at local {19.String} {10.SimName}, the victim deftly ducked and then kneed the villain in the groin causing {0.SimFirstName} to collapse to the floor blubbering like a girl. Townsfolk applauded their new hero and said that "we need more people like {10.SimFirstName} to stand up to the oaf in this town".Rowdy yob {0.SimName} was subdued today after picking on the wrong sim. After swinging an unprovoked punch at local {19.String} {10.SimName}, the victim deftly ducked and then kneed the villain in the groin causing {0.SimFirstName} to collapse to the floor blubbering like a girl. Townsfolk applauded their new hero and said that "we need more people like {10.SimFirstName} to stand up to the oaf in this town".
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TownThug:VictimizeFail3
Townsfolk today applauded a local {19.String} for standing up to violent thug {0.SimName} after the ruffian was seen throwing ducks at cars earlier today. One on-looker stated, "We thought {10.SimName} was a goner after {12.String} tried to stop {0.SimFirstName}, because the thug looked at {13.String} like {2.String} was gonna kill {13.String}. But when {2.String} swung a punch, {10.SimFirstName} just kind of side-stepped and clocked {3.String} on the temple. Then all the ducks started retaliating too – it was amazing! I've never seen so much bird poo on one {9.String}'s head!"Townsfolk today applauded a local {19.String} for standing up to violent thug {0.SimName} after the ruffian was seen throwing ducks at cars earlier today. One on-looker stated, "We thought {10.SimName} was a goner after {12.String} tried to stop {0.SimFirstName}, because the thug looked at {13.String} like {2.String} was gonna kill {13.String}. But when {2.String} swung a punch, {10.SimFirstName} just kind of side-stepped and clocked {3.String} on the temple. Then all the ducks started retaliating too – it was amazing! I've never seen so much bird poo on one {9.String}'s head!"
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TownThug:VictimizeFail4
Local menace, {0.SimName}, was making more trouble today as {2.String} attacked a local {19.String}, {10.SimName}, in the street. Witnesses said that the thug was pushing poor {10.SimFirstName} around but then, incredibly, {10.SimFirstName} swung round and smacked {0.SimFirstName} right in the mouth. The goon apparently clutched {4.String} face and staggered backwards falling into a neat little pile of dog mess. One on-looker stated, "I think {10.SimName} is my new hero!"Local menace, {0.SimName}, was making more trouble today as {2.String} attacked a local {19.String}, {10.SimName}, in the street. Witnesses said that the thug was pushing poor {10.SimFirstName} around but then, incredibly, {10.SimFirstName} swung round and smacked {0.SimFirstName} right in the mouth. The goon apparently clutched {4.String} face and staggered backwards falling into a neat little pile of dog mess. One on-looker stated, "I think {10.SimName} is my new hero!"
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TownThug:VictimizeFail5
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TownThug:VictimizeFail6
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TownThug:VictimizeFail7
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TownThug:VictimizeFail8
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TownThug:VictimizeFail9
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TownThug:Victimize
Thug VictimizeThug Victimize
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TownThug:Victimize0
{10.SimName} was involved in a fracas earlier today with local thug, {0.SimName}. \n\nThe unfortunate victim, {10.SimFirstName}, was kicked in the gut and left breathless but otherwise unharmed. There was no known motive for the attack.{10.SimName} was involved in a fracas earlier today with local thug, {0.SimName}. \n\nThe unfortunate victim, {10.SimFirstName}, was kicked in the gut and left breathless but otherwise unharmed. There was no known motive for the attack.
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TownThug:Victimize1
A local sim, {10.SimName}, was left dazed and confused after suffering the wrong end of town thug {0.SimName}'s fist. \n\nWhen asked if {12.String} knew the reason for the seemingly unprovoked attack, {10.SimFirstName} said "I have no idea - {2.String} came out of nowhere and whacked me right in the chin".A local man, {10.SimName}, was left dazed and confused after suffering the wrong end of town thug {0.SimName}'s fist. \n\nWhen asked if {12.String} knew the reason for the seemingly unprovoked attack, {10.SimFirstName} said "I have no idea - {2.String} came out of nowhere and whacked me right in the chin".
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TownThug:Victimize2
Townsfolk reported a fight between town thug {0.SimName} and local {19.String} {10.SimName}. \n\nAn on-looker said that there was, "no obvious reason for the attack, I think {0.SimFirstName} was just looking to make trouble".Townsfolk reported a fight between town thug {0.SimName} and local {19.String} {10.SimName}. \n\nAn on-looker said that there was, "no obvious reason for the attack, I think {0.SimFirstName} was just looking to make trouble".
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TownThug:Victimize3
Local roughneck {0.SimName} was reported terrorizing another hapless victim earlier today. This time it was {10.SimName} who suffered the attack. After recovering {10.SimFirstName} said, "I never knew what hit me. Then I was told it was {0.SimFirstName}".Local roughneck {0.SimName} was reported terrorizing another hapless victim earlier today. This time it was {10.SimName} who suffered the attack. After recovering {10.SimFirstName} said, "I never knew what hit me. Then I was told it was {0.SimFirstName}".
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TownThug:Victimize4
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TownThug:Victimize5
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TownThug:Victimize6
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TownThug:Victimize7
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TownThug:Victimize8
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TownThug:Victimize9
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TownThug:Mooch
Thug MoochThug Mooch
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TownThug:Mooch0
Local ruffian, {0.SimName} is suspected in the shake down of poor {10.SimName}, to the tune of {20.Money} in cash. "They just jumped out of the shadows and stole my bag!", whimpered {10.SimFirstName}, "I didn't even get a good look at them!"Local ruffian, {0.SimName} is suspected in the shake down of poor {10.SimName}, to the tune of {20.Money} in cash. "They just jumped out of the shadows and stole my bag!", whimpered {10.SimFirstName}, "I didn't even get a good look at them!"
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TownThug:Mooch1
"Crime in this town is getting out of control!" commented {10.SimName}, after {12.String} found {14.String} cash missing out of {14.String} pocket last day. A member of the local thuggery, {0.SimName} is suspected in the dealings, but no charges have been laid."Crime in this town is getting out of control!" commented {10.SimName}, after {12.String} found {14.String} cash missing out of {14.String} pocket last day. A member of the local thuggery, {0.SimName} is suspected in the dealings, but no charges have been laid.
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TownThug:Mooch2
{0.SimName}, a member of the local gang of thugs, was seen recently whooping it up with fellow bangers, after what is suspected to be the successful robbery of {10.SimName}! "Woo Wee! It was a rush man! Total adrenaline pumper! Got away clean too!"{0.SimName}, a member of the local gang of thugs, was seen recently whooping it up with fellow bangers, after what is suspected to be the successful robbery of {10.SimName}! "Woo Wee! It was a rush man! Total adrenaline pumper! Got away clean too!"
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TownThug:Mooch3
{10.SimName} was unsuccessful last day, attempting to identify {14.String} assailant, after a bold mugging left {13.String} short some {20.Money} simoleons. "Everyone knows it was that {0.SimName}" noted police, "We just don't have any evidence!"{10.SimName} was unsuccessful last day, attempting to identify {14.String} assailant, after a bold mugging left {13.String} short some {20.Money} simoleons. "Everyone knows it was that {0.SimName}" noted police, "We just don't have any evidence!"
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TownThug:Mooch4
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TownThug:Mooch5
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TownThug:Mooch6
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TownThug:Mooch7
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TownThug:Mooch8
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TownThug:Mooch9
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TownThug:MoochFail
Thug MoochThug Mooch
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TownThug:MoochFail0
"Fight back! Take back your streets!" {10.SimName} was seen recently messing up local ruffian {0.SimName} rather badly, after an attempted mugging went south. "I had no problem taking that loser down. No idea why {2.String} even thought to tangle with me!""Fight back! Take back your streets!" {10.SimName} was seen recently messing up local ruffian {0.SimName} rather badly, after an attempted mugging went south. "I had no problem taking that loser down. No idea why {2.String} even thought to tangle with me!"
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TownThug:MoochFail1
Police are reporting that an alleged mugging had been thwarted recently, when victim {10.SimName} turned the tables on rogue {0.SimName}, and brought the local gang member to their knees. "A couple well placed chops, and they went down like a bag of hammers."Police are reporting that an alleged mugging had been thwarted recently, when victim {10.SimName} turned the tables on rogue {0.SimName}, and brought the local gang member to their knees. "A couple well placed chops, and they went down like a bag of hammers."
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TownThug:MoochFail2
Apparently {0.SimName}'s fingers are not as swift as {2.String} believed... They were caught with a hand in the pocket of local sim {10.SimName}, attempting to steal their cash. {10.SimFirstName} took this chance to try out some defensive maneuvers, and quickly subdued the would be criminal.Apparently {0.SimName}'s fingers are not as swift as {2.String} believed... They were caught with a hand in the pocket of local sim {10.SimName}, attempting to steal their cash. {10.SimFirstName} took this chance to try out some defensive maneuvers, and quickly subdued the would be criminal.
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TownThug:MoochFail3
Try as {2.String} might, {0.SimName} simply is not as good a criminal as {2.String} believes, after getting caught trying to rob {10.SimName} of {14.String} hard earned simoleons. "Serves {3.String} right trying to steal from me!"Try as {2.String} might, {0.SimName} simply is not as good a criminal as {2.String} believes, after getting caught trying to rob {10.SimName} of {14.String} hard earned simoleons. "Serves {3.String} right trying to steal from me!"
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TownThug:MoochFail4
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TownThug:MoochFail5
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TownThug:MoochFail6
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TownThug:MoochFail7
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TownThug:MoochFail8
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TownThug:MoochFail9
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TownThug:Attraction
Thug AttractionThug Attraction
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TownThug:Attraction0
"I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those rippling forearms, and sweet abs. Um... Excuse me for a moment.""I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those rippling forearms, and sweet abs. Um... Excuse me for a moment."
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TownThug:Attraction0_Female
"I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those strong thighs, powerful and shapely glutes, and that glistening sweat running down her... Um... Excuse me for a moment.""I just don't know what {12.String} sees in {3.String}." noted a bystander, watching {10.SimName} swoon over the local town thug, {0.SimName}. "That sim is such a brute, with those strong thighs, powerful and shapely glutes, and that glistening sweat running down her... Um... Excuse me for a moment."
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TownThug:Attraction1
Bad {5.String}s get all the loving... As {0.SimName} has recently proven, with a little help from {10.SimName}. {10.SimFirstName} was seen swooning over {0.SimName}'s recent escapades. "Mmmm... {6.String} is so bad, it's good!"Bad {5.String}s get all the loving... As {0.SimName} has recently proven, with a little help from {10.SimName}. {0.SimFirstName} was seen swooning over {0.SimName}'s recent escapades. "Mmmm... They are so bad, it's good!"
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TownThug:Attraction2
{0.SimName} simply had to flex a muscle to make {10.SimName} all weak in the knees. "They may not be the casanova, but I am sure not complaining!" commented {10.SimFirstName}, between glances over at the bristling ruffian.{0.SimName} simply had to flex a muscle to make {10.SimName} all weak in the knees. "They may not be the casanova, but I am sure not complaining!" commented {10.SimFirstName}, between glances over at the bristling ruffian.
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TownThug:Attraction3
That thug {0.SimName} may act all tough, but {2.String} knows a thing or two about the softer side of life as well. Apparently, {2.String} was getting a different type of action with {10.SimName} recently.That thug {0.SimName} may act all tough, but {2.String} knows a thing or two about the softer side of life as well. Apparently, {2.String} was getting a different type of action with {10.SimName} recently.
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TownThug:Attraction4
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TownThug:Attraction5
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TownThug:Attraction6
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TownThug:Attraction7
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TownThug:Attraction8
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TownThug:Attraction9
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TownThug:GoToJail
Thug JailedThug Jailed
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TownThug:GoToJail0
{0.SimName} found {3.String}self in the pokie recently, after one of {4.String} victims decided to turn {3.String} into the authorities.{0.SimName} found {3.String}self in the pokie recently, after one of {4.String} victims decided to turn {3.String} into the authorities.
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TownThug:GoToJail1
Go directly to jail, do not pass go, do not collect 200 simoleons! {0.SimName} has found {3.String}self in jail!Go directly to jail, do not pass go, do not collect 200 simoleons! {0.SimName} has found {3.String}self in jail!
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TownThug:GoToJail2
Busted! Local ruffian {0.SimName} has got {3.String}self a nice warm cot with {4.String} name on it, now that {2.String} is in jail!Busted! Local ruffian {0.SimName} has got {3.String}self a nice warm cot with {4.String} name on it, now that {2.String} is in jail!
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TownThug:GoToJail3
"Attica! Attica!" screamed {0.SimName} while being hauled away by the coppers. This is no Dog Day Afternoon bub, and you ain't no Pacino!"Attica! Attica!" screamed {0.SimName} while being hauled away by the coppers. This is no Dog Day Afternoon bub, and you ain't no Pacino!
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TownThug:GoToJail4
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TownThug:GoToJail5
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TownThug:GoToJail6
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TownThug:GoToJail7
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TownThug:GoToJail8
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TownThug:GoToJail9
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TownThug:HaveBaby
Thug BabyThug Baby
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TownThug:HaveBaby0
Local thug {0.SimName} seems to have knocked up thug-devotee, {10.SimName}. "Yep, I sure we are gonna have a strapping lad. I mean look at these genes! Total win-win!"Local thug {0.SimName} seems to have knocked up thug-devotee, {10.SimName}. "Yep, I sure we are gonna have a strapping lad. I mean look at these genes! Total win-win!"
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TownThug:HaveBaby1
"Yes well, when you got it, you got it, ya k2012-04-15 (日) 21:31:39" commented {0.SimName}, after word got around that {2.String} and {10.SimName} were expected a new baby."Yes well, when you got it, you got it, ya know" commented {0.SimName}, after word got around that {2.String} and {10.SimName} were expected a new baby.
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TownThug:HaveBaby2
{10.SimName} recently announced that {12.SimName} and local tough {0.SimName} have been brewing up a little something-something on the side. The two are expecting a baby!{10.SimName} recently announced that {12.SimName} and local tough {0.SimName} have been brewing up a little something-something on the side. The two are expecting a baby!
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TownThug:HaveBaby3
After a little game of "stick 'em up" got a bit out of hand, {0.SimName} and {10.SimName} have found themselves pregnant. "Them little soldiers are just too strong to be restrained, I guess!"After a little game of "stick 'em up" got a bit out of hand, {0.SimName} and {10.SimName} have found themselves pregnant. "Them little soldiers are just too strong to be restrained, I guess!"
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TownThug:HaveBaby4
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TownThug:HaveBaby5
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TownThug:HaveBaby6
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TownThug:HaveBaby7
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TownThug:HaveBaby8
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TownThug:HaveBaby9
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TownThug:FightHate
Thug Fight HateThug Fight Hate
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TownThug:FightHate0
"That ruffian {0.SimName} is proving how stupid {2.String} really is beating up on a friend of mine!" commented {10.SimName}, "{0.SimFirstName} had just better watch {4.String} back, if {2.String} knows what's good for {3.String}!""That ruffian {0.SimName} is proving how stupid {2.String} really is beating up on a friend of mine!" commented {10.SimName}, "{0.SimFirstName} had just better watch {4.String} back, if {2.String} knows what's good for {3.String}!"
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TownThug:FightHate1
{10.SimName} was quite distressed to hear that a friend of {14.String} had recently been roughed up by the local hood {0.SimName}. "Crime in this town is just horrid. Something needs to be done about it!"{10.SimName} was quite distressed to hear that a friend of {14.String} had recently been roughed up by the local hood {0.SimName}. "Crime in this town is just horrid. Something needs to be done about it!"
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TownThug:FightHate2
"Why can't {2.String} just leave my friends alone?" asked {10.SimName} recently, after learning that one of {14.String} friends had been accosted by {0.SimName}. "That sim is such a thug!""Why can't {2.String} just leave my friends alone?" asked {10.SimName} recently, after learning that one of {14.String} friends had been accosted by {0.SimName}. "That sim is such a thug!"
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TownThug:FightHate3
"It just goes to prove that {2.String} is good for nothing." muttered {10.SimName}. "Beating up on my poor friend, {0.SimName} should be ashamed!""It just goes to prove that {2.String} is good for nothing." muttered {10.SimName}. "Beating up on my poor friend, {0.SimName} should be ashamed!"
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TownThug:FightHate4
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TownThug:FightHate5
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TownThug:FightHate6
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TownThug:FightHate7
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TownThug:FightHate8
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TownThug:FightHate9
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TownThug:Disapproval
Thug DisapprovalThug Disapproval
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TownThug:Disapproval0
"I simply will not stand for it! {0.SimName} has crossed a line, pushing {4.String} rugged charms on my friend like that.", commented {10.SimName}. "Why couldn't {2.String} attract, I don't know, someone I don't like for instance?""I simply will not stand for it! {0.SimName} has crossed a line, pushing {4.String} rugged charms on my friend like that.", commented {10.SimName}. "Why couldn't {2.String} attract, I don't know, someone I don't like for instance?"
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StoryProgression.
TownThug:Disapproval1
"What my friend sees in that petty thug, I will never understand!" commented {10.SimName}. "Just because {0.SimName} exudes machismo from every orifice, does not mean for a second that anyone should be attracted to {3.String}!""What my friend sees in that petty thug, I will never understand!" commented {10.SimName}. "Just because {0.SimName} exudes machismo from every orifice, does not mean for a second that anyone should be attracted to {3.String}!"
NRaas.
StoryProgression.
TownThug:Disapproval2
Apparently {0.SimName}'s most recent conquest is ruffling a few feathers. {10.SimName} was apparently none-to-pleased to hear that one of {14.String} friends was seen with the ruffian!Apparently {0.SimName}'s most recent conquest is ruffling a few feathers. {10.SimName} was apparently none-to-pleased to hear that one of {14.String} friends was seen with the ruffian!
NRaas.
StoryProgression.
TownThug:Disapproval3
"Ew! I can not believe that their mouth went anywhere knew that fool!" squirmed {10.SimName}, who looked visibly nauseous after being told that local thug {0.SimName} had been seen with one of {14.String} friends!"Ew! I can not believe that their mouth went anywhere knew that fool!" squirmed {10.SimName}, who looked visibly nauseous after being told that local thug {0.SimName} had been seen with one of {14.String} friends!
NRaas.
StoryProgression.
TownThug:Disapproval4
NRaas.
StoryProgression.
TownThug:Disapproval5
NRaas.
StoryProgression.
TownThug:Disapproval6
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StoryProgression.
TownThug:Disapproval7
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StoryProgression.
TownThug:Disapproval8
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StoryProgression.
TownThug:Disapproval9
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StoryProgression.
TownThug:StealHate
Thug Steal HateThug Steal Hate
NRaas.
StoryProgression.
TownThug:StealHate0
"Crime in this town is absolutely rampant!" becried concerned citizen {10.SimName}, after a friend of theirs lost a chunk of cash. "The cops did not even catch the crook! What an crock of manure!""Crime in this town is absolutely rampant!" becried concerned citizen {10.SimName}, after a friend of theirs lost a chunk of cash. "The cops did not even catch the crook! What an crock of manure!"
NRaas.
StoryProgression.
TownThug:StealHate1
"By the Builder, can something be done about this scourge on our fair town?" griped {10.SimName}. "I don't have proof, but I'm confident that thuggish {0.SimName} is to blame for that recent theft!""By the Builder, can something be done about this scourge on our fair town?" griped {10.SimName}. "I don't have proof, but I'm confident that thuggish {0.SimName} is to blame for that recent theft!"
NRaas.
StoryProgression.
TownThug:StealHate2
"If a sim cannot walk the streets without being accosted, what are we to do?" muttered {10.SimName}. "The cops should simply put {0.SimName} behind bars and throw away the key, evidence be damned!""If a sim cannot walk the streets without being accosted, what are we to do?" muttered {10.SimName}. "The cops should simply put {0.SimName} behind bars and throw away the key, evidence be damned!"
NRaas.
StoryProgression.
TownThug:StealHate3
{10.SimName} is up in arms about a recent theft reported by one of {14.String} friends. "That {0.SimName} is slick as snot! Nothing ever seems to stick to {3.String}. One day though... One day."{10.SimName} is up in arms about a recent theft reported by one of {14.String} friends. "That {0.SimName} is slick as snot! Nothing ever seems to stick to {3.String}. One day though... One day."
NRaas.
StoryProgression.
TownThug:StealHate4
NRaas.
StoryProgression.
TownThug:StealHate5
NRaas.
StoryProgression.
TownThug:StealHate6
NRaas.
StoryProgression.
TownThug:StealHate7
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StoryProgression.
TownThug:StealHate8
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StoryProgression.
TownThug:StealHate9
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StoryProgression.
TownThug:Arson
Thug ArsonThug Arson
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StoryProgression.
TownThug:Arson0
The local ruffians were getting downright nasty recently, when {0.SimName} set a {20.String} ablaze at {10.SimName}'s home. "Don't mess with me foo, if you know what's good for you!"The local ruffians were getting downright nasty recently, when {0.SimName} set a {20.String} ablaze at {10.SimName}'s home. "Don't mess with me foo, if you know what's good for you!"
NRaas.
StoryProgression.
TownThug:Arson1
Arson investigators have reported that no permanent structural damage was caused by the recent blaze at {10.SimName}'s home. It is suspected that the {20.String} was burned by one of the local hoodlums, by the name of {0.SimName}.Arson investigators have reported that no permanent structural damage was caused by the recent blaze at {10.SimName}'s home. It is suspected that the {20.String} was burned by one of the local hoodlums, by the name of {0.SimName}.
NRaas.
StoryProgression.
TownThug:Arson2
"Here I was, minding my own business, and out of the blue, {0.SimName} runs up and sets fire to my {20.String}!" recounted {10.SimName}. "I just could not believe it! It was totally unprovoked. What is this town coming to?""Here I was, minding my own business, and out of the blue, {0.SimName} runs up and sets fire to my {20.String}!" recounted {10.SimName}. "I just could not believe it! It was totally unprovoked. What is this town coming to?"
NRaas.
StoryProgression.
TownThug:Arson3
"By the great glory of the Builder, I just could not believe my eyes!" swore {10.SimName} as {12.String} reported the recent burning of a {20.String} on {14.String} property. "I mean what was {0.SimName} thinking?""By the great glory of the Builder, I just could not believe my eyes!" swore {10.SimName} as {12.String} reported the recent burning of a {20.String} on {14.String} property. "I mean what was {0.SimName} thinking?"
NRaas.
StoryProgression.
TownThug:Arson4
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StoryProgression.
TownThug:Arson5
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StoryProgression.
TownThug:Arson6
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StoryProgression.
TownThug:Arson7
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StoryProgression.
TownThug:Arson8
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StoryProgression.
TownThug:Arson9
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StoryProgression.
TownThug:ArsonFail
Thug Arson FailThug Arson Fail
NRaas.
StoryProgression.
TownThug:ArsonFail0
After setting a {20.String} ablaze at {10.SimName}'s place, {0.SimName} was simply too slow in the escape, and found {3.String}self busted! "At least I got to see the pretty flames, that was nice."After setting a {20.String} ablaze at {10.SimName}'s place, {0.SimName} was simply too slow in the escape, and found {3.String}self busted! "At least I got to see the pretty flames, that was nice."
NRaas.
StoryProgression.
TownThug:ArsonFail1
"Burn baby burn!" yelled {0.SimName} as {2.String} was being hauled away. "I loved how that stinking {20.String} totally went up in flames! Totally worth the expression on {10.SimName}'s face! Woot!""Burn baby burn!" yelled {0.SimName} as {2.String} was being hauled away. "I loved how that stinking {20.String} totally went up in flames! Totally worth the expression on {10.SimName}'s face! Woot!"
NRaas.
StoryProgression.
TownThug:ArsonFail2
{0.SimName} got totally burned recently, after being caught redhanded setting a {20.String} on fire at {10.SimName}'s house. "Dang it, next time I should really check to see if anyone was home first."{0.SimName} got totally burned recently, after being caught redhanded setting a {20.String} on fire at {10.SimName}'s house. "Dang it, next time I should really check to see if anyone was home first."
NRaas.
StoryProgression.
TownThug:ArsonFail3
Arson investigators found evidence at {10.SimName}'s home implicating {0.SimName} in the surprise fire that burned a {20.String}. "Yes, some fine work of our forensic team catching that criminal."Arson investigators found evidence at {10.SimName}'s home implicating {0.SimName} in the surprise fire that burned a {20.String}. "Yes, some fine work of our forensic team catching that criminal."
NRaas.
StoryProgression.
TownThug:ArsonFail4
NRaas.
StoryProgression.
TownThug:ArsonFail5
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StoryProgression.
TownThug:ArsonFail6
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StoryProgression.
TownThug:ArsonFail7
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StoryProgression.
TownThug:ArsonFail8
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StoryProgression.
TownThug:ArsonFail9
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StoryProgression.
TownThug:Break
Thug BreakThug Break
NRaas.
StoryProgression.
TownThug:Break0
{0.SimName} was making a royal ruckus recently by vandalizing {10.SimName}'s home. "That hoodlum just broke in and busted my {20.String}! Who is going to pay for this mess?"{0.SimName} was making a royal ruckus recently by vandalizing {10.SimName}'s home. "That hoodlum just broke in and busted my {20.String}! Who is going to pay for this mess?"
NRaas.
StoryProgression.
TownThug:Break1
The local gang of thugs was whooping it up recently, after {0.SimName} totally busted a {20.String} over at {10.SimName}'s place for no other reason than {2.String} could.The local gang of thugs was whooping it up recently, after {0.SimName} totally busted a {20.String} over at {10.SimName}'s place for no other reason than {2.String} could.
NRaas.
StoryProgression.
TownThug:Break2
"I messed that {20.String} up big-time!" recounted {0.SimName} to {4.String} gang mates. "Oh yeah, {10.SimName} was totally oblivious. It was awesome!""I messed that {20.String} up big-time!" recounted {0.SimName} to {4.String} gang mates. "Oh yeah, {10.SimName} was totally oblivious. It was awesome!"
NRaas.
StoryProgression.
TownThug:Break3
"Looks like the crooks in this town can get away with just about anything!" lamented {10.SimName}, after finding that {14.String} house had been vandalized by one of the local hoods recently. "That {0.SimName} completely broke my {20.String}!""Looks like the crooks in this town can get away with just about anything!" lamented {10.SimName}, after finding that {14.String} house had been vandalized by one of the local hoods recently. "That {0.SimName} completely broke my {20.String}!"
NRaas.
StoryProgression.
TownThug:Break4
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StoryProgression.
TownThug:Break5
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StoryProgression.
TownThug:Break6
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TownThug:Break7
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TownThug:Break8
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TownThug:Break9
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StoryProgression.
TownThug:BreakFail
Thug Break FailThug Break Fail
NRaas.
StoryProgression.
TownThug:BreakFail0
"Ha, I caught that lousy {0.SimName} redhanded, breaking my {20.String}." grinned {10.SimName}, apparently quite proud of {3.String}self. "Yes, all it takes is a little gumption, and we could totally clean up this town!""Ha, I caught that lousy {0.SimName} redhanded, breaking my {20.String}." grinned {10.SimName}, apparently quite proud of {3.String}self. "Yes, all it takes is a little gumption, and we could totally clean up this town!"
NRaas.
StoryProgression.
TownThug:BreakFail1
Local hero {10.SimName} nabbed a hoodlum in {14.String} home recently. "That slime, {0.SimName} was cracking it up, after smashing my {20.String}! I just sneaked up behind {3.String}, and beaned {3.String} right on the noggin!"Local hero {10.SimName} nabbed a hoodlum in {14.String} home recently. "That slime, {0.SimName} was cracking it up, after smashing my {20.String}! I just sneaked up behind {3.String}, and beaned {3.String} right on the noggin!"
NRaas.
StoryProgression.
TownThug:BreakFail2
{0.SimName} found {3.String}self on the wrong side of the law recently, when they vandalized a {20.String} in {10.SimName}'s home. "I could have totally got away clean, except that darn {10.SimFirstName} got in my way. Dang it!"{0.SimName} found {3.String}self on the wrong side of the law recently, when they vandalized a {20.String} in {10.SimName}'s home. "I could have totally got away clean, except that darn {10.SimFirstName} got in my way. Dang it!"
NRaas.
StoryProgression.
TownThug:BreakFail3
It appears that {0.SimName} broke into the wrong home recently. After sneaking into {10.SimName}'s home to smash up a {20.String} or two, {0.SimFirstName} unfortunately found {3.String}self the victim of a vicious headlock, and some payback. Serves {3.String} right!It appears that {0.SimName} broke into the wrong home recently. After sneaking into {10.SimName}'s home to smash up a {20.String} or two, {0.SimFirstName} unfortunately found {3.String}self the victim of a vicious headlock, and some payback. Serves {3.String} right!
NRaas.
StoryProgression.
TownThug:BreakFail4
"Don't trust them! Those {20.String} are out to get us all! I had to put it down before it got me! Total self defense!" rambled {0.SimName} after being caught busting the item at {10.SimName}'s home."Don't trust them! Those {20.String} are out to get us all! I had to put it down before it got me! Total self defense!" rambled {0.SimName} after being caught busting the item at {10.SimName}'s home.
NRaas.
StoryProgression.
TownThug:BreakFail5
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StoryProgression.
TownThug:BreakFail6
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StoryProgression.
TownThug:BreakFail7
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StoryProgression.
TownThug:BreakFail8
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StoryProgression.
TownThug:BreakFail9
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StoryProgression.
TownThug:BreakHate
Thug Break HateThug Break Hate
NRaas.
StoryProgression.
TownThug:BreakHate0
"To do that to a good friend of mine? They may as well have broken one of my items... I would hate them just the same." commented {10.SimName} after learning that local hood, {0.SimName}, had vandalized a friend's home."To do that to a good friend of mine? They may as well have broken one of my items... I would hate them just the same." commented {10.SimName} after learning that local hood, {0.SimName}, had vandalized a friend's home.
NRaas.
StoryProgression.
TownThug:BreakHate1
{10.SimName} was quite unhappy to hear that {0.SimName} had broken into a friend's home and trashed the place. "Unbelievable, I was glad no one was hurt in the incident. Thugs like that should be dealt with harshly, I say!"{10.SimName} was quite unhappy to hear that {0.SimName} had broken into a friend's home and trashed the place. "Unbelievable, I was glad no one was hurt in the incident. Thugs like that should be dealt with harshly, I say!"
NRaas.
StoryProgression.
TownThug:BreakHate2
"Busted up the place, you say? No one injured? Well, I'm glad for that, at least." {10.SimName} was heard to comment, after a friend told {13.String} of a recent break-in at their place. "You suspect {0.SimName}? Yes, that sim is trouble all right.""Busted up the place, you say? No one injured? Well, I'm glad for that, at least." {10.SimName} was heard to comment, after a friend told {13.String} of a recent break-in at their place. "You suspect {0.SimName}? Yes, that sim is trouble all right."
NRaas.
StoryProgression.
TownThug:BreakHate3
"Maybe they'll come by my place next time, I have the business end of a big ol' mallet I'd like to show {3.String}!" quiped {10.SimName}, after {12.String} learned that {0.SimName} had vandalized a friend's home."Maybe they'll come by my place next time, I have the business end of a big ol' mallet I'd like to show {3.String}!" quiped {10.SimName}, after {12.String} learned that {0.SimName} had vandalized a friend's home.
NRaas.
StoryProgression.
TownThug:BreakHate4
NRaas.
StoryProgression.
TownThug:BreakHate5
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StoryProgression.
TownThug:BreakHate6
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StoryProgression.
TownThug:BreakHate7
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StoryProgression.
TownThug:BreakHate8
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StoryProgression.
TownThug:BreakHate9
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StoryProgression.
TownThug:ArsonHate
Thug Arson HateThug Arson Hate
NRaas.
StoryProgression.
TownThug:ArsonHate0
"I hope that trash burns!" grumbled {10.SimName}, upon learning that {0.SimName} was implicated in a house fire recently. "Thank the Builder for high fences, or we would all be in trouble!""I hope that trash burns!" grumbled {10.SimName}, upon learning that {0.SimName} was implicated in a house fire recently. "Thank the Builder for high fences, or we would all be in trouble!"
NRaas.
StoryProgression.
TownThug:ArsonHate1
"What is this town coming to, when a sim is not even safe in their own home?" lamented {10.SimName}. Rumor has it {12.String} was referring to a recent arson, allegedly commited by local hood, {0.SimName}."What is this town coming to, when a sim is not even safe in their own home?" lamented {10.SimName}. Rumor has it {12.String} was referring to a recent arson, allegedly commited by local hood, {0.SimName}.
NRaas.
StoryProgression.
TownThug:ArsonHate2
"Yet another reason to get a good smoke alarm, one of those fancy expensive ones, that could wake the dead!" commented {10.SimName}. It appears they had just learned of a fire at a friend's home, caused by {0.SimName}."Yet another reason to get a good smoke alarm, one of those fancy expensive ones, that could wake the dead!" commented {10.SimName}. It appears they had just learned of a fire at a friend's home, caused by {0.SimName}.
NRaas.
StoryProgression.
TownThug:ArsonHate3
"Thank the Builder the fire department got there in time!", exclaimed {10.SimName}. "If my friend's house had burned because of that reckless {0.SimName}, I would have had to take matters into my own hands!""Thank the Builder the fire department got there in time!", exclaimed {10.SimName}. "If my friend's house had burned because of that reckless {0.SimName}, I would have had to take matters into my own hands!"
NRaas.
StoryProgression.
TownThug:ArsonHate4
NRaas.
StoryProgression.
TownThug:ArsonHate5
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StoryProgression.
TownThug:ArsonHate6
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StoryProgression.
TownThug:ArsonHate7
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StoryProgression.
TownThug:ArsonHate8
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StoryProgression.
TownThug:ArsonHate9
NRaas.
StoryProgression.
TownThug:NerdAttack
Thug Nerd AttackThug Nerd Attack
NRaas.
StoryProgression.
TownThug:NerdAttack0
"Little nerd, and your little nerd games! You think you are so smart, eh?" yelled local thug {0.SimName} just before {2.String} pounced on hapless nerd {10.SimName} and pummelled {13.String}. "That's for being different, nerd!""Little nerd, and your little nerd games! You think you are so smart, eh?" yelled local thug {0.SimName} just before {2.String} pounced on hapless nerd {10.SimName} and pummelled {13.String}. "That's for being different, nerd!"
NRaas.
StoryProgression.
TownThug:NerdAttack1
Self-professed nerd, {10.SimName} found {3.String}self in the midst of a brawl earlier after being viciously attacked by a member of the local thuggery. After smashing {10.SimFirstName}'s face into the dirt and kicking {13.String} in the stomach, {0.SimName} simply laughed, and walked away.Self-professed nerd, {10.SimName} found {3.String}self in the midst of a brawl earlier after being viciously attacked by a member of the local thuggery. After smashing {10.SimFirstName}'s face into the dirt and kicking {13.String} in the stomach, {0.SimName} simply laughed, and walked away.
NRaas.
StoryProgression.
TownThug:NerdAttack2
{0.SimName}'s maliciousness was in full force last day when {2.String} jumped {10.SimName} on the street, and kicked the poor nerd in the groin. Pleading for the attack to stop, {10.SimFirstName} was heard to ask: "Why are you picking on me?". {0.SimFirstName} replied with a grunt, and a fist in the face... Not quite the answer {12.String} was expecting.{0.SimName}'s maliciousness was in full force last day when {2.String} jumped {10.SimName} on the street, and kicked the poor nerd in the groin. Pleading for the attack to stop, {10.SimFirstName} was heard to ask: "Why are you picking on me?". {0.SimFirstName} replied with a grunt, and a fist in the face... Not quite the answer {12.String} was expecting.
NRaas.
StoryProgression.
TownThug:NerdAttack3
A battle of wits would have been more {10.SimName}'s style, rather than a bloody melee against a stronger opponent. But {0.SimName} decided the rules of the assault {3.String}self, without consulting the helpless nerd. "You will rue the day, you thug!". Sadly, that comment simply got {10.SimFirstName} punched in the head.A battle of wits would have been more {10.SimName}'s style, rather than a bloody melee against a stronger opponent. But {0.SimName} decided the rules of the assault {3.String}self, without consulting the helpless nerd. "You will rue the day, you thug!". Sadly, that comment simply got {10.SimFirstName} punched in the head.
NRaas.
StoryProgression.
TownThug:NerdAttack4
NRaas.
StoryProgression.
TownThug:NerdAttack5
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StoryProgression.
TownThug:NerdAttack6
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StoryProgression.
TownThug:NerdAttack7
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StoryProgression.
TownThug:NerdAttack8
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StoryProgression.
TownThug:NerdAttack9
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StoryProgression.
TownThug:Derision
Thug DerisionThug Derision
NRaas.
StoryProgression.
TownThug:Derision0
Looks like there is a little unrest amongst the local thuggery, with {0.SimName} and {10.SimName} apparently unamused with each other.Looks like there is a little unrest amongst the local thuggery, with {0.SimName} and {10.SimName} apparently unamused with each other.
NRaas.
StoryProgression.
TownThug:Derision1
When you are in a group composed mostly of arrogant hot-heads, its understandable that tempers would boil over on a regular basis. Local thugs {0.SimName} and {10.SimName} have been at each other's throats recently!When you are in a group composed mostly of arrogant hot-heads, its understandable that tempers would boil over on a regular basis. Local thugs {0.SimName} and {10.SimName} have been at each other's throats recently!
NRaas.
StoryProgression.
TownThug:Derision2
"Well, that {0.SimName} better stay outta my way, or there's gonna be trouble!" grumbled {10.SimName}. Sounds to this humble gossiper that it may not be all cookies and cream in the local gang of thugs."Well, that {0.SimName} better stay outta my way, or there's gonna be trouble!" grumbled {10.SimName}. Sounds to this humble gossiper that it may not be all cookies and cream in the local gang of thugs.
NRaas.
StoryProgression.
TownThug:Derision3
{10.SimName} was heard recently, bad-mouthing fellow gang member {0.SimName}. "I don't know why the boss lets that loser hang with us. We might as well just start letting nerds join, if we're gonna stoop as low as {0.SimFirstName}!"{10.SimName} was heard recently, bad-mouthing fellow gang member {0.SimName}. "I don't know why the boss lets that loser hang with us. We might as well just start letting nerds join, if we're gonna stoop as low as {0.SimFirstName}!"
NRaas.
StoryProgression.
TownThug:Derision4
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StoryProgression.
TownThug:Derision5
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StoryProgression.
TownThug:Derision6
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StoryProgression.
TownThug:Derision7
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StoryProgression.
TownThug:Derision8
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StoryProgression.
TownThug:Derision9