Diablo IIIのパッチ2.0.4は現在アメリカにて適用されています。最新の変更全てを知るために下記のフルパッチノートをチェックして下さい。
重要:パッチがあなたのリージョンに適用されるまで、Patch 2.0.4はダウンロードされません。ヨーロッパやアジアのクライアントからログインしているユーザーは、パッチが適用されるまでしばらくお待ち下さい。 もしあなたがアメリカエリアを利用している場合、Patch 2.0.4の適用後は、グローバルプレイを利用してパッチ適用前の地域にログインする事が出来ない点にもご注意下さい。
Patch 2.0.4 - v.2.0.2.23119
- 既知の問題のリストを確認するには、バグレポートフォーラムへ訪れてください。
- 最新の修正プログラムのリストについては こちら。
概要
- Greatly increased the survivability of pets summoned by several items and skills, including:
- All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
- The Blacksmith's Belongings box in Act I no longer has collision
クラス
- Barbarian
- Philosophy
- Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
- Active Skills
- Bash
Increased base damage from 170% to 215% weapon damage
Skill Rune - Clobber
Increased chance to stun for 1.5 seconds from 30% to 35%
Skill Rune - Onslaught
Increased additional damage from 80% to 100% weapon damage - Frenzy
Increased base damage from 120% to 155% weapon damage - War Cry
Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working. - Weapon Throw
Increased base damage from 150% to 185% weapon damage
Skill Rune - Mighty Throw
Increased damage from 210% to 270% weapon damage
Skill Rune - Throwing Hammer
Increased chance to stun from 30% to 40%
- Bash
- Philosophy
- Crusader
- Philosophy
- Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
- The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
- We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
- General
- Crusaders now take 15% less damage from all sources
- Active Skills
- Akarat's Champion
Skill Rune - Rally
Fixed an issue where Rally would not reduce the cooldown of Condemn - Blessed Hammer
Skill Rune - Burning Wrath
Increased radius from 5 to 8 yards
Increased pool damage from 95% to 150% weapon damage
Skill Rune - Icebound Hammer
Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
Icebound Hammer no longer goes away when exploding - Blessed Shield
Increased base skill damage from 280% to 340% weapon damage
Skill Rune - Combust
Increased damage from 105% to 270% weapon damage
Skill Rune - Shattering Throw
Increased damage from 50% to 333% weapon damage
Known Issue: The tooltip for this skill rune does not reflect this change - Fist of the Heavens
Increased base skill's impact damage from 250% to 340% weapon damage
Increased base skill's bolt damage from 210% to 340% weapon damage
Skill Rune - Divine Well
Increased damage from 14% to 80% weapon damage
Increased bolt zap search radius from 12 to 18 yards
Skill Rune - Fissure
Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
Increased Arc capsule damage radius from 3 to 6 yards
Skill Rune - Heaven's Tempest
Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern - Heaven's Fury
Skill Rune - Fires of Heaven
Reduced damage from 950% to 735% weapon damage - Justice
Increased base skill damage from 175% to 240% weapon damage
Skill Rune - Burst
Increased damage from 25% to 30% weapon damage
Skill Rune - Hammer of Pursuit
Hammer of Pursuit now seeks targets more quickly after cast
Increased damage from 200% to 300% weapon damage - Phalanx
Increased base skill damage from 295% to 380% weapon damage
Skill Rune - Bowmen
Increased damage from 85% to 160% weapon damage
Skill Rune - Bodyguard
Increased damage from 200% to 285% weapon damage
Skill Rune - Shield Charge
Increased damage from 75% to 180% weapon damage
Skill Rune - Stampede
Increased Stun chance from 25% to 30% - Punish
Increased base skill damage from 200% to 270% weapon damage
Skill Rune - Retaliate
Increased damage from 70% to 94% weapon damage - Shield Bash
Increased base skill damage from 325% to 370% weapon damage
Skill Rune - Crumble
Increased on death proc damage from 550% to 660% weapon damage
Skill Rune - Pound
Increased damage from 550% to 740% weapon damage
Increased bonus damage from shield Block Chance from 150% to 500% - Steed Charge
Reduced base skill cooldown from 25 to 16 seconds
Reduced base skill duration from 2 to 1.5 seconds
No longer breaks Stun
Skill Rune - Endurance
Reduced duration from 3 to 2 seconds
Skill Rune - Ramming Speed
Increased damage from 475% to 515% weapon damage
Skill Rune - Nightmare
Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
Skill Rune - Draw and Quarter
Increased damage from 125% to 185% weapon damage - Sweep Attack
Increased base damage from 400% to 440% weapon damage
- Akarat's Champion
- Passive Skills
- Lord Commander
Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
- Lord Commander
- Philosophy
- Demon Hunter
- Philosophy
- Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
- Active Skills
- Evasive Fire
Increased base middle shot damage from 160% to 200% weapon damage
Increased base side shot damage from 80% to 100% weapon damage
Skill Rune - Covering Fire
Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
Increased the damage of the side shots from 160% to 200% weapon damage
Increased the range of the side shots from 50% to 80% to match the range of the middle shot - Hungering Arrow
Increased base damage from 125% to 155% weapon damage - Sentry
Skill Rune - Guardian Turret
The damage reduction from this rune will now be reflected in the Toughness display
- Evasive Fire
- Philosophy
- Monk
- Philosophy
- Monks are working as intended and Dashing Strike is perfectly balanced.
- There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
- Philosophy
- Witch Doctor
- Philosophy
- The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
- Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
- Active Skills
- Poison Dart
Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
Skill Rune - Splinters
Increased damage from 65% to 110% weapon damage per dart
Skill Rune - Spined Dart
Increased amount of Mana returned from 25 to 50
Skill Rune - Flaming Dart
Increased damage from 275% to 425% weapon damage over 4 seconds
Damage over time from Flaming Dart can now stack with itself
Skill Rune - Snake to the Face
Stun chance increased from 25% to 33%-35% - Corpse Spiders
Increased base skill damage from 216% to 324% weapon damage
Skill Rune - Leaping Spiders
Increased damage from 238% to 383% weapon damage
Skill Rune - Blazing Spiders
Increased damage from 259% to 400% weapon damage - Firebomb
Skill Rune - Pyrogeist
Increased damage from 560% to 880% weapon damage - Haunt
Reduced Mana cost from 200 to 50
Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
- Poison Dart
- Philosophy
- Wizard
- Philosophy
- ウィザードの2つのスキル、Arcane Orb - Frozen OrbとElectrocuteはその実装にバグがあります。残念ながらこれらのバグ修正は副作用としてこれらのスキルを弱体化します。Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
- テレポートは、より多くの状況で働くようにいくつかの変更を受けている。The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
- Active Skills
- Arcane Orb
Skill Rune - Frozen Orb
Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended - Electrocute
Skill Rune - Surge of Power
Reduced proc scalar from 0.25 to 0.166 - Teleport
Increased range from 35 to 50 yards
Skill Rune - Wormhole
Reduced maximum allowed teleports from 4 to 3
- Arcane Orb
- Passive Skills
- Arcane Dynamo
Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells - Prodigy
Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
- Arcane Dynamo
- Philosophy
アドベンチャーモード
- Nephalem Rifts
- Nephalem Obelisks now have a short cast time before they activate
- Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options
クラフト
- Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
- The drop rate of unique Legendary crafting materials has been significantly increased
- This matches the drop rate of Death's Breaths
- Death's Breaths are no longer required for level 61-70 Rare crafting recipes
- Bug Fixes
- Legendary crafted shields now provide the correct amount of Block Value for their level
アイテム
- The treasure from Resplendent Chests has been improved to feel more resplendent
- Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
- Bug Fixes
- Legendary Follower relics will no longer roll incorrect Primary stats
- Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines
モンスター
- Damage from ghosts with the Soul Siphon ability has been reduced
- Poison Enchanted:
- Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
- Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
- Poison Enchanted is now triggered with more variation in timing from Champion packs
- The "Kill Malthael" quest is now required to be completed before Malthael will drop loot
クエスト
- The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
- The Jar of Souls event now spawns additional monsters in Torment I and higher
- The Matriarch's Bones event now spawns additional monsters in Torment I and higher
- In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
ユーザインターフェース
- Bug Fixes
- Fixed an issue where game objects were prioritized over chat links in the chat window
- Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window
もしあなたが、新しく適用されたこのパッチで技術的な問題を発見した場合やエラーが発生した時は、サポートサイトをご覧になるか、テクニカルサポートフォーラムの投稿をチェックして下さい。
関連ページ
コメント
- ページ作成。翻訳オナシャス -- 2014-04-10 (木) 12:20:26
- リンクだけ修正|・) -- 2014-04-10 (木) 14:20:27
- 最上位アイテムのドロップ率が絞られた感じがする。以前の1.5~2倍くらい出ない。 -- 2014-04-10 (木) 14:59:59
- Provokeの範囲とクールダウンの修正ないのかなぁ・・・数秒しかヘイト引き受けられないから盾役として意味を成さないのよねぇ。結局、スベリオンよろしくコアステ上げて殴れって事か('A`) -- 2014-04-12 (土) 22:34:05